open All Channels
seplocked Test Server Feedback
blankseplocked It's time to rebalance the weapons.
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 14 15 16 17 18 19 20 21 [22]

Author Topic

1600 RT
Posted - 2009.07.03 12:02:00 - [631]
 

Originally by: Mohenna
Originally by: 1600 RT
lol idea for blasters: take actual null, decrease damage to standard AM add web strenght +5% each gun web range -5% each gun with stacking penality on both bonus and malus should come out some decent numbers.

im not really serious but could be a ideaVery Happy


I like this, it blends well with my 'fix the t2 ammo' idea. But make it Void, Null is used and has received much praise in this thread.

5% per weapon may be a bit high, but the actual number can be tweaked. Basically, dmg bonus->x% web strength bonus, tracking malus->x% web range malus.


ya meant to speak about high damage useless T2 ammo.
and yeah numbers where a bit random but you go the idea.

Nostredeus Morphius
Minmatar
Sebiestor Tribe
Posted - 2009.07.03 15:49:00 - [632]
 

Originally by: Mohenna
Originally by: 1600 RT
lol idea for blasters: take actual null, decrease damage to standard AM add web strenght +5% each gun web range -5% each gun with stacking penality on both bonus and malus should come out some decent numbers.

im not really serious but could be a ideaVery Happy


I like this, it blends well with my 'fix the t2 ammo' idea. But make it Void, Null is used and has received much praise in this thread.

5% per weapon may be a bit high, but the actual number can be tweaked. Basically, dmg bonus->x% web strength bonus, tracking malus->x% web range malus.


Basically as long as it also has the penalty then sure why not, you will need to tweak the numbers though because I am sure this could be abused by having a certain number of blasters and a certain number of lasers for example.

You know have 3 blasters to get the 15% web strength and have the rest lasers or blasters with other ammos in them.

And you will have rapiers/huggins with blasters on them for extra strength... of course this could be a good thing and possibly a laugh too ^^

Mohenna
Caldari
Knights of the Dark
Posted - 2009.07.06 11:25:00 - [633]
 

Edited by: Mohenna on 06/07/2009 11:25:33
ZOMFG the idea survived the weekend we reached a consensus

edit: maybe bonus x% penalty 2x%?

Chi Quan
Bibkor Enterprises
Posted - 2009.07.06 12:23:00 - [634]
 

the bonus to webstrength from blasters is odd, really, likewise a web could give a bonus to blaster tracking (and wouldn't produce blaster huggins)

but here is a question: why use webs at all? should they be mandatory to blaster, laser or ac use?
if you ask me they should not be mandatory, but optional.
what should webs do? until today they were used to reduce enemy transversal (tracking computers should do this) and before the nerf to glue your enemy to place (which is still done with multiple webs).

how about removing stacking for webs and only allowing the strongest to apply, no matter the number?
add some tracking and sigres to acs and blasters and nerf scorch a bit, voila.

ot: i'm really getting the hang of the abbadon, that thing beats everything. i'm starting to wonder what purpose was originally intended when it was created, because it surely has both tank and gank to boot.

1072
Ministry of War
Posted - 2009.07.06 19:37:00 - [635]
 

Edited by: 1072 on 06/07/2009 19:37:30
it was half of us.. but right now its on...

all members of our corp started training for abaddon

we all agreed on very same fitting as well

2 minie pilots
1 caldari
2 gallente

how fun is that ! yay.. zzz

The Djego
Minmatar
Hellequin Inc.
Posted - 2009.07.07 08:37:00 - [636]
 

Originally by: Chi Quan
the bonus to webstrength from blasters is odd, really, likewise a web could give a bonus to blaster tracking (and wouldn't produce blaster huggins)

but here is a question: why use webs at all? should they be mandatory to blaster, laser or ac use?
if you ask me they should not be mandatory, but optional.
what should webs do? until today they were used to reduce enemy transversal (tracking computers should do this) and before the nerf to glue your enemy to place (which is still done with multiple webs).

how about removing stacking for webs and only allowing the strongest to apply, no matter the number?
add some tracking and sigres to acs and blasters and nerf scorch a bit, voila.

ot: i'm really getting the hang of the abbadon, that thing beats everything. i'm starting to wonder what purpose was originally intended when it was created, because it surely has both tank and gank to boot.


You need to put your ship in range and after this control this range and the tansversial between both ships till a point where you can score next to full DPS(beeing not able to do this gets you killed usely) in a Blastership. A tracking computer can increase the range or the tracking of the turrets, a target painter can increase the tracking(by sig increasement) but both mods canīt provide the ability to control range and trasversial(even if the 60% Web isnīt this good at it to).

A Web is and will be mandatory on a blasterships since you need it to actualy apply the DPS. Also by removing the ability to stack webs you would nerf Huggin/Rapier and the ships with 5 med slots by a huge amount, while the effect in the most common fights(small gangs) where lots of webs are on the target will be minimal(you have ships at diffrent ranges and tons of Drones vs smaller suff here anyway).

---

The web bonus on Null would be pointless, on small and med guns you use Null if you got a range problem not a tracking one(you can track on the ranges you use Null perfectly well with blasters). With large blasters you wonīt be in Web range anyway if you use Null.
Also you canīt win serious fights with Null within web range because you lack the DPS to do so(in fights where you win by outganking before you run out of HP).

Shure it could be usefull on void, but actualy only switches the situation we got atm from usefull faction amno and useless void to usefull void and usesless faction Amno.

The advantage should be on the ship, not on the amno in the first place and the close range amnos should have mutch more damage than faction or better tracking with reduced damage to give them a role again(against gangs/bigger ships or against small ships) that is big enught to consider it in the first place.

Mohenna
Caldari
Knights of the Dark
Posted - 2009.07.08 10:04:00 - [637]
 

Originally by: The Djego
Shure it could be usefull on void, but actualy only switches the situation we got atm from usefull faction amno and useless void to usefull void and usesless faction Amno.


Not really, the faction ammo would not have any drawbacks first, and bring a bit more dps second. I really like the idea.

The Djego
Minmatar
Hellequin Inc.
Posted - 2009.07.08 10:48:00 - [638]
 

Originally by: Mohenna
Originally by: The Djego
Shure it could be usefull on void, but actualy only switches the situation we got atm from usefull faction amno and useless void to usefull void and usesless faction Amno.


Not really, the faction ammo would not have any drawbacks first, and bring a bit more dps second. I really like the idea.


Void does a bit more DPS(diffrence is minor, while FN AN offers a bit more damage vs Amarr/Mini armortanks).

If you keep the 50% tracking malus it becomes preaty pointless in the end(what is the main point why void is compleetly trash) since it is useless for solo(where you would need the stronger web) and useless for gangs(since you will allready have serveral webs on the target) that 35% strength increase would not change a thing, only cost you 50% tracking.


Mohenna
Caldari
Knights of the Dark
Posted - 2009.07.08 10:58:00 - [639]
 

Which is why that malus is not there anymore in the proposal.

The Djego
Minmatar
Hellequin Inc.
Posted - 2009.07.08 23:18:00 - [640]
 

Originally by: Mohenna
Which is why that malus is not there anymore in the proposal.


Well then you would only use Void all the time(it even gives more optimal) instead of FN Antimatter.

Also you would have to give the other T2 short range Amnos serious advantages.

Tracking would be nice for Gleam.
Extra speed for Hail(to get in range faster and to control the range once you reached it, by useing recoil to gain speed Cool and create a new Minmatar short range option).

You could go a bit crazy(actualy what eve is lacking atm since all is more or less the "same") with the bonuses but I would still prefere to fix the ships that are suposed as Blaster platforms directly to give them the upper hand at her limited range. Everyone stated you are webed you are dead for nano ships but this was actualy the main point of blaster ships, once you manage to catch your target you had a fair chance to take it down and by taking it down I mean taking it down fast and hard(that was true even for BS in pre rig days).

I just miss the days where putting a web on the target was a advantage and the hard job was to catch a target not to kill it.



Mohenna
Caldari
Knights of the Dark
Posted - 2009.07.09 11:16:00 - [641]
 

Originally by: The Djego
Well then you would only use Void all the time(it even gives more optimal) instead of FN Antimatter.

FNAM would do more damage, so it would be better for larger/slower targets, where webs aren't as useful. Diversity and choices.
Originally by: The Djego
Also you would have to give the other T2 short range Amnos serious advantages.

I agree, my 'fix the t2 ammo' idea wasn't a blasters only thing.

This seriously seems a case of consensus...

Chi Quan
Bibkor Enterprises
Posted - 2009.07.10 11:23:00 - [642]
 

t2 ammo seems to follow a "one-size-fits-all" mindset. you have a lower-tracking-mid-range one and a more-damage-low-range-low-tracking one. this does not suit all guns and is overall odd.

to The Djego: i know how blasters operate, i have flown blaster ships. i am just speaking my thoughts here.
webs are indeed currently needed to keep your target where you want it (they don't do it that good after the last nerf), but what if something else could help you keep the desired range, thus doing away with their role of an anchor?

1072
Ministry of War
Posted - 2009.07.16 22:48:00 - [643]
 

fix me !


Pages: first : previous : ... 14 15 16 17 18 19 20 21 [22]

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only