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heheheh
Phoenix Club
Posted - 2009.06.06 09:00:00 - [451]
 

Originally by: Akita T
Originally by: Steve Hawkings
alot of the players think like the OP and care not for the game just the occumulation of monopoly money.Why play if all you want to do is make virtual cash ??

Hmm.. let's see... the game is ABOUT conflict built around the accumulation of virtual power, power which is composed out of territorial control (to gain more virtual money faster), virtual posessions (which enable you to make more virtual money AND have some fun) and virtual cash (which allow you to purchase virtual posessions or services in order to be able to have some fun).
[sarcasm]So, yeah, I couldn't possibly figure out why making some of those virtual cash could possibly be relevant to anybody that plays this game...[/sarcasm]

Of course, maybe you're one of the "stuff I get myself is free therefore worthless" people, so any logical discussion with you is moot.
Or, you could be one of those "I don't care about ISK, I sell GTCs/PLEXes to make some", in which case we'd be talking about how much real-life money you're willing to spend. But maybe you are actually a NORMAL player, yet somehow you managed to miss the focus of the game somehow and unilaterally decided EVE is a single-player game for you ?
Oh, or maybe you're one of the lucky few that made it into a PVP corp that runs a very comprehensive "ship replacement" program ? If you personally don't care about ISK, let me assure you, the people that RUN that ship replacement program SURE DO CARE enough for you too, even if you don't know it.

If none of the above applies, you HAVE to care about the ISK to some degree.
So why exactly DON'T you ?



Hes not saying he doesnt care about ISK, learn to comprehend english,
He saying that you and alot of people needing something to be "economically viable" in a game, in order to be able to do it is a very sad state of affairs, to the majority of EVE the Fun comes before virtual wealth.
ofc we all think about ISK just we dont decide what to do in game by measuring how much ISK we will make or loose before we do it thank god, the game would be very boring if it was just played by sad people like yourself with your boring attitude.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.06.06 10:58:00 - [452]
 

Originally by: heheheh
Hes not saying he doesnt care about ISK, learn to comprehend english,
He saying that you and alot of people needing something to be "economically viable" in a game, in order to be able to do it is a very sad state of affairs, to the majority of EVE the Fun comes before virtual wealth.

Oh, so you presume that all those people that need something to be "economically viable" in order to persist doing it have never even TRIED anything else ? Or, worse, that you have the audacity to claim to know what exactly is FUN for all people, and claim everybody MUST have at least one way of making ISK that's not a drag, but rather an enjoyment, as opposed to maily deriving enjoyment out of SPENDING those ISK ?!?
I'm not sure we even have a name for people that do something they don't like for next to no reward, when something they like that uses up assets exists, and something they don't like but offers high rewards exists alongside it...

Originally by: heheheh
ofc we all think about ISK just we dont decide what to do in game by measuring how much ISK we will make or loose before we do it thank god, the game would be very boring if it was just played by sad people like yourself with your boring attitude.

Ah, yes, I am fairly certain you go into battle only in faction ships outfited with officer modules and T2 rigs... oh, wait, you aren't ? I thought you said you don't decide what to do in game by measuring how much ISK you stand to lose ! Or, how about running L1 missions in lowsec for income, that's one way of making some cash, and you said you don't care how much you make... how come you don't enjoy doing that too ? I mean, it also has some risk attached, so it's automatically FUN, since this is a PVP game, right ?
[/sarcasm]

Hoshee Fin
Flirtacious
Posted - 2009.06.06 16:38:00 - [453]
 

Originally by: Akita T
Originally by: Cryxx
Thank you for reminding me that EVE is about making as much pixle-money as I can in a computer generated world instead of having fun with new stuff...almost forgot!


Right, because you are ONLY surviving from loot you collect while flying your unrigged T1 frigate in PVP all day long, am I correct ?
It costs ISK to "have fun" in EVE, and you will have to make that ISK in some way or another.
So, yes, for most of the time, the time you're PREPARING for your "fun", it ALL eventually only comes down to making as much virtual currency as possible in the least amount of time spent doing it.




Have to agree. Have thought for years you get less fights simply due to the fact it takes 2 - 3 hours to pay for 5 mins of non fun gettign ganked. Rinse repeat 100 times say and u get that good fight, so thats 300 hours or so to get 10 minuites of fun.


Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.06.07 00:41:00 - [454]
 

Not quite that bad, but for some unlucky (and slightly careless) people it might actually be an accurate description Twisted Evil

Amitious Turkey
Gallente
TarNec
Posted - 2009.06.07 00:56:00 - [455]
 

Originally by: Hoshee Fin
Originally by: Akita T
Originally by: Cryxx
Thank you for reminding me that EVE is about making as much pixle-money as I can in a computer generated world instead of having fun with new stuff...almost forgot!


Right, because you are ONLY surviving from loot you collect while flying your unrigged T1 frigate in PVP all day long, am I correct ?
It costs ISK to "have fun" in EVE, and you will have to make that ISK in some way or another.
So, yes, for most of the time, the time you're PREPARING for your "fun", it ALL eventually only comes down to making as much virtual currency as possible in the least amount of time spent doing it.


Have to agree. Have thought for years you get less fights simply due to the fact it takes 2 - 3 hours to pay for 5 mins of non fun gettign ganked. Rinse repeat 100 times say and u get that good fight, so thats 300 hours or so to get 10 minuites of fun.




If you can't afford it, don't fly it? O.o

Regina Dentallus
Caldari
Perkone
Posted - 2009.06.07 01:00:00 - [456]
 

poopy I wrote a long reply but it didn't post. So to summarise cos I am lazy...

I disagree. I know plenty of people who are enjoying content from all three of the expansions that you are bashing. seems 300k people and/or their alts are enjoying EVE the way it is, else they would not be playing.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.06.07 11:02:00 - [457]
 

Originally by: Regina Dentallus
I know plenty of people who are enjoying content from all three of the expansions that you are bashing.

I'm not bashing the expansions themselves, there was _some_ worthwile stuff in each of them.
I am however bashing the "executive decisions" that were made, which resulted in either a complete drop of content that was being worked on (never to be seen again, even if many were hoping for it), on content introduced half-assedly (and left like that for a long time instead of being improved on soon after) and on content which is way, way underused due to various aspects making it either too risky, too hard to engage in due to time constraints, simply not rewarding enough or ending up costing too much... especially when, from my viewpoint, a couple of relatively minor tweaks would have resulted in content that works great and is attractive to a wider audience.
Quote:
seems 300k people and/or their alts are enjoying EVE the way it is, else they would not be playing.

[sarcasm]Seems like 11+ million people are enjoying WoW the way it is, it must be at least 30 times better than EVE ![/sarcasm]
True, EVE as a whole is still the best game of its kind in this particular niche, if anything is an indication, the fact I'm able to post here is... however that's also a part of my complaint, that the latest expansions have been heavily focused on ATTRACTING new users or baiting former players back in the game with "shiny new content" (which ends up as not being all that shiny upon close inspection), yet the things that made people quit back in the day remained unaddressed.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.06.09 18:14:00 - [458]
 

Well, the latest devblog related to T3 production shows that finally they got the right idea... how much of a change that will be remains to be seen.

randomname4me
Posted - 2009.06.09 18:16:00 - [459]
 

posting in a threadnought

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.06.14 06:17:00 - [460]
 

Originally by: randomname4me
posting in a threadnought

Meh, at 16 pages, I wouldn't exactly call it "threadnought" yet... plus, it got a bit "deflated" by the EBank thingy gathering all game's spotlight for a couple of days...

Caia
Gallente
The Scope
Posted - 2009.06.14 07:18:00 - [461]
 

Meh. FW is being used as a warm up to 0.0 space. And that's actually a very good thing. People can now use it to get used to the idea of what PvP is without having to worry about 0.0 gankfests.

I tend to agree that the whole Tech 3 line hasn't done what it could have. Tech 3 isn't all that great and its terribly expensive. I can afford to lose a Dominix every week, but certainly not a Proteus. Tech 3 needs to be *different* than Tech 2. Either that or wholly better than Tech 2.

Though, given time CCP will add more to Tech 3 and try and balance things out.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.06.18 15:51:00 - [462]
 

While only mildly related, have I mentioned the "OMG, I have to log in for the 7th time just to post one darn reply" syndrome ?

Mag's
the united
Negative Ten.
Posted - 2009.06.18 15:57:00 - [463]
 

Originally by: Akita T
While only mildly related, have I mentioned the "OMG, I have to log in for the 7th time just to post one darn reply" syndrome ?



Can you remember the last time, the forums actually worked right?

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.06.18 16:19:00 - [464]
 

Heh... quite right... they never seemed to work perfectly, that much is true.
Still, "once upon a time", before somebody had the bright idea to automatically disable BOTH images and signatures by default, you could at least browse the forums properly... now, you have to be logged in to see how things were really supposed to look like... and you get logged out so often it either becomes a nervous tick to hit "log in" or forget these forums support signatures.
Images, they're not even hosted on the site, and people can disable their loading "client-side" if they have a slow connection, so that was a pointless move... pointless, yet not quite as damaging and pointless as removing SIGNATURES by default... who the heck was that "genius" anyway and what the hell was he thinking when he did that ?
And how come nobody bothered to tell him just how silly that is - what other forum have you ever heard about where people's signatures are disabled for "guest" viewers ?!?

FlyinS
Caldari
Royal Black Watch Highlanders
Posted - 2009.06.18 16:22:00 - [465]
 

Maybe I'm in the minority here, but basing everything for making isk off of high sec level 4 mission running isn't accurate in my opinion. I feel this way because all comparisons of this nature are done against the purely optimal, using a fully decked out Golem plus salvager alt in a Hurricane method of squeezing everying .000001 per hour of isk you can out of missioning.

I would not call this even remotely the norm.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.06.18 16:27:00 - [466]
 

In that particular scenario you mentioned, you're looking at something like 60 mil ISK per hour per pair of accounts.
Even in a Drake (which is notoriously slow to complete missions) with high enough skills and a half-decent fit, coming back in a destroyer later on to loot and salvage, and you're still looking at nearly 20 mil ISK per hour on average.
Compare that to not even 10 mil ISK per hour solo-mining in either highsec or lowsec asteroid belts, and you see where this is going.

Christopher Multsanti
Euphoria Released
HYDRA RELOADED
Posted - 2009.06.18 16:30:00 - [467]
 

Originally by: Akita T
Hi my names Akita and I have an attitude problem


You know if you wanted anyone at CCP to listen to you or even respond to you, maybe you should make a constructive post without the obvious flaimbait.


Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.06.18 16:34:00 - [468]
 

Originally by: Christopher Multsanti
You know if you wanted anyone at CCP to listen to you or even respond to you, maybe you should make a constructive post without the obvious flaimbait.

You know, if you wanted me to listen to you (because I'll respond anyway), maybe you should kiss my pinky ring and agree to a hike in tea tax rates, while trying to explain to me why exactly groveling works perfectly but dumping the tea in the ocean wouldn't.

Petra Katell
Pator Tech School
Posted - 2009.06.18 16:37:00 - [469]
 

Posting again in a pointless thread.


Christopher Multsanti
Euphoria Released
HYDRA RELOADED
Posted - 2009.06.18 16:37:00 - [470]
 

Originally by: Akita T
Originally by: Christopher Multsanti
You know if you wanted anyone at CCP to listen to you or even respond to you, maybe you should make a constructive post without the obvious flaimbait.

You know, if you wanted me to listen to you (because I'll respond anyway), maybe you should kiss my pinky ring and agree to a hike in tea tax rates, while trying to explain to me why exactly groveling works perfectly but dumping the tea in the ocean wouldn't.



lol. The case for the prosecution rests.

Claudius Atropos
Amarr
Imperial Academy
Posted - 2009.06.18 17:41:00 - [471]
 

Christopher's just mad that his uncle Tony podded him...

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.06.18 17:41:00 - [472]
 

Originally by: Christopher Multsanti
The case for the prosecution rests.

Yes, beating up a dead horse can become very tiring after a while... you need your rest now... shoo, it's past your bedtime.

Clarion Abbot
Posted - 2009.06.18 18:58:00 - [473]
 

Originally by: Akita T
Originally by: randomname4me
posting in a threadnought

Meh, at 16 pages, I wouldn't exactly call it "threadnought" yet... plus, it got a bit "deflated" by the EBank thingy gathering all game's spotlight for a couple of days...



posting in an akita T megaththread

Petra Katell
Pator Tech School
Posted - 2009.06.18 21:59:00 - [474]
 

Edited by: Petra Katell on 18/06/2009 21:59:32
Originally by: Clarion Abbot

posting in an akita T megaththread


And just as useless as the rest of the thread.

Let the emo thread die ffs.

ceaon
Posted - 2009.06.18 22:30:00 - [475]
 

Originally by: Christopher Multsanti


You know if you wanted anyone at CCP to listen to you or even respond to you, maybe you should make a constructive post without the obvious flaimbait.



if Akita got CCP attention and CCP dont post because the Akita's attitude problem... well imo that is ******ed

Christopher Multsanti
Euphoria Released
HYDRA RELOADED
Posted - 2009.06.18 22:52:00 - [476]
 

Originally by: ceaon
if Akita got CCP attention and CCP dont post because the Akita's attitude problem... well imo that is ******ed


Lets say your job is to design something 50 thousand people are going to use, now you are under extreme pressure to get it right. You roll it out and it doesn't go down as well as you expected it to, but hey, your not perfect.

Now, someone that has used your design emails you and says:

"You have no idea what your doing! Your ideas are crap and a monkey could do a better job!!! My ideas are sooo much better than yours, my ideas are: Point A, B and C."

Or they say:

"I just wanted to say, I think you can improve on what you have designed and I have a few ideas, they are :Point A, B and C, just thought I would drop you a line, let me know what you think, ta."

Now, which one would your respond to?

ceaon
Posted - 2009.06.18 23:07:00 - [477]
 

Originally by: Christopher Multsanti
Originally by: ceaon
if Akita got CCP attention and CCP dont post because the Akita's attitude problem... well imo that is ******ed


Lets say your job is to design something 50 thousand people are going to use, now you are under extreme pressure to get it right. You roll it out and it doesn't go down as well as you expected it to, but hey, your not perfect.

Now, someone that has used your design emails you and says:

"You have no idea what your doing! Your ideas are crap and a monkey could do a better job!!! My ideas are sooo much better than yours, my ideas are: Point A, B and C."

Or they say:

"I just wanted to say, I think you can improve on what you have designed and I have a few ideas, they are :Point A, B and C, just thought I would drop you a line, let me know what you think, ta."

Now, which one would your respond to?

if a person focus more on manners and no in content that person should not be in position to make decision, when decision are taken facts >> manners
facts are facts and ppl should "see" them if someone want manners should gtfo and get in HM palace where u got protocols

Christopher Multsanti
Euphoria Released
HYDRA RELOADED
Posted - 2009.06.18 23:19:00 - [478]
 

Originally by: ceaon
if a person focus more on manners and no in content that person should not be in position to make decision, when decision are taken facts >> manners
facts are facts and ppl should "see" them if someone want manners should gtfo and get in HM palace where u got protocols


It costs nothing to be nice you know. ugh

Now CCP might think that what Akita has posted is correct, they may even implement some of his ideas. But why oh why would they respond to him to say so?

Why would anyone give their precious time to respond to a rude person being oh so rude about how they do their job?

Face Lifter
Posted - 2009.06.18 23:21:00 - [479]
 

Faction Warfare doesn't need to be profitable to be successful.

The main problem with it was that it is both unprofitable and pointless.
What real game altering changes did it make?
There were no real sovereignty changes.
There is no way to control station services and docking rights.
There was no way to effect system security level.
There is no way to truly win that war (hello Iraq) - is that the kind of war people enjoy fighting? of course not

If there was real effect on the game by what goes on in faction war, then making money off it wouldn't be important. People would gladly spend money to achieve a real point.

CCP could easily make all of those possible, but the problem is that they fear giving control to the player, they fear letting people win something meaningful, because it would upset people that lose something meaningful. Unfortunately, when people feel like they can't achieve anything meaningful - at very least, get rich, they lose interest.

ceaon
Posted - 2009.06.18 23:25:00 - [480]
 

Originally by: Christopher Multsanti

Why would anyone give their precious time to respond to a rude person being oh so rude about how they do their job?

dont try to overlay your reality to other ppl, Akita is from other culture so dont apply your standards world wide


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