open All Channels
seplocked EVE Information Portal
blankseplocked EVE Online Apocrypha 1.2.2 deployment thread.
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2 3 4 5 6 7 8 9 ... : last (12)

Author Topic

CCP Navigator


C C P
C C P Alliance
Posted - 2009.05.18 15:25:00 - [1]
 

EVE Online Apocrypha 1.2.2 will be deployed during downtime on Tuesday 19th May 2009. Downtime will not be extended.

This patch contains fixes to the UI, storyline agents and server side fixes. Patch Notes are available; updates to the notes may be added should any further items be cleared through the Quality Assurance process. These updates will be highlighted with green text.

Tamahra
Gallente
Apina.
United Pod Service
Posted - 2009.05.18 15:59:00 - [2]
 

Edited by: Tamahra on 18/05/2009 16:06:56

first \o/

hmmmm where are the fixes to the sound issues?

any chance for the cov ops ships being excluded from the mwd/cloak thing, or is this now an intended feature?

Jon VonRidder
Posted - 2009.05.18 16:01:00 - [3]
 

Please also update the client download links on the homepage.

Akimi Fuji
Posted - 2009.05.18 16:01:00 - [4]
 

Good to see story line agents getting fixed. It would be nice to see the multiple COSMOS agents missions get fixed next.



Tamahra
Gallente
Apina.
United Pod Service
Posted - 2009.05.18 16:03:00 - [5]
 

Originally by: Akimi Fuji
Good to see story line agents getting fixed. It would be nice to see the multiple COSMOS agents missions get fixed next.



didnt even know there was an issue with the story line agents. what was it?

Akimi Fuji
Posted - 2009.05.18 16:05:00 - [6]
 

Originally by: Tamahra
Originally by: Akimi Fuji
Good to see story line agents getting fixed. It would be nice to see the multiple COSMOS agents missions get fixed next.



didnt even know there was an issue with the story line agents. what was it?


Some storyline agents would not offer missions after running the required amount of regular missions.

Towelieban
Minmatar
Universal Army
Ushra'Khan
Posted - 2009.05.18 16:18:00 - [7]
 

i am not a big mission runner but i did notice it took a hell of a long time for me to actually receive one.

Dhu Kar
Posted - 2009.05.18 16:22:00 - [8]
 

Is this likely to fix the CRC error issue when downloading the client?

Kayla Stonecutter
Posted - 2009.05.18 16:43:00 - [9]
 

Originally by: Tamahra
any chance for the cov ops ships being excluded from the mwd/cloak thing, or is this now an intended feature?
If you're talking about the MWD canceling as soon as you trigger the cloak, that was fixed during the downtime on Friday.

Nova Soldier
Caldari
ROMANIA Renegades
ROMANIAN-LEGION
Posted - 2009.05.18 17:03:00 - [10]
 

What about the killmail issue? Is that going to get fixed?

Sae Jabar
Posted - 2009.05.18 17:23:00 - [11]
 

Originally by: Kayla Stonecutter
Originally by: Tamahra
any chance for the cov ops ships being excluded from the mwd/cloak thing, or is this now an intended feature?
If you're talking about the MWD canceling as soon as you trigger the cloak, that was fixed during the downtime on Friday.

Thanks for the info (was out this weekend).

Good work CCP, came to the call of your players.

Arkady Renko
Posted - 2009.05.18 17:34:00 - [12]
 

so is Bug Report 79942 being fixed? (all modules locked down in warp when Cov-Ops cloak turned off)

Xialigan
The Scorpion Project
Posted - 2009.05.18 17:46:00 - [13]
 

Good work.

However, the Scanner Window remains too big for laptop users.
Would be appreciated if the minimal size of the window was the same as before Apocrypha.

Thank you!

Tamahra
Gallente
Apina.
United Pod Service
Posted - 2009.05.18 18:04:00 - [14]
 

come on, ccp. what about the sound issues? can we have a time window when it will get fixed again? the sound was not perfect, but it was half way ok prior to 1.2..... as of now the sound issues are just annoying

Demon Viper
Posted - 2009.05.18 19:00:00 - [15]
 

And the reversal of the Recon Nerf? OR Recon Extinction?

That is missing from the patch notes....

Vladimir Norkoff
Income Redistribution Service
Posted - 2009.05.18 19:04:00 - [16]
 

When are you going to fix the problems with probing? Y'know those "slight" issues with the game lagging up whenever probes start moving. The difficulty in seeing the probe placement due to the orbit plane shadows. Or maybe the god awful probe spheres that you changed from the previous very nice wireframes.

CCP Chronotis

Posted - 2009.05.18 19:08:00 - [17]
 

Originally by: Arkady Renko
so is Bug Report 79942 being fixed? (all modules locked down in warp when Cov-Ops cloak turned off)


yes, the various cloaking bugs introduced in 1.2 patch last thursday should now all be fixed in the patch tomorrow. Singularity is running the build for tomorrow for anyone wishing to try out the fixes.

Izo Azlion
Veto.
Veto Corp
Posted - 2009.05.18 19:23:00 - [18]
 

Originally by: CCP Chronotis
Originally by: Arkady Renko
so is Bug Report 79942 being fixed? (all modules locked down in warp when Cov-Ops cloak turned off)


yes, the various cloaking bugs introduced in 1.2 patch last thursday should now all be fixed in the patch tomorrow. Singularity is running the build for tomorrow for anyone wishing to try out the fixes.


And the Socket Closed issue that a few of my friends are suffering from?


Spriggen Ma'for
Section XIII
Pandemic Legion
Posted - 2009.05.18 19:32:00 - [19]
 

Originally by: Izo Azlion
Originally by: CCP Chronotis
Originally by: Arkady Renko
so is Bug Report 79942 being fixed? (all modules locked down in warp when Cov-Ops cloak turned off)


yes, the various cloaking bugs introduced in 1.2 patch last thursday should now all be fixed in the patch tomorrow. Singularity is running the build for tomorrow for anyone wishing to try out the fixes.


And the Socket Closed issue that a few of my friends are suffering from?




Yes, I would really like to know when this will finally get fixed...

Sanari Tsen
Posted - 2009.05.18 19:49:00 - [20]
 

Will "sleeping" gallente towers be standing still again? Or it is a new feature? :)

PeHD0M
Posted - 2009.05.18 20:10:00 - [21]
 

Will you fix that?
1. graphic
- warp effect (please fix it, i hate swimming in fluidic space ugh)
- hyperion texture quality (plzzzz!!! sob Sad)
- engine trails (sob Sad)

2. sound
- warping
- sound dissapear with opened map while scanning (with strange click sound)
- gates
- to much ambient noices

3. scanning system
- probes animation (stop killing our eyes please)
- scan filters
- results unselect after scan (omg annoying)
- ugly, unusable cubes with arrows

Aramis Rosicrux
Gallente
Ordo Rosa Crux Templaris
Posted - 2009.05.18 20:28:00 - [22]
 

Originally by: Vladimir Norkoff
When are you going to fix the problems with probing? Y'know those "slight" issues with the game lagging up whenever probes start moving. The difficulty in seeing the probe placement due to the orbit plane shadows. Or maybe the god awful probe spheres that you changed from the previous very nice wireframes.



SECONDED!

The previous depiction of the spheres was much easier to use and comprehend. The shadows are annoying, and the lag in unacceptable from a patch touting "need for speed" enhancements!

Also, what's with the F-10 map? It used to be so reliable and usable. The coudy-fuzzy animations ruined it completely. What happened to the ability to center on an object by double clicking? I miss that.

Look, we know you can make this the best game in the world if you would just relax on the bleeding edge graphics and focus on PLAYABILITY.

Thanks.

Syberbolt8
Gallente
The Scope
Posted - 2009.05.18 21:40:00 - [23]
 

Really hope to see the scanning system fixed in this one CCP, it should have been fixed in the last one, and you at very least should have made some comment about it, as it is, it looks like your ignoring the scanning issue's altogether.

FuSiOn 92
H A V O C
Posted - 2009.05.18 21:56:00 - [24]
 

computer freezes when i am scaning its imposible to scan fast and effective now ... it was perfect before 1.2 ... but meh your uber zor grafix thingy funked up evrything in probeing ...

Marlenus
Ironfleet Towing And Salvage
Posted - 2009.05.18 22:30:00 - [25]
 

Disappointing to see another patch without any fixes to the scanning bugs.

DaDutchDude
Agony Unleashed
Agony Empire
Posted - 2009.05.18 22:46:00 - [26]
 

I tried out the CovOps MWD & cloak trick and it seems to work as before, so COvOps & Recon pilots rejoice. There is still a lot of other things that seemed wrong since 1.2 and the 'numerous server side issues' sounds quite ominous, but I'm glad that at least this one is fixed.

nubgunner
Posted - 2009.05.18 23:40:00 - [27]
 

I would like to see the on line client also updated. I have played since October 08 and have never, repaet NEVER, had a patch load correctly.

Bo'Tox
Posted - 2009.05.19 02:01:00 - [28]
 

Originally by: Towelieban
i am not a big mission runner but i did notice it took a hell of a long time for me to actually receive one.


Ditto.

Aklos, I thouight I was going mad! The items and ships boxes were disappearing and appearing in stations I hadnt been too, all sorts of weirdness. I thought it was me, but good to see that CCP have fixed it BEFORE I could lodge a Petition!

LOL!

Bo'Tox
Posted - 2009.05.19 02:02:00 - [29]
 

Originally by: Xialigan
Good work.

However, the Scanner Window remains too big for laptop users.
Would be appreciated if the minimal size of the window was the same as before Apocrypha.

Thank you!


Works and fits fine on my laptop.....Sorry....

(PS: Dell Inspiron 1420)

Bo'Tox
Posted - 2009.05.19 02:04:00 - [30]
 

Originally by: Izo Azlion

And the Socket Closed issue that a few of my friends are suffering from?



Add a ME TOO to the Socket Closing messages...

Stopped playing for three days due to this bug... Ran Courier missions to get around it... Do you know how BORING courier missions are???Shocked


Pages: [1] 2 3 4 5 6 7 8 9 ... : last (12)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only