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Misho Hawny
Posted - 2009.05.18 05:09:00 - [1]
 

New to the Recon ships....and seems I keep getting the impression that I need to train to RECON V to have the "UBER" Recon ship.....what does RECON V do for me that RECON IV doesnt (besides ~20days of training)?

Tripoli
XenTech
Posted - 2009.05.18 05:16:00 - [2]
 

That depends entirely on which recon ship you intend to fly. Safe to say there is probably better use of 20 days training time, but it's still always nice to have a useful level 5 skill trained.

Thiassi Uth'Matar
Gallente
ANZAC ALLIANCE
IT Alliance
Posted - 2009.05.18 05:58:00 - [3]
 

It has to do with fitting requirments of cov ops cloak.

Misho Hawny
Posted - 2009.05.18 05:58:00 - [4]
 

Originally by: Tripoli
That depends entirely on which recon ship you intend to fly. Safe to say there is probably better use of 20 days training time, but it's still always nice to have a useful level 5 skill trained.


Currently working towards the Pilgrim...
I get the "Cloak V" skill...better TGT acquisition....but I dont get the "train Recon V"....

Misho Hawny
Posted - 2009.05.18 06:04:00 - [5]
 

Originally by: Thiassi Uth'Matar
It has to do with fitting requirments of cov ops cloak.


from the item description Cov Ops cloak requires "Cloak IV" to fit....How does "Recon V" help that item?

Muad' Dib
Gallente
PWNED FACTOR HOLDINGS
Posted - 2009.05.18 07:00:00 - [6]
 

For the Pilgrim it means you neut more, big bonus if you use small neuts, and being very tight on the CPU that 100CPU you save is fantastic. If you go for another race it can mean uber-jamming, using a warp scrambler with almost the range of a disruptor, or 40km webbs. :)

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.05.18 08:41:00 - [7]
 

Originally by: Misho Hawny
New to the Recon ships....and seems I keep getting the impression that I need to train to RECON V to have the "UBER" Recon ship.....what does RECON V do for me that RECON IV doesnt (besides ~20days of training)?



(1) Force Recons will be a LOT easier to fit
(2) All the recon ships get very good per-level bonuses.

Recon Ships is probably the single best ship skill to get to level 5 in terms of the difference it makes to the ship's ability.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.05.18 08:42:00 - [8]
 

Originally by: Misho Hawny
Originally by: Thiassi Uth'Matar
It has to do with fitting requirments of cov ops cloak.


from the item description Cov Ops cloak requires "Cloak IV" to fit....How does "Recon V" help that item?


Read the item description of a Force Recon.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2009.05.18 09:07:00 - [9]
 

…since I'm in a kind mood, I'll do what the educators above me are trying to make you find out on your own:

The Recon skill, more than anything, vastly reduces the fitting requirements for the cloak. Yes, it also helps with ewar and weaponry (depending on the ship), but for Force Recons, the large upshot is this:

Recon I ⇒ CovOps cloak takes 400 cpu.
Recon II ⇒ CovOps cloak takes 300 cpu.
Recon III ⇒ CovOps cloak takes 200 cpu.
Recon IV ⇒ CovOps cloak takes 100 cpu.
Recon V ⇒ CovOps cloak takes 0 cpu.

Now consider the fact that Force Recons generally sport some 4-500 CPU total, the value of that reduction is wtfomgzhuge!1one, even for the Recon IV-to-Recon V step.

Durzel
The Xenodus Initiative.
Posted - 2009.05.18 11:25:00 - [10]
 

Some people go as far as to say that Recon V is a necessity for these types of ships.

I've seen it raised as a criticism that the pre-reqs don't tell the full story - e.g. you only need Recon 1 to fly a Pilgrim but good luck fitting anything on it at all with the mandatory CovOps cloak taking up 400 CPU.

On the other recons where CovOps cloak isn't fitted the bonus Recon ships gives you per level is huge.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.05.18 12:01:00 - [11]
 

Eg: Curse

"Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level"

Yeah, I'd say that was worth getting to level 5, wouldn't you? 37.8Km Neuts doing 360 cap damage each is niiiice.

Grista
Caldari
Science and Trade Institute
Posted - 2009.05.19 04:33:00 - [12]
 

Edited by: Grista on 19/05/2009 04:34:32
Recon IV - V has little fitting impact on most Rapier fittings. Of course, it does give you a greater web range, which is the point of the Rapier. As others pointed out, this is at the cost of about 3 weeks of training.

That said, it helped me keep both a cyno and probe launcher online in the Falcon, if memory serves. Before the latest ECM changes, Recon V also gave you something like a 200km optimal with the FM skill at IV.

edit: While Recon V is something you should have if you're going to specialize in the ships, it's not necessary to fly one and be reasonably effective in the Rapier and Falcon, at least.

Muad' Dib
Gallente
PWNED FACTOR HOLDINGS
Posted - 2009.05.19 07:17:00 - [13]
 

Originally by: Grista
Edited by: Grista on 19/05/2009 04:34:32
Recon IV - V has little fitting impact on most Rapier fittings. Of course, it does give you a greater web range, which is the point of the Rapier. As others pointed out, this is at the cost of about 3 weeks of training.

That said, it helped me keep both a cyno and probe launcher online in the Falcon, if memory serves. Before the latest ECM changes, Recon V also gave you something like a 200km optimal with the FM skill at IV.

edit: While Recon V is something you should have if you're going to specialize in the ships, it's not necessary to fly one and be reasonably effective in the Rapier and Falcon, at least.


That's after the advent of 15 cpu using probe launchers, before it used to be a godsend.

Shaemell Buttleson
Posted - 2009.05.20 00:33:00 - [14]
 

Personally of all the T2 spaceship command skills I have got to level 5 I think Recon 5 is the most usefull.


AKA KENZI
Posted - 2009.05.21 11:07:00 - [15]
 

Originally by: Malcanis
Eg: Curse

"Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level"

Yeah, I'd say that was worth getting to level 5, wouldn't you? 37.8Km Neuts doing 360 cap damage each is niiiice.



Looks like a logistics bonus you got there, am i wrong ?

Bloody Rabbit
Posted - 2009.05.21 15:24:00 - [16]
 

Originally by: AKA KENZI
Originally by: Malcanis
Eg: Curse

"Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level"

Yeah, I'd say that was worth getting to level 5, wouldn't you? 37.8Km Neuts doing 360 cap damage each is niiiice.



Looks like a logistics bonus you got there, am i wrong ?



Energy Vap and Energy Neut are not logistics, they are a form of attack. They reduce the enemy cap and increase your cap.


 

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