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BlondieBC
Minmatar
Galactic Exploration and Missions
Posted - 2009.05.16 22:46:00 - [31]
 

Better yet, go to 0.0. I have found up to 14 sites in one system in the outerring, and up to 8 in fountain. You should stay away from populated stations, and go at least 3 hops out.

In my estimation, each day a system has no exploration, it will accumulate 2 to 4 sites.

Leeham
Gallente
Dissonance Corp
Primary.
Posted - 2009.05.17 00:23:00 - [32]
 

Went two jumps out from empire to a 0.2 and found a combat site "minor serpentis annex", with no-one in local I nipped back for my Domi and barely escaped in structure.

After a few more attemps I called it off when people arrived in system and directional scanner showed combat probes. I then got popped in a gatecamp on the way back.

Advice to you would be make sure you have friends if planning to run combat sites, have a scout if possible (an alt in rookie ship will do)

Also on system choices I rate the most dangerous systems from dangerous to safest:

Busy NBSI Null-sec
Empire chokepoints (e.g. Vecamia)
Faction Warfare space (always pirates preying on newer players coming to see what FW is about)
Low-sec to Empire borders
Low-sec to Null-sec borders
Null-sec (due to bubble possibility)
Low-sec

You would be quite surprised how quiet deep low-sec is. The challenge is in the logistics of accessing ships to run the sites down there. I've even found The Northern and Western edges of Delve safer than FW space

ISpam
Ministry of War
Posted - 2009.05.17 01:51:00 - [33]
 

5 minutes my ass. with the old system i could find the hardest of sites (think 10/10 plexes) in 40 minutes. now it takes me the same length of time to find a ****ing wormhole. thanks ccp for being a bunch of ***gots and fixing something not broken.

Aethrwolf
Caldari
Podrratu
Posted - 2009.05.17 02:44:00 - [34]
 

Originally by: Veng3ance
Originally by: CCP Dropbear

Also, exploration sites are (in general) not a finite resource. If a site is cleared, it pops up elsewhere (mostly anyways, some sites have a "cooldown timer" on the respawn).


This actually concerns me greatly. The entire point of exploration in the first place is to give an even playing field to people who log-on in different timezones, instead of right after downtime or in the morning or what have you.

What kind of timers are on what sites? And how long are these timers? Am I getting screwed because I like to do exploration right after server primetime when I get home from work? Are the sites of lower quality because the higher end sites have a "cooldown timer".

If the timer isn't very long I guess its not an issue. But I could easily see you guys do something absurd like a 4 hour timer. Confused


this.. is there any info on the timers anywhere? what sites and how long? excessive timers would definitely be detrimental to player who typically play right after primetime.

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2009.05.17 04:11:00 - [35]
 

Originally by: ISpam
5 minutes my ass. with the old system i could find the hardest of sites (think 10/10 plexes) in 40 minutes. now it takes me the same length of time to find a ****ing wormhole. thanks ccp for being a bunch of ***gots and fixing something not broken.


you are doing it very very wrong then, or you found the super ultra rare wormhole to the jovian tech 4 blueprint warehouse.

Tierius Fro
Posted - 2009.05.17 18:35:00 - [36]
 

Some sites respawn straight-off, and some do not. Who cares that some have "cool down" times. No reason for CCP to provide more details.

Kibbler
Endemic Aggression
Posted - 2009.05.17 22:55:00 - [37]
 

Originally by: ISpam
5 minutes my ass. with the old system i could find the hardest of sites (think 10/10 plexes) in 40 minutes. now it takes me the same length of time to find a ****ing wormhole. thanks ccp for being a bunch of ***gots and fixing something not broken.


L2probe.

Leeham
Gallente
Dissonance Corp
Primary.
Posted - 2009.05.18 00:06:00 - [38]
 

My only real gripe with the scanning system besides the graphical effects is that you only find out that your skills are inadequuate at the very final point and there is no clear indicator as to how hard sites are

In the same day I scanned down that combat plex in a 0.2 I hit a brick wall with a gravimetric in a 0.5 seen in the linked screenshot

screen

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2009.05.18 00:12:00 - [39]
 

Quote:
5 minutes my ass. with the old system i could find the hardest of sites (think 10/10 plexes) in 40 minutes. now it takes me the same length of time to find a ****ing wormhole. thanks ccp for being a bunch of ***gots and fixing something not broken.


You suck at probing. Consider hisec veld mining.

Veto Nalloc
The Collective
Against ALL Authorities
Posted - 2009.05.18 00:21:00 - [40]
 

Edited by: Veto Nalloc on 18/05/2009 00:22:31
In one system alone in catch i found 13 cosmic anomolies 2 wormholes 3 mag 2 ladar 1 radar and 1 large grav site and 3 cosmic signatures if i remember correctly only 1 was a drone site the other two were combat sites 1 of which was a 8/10. the sites are there to be found but youre looking in the wrong places. A hell of alot of low sec is empty around Kador region where i used to base out of. We regularly scan out site but only run specific ones in my corp, usually the DED rated ones and Salvage sites. Oh and btw, it does take most of the time around 5 minutes. only some of the more difficult signatures take a little longer. Usually just throw another probe out and that fixes the problem on time.

Robot Robot
Posted - 2009.05.18 05:08:00 - [41]
 

Originally by: King Rothgar
You fail at probing, I get identities on most sites in under 2 minutes. Typically I get a warp in during that time too. I have cov ops 5, sisters launcher, sisters probes, 2 scan rigs and have the other scan skills at 4. The current method is infinitely better than the old one.


seriously. i'm a noob who only had about two weeks exploring experience under my belt with apocrypha hit. the new system is way better. much more interesting and much more fun.

learn how to tetrahedron. all the cool kids are doing it. i've got middling skills and and i can get a radar/unknown/mag/whatever identification in under two minutes on the majority of sites. and i do my exploring in a hurricane.

Millimage
Minmatar
Republic Military School
Posted - 2009.05.18 07:34:00 - [42]
 

Since a lot of people have suggested heading into deep low-sec or 0.0 (which I personally find a bit scary, green as I am), is there any exploration sites in low-sec that a cruiser can handle?

I currently have the skills to fit a cov-ops and a BC, but I really can't afford to lose either yet so heading into low-sec with one is not yet an option. Thus I'm forced to fly my astrofrig for scanning and a cruiser class boat for combat if I'm heading out.

As has been stated many times over, hi-sec exploring isn't worthwhile so I seriously want to head out to low-sec (or even 0.0 Shocked). But I'm wondering if there is anything I can accomplish there yet... other than getting ganked, of course. Smile

Marguerite Antiki
ANZAC ALLIANCE
IT Alliance
Posted - 2009.05.18 07:47:00 - [43]
 

Edited by: Marguerite Antiki on 18/05/2009 07:50:16
Originally by: Leeham
My only real gripe with the scanning system besides the graphical effects is that you only find out that your skills are inadequuate at the very final point and there is no clear indicator as to how hard sites are

In the same day I scanned down that combat plex in a 0.2 I hit a brick wall with a gravimetric in a 0.5 seen in the linked screenshot

screen


And looking at that - you fail - your probes are too close (IE one of top of another) and therefore maybe 1 or more than one are not being included in the count - spread them out a bit so about half (or a 2/3) of each is overlapping the site and you would get a hit.

Kinda like making a nice flower pattern when doing it. Then try again and you will find it.

Edit - since am at work and cant access game here is a image to help you visualise ; (Add a 4th circle to get an idea)

nullIMAGE EXAMPLE 1

Dumb this down to 4 circles and its what I mean for accurate probing

Tamahra
Gallente
Apina.
United Pod Service
Posted - 2009.05.18 07:55:00 - [44]
 

Originally by: Forge Trader
Let's see, its been about 10 days since I found an unexploited exploration site in hisec. Prior to apocrypha, could spend a couple of hours probling, almost always found some unexplored site as a reward.

Great fun to occasionally get a faction drop, or something else worthwhile.

Now, everyone and his mother, uncle, brother, and dog are "exploring", because "exploring" is so easy. A single "explorer" can probe six to eight entire systems in an evening. Since there are a lot more players than systems, this means exploration sites in systems are being swamped by the number of players exploring. There is no game play to ration out discovery of these sites.

Spending the same amount of time probing now as before Aprocrypha, and finding no rewards, is not fun. Will not do this much longer.

Am I off base? Missing something?


then go find a less crowded constellation. cant be that hard, can it?

Millimage
Minmatar
Republic Military School
Posted - 2009.05.18 08:10:00 - [45]
 

Originally by: Marguerite Antiki
Edited by: Marguerite Antiki on 18/05/2009 07:50:16
Originally by: Leeham
My only real gripe with the scanning system besides the graphical effects is that you only find out that your skills are inadequuate at the very final point and there is no clear indicator as to how hard sites are


And looking at that - you fail - your probes are too close (IE one of top of another) and therefore maybe 1 or more than one are not being included in the count - spread them out a bit so about half (or a 2/3) of each is overlapping the site and you would get a hit.



While you are certainly right about his probe placement in the screenshot, Leeham does have a valid point about it being hard to evaluate the site difficulty before you hit the brick wall.

I don't know if this info is still valid but I always go by this rule from the scan strength formula thread:

Quote:
What you should have done is to scan with only ONE probe at 0.25AU placed very close to the site. I you can't achieve at least 50% scan strength with one probe on top of the site you CANNOT find it with your current skills/equipment, no matter what. In this case train your skills.

On the other hand I if you got more than 50% sig strength you placed your probes in a unfavorable geometry. The most effective geometry is a tetrahedron around the site.


Here's the original thread and post: linkification

Vaerah Vahrokha
Minmatar
Vahrokh Consulting
Posted - 2009.05.18 09:13:00 - [46]
 

Edited by: Vaerah Vahrokha on 18/05/2009 09:15:06
Quote:

Since a lot of people have suggested heading into deep low-sec or 0.0 (which I personally find a bit scary, green as I am), is there any exploration sites in low-sec that a cruiser can handle?

I currently have the skills to fit a cov-ops and a BC, but I really can't afford to lose either yet so heading into low-sec with one is not yet an option. Thus I'm forced to fly my astrofrig for scanning and a cruiser class boat for combat if I'm heading out.

As has been stated many times over, hi-sec exploring isn't worthwhile so I seriously want to head out to low-sec (or even 0.0 ). But I'm wondering if there is anything I can accomplish there yet... other than getting ganked, of course



Well, despite what scaresissy high sec miners / missioneers say, low sec and 0.0 are worth visiting, even just to learn the game beyond the newbie starter areas (what's can be called "Exploration" if not exploring the full game after all?).

But what you need, is to be prepared. Only way to avoid being violated so much you won't ever try again.
So, before you venture in low sec in a cruiser, I suggest you get your feet wet. Even a free noobship is A LOT of experience.

Purposedly go from 0.5 to 0.4 and learn how the gate campers "work", how to make safe spots, how to insta-undock and all the other basics, expecially how not to be podded in low sec (as long as you are not blobbed and lagged you should always be able to escape).

THEN fit a scan bonus frigate (ie Probe for Minnies) and go in a safe spot, launch probes, cloak (even the cheap cloak will do).

You can usually go and see what you discovered by warping at 100km (to avoid being insta-scrammed) and checking how the place looks. Of course the signatures will lead you to a myriad of different things.

In low sec and 0.0 you will find harder NPCs, so a cruiser is not really a good option, and knowledge coming off L2+ missioning will also help a good deal.
Once you decide you are ready, you can start with a Passive 'Cane (search Battleclinic for it) but beware that you must not rush anything on your way to learn, because if you skip what I typed above you WILL lose it to gankers.


It's not gankers that are evil (assume there WILL be someone willing to gank you, so you know what you face in a calm and analythic way) but you that are not prepared to deal with them.

Final hint: going in a 10/10 DED site alone and / or newbie is not good.

Final hint2: EvE, like the best things, is about the travel and not the destination. You are supposed to become good over the months and years and have fun doing that. Not in rushing in a battleship after 1 month and pretend you are viable at anything. So take your time and *explore* the game before you go in the hard parts of *exploration*.

Qui Shon
Posted - 2009.05.18 10:27:00 - [47]
 

Originally by: ISpam
5 minutes my ass. with the old system i could find the hardest of sites (think 10/10 plexes) in 40 minutes. now it takes me the same length of time to find a ****ing wormhole. thanks ccp for being a bunch of ***gots and fixing something not broken.


I'm not kidding or exaggerating when I say that it took me 4 minutes, not 40, but 4, to pin down a Sansha 10/10 with the new system. That's with L4 skills and a covops. Back when I was still very green to the new scanning system. I'm guessing it would take me 2-3 minutes tops now.

If anything, the new system is WAY too fast and "easy", in the sense that it doesn't even require patience.

But, that's how CCP wants it, it's not going to change, so might as well enjoy easy mode. For example, yesterday three of us in the corp identified all sigs in 15 W-space systems, and pinned down all of the wh's, during a few hours of playtime. This would not have been feasible, most likely not even possible with the old system.

Zarroh
Posted - 2009.05.18 13:35:00 - [48]
 

Originally by: Tagami Wasp
Can we lose the texture on the scanning probes skin?


This! Pretty please!

Celia Therone
Posted - 2009.05.18 14:06:00 - [49]
 

Originally by: Millimage
Since a lot of people have suggested heading into deep low-sec or 0.0 (which I personally find a bit scary, green as I am), is there any exploration sites in low-sec that a cruiser can handle?

As has been stated many times over, hi-sec exploring isn't worthwhile so I seriously want to head out to low-sec (or even 0.0 Shocked). But I'm wondering if there is anything I can accomplish there yet... other than getting ganked, of course. Smile


In low sec (I don't know zero zero):

A decently fit/skilled cruiser should be able to solo radar, magnetometric, ladar and gravimetric sites. Although, personally, I don't think that the last are worth it in low sec and I don't have much experience with ladars.

Unknowns are a bit trickier because you can spawn high sec unknowns in low sec (which are all doable in a cruiser but not without risk if your skills/fittings suck). Then there are the real low sec unknowns and here the determining factor tends to be if you can break the tank of the boss/battleships or not and if you can get range from the mass of rats before they toast your tank. (Or if you can survive the web/warp scramble but I haven't encountered too much of that in low sec.)

Be prepared to refit your ship for the task at hand. When I was running a cruiser in low sec I fit for tank and speed (speed and range tanking) and used drones to do the damage. For some rats even refitting to blasters across the board with hammerhead II's didn't provide enough gank to break their tank, but for most others it was sufficient.

Expeditions are very problematic. Even some high sec ones can drop you into a nest of warp scramblers and webifiers and kill even a pretty well tanked cruiser remarkably quickly. (E.g. The first step of Hunting The Drudge Factory.)

Anomalies vary from those found in high sec (easy for a cruiser) to ones that can have multiple battleships and a couple of dozen support ships shooting at your simultaneously. Some (possibly all?) of those are doable in a cruiser if you like to live dangerously and don't mind it taking forever, which carries its own set of risks in low sec.

Wormholes leading to the easiest wormhole space can contain perimeter magnetometric, radar, ladar and gravimetric sites that you can solo in a well fit, decently skilled cruiser. Perimeter Grav sites tend to have wimpy rats that spawn a while after you first visit the site. Ladar the same, except some ladars come with sentry towers that hit pretty hard. Mag and radar put you up against multiple sleeper rats of up to battleship size. I've had some luck thinning out the opposition (be careful, if you kill the wrong ship then more spawn) then tanking the damage whilst looting the cans. Don't know about wormhole anomalies.

If you are lucky then hi sec exploring can be worthwhile. I've scored a couple of hundred million isk worth of loot in one expedition but I've also spent a lot of time getting almost nothing. If your alternative is running level 2 missions or level 3 ones really slowly then it's not so bad.

Millimage
Minmatar
Republic Military School
Posted - 2009.05.18 17:03:00 - [50]
 

Thank you! This is exactly the kind of information I was looking for. I'm not so much afraid of losing ships or getting podded as I'm concerned of risking my skin for nothing. I've taken a few spins in border low-sec systems with a pvp fitted Incursus to test my skills so it's not entirely foreign area for me. Of exploration in there I knew nothing up 'til now.

Originally by: Celia Therone
Wormholes leading to the easiest wormhole space can contain perimeter magnetometric, radar, ladar and gravimetric sites that you can solo in a well fit, decently skilled cruiser. Perimeter Grav sites tend to have wimpy rats that spawn a while after you first visit the site. Ladar the same, except some ladars come with sentry towers that hit pretty hard. Mag and radar put you up against multiple sleeper rats of up to battleship size. I've had some luck thinning out the opposition (be careful, if you kill the wrong ship then more spawn) then tanking the damage whilst looting the cans. Don't know about wormhole anomalies.


I've been wondering about W-space, but so far I've been under the impression that one would need a über-fitted BC or a BS to solo anything in there. Maybe I will take a peek into one of the low class ones. How do you manage your scan ship in there or do you pop back out to get your combat ship? Only then one would risk getting stranded in W-space which I've understood is not so smart. Smile

Originally by: Celia Therone
If you are lucky then hi sec exploring can be worthwhile. I've scored a couple of hundred million isk worth of loot in one expedition but I've also spent a lot of time getting almost nothing. If your alternative is running level 2 missions or level 3 ones really slowly then it's not so bad.


Oh, I've found several radar sites in hi-sec which have dropped several decryptors worth some 6M each. It's not that you can't make any isk from hi-sec exploring. It just gets a bit boring when you know that it's the radar sites that are worthwhile and combat sites should be run just for kicks. And missions just ain't my thing. Very Happy

Space Wanderer
Posted - 2009.05.18 18:09:00 - [51]
 

Edited by: Space Wanderer on 18/05/2009 18:10:50
Originally by: Millimage

I don't know if this info is still valid but I always go by this rule from the scan strength formula thread:

Quote:
What you should have done is to scan with only ONE probe at 0.25AU placed very close to the site. I you can't achieve at least 50% scan strength with one probe on top of the site you CANNOT find it with your current skills/equipment, no matter what. In this case train your skills.

On the other hand I if you got more than 50% sig strength you placed your probes in a unfavorable geometry. The most effective geometry is a tetrahedron around the site.




Well, although it has been some time since last time I explicitly tested the formula, it should still be valid. It is such a big part of the formula that I probably would have noticed it while scanning if it had been changed.

Still, it is important to note one thing about what I wrote above. You must drop the probe on the REAL position of the site for it to work, NOT on the displayed (deviated) signature. Now, if the signal strength is around 90% the deviation is minimal, so dropping the probe on the displayed signature should work well. But if you don't have much signature strength you have to find the approcimate position of the site by using a single probe and chase it in the directions of ever-increasing scan strength. When you can't increase the site strength anymore, no matter the direction you move the probe, the probe is almost on the site and so you can check if the scan str is larger or lower than 50%.

Angel Mortalitas
Amarr
Avatar Dynasty
THE-FEDERATION
Posted - 2009.05.18 22:20:00 - [52]
 

Originally by: JitaPriceChecker2


- Scanning more than 15 signatures without a brake make me very tired ( scanning is very repetitive + new probes graphics that makes my eyes bleed )




So you can imagine how I felt the day before yesterday when I probed my way through 10 W-Space systems looking for 2 people who are stuck in there somewhere. Some had up to around 25 sigs ugh

That's not including the K-Space systems to find the entance holes either......lost count there.

Celia Therone
Posted - 2009.05.19 03:12:00 - [53]
 

Originally by: Millimage

I've been wondering about W-space, but so far I've been under the impression that one would need a über-fitted BC or a BS to solo anything in there. Maybe I will take a peek into one of the low class ones. How do you manage your scan ship in there or do you pop back out to get your combat ship? Only then one would risk getting stranded in W-space which I've understood is not so smart. Smile


Typically I scan and bookmark in a dedicated Helios, then come back with a combat ship which has a core probe launcher (the expanded ones have too high fitting requirements.) You can offline it if fitting requirements are tight and just power it up if you get trapped. I fly a vexor (gallente drone cruiser) so it's not too much of a sacrifice to mount a launcher in one of the highs.

There are several wormholes that are too small for battleships (I don't have a BC so I can't speak to those.) The sites seem as though they'd be much more comfortable in a BC but I have done some of them in a cruiser. Note that I'm talking T2 armor and cap regen with T2 drones and level 4 in the armor resistance boosting skills. If you're fitting T1 named and your skills aren't so good then you should proceed with a lot of caution.

Originally by: Millimage
It just gets a bit boring when you know that it's the radar sites that are worthwhile and combat sites should be run just for kicks. And missions just ain't my thing. Very Happy


The 300+ million isk in one expedition was from a high sec unknown combat site - originating in a Serpentis Vigil (which can be somewhat tricky in a regular cruiser).

BlondieBC
Minmatar
Galactic Exploration and Missions
Posted - 2009.05.19 04:53:00 - [54]
 

Originally by: ISpam
5 minutes my ass. with the old system i could find the hardest of sites (think 10/10 plexes) in 40 minutes. now it takes me the same length of time to find a ****ing wormhole. thanks ccp for being a bunch of ***gots and fixing something not broken.


5 minutes is about right with covert op ship that is rigged. Maybe 10 on the hardest sites.

BlondieBC
Minmatar
Galactic Exploration and Missions
Posted - 2009.05.19 04:55:00 - [55]
 

Originally by: Tierius Fro
Some sites respawn straight-off, and some do not. Who cares that some have "cool down" times. No reason for CCP to provide more details.


I have done a core runner site (10/10) a dozen or more times, often on the same day. The respawn appears to be about 2 to 5 hours. I am assuming this site is unique.

Forge Trader
Posted - 2009.05.19 16:30:00 - [56]
 

Having started this thread, let me thank those who have given good advice for exploring in hisec. I followed it, and it works. Over the past few days, have found a nice combat site that dropped three 15m isk faction modules and a blueprint, and a grav site with all the ores in losec.

So, we are back in business, and happy as a clam. Here is a summary of the advice that worked, and what did not:

1. Find a system with no stations. Generally, fewer people.

2. Dead end, if possible, or at least not on a major trade route.

3. Watch local. More than 3 others, probably should keep looking.

Here are my additional comments to help others interested in hisec exploration:

1. Unfortunately, a number of the better exploration sites have a POS in them. This is a big negative, as most POS owners will exploit the sytem they are in. Avoid systems with a POS. I have learned to scan a new system with either the directional scanner, or combat probes to find these.

2. When you first arrive in a new system, check out the belts. If the belts contain the best ore for the security level of system you are in, and is not littered with GSC's, that is a big plus, as it shows less activity.

3. Look for clusters of good systems, to give yourself more to explore.

Two final comments:

1. For those whose only advice was "go to losec", you did not RTP.

2. For those whose only contribution was some sarcastic comment about my chosen game play - well, why bother?

Thanks all

Jotobar
Posted - 2009.05.19 16:33:00 - [57]
 

Originally by: Forge Trader
Let's see, its been about 10 days since I found an unexploited exploration site in hisec. Prior to apocrypha, could spend a couple of hours probling, almost always found some unexplored site as a reward.

Great fun to occasionally get a faction drop, or something else worthwhile.

Now, everyone and his mother, uncle, brother, and dog are "exploring", because "exploring" is so easy. A single "explorer" can probe six to eight entire systems in an evening. Since there are a lot more players than systems, this means exploration sites in systems are being swamped by the number of players exploring. There is no game play to ration out discovery of these sites.

Spending the same amount of time probing now as before Aprocrypha, and finding no rewards, is not fun. Will not do this much longer.

Am I off base? Missing something?


I feel your pain, they should really add some new place where there are plenty of things to explore and probe out sites in, oh wait.

Baron Agamemnon
Caldari
The Einherji
Supernova Federation
Posted - 2009.05.19 19:37:00 - [58]
 

Exploration is great imo.

The scan mechanincs are relatively easy, and once you ge the hang of them you can scan entire systems in a very short time.

It do however take some practice to get proper hang of it. I know I used almsot an hour to scan my first wormehole. Now I can scan a whole system in 30-40 min (sometimes a lot less dependant on number of signatures), and get the BM for all the sites, and then go do them.

The trick to it is to get the proper skills, the basic astrometric skill to 4 is a good start, and the other astrometrics skills between 2 and 4. That should suffice. There is also the "player" skill, you need to arange your probs in formations, and know how to place the probes, how to move them etc. Using a covert ops ship with grav rigs makes it even easier.

I used to scan a bit in empire, but I now spend most of my time in w-space. Its a very nice way to explore, and the closest thing to true exploration I have found yet. Its unknown space, there are dangers everywhere, and it rewards team efforts. So you and a gang can have a lot of fun scanning, doing combat sites against the more difficult sleepers and the occasional PvP form other explorers/pirates. Great fun! :)

The cov ops ship is naturally a poor chooise for the combat sites, but if you are only interested in the anomalies, and are fine using only corpe probes, you can scan with a core probe launcher easily as well. I got on on my Drake as a backup in case I get stuck, or want to find a site without bothering to get my Buzzard.

All in all, go to low sec, 0.0 or w-space. More risk, sure, but also better rewards and more fun. :)

Ana Vyr
Caldari
Posted - 2009.05.19 20:00:00 - [59]
 

Sneaking around lowsec in a cov ops is reletively easy.

Running the sites you find in something that can handle them is much trickier unless you have fitted ships nearby and a decent handle on surviing lowsec "hazards".

Herzog Wolfhammer
Gallente
Sigma Special Tactics Group
Posted - 2009.05.19 21:36:00 - [60]
 

I do a lot of exploring, but currently lack the time for a long reply.
First, if it's all about results, then exploring may not be the ticket. It's got to be all about the search. The find can be a reward. There is certainly no quick gratification in this game and I have been exploring since 2006.
Second, not only can the sites be scanned down rapidly by others, how about hitting the site and then having it hijacked by someone with Combat Probes. You would wish you were in lowsec when this happens. So you have to look over your shoulder just as much in hisec as low, but hey you are scanning so you got the gear for it.
Finally, not being able to find much can be a real pain, but the reasons could be either nothing in the system, or your skills. I once had an "Unsecured Radar Site" at 99.6 percent in a Class 6 WH and no matter how the probes were positioned, it was no better. But perhaps if I had the right skills... and at that time I had none.
Each race has a cheap (and unpopular and thus cheaper) frig with scanning bonuses. You can, with some increase to power and CPU in the lows, put an expanded probe bay in, and rig the Gravity Cap for an extra 10 percent. So with one of these frigs with the rig that costs roughly twice the boat, you already got 15 percent to probe strength. Adds a whole new dimension to the game now that it's not about tanking or DPS. I run a expanded bay and a cloak on the two high slots of a Minmatar probe with the rig and I can fund a WH in under 5 minutes and pick up gravs with little difficulty.

And there is nothing like trying to probe over 30 moons in a WH system with an unarmed frig while some emorageganking nut in a covops is trying to kill you for no reason. So it's not about who tanks better or has bigger guns, but how close he passes by while talking smack in local (intentionally mispelling everything to be leet) and never gets his kill while you still get your research done. Who wins? Exploration opens the door for a new way of playing that is not about blob wars or ratting, but stealth, tactics, and cunning.
Like I have written before, the game is full of Darth Vaders, Captain Kirks, and the like, but exploration opens the door for Indiana Jones and Lara Croft.


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