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blankseplocked EVE Online Apocrypha 1.2 deployment Thursday 14th May 2009
 
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Tester128
Fremen Sietch
DarkSide.
Posted - 2009.05.13 13:09:00 - [31]
 

Originally by: Midnight Firestarter

No fix fot T3 Interdiction Nullifiers then



this is mentioned in the notes

Quote:

The 4th propulsion subsystem for Tech 3 ships, Interdiction Nullifiers, now utilizes the correct agility bonus per skill level.



Max Khaos
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2009.05.13 13:18:00 - [32]
 

Quote:
this is mentioned in the notes


Quote:
--------------------------------------------------------------------------------

The 4th propulsion subsystem for Tech 3 ships, Interdiction Nullifiers, now utilizes the correct agility bonus per skill level.


Agility ........... great

but what about the bug that has been filed that they can be warped scrammped by interdiction bubbles and spheres ... I would say this was a "large" problem Wink

GorlamAGJ
Posted - 2009.05.13 13:20:00 - [33]
 

we got "dungeons" in eve Shocked ?

"The level of detail in all dungeons has been enhanced, resulting in objects remaining in place for longer and in greater detail."

;)

Selassie M
Posted - 2009.05.13 13:22:00 - [34]
 

Edited by: Selassie M on 13/05/2009 13:23:04
"The flight range of Javelin Rockets has been increased."

GAHHHH! When everybody is asking for decent dps, you increase the range of the rockets nobody uses...


Caldari Pete
Caldari
Disciples of Capt DEW
Posted - 2009.05.13 13:22:00 - [35]
 

Have all Sister of Eve agent's message been corrected? Because Lozdod Pousel always implies I have an unfinished mission.

From patch notes -- "Sisters of Eve agent Inesmir Jimud will no longer greet you for the first time insinuating that you currently have an outstanding mission. She will now simply greet you by name."

xSnowwhitex
Posted - 2009.05.13 13:30:00 - [36]
 

is this going to fix my disappearing ice problem when i put it in a secure can then up it into my haulers cargobay?

Charles Javeroux
Gallente
INTERSTELLAR CREDIT
Posted - 2009.05.13 13:36:00 - [37]
 

Double-Yay for the contract scam fix Very Happy

Poreuomai
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2009.05.13 13:38:00 - [38]
 

The MWD+CLOAK nerf has actually made it into the build for all ships ?

In the words of a once famous tennis player ...

YOU CANNOT BE SERIOUS !

YARRRR!!

Fulber
Posted - 2009.05.13 13:39:00 - [39]
 

So glad I spent all that time training for the Minmatar Blockade Crawler.

Towelieban
Minmatar
Universal Army
Ushra'Khan
Posted - 2009.05.13 13:39:00 - [40]
 

cant wait for the cloak change to come in.

i know it will get me killed a few times as well but i think it will let me gain more kills then i will die due to the changes.

so another oops for the falcon with the ecm cycle stopping when you cloak up again.

Mr Management
Posted - 2009.05.13 13:42:00 - [41]
 

Is it me ........ or is its completely stupid to change the MWD+CLOAK

while

You can still be brought out of warp in a T3 with a Interdiction Nullifier Question

CCP Navigator


C C P
C C P Alliance
Posted - 2009.05.13 13:55:00 - [42]
 

Originally by: Katana Seiko
Quote:
For example, if you have a Hulk with grouped mining lasers using Tech II Veldspar crystals of varying degrees of degradation but have spare crystals in your hold, you can reload used crystals without breaking the weapon group.

Since when can you group strip miners?


Apologies for that note. It has now been changed to read "Grouped laser turrets will now allow a single crystal to be changed out once it has become completely damaged. For example, if you have an Apocalypse with grouped pulse lasers using Tech II Scorch crystals, with varying degrees of damage you can reload used crystals without breaking the weapon group"

Menyet Ikeemoo
Posted - 2009.05.13 13:59:00 - [43]
 

Quote:
Contracts will now display the cost of an item in words (hundreds, thousands, millions) even if the figure is not a round number. For example, a contract for an Invulnerability Field II at 200.999.999 ISK will be displayed in word form also as 200.99 Million, much the same as if it were a round number.

Jita local will be so empty Shocked

Kuromugi
Caldari
Heretic Academy
B A N E
Posted - 2009.05.13 14:03:00 - [44]
 

Quote:
The agility and the scan resolution of some ship classes has been adjusted to allow them to have a better chance of locking ships of their own size before they got to warp.


Looks like the agility changes made it, was a edit in green.

DTson Gauur
Caldari
Blend.
Nulli Tertius
Posted - 2009.05.13 14:05:00 - [45]
 

Quote:
If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear.


More power to blobs, it will be pretty impossible to dodge even semi competent gatecamps after this goes live. So CCP first promises MORE Skirmish warfare options for nullsec space and THEN THIS!?!

Have you gone absolutely MAD CCP?

Rivqua
Caldari
Omega Wing
Snatch Victory
Posted - 2009.05.13 14:07:00 - [46]
 

Edited by: Rivqua on 13/05/2009 14:08:07

All good, nothing to see here :D

- Riv

Stahanov Iv
Posted - 2009.05.13 14:10:00 - [47]
 

No fixes for broken scanning system ? No fixes for warping to correct distance to exploration sites ? No fixes for misterious uncloacking covops when jump to exploration sites ?

Victor Valka
Caldari
The Kairos Syndicate
Transmission Lost
Posted - 2009.05.13 14:11:00 - [48]
 

Sensor booster effect, motherfirecracker! Can you fix it!? Mad

xSnowwhitex
Posted - 2009.05.13 14:13:00 - [49]
 

Originally by: Menyet Ikeemoo
Quote:
Contracts will now display the cost of an item in words (hundreds, thousands, millions) even if the figure is not a round number. For example, a contract for an Invulnerability Field II at 200.999.999 ISK will be displayed in word form also as 200.99 Million, much the same as if it were a round number.

Jita local will be so empty Shocked





there still the selling normal heatsink as amarr navy heatsink scams to flood jita local with

Theron Gyrow
Gradient
Electus Matari
Posted - 2009.05.13 14:26:00 - [50]
 

Originally by: Towelieban
cant wait for the cloak change to come in.

i know it will get me killed a few times as well but i think it will let me gain more kills then i will die due to the changes.


I think that there will be fewer targets to start with, though. Sad

Unless, of course, the bug of activating-MWD-and-cloak-gives-full-MWD-speed-immediately will still be present when the patch is deployed.

Ankhesentapemkah
Gallente
Posted - 2009.05.13 14:30:00 - [51]
 

Originally by: Gabriel Darkefyre
Edited by: Gabriel Darkefyre on 13/05/2009 14:12:19
Any fix in the Pipe for the Bug introduced in Apocrypha involving the Ability to Capture FW Plexes while Cloaked? I believe when the feature was first introduced it was stated that being cloaked near the Button would not affect the timer either for capturing it or for contesting the Button to prevent the other side capturing it.

Post Apocrypha, there have been multiple complaints, at least within both the Caldari and Gallente Militia's that people of the opposing side have been running these Plexes while Cloaked thus avoiding Player Intervention and NPC Aggro.

There's a 3 Page thread in Warfare and Tactics about this so far wondering whether it's an Exploit or whether it's working as Intended. Could you have a word with a Relevant Developer to comment on this issue?


I'd like an answer on this too as it is a serious exploit, however CCP shows severe neglect in dealing with it despite numerous bug reports.

Rin Marcosad
Gallente
Pillowsoft
Posted - 2009.05.13 14:30:00 - [52]
 

All hail the mighty Device!

Daygore Aracnus
Syber Squirrel Army
Posted - 2009.05.13 14:31:00 - [53]
 

is the bug with the orca corporation cargo bay not getting fixed :(

(it does not show cargo used for people accessing it at all)

Towelieban
Minmatar
Universal Army
Ushra'Khan
Posted - 2009.05.13 14:32:00 - [54]
 

Originally by: Theron Gyrow


I think that there will be fewer targets to start with, though. Sad

Unless, of course, the bug of activating-MWD-and-cloak-gives-full-MWD-speed-immediately will still be present when the patch is deployed.


we shall see what happens people tend to overreact to almost all changes that get introduced.

Vrikshaka
Yawn Corp
Posted - 2009.05.13 14:59:00 - [55]
 

No fixes to scanner probe graphics and lag issues? A comment to let us know that you're aware of these issues would be nice!

Thanks,

V

Illectroculus Defined
No Bull Ships
Posted - 2009.05.13 15:00:00 - [56]
 

"Scrapmetal Processing has been removed as a requirement for any "Refining Foreman" certificate."

Halllelujah!
Now I can claim a ton of certs which were blocked by this.

Larkness
modro
ROMANIAN-LEGION
Posted - 2009.05.13 15:04:00 - [57]
 

OK dev;s what about fixing the cyno effects and bringing back the old one - there has been over 13,000 views and several thousand votes in support of bringing the old cyno effects back and so far not a single dev has said a word in either of the forums threads...

answers please

Serj Darek
Posted - 2009.05.13 15:16:00 - [58]
 

Edited by: Serj Darek on 13/05/2009 15:28:56


I didn't see any reference to fixing module lag in battles with more than a hundred persons.

Module Lag

The problem has existed since the changes to Stackless IO. There was communication from CCP with regards to Faction Warfare complaints, but little to nothing for everyone else.

When can we expect an update or ANY information?


Bug reference (Lord EmBra - Razor):

If any CCP Dev is reading this, please have a look at bugreport #68758

The status says: Fixed in: TEX 1.0.2



Thanks,

Serj

Rivqua
Caldari
Omega Wing
Snatch Victory
Posted - 2009.05.13 15:21:00 - [59]
 

Originally by: Serj Darek
I didn't see any reference to fixing module lag in battles with more than a hundred persons.

Module Lag

The problem has existed since the changes to Stackless IO. There was communication from CCP with regards to Faction Warfare complaints, but little to nothing for everyone else.

When can we expect an update or ANY information?


Thanks,


Serj

When it's fixed ? Why should they waste their time typing anything before it's :)

Serj Darek
Posted - 2009.05.13 15:24:00 - [60]
 

Originally by: Rivqua
Originally by: Serj Darek
I didn't see any reference to fixing module lag in battles with more than a hundred persons.

Module Lag

The problem has existed since the changes to Stackless IO. There was communication from CCP with regards to Faction Warfare complaints, but little to nothing for everyone else.

When can we expect an update or ANY information?


Thanks,


Serj

When it's fixed ? Why should they waste their time typing anything before it's :)


Normally they make a mention of known issues, but they have not shared any information in quite some time.




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