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C C P
C C P Alliance
Posted - 2009.05.13 11:31:00 - [1]
 

EVE Online: Apocrypha 1.2 will be deployed on Thursday, 14th May 2009. Downtime is scheduled to start at 05.00 GMT and is expected to be completed by 12.00 GMT.

This patch will fix issues that have been reported following the release of Apocrypha 1.1 including a wide variety of fixes to ships and modules, agents and missions, user interface and much more. The downtime will affect the forums which will be unavailable for part of the time. It is advisable that all players ensure that their skill queues are populated with enough skills prior to the patch deployment.

Patch notes are available; updates to the notes may be added should any further items be cleared through the Quality Assurance process. These updates will be highlighted with green text.

Mallikanth
Posted - 2009.05.13 11:35:00 - [2]
 

Edited by: Mallikanth on 13/05/2009 11:43:21
Edited by: Mallikanth on 13/05/2009 11:36:37
Always like to see patches! CoolVery Happy

I am liking this...
"Contracts will now display the cost of an item in words (hundreds, thousands, millions) even if the figure is not a round number. For example, a contract for an Invulnerability Field II at 200.999.999 ISK will be displayed in word form also as 200.99 Million, much the same as if it were a round number."

Shurrurru
Red Unicorns Love Chocolate
Posted - 2009.05.13 11:36:00 - [3]
 

Quote:
Additionally, CONCORD has declared all “BECAUSE OF FALCON” jokes passé.


Until CONCORD starts podding people for it the meme will never stop :(

Clone 1
Posted - 2009.05.13 11:43:00 - [4]
 

Originally by: CCP Nozh


Agility:




  • Frigates - General - 1.0

  • Frigates - Stealthbombers - 0.7 (They were aligning as fast as Battlecruisers)

  • Frigates - Assault Ships - 0.8 (This brings them down to around a 4 - 4.5 second align time)

  • Destroyer - General - 0.85 (Briging them a bit closer to frigates)

  • Cruiser - General - 1.0

  • Cruiser - HAC - 0.9

  • Cruiser - HIC - 0.9

  • Cruiser - Logistics - 1.0

  • Cruiser - Combat Recon - 0.95

  • Cruiser - Force Recon - 1.0

  • Battlecruisers - 0.8

  • Battleships - 0.8



Scan Resolution:


  • Cruisers - General - 15% Boost

  • Cruisers - HAC - 20% Boost

  • Cruisers - Force Recon - 10% Boost

  • Battleship - Black Ops - 10% Boost








Originally by: CCP Nozh


Next patch!

Had some internal problems getting it out in 1.1.







Acharius
Posted - 2009.05.13 11:45:00 - [5]
 

Looking good, particularly thankful for the smoother, less pixelated warp effect. That and the warp effect going in the right direction. And the changes to the cloak graphics. Looking forward to it!

Kravek
Lamb Federation Navy
C0VEN
Posted - 2009.05.13 11:46:00 - [6]
 

Corporation directors will no longer be spammed multiple times for the same starbase event. They will receive one mail only.

Miracle! At last.

Vir Hellnamin
Gradient
Electus Matari
Posted - 2009.05.13 11:47:00 - [7]
 

Edited by: Vir Hellnamin on 13/05/2009 11:58:32

Will be interesting times for cloaker-pilots; the stealth MWD+cloak trick nerf... Was this intentional or just side-product of the Falcon jam-cloak trick nerf?

XL Arty changes: missing from patch notes or didn't make apoch-1.2?


petlogger
Posted - 2009.05.13 11:53:00 - [8]
 

Again no more Epic mission arcs Rolling Eyes Is that department the cushiest job ever? just like cosmos roll out 1 example to show how good it could be and then sit back and drink beer?

Lots of other nice fixes though.

Tester128
Fremen Sietch
DarkSide.
Posted - 2009.05.13 12:02:00 - [9]
 

Well, i dont see any mention of fixes for multiple scanning bugs introduced in 1.1. Are they just not in the patchnotes or are they not fixed yet?

Gabriel Darkefyre
Minmatar
Jericho Fraction
The Star Fraction
Posted - 2009.05.13 12:12:00 - [10]
 

Edited by: Gabriel Darkefyre on 13/05/2009 14:12:19
Any fix in the Pipe for the Bug introduced in Apocrypha involving the Ability to Capture FW Plexes while Cloaked? I believe when the feature was first introduced it was stated that being cloaked near the Button would not affect the timer either for capturing it or for contesting the Button to prevent the other side capturing it.

Post Apocrypha, there have been multiple complaints, at least within both the Caldari and Gallente Militia's that people of the opposing side have been running these Plexes while Cloaked thus avoiding Player Intervention and NPC Aggro.

There's a 3 Page thread in Warfare and Tactics about this so far wondering whether it's an Exploit or whether it's working as Intended. Could you have a word with a Relevant Developer to comment on this issue?

Pottsey
Enheduanni Foundation
Posted - 2009.05.13 12:15:00 - [11]
 

Edited by: Pottsey on 13/05/2009 12:20:21
“Shadows will now be displayed correctly on a player starbase according to the position of the sun in the system.”
What about the other major shadow problem. The one that makes shadow big black blocks or blobs. Shadows on the ship, buildings, stargates, star bases are all big blobs that look terrible.

Shadows now look work then when the game first shiped. Its about time this got fixed.


“The bonus for the "Proteus Defensive - Adaptive Augmenter" will now correctly state that it is “10% bonus to armor hit points per level.”
That cannot be correct. That means two subsystems now give 10% to armor hitpoints? Augmented Plating also gives 10% to armor hitpoints.


What about fixing drones? Drones no longer damage buildings. Come on that’s a major bug that needs fixing. Its making drones ship very hard to use in missions.

CCP Dropbear

Posted - 2009.05.13 12:19:00 - [12]
 

Edited by: CCP Dropbear on 13/05/2009 12:19:36

Originally by: petlogger
Again no more Epic mission arcs Rolling Eyes Is that department the cushiest job ever? just like cosmos roll out 1 example to show how good it could be and then sit back and drink beer?


Not at all. We are working hard on them right now and three members of our eight member team have been working on them now for almost a month. The rest of the team has been focused on improving other areas where our department (Atlanta Content) also has work to do. For 1.2 this includes a lot of mission dungeon optimizations and text work in other projects. You have to keep in mind that Epic Arcs are not our sole responsibility.

As of yesterday, however, the entire department switched over to Epics and is now fully devoted to making them. This will speed the development of Epic Arcs up considerably. Due to their development time, they require a longer period to make than the same amount of "generic" missions, which do not interrelate and do not need anywhere near as much QA testing, etc.

Trust me, you want us to take the time it takes to do a proper job on these, rather than arbitrarily rushing out lower quality work just so that we hit the 1.2 patch release deadline. As we get closer to releasing the next batch of arcs, we'll let you know what's coming. Smile

edited for clarity

Xennith
Imperial Logistics and Supply
Posted - 2009.05.13 12:21:00 - [13]
 

Edited by: Xennith on 13/05/2009 12:21:26
any chance that you could respond to this thread? you are aware that you've managed to buff gatecamping even more right?

Yldrad
The Dandy KillerS
Posted - 2009.05.13 12:22:00 - [14]
 

Originally by: Vir Hellnamin
Will be interesting times for cloaker-pilots; the stealth MWD+cloak trick nerf... Was this intentional or just side-product of the Falcon jam-cloak trick nerf?
Quote:
If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear.

Fulber
Posted - 2009.05.13 12:25:00 - [15]
 

Maybe you guys should pay attention to the Game Development Forum.

Vir Hellnamin
Gradient
Electus Matari
Posted - 2009.05.13 12:27:00 - [16]
 

Edited by: Vir Hellnamin on 13/05/2009 12:30:14

Originally by: Yldrad
...

I think you missed the point. Question is that did they want mess up mwd+cloak use (in situations like low-sec hauling, recons going thru bubble-camps etc...) by intent, or not... (while nerfing the ECM-stays while falcon cloaks - which sounded their primary fix-intent).

Also, it's known fact that the person writing patch notes ain't the dev writing/developing the EVE. That's been said some years ago - doubtfully changed to this date, since patch notes been hard-to-read for ages.

Originally by: Fulber
Maybe you guys should pay attention to the Game Development Forum.

Yes that thread there doesn't have any Dev answers. Thank you for paying attention. ;)

Tester128
Fremen Sietch
DarkSide.
Posted - 2009.05.13 12:32:00 - [17]
 

Originally by: CCP Dropbear
Edited by: CCP Dropbear on 13/05/2009 12:19:36


Trust me, you want us to take the time it takes to do a proper job on these, rather than arbitrarily rushing out lower quality work just so that we hit the 1.2 patch release deadline. As we get closer to releasing the next batch of arcs, we'll let you know what's coming. Smile



This is very true. And with all the respect for hard work. But nobody actually forced you (or whiever was writing the last epic mission devblog) with a gun and a soldering iron to promise that we can bake them epics every week now that framework engine is ready. And that was 2 month ago.

Kuromugi
Caldari
Heretic Academy
B A N E
Posted - 2009.05.13 12:42:00 - [18]
 

Edited by: Kuromugi on 13/05/2009 12:43:58
Well, I hope some of the probing fixes manage to make it to TQ, though I saw nothing in the notes, but from what I saw on SISI the UI with the probe bubbles looked 1000% better. As for the broken filters and phantom multiple sig hits well, one can always dream.

K666
Posted - 2009.05.13 12:47:00 - [19]
 

no fixes to the scanning system??
i can enumerate at least 20 bugs with scanning, and NONE are fixed in this patch???
this is unbelievable

Fulber
Posted - 2009.05.13 12:50:00 - [20]
 

Originally by: Vir Hellnamin

Originally by: Fulber
Maybe you guys should pay attention to the Game Development Forum.

Yes that thread there doesn't have any Dev answers. Thank you for paying attention. ;)



My post was a poke at the development team. You know, in that maybe the dev team should look at the forum they "look at everyday" and all.

Akor Flandres
Posted - 2009.05.13 12:50:00 - [21]
 

Originally by: K666
no fixes to the scanning system??
i can enumerate at least 20 bugs with scanning, and NONE are fixed in this patch???
this is unbelievable


Please enumerate.

Lord EmBra
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2009.05.13 12:52:00 - [22]
 

Have you fixed the issue raised in this bug report #68758

Where the cycle time of modules are increased extremely much during very large fleetfights?

DeTox MinRohim
Madhatters Inc.
The Initiative.
Posted - 2009.05.13 12:54:00 - [23]
 

Edited by: DeTox MinRohim on 13/05/2009 13:00:25
Quote:
Player Owned Structures, Outposts and Stations

  • Corporation directors will no longer be spammed multiple times for the same starbase event. They will receive one mail only.



I have a sense of déjà-vu Rolling Eyes

Hey btw, what happened to the intern alliance/corp market contract thing from last year? Was nice and not far from being finished. Totally sc****d?

Midnight Firestarter
Perkone
Posted - 2009.05.13 12:58:00 - [24]
 

No fix fot T3 Interdiction Nullifiers then Shocked Evil or Very Mad

No fix for the Scanning GFX or Lag Shocked

Rolling Eyes

Fulber
Posted - 2009.05.13 13:00:00 - [25]
 

Why Apocrypha 1.2? Why not Gatecamps Online 1.0?

Digital Anarchist
Brutor Tribe
Posted - 2009.05.13 13:01:00 - [26]
 

Are there any changes to the following problems:

1. POS graphics
2. Scanning bubble graphics
3. The (in)ability to scan down structures and warp bubbles
4. Scanning filters not working properly

petlogger
Posted - 2009.05.13 13:01:00 - [27]
 

Originally by: CCP Dropbear
Edited by: CCP Dropbear on 13/05/2009 12:19:36

Originally by: petlogger
Again no more Epic mission arcs Rolling Eyes Is that department the cushiest job ever? just like cosmos roll out 1 example to show how good it could be and then sit back and drink beer?


As of yesterday, however, the entire department switched over to Epics and is now fully devoted to making them. This will speed the development of Epic Arcs up considerably. Due to their development time, they require a longer period to make than the same amount of "generic" missions, which do not interrelate and do not need anywhere near as much QA testing, etc.



Ok you may have some love back but you'd better not keep us waiting too long Smile

Ratchman
Posted - 2009.05.13 13:07:00 - [28]
 

I am hoping that some of these changes will help reduce the lag that results in the 'desynch' issue, and help return FW to the much more lag-resistance days of yore.

One thing I am curious about, is why are the patch notes always so coy about describing the exploits when they have been fixed? I know this is ahead of the actual implementation, but I am curious to see what they were, just for curiosities sake.

Max Khaos
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2009.05.13 13:07:00 - [29]
 

Fix Interdiction Nullifiers Crying or Very sad

Katana Seiko
Gallente
Posted - 2009.05.13 13:08:00 - [30]
 

Quote:
For example, if you have a Hulk with grouped mining lasers using Tech II Veldspar crystals of varying degrees of degradation but have spare crystals in your hold, you can reload used crystals without breaking the weapon group.

Since when can you group strip miners?


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