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WidowMaker IX
Caldari
Posted - 2009.05.04 10:26:00 - [1]
 

Looking for a pure DPS blaster ship with a good tank, in a team of 3 with a falcon as support and covert ops as scanner warp in point.

So far it has been a good system, however looking forward to make it better.

Falcon as ECM is great, buys some time for the DPS mega to do its work, so not going to change that for now.

However thinking of switching the cov ops to a recon ship ďArazuĒ to get me those points and damp to help the ECM ship.

Problem is I have to alt tab between the DPS ship and the Arazu.

Also will it be better to switch the mega for an Astrate to deal with those drakes?

Any advice or first will be much welcome!
Thanks!

Lianoras
Posted - 2009.05.04 10:41:00 - [2]
 

Rigged drakes have battleship sized sig so the mega should be better than an astarte. Most drakes run active hardeners so a domi (not strictly blaster I know) is an option and it has a great tank.

If you're willing to go light on tank how about a single rep gank hyp.

Asuka Smith
Gallente
Royal Black Watch Highlanders
Posted - 2009.05.04 11:04:00 - [3]
 

Originally by: Lianoras
Rigged drakes have battleship sized sig so the mega should be better than an astarte. Most drakes run active hardeners so a domi (not strictly blaster I know) is an option and it has a great tank.

If you're willing to go light on tank how about a single rep gank hyp.


This would be risky because if you warped into a guy who was presently fighting sleepers in wormhole (which I imagine would be a large percentage of fights) then you have to be able to tank the sleepers as well when they re-target you.

I think that keeping the Mega is the best bet, Astarte is not as good.

WidowMaker IX
Caldari
Posted - 2009.05.04 11:14:00 - [4]
 

Originally by: Asuka Smith
Originally by: Lianoras
Rigged drakes have battleship sized sig so the mega should be better than an astarte. Most drakes run active hardeners so a domi (not strictly blaster I know) is an option and it has a great tank.


I think that keeping the Mega is the best bet, Astarte is not as good.


True about the sleepers, we usually stalk them till the last BS, and warp in just as its destroyed, problem is buffer tanked drakes, which are most common, most go down fast, but there are a few that are hard as rocks even with Neutron blasters, faction ammos, 2 damage mods, 1 damage rig, drones and implants and still could not take him fast enough before he put me into structure heh.

So what about the Arazu?

Koori
Navicon Institute
Posted - 2009.05.04 11:39:00 - [5]
 

Originally by: WidowMaker IX

True about the sleepers, we usually stalk them till the last BS, and warp in just as its destroyed


I think that it's the only viable tactic especially if you want to use ECM. Sleepers love to hug ECM ships. My only question is: What is your falcon doing when you fight. It should be able to permajam single ship without any probems, especially with new ECM strength bonus.Drake should not be able to lock anything the moment falcon enters the battle.

Since passive drakes have large sig radius you can try torp raven. I'm not sure if it has bigger DPS than blasters, but it should be viable.

I'm not sure why am I hlping you. I fly drake in WHs :P

Kessiaan
Minmatar
Vagrants Inc
Posted - 2009.05.04 15:02:00 - [6]
 

Why are you bringing an ECM ship at all if it's a single target? Two DPS, especially DPS BS is a exploded Drake, no matter how much tank they put on it.

I've gotten a few WH kills and we usually just use a mob of T2 frigs - covops for the warp-in, AFs for point and DPS. 3 good AFs is a thousand DPS which will kill anything and once the drones are cleared out I have yet to see any WH ship that can do more than bounce a few shots off the shields.

Davinel Lulinvega
Posted - 2009.05.04 15:22:00 - [7]
 

Originally by: WidowMaker IX
Originally by: Asuka Smith
Originally by: Lianoras
Rigged drakes have battleship sized sig so the mega should be better than an astarte. Most drakes run active hardeners so a domi (not strictly blaster I know) is an option and it has a great tank.


I think that keeping the Mega is the best bet, Astarte is not as good.


True about the sleepers, we usually stalk them till the last BS, and warp in just as its destroyed, problem is buffer tanked drakes, which are most common, most go down fast, but there are a few that are hard as rocks even with Neutron blasters, faction ammos, 2 damage mods, 1 damage rig, drones and implants and still could not take him fast enough before he put me into structure heh.

So what about the Arazu?



Please tell me this was a gang of drakes not a lone drake or there were a bunch of sleepers left. If you got put in structure by a pve drake in a mega with a falcon alt you need to quit eve.

God GirlFriend
Posted - 2009.05.04 15:26:00 - [8]
 

Originally by: WidowMaker IX
Originally by: Asuka Smith
Originally by: Lianoras
Rigged drakes have battleship sized sig so the mega should be better than an astarte. Most drakes run active hardeners so a domi (not strictly blaster I know) is an option and it has a great tank.


I think that keeping the Mega is the best bet, Astarte is not as good.


True about the sleepers, we usually stalk them till the last BS, and warp in just as its destroyed, problem is buffer tanked drakes, which are most common, most go down fast, but there are a few that are hard as rocks even with Neutron blasters, faction ammos, 2 damage mods, 1 damage rig, drones and implants and still could not take him fast enough before he put me into structure heh.

So what about the Arazu?



I can just point him and hold him there for a few hours until he pays you isk. Sicne inwormholes is not likely he wil get any help from anyone :P

Miss KillSome
Caldari
School of Applied Knowledge
Posted - 2009.05.04 17:06:00 - [9]
 

Not sure about your high dps fittings, but i know that i can melt almost every drake in my buffered mega.. I cannot imagine fielding two megas. Its 30seconds work on a single drake..just remember to get some wasps II into dronebay..

Mordican
Posted - 2009.05.04 18:59:00 - [10]
 

Plated Gank Geddon works well because it will put out EM damage and can neut the Drake. The Falcon should have enough CPU to fit the expanded launcher to find what you are looking for and it can while it probes. Since you are specifically targetting Drakes it makes the ECM options easy. Falcon warps to hit cloaked, gets close, uncloaks, jams and points until the BS shows up. BS points and melts target.

A solo Drake with a hardcore Passive shouldn't put out enough damage to worry a buffered battleship. The Falcon can come back in a scram/web the Drake, jam as needed, and basically be mobile.

If, for some reason, your BS cannot break the tank, then a Rook might be the better option over a Faclon since it can put out a few hundred DPS.

Kelio Rift
Caldari
FREE GATES
HUN Reloaded
Posted - 2009.05.04 19:32:00 - [11]
 

I think an ECM ship plus a DPS ship is quite enough... My Vindicator with a Falcon/Rook as support and any Drake is dead - with rough calculations - within 30-50 seconds, and with the ECM support, it couldn't even land a blow, let alone FOF missiles. But even without ECM, you should be able to keel one Drake in a decent fitted Battleship.

Ghengis Tia
Posted - 2009.05.04 20:25:00 - [12]
 

Originally by: Davinel Lulinvega
Originally by: WidowMaker IX
Originally by: Asuka Smith
Originally by: Lianoras
Rigged drakes have battleship sized sig so the mega should be better than an astarte. Most drakes run active hardeners so a domi (not strictly blaster I know) is an option and it has a great tank.


I think that keeping the Mega is the best bet, Astarte is not as good.


True about the sleepers, we usually stalk them till the last BS, and warp in just as its destroyed, problem is buffer tanked drakes, which are most common, most go down fast, but there are a few that are hard as rocks even with Neutron blasters, faction ammos, 2 damage mods, 1 damage rig, drones and implants and still could not take him fast enough before he put me into structure heh.

So what about the Arazu?



Please tell me this was a gang of drakes not a lone drake or there were a bunch of sleepers left. If you got put in structure by a pve drake in a mega with a falcon alt you need to quit eve.


All I can envision is an Elmer Fudd/Daffy Duck cartoon.......

Gorefacer
Caldari
Resurrection
Gentlemen's Club
Posted - 2009.05.04 22:52:00 - [13]
 

Originally by: WidowMaker IX
Originally by: Asuka Smith
Originally by: Lianoras
Rigged drakes have battleship sized sig so the mega should be better than an astarte. Most drakes run active hardeners so a domi (not strictly blaster I know) is an option and it has a great tank.


I think that keeping the Mega is the best bet, Astarte is not as good.


True about the sleepers, we usually stalk them till the last BS, and warp in just as its destroyed, problem is buffer tanked drakes, which are most common, most go down fast, but there are a few that are hard as rocks even with Neutron blasters, faction ammos, 2 damage mods, 1 damage rig, drones and implants and still could not take him fast enough before he put me into structure heh.

So what about the Arazu?



He's right about the neuts. Super passive tanked Drakes have almost no cap recharge. Shut off their hardners and watch them melt.




Lindsay Logan
Posted - 2009.05.04 23:09:00 - [14]
 

Originally by: Gorefacer
Originally by: WidowMaker IX
Originally by: Asuka Smith
Originally by: Lianoras
Rigged drakes have battleship sized sig so the mega should be better than an astarte. Most drakes run active hardeners so a domi (not strictly blaster I know) is an option and it has a great tank.


I think that keeping the Mega is the best bet, Astarte is not as good.


True about the sleepers, we usually stalk them till the last BS, and warp in just as its destroyed, problem is buffer tanked drakes, which are most common, most go down fast, but there are a few that are hard as rocks even with Neutron blasters, faction ammos, 2 damage mods, 1 damage rig, drones and implants and still could not take him fast enough before he put me into structure heh.

So what about the Arazu?



He's right about the neuts. Super passive tanked Drakes have almost no cap recharge. Shut off their hardners and watch them melt.






Smart pilots have the compensations skills up tho, and that will actually impact the over all HP quite a bit. Far from the saem as hardeners on, but still noticale on offline invuls.

But fi you can't manage to take out a Drake with teo BS or command ships you are doing something wrong.

Derek Sigres
Posted - 2009.05.05 00:23:00 - [15]
 

It seems strange that so many people are advocating an option that involves "hitting the brick drake with a bigger brick until it breaks" mindset. The Drake, as everyone who has played eve for a few weeks will know possesses one of the toughest tanks in the game. While most don't like hearing it, a fully tanked drake can shrug off more than 1.2k kinetic DPS for up to 10 minutes (rarely will a drake be outfitted as such) and can spit as much as 350 DPS (fully tanked, well skilled pilot using HML + CN Scourge and flight of hobgoblin II's).

While many of the gankier ships can certaily pound their way through this eventually, there is absolutely no reason that such a plan requires the use of more than a single battleship. Let's face it - if you know what you're going to be fighting almost down to the slot usage (PVE drakes are as cookie cutter as they come) and one cannot come up with a solution, there may be something wrong with one's skill. The key to the Drake is, as others have pointed out, the active hardners, and simply put a heavily tanked drake doesn't have a whole lot of cap recharge to play with to begin with). In any encounter, one ought to try to attack the enemy where he's the weakest, and for almost any PVE drake that weakness lies in the already compromised cap.

Luckily, every single race has a ship well suited to the job of drake squashing.

Caldari:
Raven - 6x torps, 2x nos, buffer tank and maybe a painter (not really necessary as the drake has a bigger sig than most battleships)

Gallente:
Dominix - the answer to any problem the Gallente ever have. Don't rely entirely on the drones to get the job done - heavy missiles are almost purpose built for ogre shredding.

Amarr;
Armageddon - you natively are attacking the weakest drake resists with some of the most blisteringly powerful weapons in the game. A neut isn't even necessary here but it certainly won't hurt.

Minmatar:
Typhoon - Like the dominix, the Phoon is the answer to every problem in a minmitar player's life. It might not be a good answer, but it's more than sufficient for this purpose. I'd still favor thhe close range route with torps and A/C's and a pair of neuts.

Any of these ships are more than capable of quickly annihilating a PVE drake with little risk. If one still must insist on bringing along a falcon buddy (or alt) in case the target has friends, feel free to do so, but there's no reason to risk the falcon in the field until that eventuality arrives.

WidowMaker IX
Caldari
Posted - 2009.05.05 05:11:00 - [16]
 

Originally by: Davinel Lulinvega
Originally by: WidowMaker IX
Originally by: Asuka Smith
Originally by: Lianoras




Please tell me this was a gang of drakes not a lone drake or there were a bunch of sleepers left. If you got put in structure by a pve drake in a mega with a falcon alt you need to quit eve.


Nope, it was not a solo drake, it had 2 Apocís with it, the ECM ship had to warp out due to drones as he was keeping a point on one target ďdrakeĒ.

Surprisingly the mega made short work of Apocís, but by the time I was down to the drake I had almost 1 or 2 Heavy drone left and I cant use T2 heavy drones yet since gallente is the 3rd race I spec into.

But still that drake was different, I usually go throw a T2 drake with a brutex in less than 2min, that one was really different. I donít know implants or faction might have added to the hardness.


Davinel Lulinvega
Posted - 2009.05.05 05:55:00 - [17]
 

Ah, well in that case I guess you don't have to quit eve :P . Only thing I can think of would be he was just tanking a gurista/serp mission and still had kin/therm resists.
Your best bet would probably be to use a pilgrim or arazu in place of the covops so the falcon can stay at range and won't have to warp. A pilgrim with ecm backup can easily be a heavy tackle, and arazu can just tackle from 50km away and not care.

WidowMaker IX
Caldari
Posted - 2009.05.05 06:22:00 - [18]
 

Originally by: Davinel Lulinvega

Your best bet would probably be to use a pilgrim or arazu in place of the covops so the falcon can stay at range and won't have to warp. A pilgrim with ecm backup can easily be a heavy tackle, and arazu can just tackle from 50km away and not care.


Any thoughts on a heavy tackler pilgrim fit?

Cov ops and expanded probe launcher are a must though.

Hiroshima Jita
Posted - 2009.05.05 11:09:00 - [19]
 

Bring the blob. All you need is a ship that can tank the drake, and someone who can probe it.

When you've got the drake probed out you stick the alt in the normal space system adjacent and shout on vent, "DRAKE TACKLED IN A WORMHOLE! Warp to [dude] in [system]. Jump into the wormhole and warp to me." Then you spam some 'x's into corp and aliiance chat and type the same ****.

If your corp cannot produce enough dps to kill the drake, and you're not playing in the middle of the early morning when noone else is awake. I suggest you find a new corp. Or recruit some real pvpers. Remember total tank drakes put out very little dps, and you're going to be jamning him with your gay falcon alt so they've got alot of time to get off their butts and come help you.


WidowMaker IX
Caldari
Posted - 2009.05.05 12:14:00 - [20]
 

Originally by: Hiroshima Jita





That time of the month?

If your not going to help, then shush

Mr Reeth
Posted - 2009.05.05 14:14:00 - [21]
 

Seems like if you don't bring enough to kill him quick the Drake can just log off.

Bringing BSs is great and all but you might find you've collapsed a WH behind you. I'm sure everybody is smart enough to bring a prober but it can still be a pain in the ass. And if you do get stuck that's a pricey BS lost.

WHs seem almost custom designed for frig piracy. And were I an evil pirate I would definitely be prowling WHs in an AF/inti swarm.

Davinel Lulinvega
Posted - 2009.05.05 14:34:00 - [22]
 

Edited by: Davinel Lulinvega on 05/05/2009 14:35:57
Originally by: WidowMaker IX
Originally by: Davinel Lulinvega

Your best bet would probably be to use a pilgrim or arazu in place of the covops so the falcon can stay at range and won't have to warp. A pilgrim with ecm backup can easily be a heavy tackle, and arazu can just tackle from 50km away and not care.


Any thoughts on a heavy tackler pilgrim fit?

Cov ops and expanded probe launcher are a must though.



[Pilgrim, probe heavy tackle]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Adaptive Nano Plating II
Adaptive Nano Plating II

Medium Electrochemical Capacitor Booster I, Cap Booster 800
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Faint Epsilon Warp Scrambler I
X5 Prototype I Engine Enervator
Balmer Series Targeting Inhibitor I

Sisters Expanded Probe Launcher, Core Scanner Probe I
Medium Unstable Power Fluctuator I
Covert Ops Cloaking Device II
Medium Unstable Power Fluctuator I

Trimark Armor Pump I
Trimark Armor Pump I


Hammerhead II x3
Valkyrie II x2

Holy crap that was a tight fit. Requires a 5% cpu implant and yes the probe launcher has to be sisters. Either that or a named dcu. Damn launcher takes up half the cpu Crying or Very sad.
I would also suggest putting an rr on your mega to keep the pilgrim alive.

Edit: also takes recon 5, but that's pretty much a given for any pilgrim...

King Rothgar
Autocannons Anonymous
Posted - 2009.05.05 16:01:00 - [23]
 

I suggest a cookie cutter hyperion. Should have no trouble soloing a drake even if the sleepers immediately start shooting you instead. Tackling isn't a problem, mr sensor booster is your friend and drakes have a huge sig radius.

Khyenn LaNayeur
Posted - 2009.05.06 08:37:00 - [24]
 

Originally by: King Rothgar
I suggest a cookie cutter hyperion. Should have no trouble soloing a drake even if the sleepers immediately start shooting you instead. Tackling isn't a problem, mr sensor booster is your friend and drakes have a huge sig radius.


fly amarr. EM damage > drake.

There are two kinds of drake pilots. Those who don't know how to fit their ships, who will die no matter what they bring, and those who are EFT junkies fitting out their drake to get highest paper tank. Highest paper tank means invuls and no EM resists.

Even if it DOES have em resist mods, an Amarr BS will shred a drake in no time flat. If it doesn't? What's half of...no time...

Fly a gank geddon with a falcon/arazu/rapier buddy to tackle/probe/scout. That's all you should need.


 

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