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blankseplocked Brand New to Eve......Need some advice on Learning
 
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Kradick
Posted - 2009.04.27 19:17:00 - [1]
 

Edited by: Kra**** on 27/04/2009 19:46:44
OK...so after playing MMO's for years and having grown tired of the old MMO i was playing....I decided to pick up EVE. Been playing it for the past two weeks.....wish I would have started playing it years ago...

Anyway...
I started a Minmatar and have picked up all the learning skills to level 3, & with some implants (think my current attributtes are 11/11/11/10/11....something like that...with charisma being the lowest).

I would like to focus on PVP/Combat skill sets.

So...the question is...can some veteran Eve player give me some advice on how I should be training/skills.
eg.
1) Nueral remaps
2) Ship learning (Frigates to 5, or get into destroyers)....should I master frigates...then get into destroyers?
3) get my "Core/basic Certificates" done and then worry about specialization?
4) are there any skills/learning that are a >60day must have lvl 5?


Thanks

Zaerlorth Maelkor
The Maverick Navy
Against ALL Authorities
Posted - 2009.04.27 19:40:00 - [2]
 

Might want to train basic learning skills to lvl 4 and advanced to lvl 3 for an extra 7 points in each attribute in a very short amount of time.

Some skills that are nice (but not necessary) to have at lvl 5 early on: Engineering, Electronics, Energy systems operation, drones, scout drone op, gunnery.

Tau Cabalander
Posted - 2009.04.27 22:44:00 - [3]
 

Edited by: Tau Cabalander on 27/04/2009 23:21:16

Download Evemon. Construct a plan of all the skills you want. It also makes suggestions for learning skills, and can help with optimizing your attributes.

For general learning, training tier one to level 4 and tier two to level 3 is adequate. You'll want to go to 5 and 4 if you are gonna be around a year or two. Going 5 and 5 takes about 3 years to break even I've read.

Don't spend all your time on learning skills at first. It gets boring. Even long training sessions (like 20+ days on a prerequisite skill) can be rough, so insert shorter skills every few days to break up the monotony.

Don't train to level 5 unless it is a prerequisite for another skill you want, or if the skill is extremely important to you.

There is no set ship path besides prerequisites, but I went:
Frigate -> Industrial -> Cruiser -> Destroyer (just for salvaging) -> Mining Barge -> Battle Cruiser -> Exhumer (in training)
I'm a miner / industrialist though. Probably gonna add Battleship, Covert Ops, Transport, and Freighter eventually. I was born Feb 24 2009.

g0ggalor
Posted - 2009.04.28 05:39:00 - [4]
 

If you want to PVP early, the best thing to train for is a tackle frigate, assuming you want to PVP in group anyway.

Lucky for you Minmatar has one of the best PVP frigs in game, the Rifter. The Rifter gets a bonus to small projectile turrets, so going with the 150MM auto canon will take advantage of that.

Skills that will help this are:
Gunnery - Increase RoF
motion prediction - increase tracking
rapid firing - increase RoF
sharpshooter - increase op range
small autocanon specilization - Allow T2 guns and ammo (and solo pvp)
small projectile turret - increase damage, prereq for ^^
surgical strike - increase damage
Trajectory Analysis - increase accuracy at range
Weapons Upgrades - decrease fitting requirements


To fit the webifier (slows targets down) and warp scrambler (preventing target from escaping) you will need:
Propulsion Jamming I
Electronics III
Navigation II

You will also want to fit an afterburner, which requires Afterburner I. Training Fuel Conservation up will decrease how much capacitor your afterburner uses, so train that up a bit too.

You will be armor tanking (when your speed doesn't cut it) so getting mechanic and repair systems up is necessary.

Look at the certificates for fitting, capacitor, and armor tanking for more basics to bone up on.

Kradick
Posted - 2009.04.28 15:00:00 - [5]
 

Originally by: g0ggalor
If you want to PVP early, the best thing to train for is a tackle frigate, assuming you want to PVP in group anyway.

Lucky for you Minmatar has one of the best PVP frigs in game, the Rifter. The Rifter gets a bonus to small projectile turrets, so going with the 150MM auto canon will take advantage of that.

Skills that will help this are:
Gunnery - Increase RoF
motion prediction - increase tracking
rapid firing - increase RoF
sharpshooter - increase op range
small autocanon specilization - Allow T2 guns and ammo (and solo pvp)
small projectile turret - increase damage, prereq for ^^
surgical strike - increase damage
Trajectory Analysis - increase accuracy at range
Weapons Upgrades - decrease fitting requirements


To fit the webifier (slows targets down) and warp scrambler (preventing target from escaping) you will need:
Propulsion Jamming I
Electronics III
Navigation II

You will also want to fit an afterburner, which requires Afterburner I. Training Fuel Conservation up will decrease how much capacitor your afterburner uses, so train that up a bit too.

You will be armor tanking (when your speed doesn't cut it) so getting mechanic and repair systems up is necessary.

Look at the certificates for fitting, capacitor, and armor tanking for more basics to bone up on.



Great advice, appreciate it....i'll get started on these

Should I train to level 5 on any of these?


Steppa
Gallente
Posted - 2009.04.28 18:43:00 - [6]
 

You will be forced to for some skills, if for no other reason than it is a prereq for higher level skills.

The trick these days for new players (which we didn't have available to us in 2004) is 100% increase in training speed, attribute remaps, etc.

If you really want to maximize efficiency, pick up the minimum desired module-prerequisite skills as you do the following (if you're an alt, that is. Convo me ingame if not):

Use your first attribute remap to allocate points into intelligence and memory. Train Science to III and Cybernetics to II (I think, might be I or III). Twink some money into said alt and buy a set of +3 implants. Train Learning and your attribute skills to V before your 100% speed increase runs out.

The cool thing is that most of the pre-requisite skills needed for decent tech 1 and named gear only take a few minutes, maybe 30 or so for II, to finish. You can easily sprinkle skills needed to mount that weapon or get into that ship along the way.

Granted, this is my take as a Eve player with a main that's got nearly 70 million SP the hard way. The above is my experience with creating a new toon on an alt account...my first in over four years of playing.


g0ggalor
Posted - 2009.04.29 03:10:00 - [7]
 

Originally by: Kra****
Great advice, appreciate it....i'll get started on these

Should I train to level 5 on any of these?
As a beginner, I wouldn't worry about getting anything up to 5 that you isn't required for another skill. In the time it takes to train a skill from 4-5, you can easily train another from 1-4.

The only one that would really need to go to 5 is Small Projectile Turret, because you need that at 5 to train Small auto specialization and fit the T2 launchers. That said, T2 ammo is going to be pretty expensive for you, so you may want to pass on that training until you can afford it.

314159265
Posted - 2009.04.29 06:12:00 - [8]
 

Yeah, don't bother training skills to V yet when it's not needed, you got plenty of other stuff that's needed. And indeed keep an eye on certificates, the core ones are very usefull to have, just dont train for the long ones, yet.

Aand, if you're going to run missions, train 'salvaging' to lvl 1. It will make you able to fit salvagers that you can activate on a ship and get parts out of it that are valuable and will make most of your money in lvl 1s.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2009.04.29 09:09:00 - [9]
 

One thing you might want to look into at an early stage if you haven't already is Salvaging. It comes a slight price tag for a completely new player, and requires learning some pre-requisites (and you'll want to train those eventually anyway), but if you're a combat pilot (and thus see a lot of wrecks) it will very quickly pay itself back, and then some.


 

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