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blankseplocked Skill bonuses that aren't really bonuses at all.
 
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Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2004.08.30 02:38:00 - [1]
 

Edited by: Istvaan Shogaatsu on 30/08/2004 02:42:53
There are a few skills in Eve whose bonuses actually act to the detriment of the items related to them, if not merely lacking to provide a bonus whatsoever. It'd be really nice to have these looked at.

PROPULSION JAMMING: 5% bonus to scrambler and stasis web duration. As any PVPer will attest, the most frustrating thing in the world is soloing someone's ship to death, and being unable to scramble the pod because your goddamn scrambler is still going through its cycle. More duration means less effective scrambler. Would be far better changed to 5% energy use redux or something.

ELECTRONIC WARFARE: Same thing with ECM bursts, how about 5% less energy drain?

CONTROLLED BURSTS: Okay, it's a turret skill that reduces the cap use of turrets. What's it do for projectiles? Zilch, exactly. An interesting bonus would be 5% better tracking for projectiles, 5% less energy use for lasers and hybrids as usual - god knows projectiles need tracking help right now, and anyone who's ever fired a large machine gun knows that controlled bursts are the best way to keep the thing accurate.

Carmen Priano
Caldari
Cascade Industries
Posted - 2004.08.30 04:15:00 - [2]
 

Hm. Y'know, that controlled burst idea isn't half bad! Support it, without a doubt. And the others, of course.

Can Istvaan get some more cheers in support? Very Happy

Piccilo
Viziam
Posted - 2004.08.30 05:22:00 - [3]
 

definatley to the warp scramble issue- i spend most of my time solo'ing in a maled and the amount of pod i miss out on.....

Fritz Ionar
Minmatar
LifeLine Solutions
Posted - 2004.08.30 06:03:00 - [4]
 

I agrea on the 2 first.

Controled bursts I see no need to change. It does what it says it does and it's a bonus not a deterent. Sure, it doesn't do much good for projectiles, but nither does the hybrid and laser weapon skills. Just don't train it if you don't plan to use lasers or hybrids.

Seleene
Body Count Inc.
Pandemic Legion
Posted - 2004.08.30 07:26:00 - [5]
 

All good suggestions, Istvaan.

*SIGNED*

Kalast Raven
Caldari
Caldari Provisions
Posted - 2004.08.30 07:40:00 - [6]
 

Controlled Bursts shouldnt do anything special for projectiles.


Omber Zombie
Gallente
Frontier Technologies
Posted - 2004.08.30 09:54:00 - [7]
 

agreed with the frist 2 - there is a skill to up tracking already (motion prediction) Very Happy

Celt Eireson
Minmatar
Posted - 2004.08.30 21:23:00 - [8]
 

Or bring in a skill that's useful for projectiles but pretty much useless for lasers and hybrids :-)

Celt Eireson
Minmatar
Posted - 2004.08.30 21:25:00 - [9]
 

Hmmm a skill for ammo capacity for projectiles would be quite nice.

Konoko Kusanagi
Gallente
Aliastra
Posted - 2004.08.30 21:55:00 - [10]
 

Making controlled bursts improved projectile tracking isn't a half bad idea, actually. I agree with all 3 points.

"Remember. Short, controlled, bursts."
- Cpl. Hicks, Aliens.

Kyroki Tirpellan
Caldari
Posted - 2004.08.30 22:47:00 - [11]
 

*signed*

Tisti
Destructive Influence
Band of Brothers
Posted - 2004.08.30 22:50:00 - [12]
 

Very nice points...

*signed*

ProphetGuru
Gallente
Evolution
Band of Brothers
Posted - 2004.08.31 05:44:00 - [13]
 

Agree on most.

On controlled burst... interesting proposal. I am not sure if, combined with motion prediction, this wouldn't make proj a little too powerful. (This is coming from someone who feels adamantly that proj need an improvement of some sort.)

Maybe someone can crunch those numbers and compare them to other turrets.

Be nice if the skill had some effect on em tho....


Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2004.08.31 05:47:00 - [14]
 

How about instead of 5% more tracking, the bonus is reduced to 2.5%? Not nearly as significant as motion prediction, but still a helping hand to the beleaguered projectiles who receive nothing from this skill.

Wren
Minmatar
x13
IT Alliance
Posted - 2004.08.31 06:21:00 - [15]
 

Controlled bursts should just be used for the autocannons/gatlings/rails that use 'bursting' shots.

An across the board % less ammo (be it charges or cap) with the same damage as a normal shot.

Of course, you fire an autocannon and you see one projectile go off, why do we hear "datdatdatdatdat" but only one bullet used?

Should be you click it and say, 4 or 5 rounds tick off while the autocannon is activated. That would make more sense.

Omber Zombie
Gallente
Frontier Technologies
Posted - 2004.08.31 06:53:00 - [16]
 

is it just me, or are you all missing teh point here? Controlled bursts only effects hybrids and lasers. Why are you training it if you are using projectiles?

Why are you asking for a completely seperate skill bonus that would help all turrets, except for projectiles only?

If it's a useless skill for you - don't train it.

dabster
Minmatar
Di Hart's Solar Systems Corporation
Shadow of xXDEATHXx
Posted - 2004.08.31 07:38:00 - [17]
 

Originally by: Omber Zombie
is it just me, or are you all missing teh point here? Controlled bursts only effects hybrids and lasers. Why are you training it if you are using projectiles?

Why are you asking for a completely seperate skill bonus that would help all turrets, except for projectiles only?

If it's a useless skill for you - don't train it.



Yea but show me a skill that only does good for projectiles, and not hybrid/lasers, I cant find any.

On the EW-part everybody agrees I'm sure, as recently discussed in another thread (by Fret?) that I cant find..long cycles=frustrating.

Kahlee
hirr
Morsus Mihi
Posted - 2004.08.31 11:03:00 - [18]
 

maybe some kind of rework of EW system that will immediately deactivate the module when the target is invalid?

I know its a lot to ask but hey, we can dreamRazz

Jernau Gurgeh
Gallente
University of Caille
Posted - 2004.09.01 14:03:00 - [19]
 

Originally by: dabster
Originally by: Omber Zombie
is it just me, or are you all missing teh point here? Controlled bursts only effects hybrids and lasers. Why are you training it if you are using projectiles?

Why are you asking for a completely seperate skill bonus that would help all turrets, except for projectiles only?

If it's a useless skill for you - don't train it.



Yea but show me a skill that only does good for projectiles, and not hybrid/lasers, I cant find any.

On the EW-part everybody agrees I'm sure, as recently discussed in another thread (by Fret?) that I cant find..long cycles=frustrating.


Trajectory Analysis is a little pointless for lasers, as the falloff is insignificant.

Motion Prediction is hardly vital for lasers, as the tracking on them is fine already.

Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2004.09.01 17:23:00 - [20]
 

You're really reaching, mate. More tracking never hurt a gun, no matter how good its base stats are - and no-one would turn down extra falloff range.

Issle
Gallente
VentureCorp
Posted - 2004.09.01 22:13:00 - [21]
 

Eh, I'm going to agree with others- dont train it if you dont need it. It's like if I spend 10 years studying burmese pottery in college, get a degree in foreign art, and then open a pizza shop.

Who was the dummy to take the course? That's right.. Me. I paid for it. I can't gripe at the university because it's a virtually useless thing in my line of work.

Fully support the EW change idea, though.

Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2004.09.01 23:46:00 - [22]
 

Edited by: Istvaan Shogaatsu on 01/09/2004 23:47:49
ADDENDUM:

Repair systems.

Current bonus is 5% less duration for a repair module's cycle. Okay, at level 4, this makes a large armor repairer go from 15 seconds for 600 armor repaired, to 12 seconds. It also however makes the armor rep 20% less energy efficient since it's eating the same amount of energy in less time. I don't know if this is intended as some kind of balancing measure, but a smarter bonus would be 5% to repairer effectiveness, no? Repairs at an increased rate based on skill, but doesn't pay for it with increased energy consumption.

GrandReaper
Posted - 2004.09.02 08:43:00 - [23]
 

You are all right. Why train a skill that doesnít do any good for you. But when ccp break a gun like projectiles and people and ccp say that cap usage =damage over time then hybrid and especial laser user gain the most from the skill and making cap problem NO problem. So it would make since that it makes other bonuses for projectiles.
And now dayís projectile user HAVE to retrain skills so they can use laser or hybrid to hit the planet they are in front of. Thatís how bad they are hinting now days.
Evil or Very Mad

Chepe Nolon
Gallente
Inquest
Posted - 2004.09.02 11:31:00 - [24]
 

Yes, use the time you save on not training the skill, for upping motion prediction another level.

See it this way, you need the controlled burst for the other two types of turrets, but not for the projectile. You should see this as something positive, not negative. Very Happy

hellwarrior
Caldari
State Protectorate
Posted - 2004.09.02 11:58:00 - [25]
 

Edited by: hellwarrior on 02/09/2004 11:59:54
my new improved 1400 .02rad/sec tracking! RAWRAWRARWR!!!....hrm..
w.e. i fly tempst and have it @ 5, its ok by me! adapt with the patches.. <- this does not refer to projectiles atm and howu must adapt, it refers to if prjs were chnaged 4 good :> just incase i have some minmatar jump ontop of me and...

Kahlee
hirr
Morsus Mihi
Posted - 2004.09.02 19:17:00 - [26]
 

Originally by: Istvaan Shogaatsu
Edited by: Istvaan Shogaatsu on 01/09/2004 23:47:49
ADDENDUM:

Repair systems.

Current bonus is 5% less duration for a repair module's cycle. Okay, at level 4, this makes a large armor repairer go from 15 seconds for 600 armor repaired, to 12 seconds. It also however makes the armor rep 20% less energy efficient since it's eating the same amount of energy in less time. I don't know if this is intended as some kind of balancing measure, but a smarter bonus would be 5% to repairer effectiveness, no? Repairs at an increased rate based on skill, but doesn't pay for it with increased energy consumption.

Nah, this one is OK.
cap:hp ratio is the same, but you gain armor in less time and can tank more damage
If you got a problem with not beingh able to sustain cap, then micromanage

Jacmert Corra'Halcyon
Tribal Liberation Force
Posted - 2004.09.02 20:17:00 - [27]
 

Yes, there is no disadvantage to that armor repair bonus (unless you don't want to repair your armor that fast at the expense of energy). You are still expending the same amount of energy to repair the same amount of armor; you're just doing it faster (which is good). If you have a problem with consuming that much energy faster, do as Kahlee said and micromanage your armor repairer.

Odet
Sniggerdly
Pandemic Legion
Posted - 2004.09.02 20:40:00 - [28]
 

Originally by: Istvaan Shogaatsu
Edited by: Istvaan Shogaatsu on 30/08/2004 02:42:53
There are a few skills in Eve whose bonuses actually act to the detriment of the items related to them, if not merely lacking to provide a bonus whatsoever. It'd be really nice to have these looked at.

PROPULSION JAMMING: 5% bonus to scrambler and stasis web duration. As any PVPer will attest, the most frustrating thing in the world is soloing someone's ship to death, and being unable to scramble the pod because your goddamn scrambler is still going through its cycle. More duration means less effective scrambler. Would be far better changed to 5% energy use redux or something.

ELECTRONIC WARFARE: Same thing with ECM bursts, how about 5% less energy drain?

CONTROLLED BURSTS: Okay, it's a turret skill that reduces the cap use of turrets. What's it do for projectiles? Zilch, exactly. An interesting bonus would be 5% better tracking for projectiles, 5% less energy use for lasers and hybrids as usual - god knows projectiles need tracking help right now, and anyone who's ever fired a large machine gun knows that controlled bursts are the best way to keep the thing accurate.


I made a thread about this a while ago old news.... The EW system will be redone up in shiva.
look in eve idea lab if you want to see my post or maybe 50 pages back in general discussion.


 

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