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CCP Abraxas

Posted - 2009.04.20 19:03:00 - [1]
 

There are acts and there are consequences. And yes, there are crews on capsuleer ships.

This is a new entry in our chronicle series, published on Monday every other week.

Kyguard
Deep Core Mining Inc.
Posted - 2009.04.20 20:09:00 - [2]
 

I liked it Smile

Kyoko Sakoda
Caldari
Veto.
Veto Corp
Posted - 2009.04.20 20:15:00 - [3]
 

Dare I say... maybe... best chronicle ever.

Nikilaiki Ruutarhara
Caldari
Project Daedalid
Posted - 2009.04.20 20:41:00 - [4]
 

Quote:
"You will want to run now."


That one line says it all.

AdmiralDovolski
Gallente
do you
-Mostly Harmless-
Posted - 2009.04.20 23:21:00 - [5]
 

extremely well done.


and yes, this is up there in my book as one of the best chronicles. dark, thoughtful, and meaningful.

ty again abraxas!

Jim Augus
Posted - 2009.04.20 23:44:00 - [6]
 

Six thousand people.

That's quite a lot.

This was a very captivating read. I have to say, on the odd occasion that I'm in a complex, I usually leave the mining colonies alone. Smile

Akishi Hodamomi
Posted - 2009.04.20 23:48:00 - [7]
 

omg, i feel so evil now.

that was amazing. one of my fav's Razz

Jayre Dragon
Posted - 2009.04.20 23:48:00 - [8]
 

Brilliant!

Nocturnal Hunter
APOCALYPSE LEGION
Posted - 2009.04.21 00:04:00 - [9]
 

ok, next time i won't blast all those civilian strucutures ^-^

really nice read

Valeronx
Celestial Horizon Corp.
Fallen Angels Alliance
Posted - 2009.04.21 00:21:00 - [10]
 

Capsuleer ships have Crews ??!?!!?1?!!

Just kidding. Very Happy

That was a very interesting chronicle. I always enjoy the ones that touch on the effects a Capsuleer has on the Non-pod pilot realm.

Perhaps the blowing up of random structures just to watch them kerplode needs to be re-examined....but then again, it's just so damned fun to do ! Twisted Evil

.


Dex Nederland
Caldari
Lai Dai Infinity Systems
Posted - 2009.04.21 01:45:00 - [11]
 

Originally by: Valeronx
Capsuleer ships have Crews ??!?!!?1?!!


Not only do they have crews, it appears there are escape pods! I think that is the surprising part.
Originally by: Valeronx
Perhaps the blowing up of random structures just to watch them kerplode needs to be re-examined....but then again, it's just so damned fun to do ! Twisted Evil


It is such a waste of ammo.

---

Thanks for the excellent chronicle.

Tercius
Gradient
Electus Matari
Posted - 2009.04.21 02:04:00 - [12]
 

Thats why you let your drones blow stuff up while you loot and salvage !Twisted Evil

TCL987
Gallente
Posted - 2009.04.21 02:31:00 - [13]
 

Edited by: TCL987 on 21/04/2009 02:31:26
Quote:
"when my guns failed to reload"


So lag is caused by rebellious crewmen? Excellent chronicle.

Irulan S'Dijana
Amarr
Drexler Burnum Inc.
Rising Phoenix Alliance
Posted - 2009.04.21 03:11:00 - [14]
 

Best chronical ever!

Also, makes me feel a little better for not shooting random civ structures Neutral

Zanon Ar'Dhaos
Caldari
Inverted Worlds
Posted - 2009.04.21 04:02:00 - [15]
 

An excellent Chronicle. It's always enjoyable to see a bit more backstory that specifically reflects and expands upon us. However, in return a bit of thought for you. This is yet another one where the capsuleer is the cruel, somewhat cold demigod. But in many ways, that crew member shouldn't be blaming the capsuleer, he should be blaming the real "God."

In other words, CCP itself (not that he'd know who the pantheon really was).

Because the universe we inhabit is artificial, and while we are immortals we are not godlike, we do not wield much power over the basics of the world we live in. CCP are the real gods, and they have not made lives actually matter in the slightest bit, even though it would be highly realistic for them to do so. To take the closest real-world analogs I have experience with, the US Navy and Air Force, a really good, experienced crew member is not a completely expendable, replaceable part. A really well experience mechanic, who's been dealing with fighters or ship systems for many years, can't simply be instantly replaced with a greenhorn and have the same level of service expected. It might not be a ton, and that doesn't mean the ship or jets themselves aren't worth more, but a happy, well worked up crew who knows their ship and their captain/officers does tend to be better. Heck, same things applies in a business. Really good employees and specialists don't grow on trees either.

In contrast, in EVE it's impossible to even know that your ship isn't 100% automated. Many people are surprised to even learn that we supposedly have crews. It would be interesting if fighting many battles in the same ship would, over time, give a very small percent boost to a few things. Ammo reloads 3% faster, or cap systems are managed slightly better so you get a couple percent extra recharge, or whatever, just small hints for an experienced ship. It would give some clue to the pilot of the other lives on board, and make for some differentiation between those who piloted a single ship for months or years and those with an average ship lifetime measured in weeks or days. Such game changes wouldn't be breaking at all, a couple of fresh well fitted ships would still utterly crush a single worked up ship, but it would add a bit of extra depth to the world which we typically don't see. As it is, human lives don't exist, in any recognizable fashion, in EVE. Can pilots be blamed for working within the universe they are given? I think not.

Georn
VIRTUAL LIFE VANGUARD
Strategic Operations Brigade
Posted - 2009.04.21 05:03:00 - [16]
 

Originally by: Zanon Ar'Dhaos
It would be interesting if fighting many battles in the same ship would, over time, give a very small percent boost to a few things. Ammo reloads 3% faster, or cap systems are managed slightly better so you get a couple percent extra recharge, or whatever, just small hints for an experienced ship.


Awww... Heck yeah!
You would curse the g.. CCP if lag gats your elite crew.. but this would rock!! (with many a "!")

I can already see myself grinding Crew-XP prior to CTAs :D

IceAero
Amarr
Shadow Company
Posted - 2009.04.21 05:43:00 - [17]
 

My god...it's full of win.

Zanon Ar'Dhaos
Caldari
Inverted Worlds
Posted - 2009.04.21 05:55:00 - [18]
 

Originally by: Georn
I can already see myself grinding Crew-XP prior to CTAs :D
I'd emphasize the "over time" part of my suggestion, I don't think an experienced crew is really something you can (or should be able to) grind. Maybe doing more battles (including missions) would speed things up, but there'd be a limit to how fast a crew could improve. After all, unlike us they are normal humans, they aren't cyborg immortals who can just download as much knowledge as they wish into their brains. I don't think a pure time-based system (ala skills) would make sense either, but maybe a hybrid approach (as long as you take the ship out x times per month you get max training value?) would work.

There are plenty of ways such a feature could be implemented with as little or as much complexity as desired. Perhaps you can take a crew with you at a cost of experience, so moving from a BC to a BS doesn't cost you all previous build up just some of it. This would make historical sense, in the early Royal Navy it was common for many crew members to follow a captain from ship to ship. Or for example, now that we know there are escape pods could some part of your crew survive the death of your ship, at least in some parts of space? Maybe you have to pay an extra fee (transportation or something) to get them back, with wait time, or you have the opportunity to get better escape pods? Would death due to an AoE weapon wipe them too? You could even have race-specific stuff as well, so for example it might be very cheap to save your officers with Amarr and get a fresh crew but they don't learn as fast (since it is mostly slaves, which are cheap). Etc etc, lots of interesting ways it could be done, or it could be dead simple. Seems like an opportunity to add a bit of extra immersion though, granted there have been requests for colonization (which are similar in the respect of giving us interaction with "the people") and the like for a long time.

Such things would be one way to further add depth to the EVE universe though, and from a game-economic point of view to add additional different ISK sinks. Many people like to build stuff as well as blast it after all.

Typhado3
Minmatar
Posted - 2009.04.21 06:04:00 - [19]
 

Originally by: Dex Nederland

Originally by: Valeronx
Perhaps the blowing up of random structures just to watch them kerplode needs to be re-examined....but then again, it's just so damned fun to do ! Twisted Evil


It is such a waste of ammo.



that's why CCP invented amarr.


also great story, keep em coming.

Pesets
The Hunt Club
Posted - 2009.04.21 07:22:00 - [20]
 

Edited by: Pesets on 21/04/2009 07:26:30
I must point out that meaning of blowing stuff up is ambiguous in EVE. When you need to recover someone from somewhere, that usually means you have to blow that "somewhere" up. I once blew up Kruul's slave pens, expecting to find a legion of freed slaves, but surprisingly enough I didn't (though that floozy damsel survives the pleasure hub explosions with 100% reliability).

And some day i want to see a chronicle exploring the dilemma of finding slaves (of the non-freed variety) in mission loot in Minmatar space. If you take them to the station, you risk the fine and standing penalty by the customs patrols; if you don't, the container disintegrates within two hours. And once you have them on the station, all you can do is sell them anyways...

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2009.04.21 07:54:00 - [21]
 

Reading the story... I can't but think that I would have done exactly the same as the capsuleer.

/signed: Best chronicle ever.

Erra Fazira
Caldari
Galactic Network Industries
Blue Sun Trust
Posted - 2009.04.21 07:58:00 - [22]
 

Now I know why my drones don't focus fire sometimes...

Ankhesentapemkah
Gallente
Posted - 2009.04.21 08:47:00 - [23]
 

Very nice stuff!

Che Biko
Humanitarian Communists
Posted - 2009.04.21 09:07:00 - [24]
 

Karma Police!!!!

Somehow, this great story made me want to play this song.

Jowen Datloran
Caldari
Science and Trade Institute
Posted - 2009.04.21 09:45:00 - [25]
 

Originally by: Parien
You're like a child with a toy.

And this is exactly what most capsuleers are.

This is a very nice chronicle and its message seem to lie very close to In the Pits. I love it.


Airborne Legoholic
Caldari
Kigurosaka Academy
Posted - 2009.04.21 10:36:00 - [26]
 

Wow I feel like such an @$$ for blowing up all those Gurista mining colonies now :P

But seriously, that was a good read and quite frankly possibly the best chronical I've read to date.

Pottsey
Enheduanni Foundation
Posted - 2009.04.21 12:06:00 - [27]
 

Edited by: Pottsey on 21/04/2009 17:14:43
double post

Yon Krum
The Knights Templar
R.A.G.E
Posted - 2009.04.21 12:08:00 - [28]
 

Excellent read.

Zannon is spot on as well. I've known there were crew for a long time, and wondered why we don't have crew "slots" at least into which our elite servents might fit. And be picked up later from the wreckage....

Of course, I'd also like to see boarding parties attempting to do module and structure damage over time, fighting toward secondary damage control in an attempt to flush the atmosphere and eject the pod....

Image the rogue drone boarders.

--Krum

Pottsey
Enheduanni Foundation
Posted - 2009.04.21 12:10:00 - [29]
 

Edited by: Pottsey on 21/04/2009 12:22:36
It was nice to see another mention of crew having escape pods. It’s been a while since any lore mentioned that.

“I bet the money that went into this whole setup could feed a family for a year."
I found that line very odd and out of place. The price of a battleships modules would keep all 6000 crew family’s feed for a year with plenty to spare. Why would he say feed a family when that goes without saying? To me that‘s like saying I bet the price of the wheels of that car would by a loaf of bread.


“But for the ones on that ship - those six thousand people who worked with you,”
The older lore and old blueprints of non pod ships talked about six thousand people on the non pod ships. Shouldn’t pod ships be well under 6000 people? The lore says pod ships have a drastically reduced crew and can do maneuvers unthinkable to those encumbered with a full crew complement. How come this pod ship has the same crew as a non pod ship?

Overall a good story but the facts in the story are confusing and contradicting current lore.

Zanon Ar'Dhaos
Caldari
Inverted Worlds
Posted - 2009.04.21 12:14:00 - [30]
 

Originally by: Pottsey
“But for the ones on that ship - those six thousand people who worked with you,”
The older lore and old blueprints of non pod ships talked about six thousand people on the non pod ships. Shouldn’t pod ships be well under 6000 people? The lore says pod ships have a drastically reduced crew. How come this pod ship has the same crew as a non pod ship?
It doesn't specify what kind of battleship it was. I don't remember exactly, but don't crews vary from ship to ship and race to race? Some of them seem to favor larger crews, either for cost/historical reasons (Amarr slave crews) or from a lack of some of the more expensive higher tech bases. The Gallente in particular are supposed to (as would be expected in more of a republic-democracy) have much less volunteer man power and depend more and more on drone defenses. It seems fair to guess this would extend to their ships as well.

With that said I agree that self-consistency is important and some stories don't quite jive. Even if they keep it private CCP should probably have some sort of internal Wiki or whatever laying all of this out that they can refer to, so that drift doesn't creep in.


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