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blankseplocked Landing system scrambler
 
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Kumq uat
Posted - 2009.04.19 18:46:00 - [1]
 

I was toying this idea around in my head the other day. Empire wars are a pain to fight because of undock tactics amirite? I would introduce a module that would only be able to fit on an interdictor that say has a % chance, I was toying with 25 but CCP can prolly make a better call on that or make it like 5% per level trained or somethin, to scramble your landing system for 30 seconds making you unable to dock at a station or jump through a gate.

I think this would be a great way to make interdictors really useful in empire by giving them a role to keep war targets from being able to land while making it a fair shot for the pilot on the receiving end. I am sure people can work out the further details but I think this could be a pretty awesome module.

RedSplat
Posted - 2009.04.19 18:51:00 - [2]
 

/signed

There should be no such thing as a completely infaliable get out of jail free card in EVE.

FarosWarrior
Amarr
Pure Dutch Damage Corp
Care Factor
Posted - 2009.04.19 19:57:00 - [3]
 

just make it the same as a warpscram, else you will always have the get-out-of jail freecard, even if it has a 25% chance.

rule 1: if you get a ship, you WILL lose it
rule 2: if you undock, act as your ship is already dead

docking games ruin the rules!

Irn Bruce
Posted - 2009.04.20 01:09:00 - [4]
 

I like it. A way to end docking games which also give interdictors a role. Two thumbs up from me, though I'd give it more if I had more than 2 hands....

Silent Sins
Deliciously Vicious
Posted - 2009.04.20 05:12:00 - [5]
 

Edited by: Silent Sins on 20/04/2009 05:12:36
this idea has potential!

Brave SirRyan
Posted - 2009.04.20 05:14:00 - [6]
 

/singed

that is a great idea

Amy Mouse
Intersteller Manufacturing
Posted - 2009.04.20 05:14:00 - [7]
 

or an electronics viral module that forces activation of a random mid/high slot module of an opponent, if they happen to be targetting something.

Kumq uat
Posted - 2009.04.20 05:18:00 - [8]
 

I am really debating it in my head. 5% per level to 25% or 10% to 50%. 100% would be ridiculous but I think 50% is pretty fair if you train it to lvl 5. Hmmmm.

Krennel Darius
Caldari
EON Solutions
The Laughing Men
Posted - 2009.04.20 05:22:00 - [9]
 

Edited by: Krennel Darius on 20/04/2009 05:30:56
Brilliant! Give people too afraid to fight in 0.0 a way to more easily gank poorly defended targets that you outnumber 10 to 1!

In all reality though it does sound like a good idea that could be implemented, but in the end it just seems kinda redundant.

Verx Interis
Amarr
SkyNet.
Posted - 2009.04.20 06:48:00 - [10]
 

How about this

Make it a highslot module that needs to be on a cruiser or larger, and will take a good portion of a cruiser's fittings when used.

It stops the target from docking. Very simple.

Kumq uat
Posted - 2009.04.20 06:51:00 - [11]
 

I think we need to give a good role to interdictor pilots in Empire. Something only they can use.

Nybbas
Guiding Hand Social Club
Dystopia Alliance
Posted - 2009.04.20 06:54:00 - [12]
 

I like the idea primarily since it gives interdictors a role in empire and docking games are bs.

Bullageddon
Caldari
Posted - 2009.04.20 07:38:00 - [13]
 

I like this idea!

Tatsue Niko
Bushido.
Posted - 2009.04.20 08:50:00 - [14]
 

Decent idea!

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2009.04.20 10:35:00 - [15]
 

I think it's a very interesting idea, and docking games really are quite tedious.

It might be a bit TOO open to griefing as anyone undocking a BS is basically not going to be warping out and is unlikely to be able to dock either.

My current favourite for dealing with people who like undock games is a shield buffer gankadomi. Overheated 1500dps (4000+ alpha) says HI.

[Dominix, raepurundock]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Reactor Control Unit II
Beta Reactor Control: Reaction Control I
Damage Control II

Quad LiF Fueled I Booster Rockets
Fleeting Propulsion Inhibitor I
Warp Scrambler II
Large Shield Extender II
Invulnerability Field II

Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L

Sentry Damage Augmentor I
Sentry Damage Augmentor I
[empty rig slot]


Garde II x5

Miss Greed
Aliastra
Posted - 2009.04.20 12:47:00 - [16]
 

Good idea, eve needs more hardcore imo.

JanSVK
Posted - 2009.04.20 13:33:00 - [17]
 

I would suggest a different aproach. If your deagression timer is running and someone agresses you it is reset. So if you decide to fight outside station and kill all targets the old system applies and you dont have to wait ridiculously long to redock, otherwise you can't redock as youd would have to finish the fight once you decided to fight.

There are people that simply are not interested to fighting you, and the warp to 0 at station is not a real warp to 0 espetially for a hauler.

Nidhiesk
Posted - 2009.04.20 14:22:00 - [18]
 

I have a better idea, wardec a corp or alliance in zero or low that wants to fight or will fight back. Stop being a *****cat... I mean come on, go to zero and fight there...


/not signed since its really stupid, redundant.. and I just want to sign DEATH TO OP

gpfault
Blood Covenant
Pandemic Legion
Posted - 2009.04.20 15:26:00 - [19]
 

Originally by: Nidhiesk
I have a better idea, wardec a corp or alliance in zero or low that wants to fight or will fight back. Stop being a *****cat... I mean come on, go to zero and fight there...


/not signed since its really stupid, redundant.. and I just want to sign DEATH TO OP


There's stations in 0.0 and lowsec too you know.

As for the OP, I hate chanced based mechanics with a passion so not signed. Docking games need to be nerfed, but making the whole process a chance based cluster**** will just cause more whining from all involved while leaving the core problem unsolved.

Nidhiesk
Posted - 2009.04.20 16:28:00 - [20]
 

Originally by: gpfault
Originally by: Nidhiesk
I have a better idea, wardec a corp or alliance in zero or low that wants to fight or will fight back. Stop being a *****cat... I mean come on, go to zero and fight there...


/not signed since its really stupid, redundant.. and I just want to sign DEATH TO OP


There's stations in 0.0 and lowsec too you know.

As for the OP, I hate chanced based mechanics with a passion so not signed. Docking games need to be nerfed, but making the whole process a chance based cluster**** will just cause more whining from all involved while leaving the core problem unsolved.


Less than high-sec...if you didn't notice. <--- sarcastic punchTwisted Evil

z0de
The Bastards
The Bastards.
Posted - 2009.04.20 18:14:00 - [21]
 

Chanced based is bad. module is good idea but make it allways work.

Teth Soress
Minmatar
The Hunt Club
Posted - 2009.04.20 18:16:00 - [22]
 

It all makes sense except for one thing that makes it BLATANTLY ILLOGICAL.

The apparatus on the ship doesn't handle docking or jump gate function, that's handled externally by the station or the gate.

Also, you are asking for a get out of jail free card for the pirates. As it is you can't jump or dock in 30 seconds if you've committed an act of aggression. This is just asking to make piracy easier for no apparent reason.

Gage Fox
Posted - 2009.04.20 18:36:00 - [23]
 

signed

Kumq uat
Posted - 2009.04.20 18:38:00 - [24]
 

Edited by: Kumq uat on 20/04/2009 18:39:58
I think I outlined the reason pretty well. Unless you have a war dec or are doing this in 0.0 it will fail because station guns will demolish an interdictor pretty fast. Notice I did not include heavy dictors in this. They already have a specialty with their focused warp scram. This would not be so effective for pirates and would cost quite a bit in ships should they choose to use it without a war dec or in 0.0. And I know some of you ***** about chance based mechanics but I just can't see how having it at 100% would be fair.

As for the last person who decided to nit pick the science with me I am sure we an find a way to fit the actual module into Eve without breaking your precious make believe science on the internet spaceships. Would disrupting docking/jumping broadcast requests work for you on great guru of the interwebs spaceships?

Kumq uat
Posted - 2009.04.20 18:39:00 - [25]
 

Edited by: Kumq uat on 20/04/2009 18:39:10
My internet asploded and double posteded

Lear Hepburn
Caldari
Ascendant Strategies Inc.
The Transcendent
Posted - 2009.04.20 19:05:00 - [26]
 

Originally by: Teth Soress
It all makes sense except for one thing that makes it BLATANTLY ILLOGICAL.

The apparatus on the ship doesn't handle docking or jump gate function, that's handled externally by the station or the gate.

Also, you are asking for a get out of jail free card for the pirates. As it is you can't jump or dock in 30 seconds if you've committed an act of aggression. This is just asking to make piracy easier for no apparent reason.

The module can either/and/or:
a. Disrupt communication between the ship and the station/gate, preventing the ship from being towed/allowed to warp.
b. Disrupt the lock of the station onto the ship in an ECM-type way. This lack of lock would prevent the ship from being tractored in. While this may be considered a hostile act against the station you are in fact targetting the ship and all the station knows is it cannot get a lock.
c. Warp disrupt the ship in a way that prevents jumps throuh gates.
d. Insert code into the station/gate which flags the target ship as potentially hstile and requiring verification on identification. Such verification will take x seconds and may need a further verification.
e. Insert excuse here.

Never let fluff get in the way of game mechanics.

As for the idea itself, if it were to be realised then it should have high fitting requirements and/or be available to very few ships since it would be a very powerful tool.

Gurney H
Posted - 2009.04.20 19:40:00 - [27]
 

When you dock, tractor beams haul you into the station. They'd have a tougher time if you're webbed, amirite?

So easy thing would be to have a 15-20 second docking timer if you're webbed, regardless of aggression. Or, even better, just some distance you need to cover before being actually 'docked' so both ship speed and the number of webs being used would affect this.

If you jump into enemies, you're fracked. If you warp into enemies, you're fracked. If you undock into enemies, you should also be pretty much... yes, fracked.

Kumq uat
Posted - 2009.04.20 20:38:00 - [28]
 

Originally by: Lear Hepburn
Originally by: Teth Soress


As for the idea itself, if it were to be realised then it should have high fitting requirements and/or be available to very few ships since it would be a very powerful tool.


That is why I proposed it only go on the Interdictor. Give the interdictor a fitting bonus for the CPU or something like they do with cov ops cloaks.

Whaleroast
Posted - 2009.04.20 20:42:00 - [29]
 

Module existance would result in noone undocking.

Deschenus Maximus
Amarr
Digital Fury Corporation
Ushra'Khan
Posted - 2009.04.20 21:14:00 - [30]
 

There's a simpler solution to docking games:

1- Introduce a "look outside" function when docked.
2- If you undock however, you undock 10 kms from the station.

There! No more docking ***gotery.


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