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FatFreddy
Sebiestor Tribe
Posted - 2009.04.17 16:09:00 - [1]
 

Looking for advice here. Basically, I have a covops alt and I am thinking of training him towards industry for self-sustaining reasons as well because of interest. What I'd like to know is (I have no clue of the industrial side of eve)

Taken for granted that I'd find a corp/alliance which could provide me with logistics/infrastructure:

- Can I run a proportionally profitable virtual business with only a couple hours playtime/week?
- Do I need to do that boring mining stuff?
- Do I need a lot of starting capital?
- Is it mindlessly boring or does most of it happen on its self (start jobs, come back when they are finished)

Thanks in advance.

Hopey
Gallente
PLG Enterprises
Posted - 2009.04.17 16:41:00 - [2]
 

Edited by: Hopey on 17/04/2009 16:47:59

DISCLAIMER - this post is entirely about T2 invention/production

Originally by: FatFreddy

- Can I run a proportionally profitable virtual business with only a couple hours playtime/week?


yes - my playtime is very limited at the moment because of RL - i can dip in and out and have a VERY profitable business (2 billion+ a week)

Originally by: FatFreddy

- Do I need to do that boring mining stuff?


Nope, just put up buy-orders if you have the time to wait

Originally by: FatFreddy

- Do I need a lot of starting capital?


yes. no argument. assuming you can't find a corp that'll help - and if you do, you might have to 'prove' your worthyness to get access to their POS/labs, and you REALLY need access to a POS - you need to buy BPO's, you need DC's, you need skillbooks, etc.

Originally by: FatFreddy

- Is it mindlessly boring or does most of it happen on its self (start jobs, come back when they are finished)


it IS mindlessly boring in it's way, but it's very simple to run - you start (say) and invention job and it'll take 60 minutes for drones, 1hour 15 for mods, 12.5 hours for frigates, and then you leave it and come back when it's done. once you have the BPC (assuming you're inventing) you then need to buy/haul all the materials, start the manufacturing process off and come back when it's done. then it's haul to market and time to play the 0.01 ISK dance.

hope this helps

Hopey
Gallente
PLG Enterprises
Posted - 2009.04.17 16:44:00 - [3]
 

of course, T1 production is WAY easier - find the BP's (either buy BPO's or buy copies from contracts) and then get all the minerals, stick them in an NPC station and off you go - but you need to find a market for your stuff and make things that are a) relatively high return and b) not already plentiful in the market-place.

you can make decent money from T1, but (having done both), T2 is slightly more involved but ultimately worthwhile.

Sep'Shoni
Gallente
Carpe Diem inc.
Posted - 2009.04.17 16:49:00 - [4]
 

If you do the research you need to find some profitable BPOs or BPCs to work with you can turn a profit by buying minerals with low buy orders and selling products on high sell orders.

But it takes a while to figure out what the right products are and how low and how high you can go.

I started my manufacturing while still on my trial account with a Lead S BPO and minerals I mined. Buying mins takes more capital (minerals you mine aren't free, but they don't take capital beyond fitting a mining ship), but you can still turn a profit even on a small operation.

Don't expect to skim isk to support a PVP account too soon though. Just like in real life you'll need to plow your profits back into BPs and minerals for a while.



Enthral
Posted - 2009.04.17 18:24:00 - [5]
 

Just like very other facet of EVE, you're going to get out of industry what you put into it. If you put just a passing effort into it, you're probably not going to make enough profit to sustain your PvP activities.

You can make nice, relatively low-effort side income without putting in much effort, but if you want to make enough isk to support a PvP habit, expect to put in a LOT of effort.

A lot of people don't realize how much is really involved in a large scale manufacturing operation. Even sticking with T1, you need to manage your supply lines, manage your builds, manage your distribution, manage your profits, and perform endless and continuous market research. Serious industrialists run POS's for research and manufacturing, and that means managing POS fuel, and dealing with materials in and out of assembly arrays. POS arrays aren't free, and neither is fueling them.

For real profits, T2 invention is an excellent choice, but that adds even more overhead. You must have a POS to do T2 invention effectively. You also need to manage T2 components, which means sometimes you're building them, and sometimes you're buying them. You need to stock materials to build components, and know when it makes sense to build versus buy them. Oh goodness, and datacores! Your R&D agents will not provide enough, so you'll be constantly juggling datacores if you produce in any sort of quantity.

You need trade skills for selling, and industrial skills for building. If you're doing invention, those skills are expensive and training intensive.

Contrary to some opinions, industry isn't a slam-dunk effort-free isk printing machine.

If I were to give you advice on starting out, I would suggest start with a few inexpensive T1 prints, and see how you like it and what level of effort you're willing to put in.

-Enthral

FatFreddy
Sebiestor Tribe
Posted - 2009.04.17 18:57:00 - [6]
 

Thanks, very good advice so far! Basically, I would like to be able to contribute to a corp on a small scale (by supplying stuff like T1 frigs and cruisers, not really aiming for "making ****loads of ISK" or thinking that industry is a foolproof way to print ISK), and then taking it from there if I would find satisfaction in an industry career in eve.

My guess is that capable industrialists, even when only playing casually, are a crucial part in helping to sustain PVP efforts and make them less of a hassle (where do I get ship???!11), and I could prove myself useful by that. Even when only playing when _I_ want to. I am a fan of teamwork.

Arminaus
Posted - 2009.04.17 20:16:00 - [7]
 

If you need a profit tool for your manufacturing venture. Check out www.eveindustry.co.cc. Has all the T1/T2 Bpos, takes into account your skills, bpo cost, manufacture costs and item/mineral costs. Simply put, does the hard work for you.

Hope this helps you out.

Ghoest
Posted - 2009.04.17 20:29:00 - [8]
 

Making money generally requires effort and capitol.
The more capitol you have the less effort - if youre smart.
But even then you cant treat it like a free money machine, because markets will change over time and youll want to change production to stick with the profit.

Lord Fitz
Project Amargosa
Posted - 2009.04.19 09:40:00 - [9]
 

Originally by: FatFreddy
- Can I run a proportionally profitable virtual business with only a couple hours playtime/week?
- Do I need to do that boring mining stuff?
- Do I need a lot of starting capital?
- Is it mindlessly boring or does most of it happen on its self (start jobs, come back when they are finished)

Thanks in advance.


- Yes
- No (I haven't mined for years, even if I did, I couldn't possibly mine enough minerals in a week to fill my needs)
- The more capital you have, the more you can leverage it. You can actually make more % wise with less capital (people will pay 2x as much as it's worth for cheap stuff, but not expensive stuff), but less isk for your effort.
- The hardest part is working out what to do (and it changes constantly due to supply/demand), actually doing it is almost effortless.

Haruka Watanabe
Posted - 2009.04.19 19:01:00 - [10]
 

You do NOT need huge amounts of capital to get started in industry. You certainly do if you want to turn over 2 billion a week, but it's possible to start with just a few ammo BPOs and start making money with only 50 million or so. You won't make a lot of money, to be sure, but it takes hardly any time. Setting up buy orders and starting/delivering jobs can be done in twenty minutes most days. You may have to haul to a good sale point if you don't feel like making courier contracts, but you can do that AFK.

Waking up and having EVEMon report that you have eve 50 million more than when you went to bed is quite satisfying.

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2009.04.19 19:16:00 - [11]
 

Also, you don't need a POS to get researched BPOs.

You can buy researched BPOs, BPCs, or access to a research alliance's POS from the various shops listed here. You can also buy researched BPCs from ingame contracts.


 

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