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Ahalya
Posted - 2009.10.23 17:44:00 - [1081]
 


Overhaul of insurance:
-----------------------
Those who have -0.1 (not mitigated) shouldn't be able to insure ships.
This would implement a good ISK drain, and indirectly give usefulness for having sec status which is above 0.0


Ninja salvaging fix:
----------------------
Currently it could be more profitable then running lvl4s mission.
My proposal, just remove salvage from high security, which would move some people to low security, not only some mission runners but also and ninja salvagers.

TWO EXCELLENT IDEAS - get these in!!!

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

I just want to second Kaya Divine's post!! In fact it's the 2 best suggestions I can find in this whole forum!!

Larinioides cornutus
Posted - 2009.10.24 11:18:00 - [1082]
 

Edited by: Larinioides cornutus on 24/10/2009 11:18:29
Overhaul of insurance:
-----------------------
Those who have -0.1 (not mitigated) shouldn't be able to insure ships.
This would implement a good ISK drain, and indirectly give usefulness for having sec status which is above 0.0


Ninja salvaging fix:
----------------------
Currently it could be more profitable then running lvl4s mission.
My proposal, just remove salvage from high security, which would move some people to low security, not only some mission runners but also and ninja salvagers.

TWO EXCELLENT IDEAS - get these in!!!

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

I just want to second Kaya Divine's post!! In fact it's the 2 best suggestions I can find in this whole forum!!

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

I second his opinion.

Mayweather Edstonbery
Posted - 2009.10.26 03:19:00 - [1083]
 

Bumping this for great justice so that Nozh knows that some of us remember when he completely abandons a thread / idea and pretends it never happened.

WuChiJIanRen
Posted - 2009.10.27 23:02:00 - [1084]
 

1.ECM and ECM drones:They are balanced and do not need to be changed.

2.Ninja Salvage: It's also balanced and fair,do not need to be changed,too.

3.Boost the Usage of some sleep ships

Letifer Deus
Deep Core Mining Inc.
Posted - 2009.10.28 03:10:00 - [1085]
 

deimos.

Ahalya
Posted - 2009.10.29 12:19:00 - [1086]
 

The fact is, for one example, ninja salvage is very unfair, especially for solo players.

There needs to be more balance for the solo player, especially in hi-sec, where they should be protected.

Another simple idea, make cargo scanning illegal in hi-sec. If someone scan you they are doing something wrong!

Yolkree
Kinkou.
Posted - 2009.10.30 12:28:00 - [1087]
 

Edited by: Yolkree on 30/10/2009 12:29:03
Eris\other interdictors - no balance
Really not enough cpu for missiles+hybrid turret platform.
Also, 2 med\4 low slots for dictor ?

links about it:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=981263
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=953402
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1184576

Haniblecter Teg
F.R.E.E. Explorer
The Initiative.
Posted - 2009.10.30 16:32:00 - [1088]
 

Edited by: Haniblecter Teg on 30/10/2009 16:33:14
Wow, bunch of carebear whiners here!


More about ninja looting. I feel its beneath me and I've never done it, but oh well, that's the game. If you want WoW with 'corpses' that only you can loot and No Drop items then go to wow. If you want a thrilling game with thieves and real danger in getting wiped out, play this game.


No insurance for those under -.1?

Wtf? I've pirated only a handful of times, but you obviously want to remove the pirate element from this game. Why many I ask? Because you lost things to a pirate? Some high sec ganking happening? Just like above, this game is as fun as it is BECAUSE you can be killed anywhere (and with little, if any, consequences most anywhere).

Hell, the real reason you two whiners are *****ing soo much is because you lost ISK. Your deaths have cost you ingame money. Sad thing is, its the very risky nature of this game, the do or die (cobra kie!) nature of EVE that creates such a demand of the ISKies. You remove the risk, you kill peoples ability to prey on you sheep, and a bit of the power of ISK evaporates.

So before you ***s start railing against those neferarious types, think for a second whether they contribute anything to the ambiance of the game you play.

Dale Konstantine
Posted - 2009.10.31 19:38:00 - [1089]
 

1. Blasters: Improved tracking and maybe a bit more optimal would help, damage may need to be slightly decreased in compensation.

2. EW drones: The non ecm types need some help to bring them up to par with ecm drones. Allowing character ewar skills to factor in for drone ewar bonuses would help here as well, even if some EW drones need to be weakened to compensate.

3. Tech 2 ammo: Hybrid ammo
Void: remove the tracking penalty, add a large penalty to the weapon signature and increase damage, so it is not so effective against smaller targets yet hurts larger targets.
Null: remove the tracking penalty, slightly increase weapon signature
Spike: dont fix what is not broken
Javlin: remove the tracking penalty, add a tracking bonus and increase the range penalty.

Ahalya
Posted - 2009.11.01 11:31:00 - [1090]
 


What needs balance?

1. High sec Solo pilot methods to get away/defensive options from unwanted battles and ganks!!

2. Ninja Salvage (obviously).

3. Level 4 mission rewards - Drop slightly and give to level 3!!

RedSplat
Posted - 2009.11.02 23:39:00 - [1091]
 

Originally by: Ahalya

What needs balance?

1. High sec Solo pilot methods to get away/defensive options from unwanted battles and ganks!!

2. Ninja Salvage (obviously).

3. Level 4 mission rewards - Drop slightly and give to level 3!!


Troll?

Anyway, that aside...

The racial balance is still seriously out of whack.

Increase laser cap use considerable, reduce scorch range bonus and tracking.

Then nerf Armor plate, LSE and Trimark/CDFE HP bonus'

Increase base racial special resists on T1 and T2 ships.

Oh and increase medium/large blaster tracking, then re-assess you 'Minmatar Buff' as its misguided and entirely misses an important point.

1 KM FALLOFF IS NOT ThH EQUAL IN UTILITY OF 1 KM OF OPTIMAL

/END RANT

Tylara duChelm
Posted - 2009.11.03 13:26:00 - [1092]
 

"high cost" should not directly mean "high utility" There is no need to buff something "expensive" just because it is expensive.

4 guns with 125% damage bonus is better than 8 guns with a 25% damage bonus, if only because you can then equip 3 utility high items (Nos, etc.) This means the Nightmare and now the Bhaalgorn will still be the favored pirate ships.

Is there an actual reasonable explanation why pirates have the best gear in the game? The dominion pirate battleships are better than their t1 or t2 "empire" counterparts, even the navy versions. Most of the cruisers are better than the HACs of either of the constituant races. Likewise the frigs are near as good (If not outright better) than the assault frigates. Why do the pirates have better tech than the civilized empire factions?


Traska Gannel
Posted - 2009.11.03 17:10:00 - [1093]
 

1) Revamp of T2 ammo

2) Comment on L4 missions ...
- there are players who use level 4 missions to fund other activities like PVP - these folks complain that the risk/reward for L4s is too low
- there are also a very large number of players who run L4 missions since they find them to be fun and like solo challenges without the likelihood of another player disrupting the fun - this is the classic "carebear". These players do not want to play in losec ... they make ISK to fund the purchase of expensive ships and faction mods that they use to run missions faster or more efficiently. For this group, the highest priority would be new missions, a wider variety with interesting themes and some challenges, including variations on a static theme so that the mission isn't completely predictable. Enjoyable PVE content with limited PVP risk, decent rewards and variety are probably the highest priority for this group. Higher rewards might tempt some of these out of high sec into losec or 0.0. Moving L4s to losec would probably drive most of these folks out of the game.
- finally, you can make significantly more ISK trading or manufacturing with even less risk than missions ... so the risk/reward for missions can't be the primary motivation for the calls to modify L4s

3) Tweaks to combat mechanics ... remote repping should activate the in-combat timer so that the remote-repper can dock or jump until one minute after the last rep cycle completed. If the remote repper gains an aggression countdown then they also need to gain an in-combat coutdown before docking is permitted.

1amont cranston
Posted - 2009.11.04 00:03:00 - [1094]
 

1 : Tengu can tank to much dps and still match other T3's with dps

2: Ninja salvaging and looters salvaging wreaks should get flaged as there salvaging my wreaks be for i can get into my salvaging ship

3: Skill points Tanking so long to Get SP

DaHeaVYFo
Trauma Ward
Posted - 2009.11.05 02:36:00 - [1095]
 

Increase blaster tracking AND damage. Blasters are super close range and have the highest risk to get in to optimal range (especially after nano nerf) so they should have the highest possible reward.

Drake Aura
Save Tonight
Posted - 2009.11.05 08:40:00 - [1096]
 

1. Cap ship jump range
Black OPS need to be the same range as dreads etc
JFs should have the range of carriers so that JFs are utilised more for logistics than carriers, the way it should be. Especially as a JF costs more and is a sitting duck away from a station.

2. 0.0 truesec status of a lot of systems is stupid, some have the same ores as highsec. Why would a miner bother going there when most of 0.0 is just a more dangerous area with same profits as empire???

3. Maybe allow more than 2 JB's into one system so that the JB networks can be simpler and more straightforward!! :)

Svartak
Caldari
School of Applied Knowledge
Posted - 2009.11.06 14:35:00 - [1097]
 

Edited by: Svartak on 06/11/2009 14:38:25
1. More hi-risk/high-reward balance for a solo-miner.
Because of his role in the universe right now (s)he has no real possibility to arm her/his mining boat.
It takes 2-3 good shots to get blown up = no chance to run.

Therefore (s)he has to stay in hi-sec.
Give minerboats in addition to the mining bonus some sort of evasion bonus (eg vaster warp, 99% shield resistance, built in ecmWink)so that the lure to go to lo-sec would be greater.

2. Give caldari more gun-oriented boats. Right now they are more or less forced to go the missile way.

3. Implants. Reduce the slotnumbers and replace slot 1-5 with permanent skills. That would reduce the big sting for pilots that are still accumulating SP that get podded in lo-sec. It would entice more people that are not in a very large corporation to leave hi-sec earlier because it would balance the RISK/reward for players with low SP and expense implants.
Alternatively: make it very very hard to destroy pods.

Tom Peeping
Posted - 2009.11.06 18:40:00 - [1098]
 

1. Any activity which causes one to go red... i.e. aggression (including remote repping) should result in a timer that does not allow docking
2. Fix all the ships that have only 1 mid slot.... (seriously... 2 mids is sooooo mandatory)
3. Battlecruisers are simply to effective for their price/insurance/dps/tank in comparison to t2 ships. I love em, and fly em all the time.. but I have to admit they are overpowered. Anyone who does small gang roams and worries about killboard efficiency, knows not to fly command ships or hacs when you get such similar results at so much less risk/cost. (in some cases... better dps than racial command ships too...)
4. ECM drones don't actually seem to overpowered to me. If we have to have something that turns most ships off at all.... I'd far rather see a missile specific defense that actually works... flares or something.
5. Salvage... I could give a flying flip about this... but I'm getting sick of seeing constant whine threads demanding fairness. Just give em aggro when we salvage like they keep asking. Yes, I know they'll start dieing in even greater hordes, but sheesh, if they want "consistency" so bad, just give it to them.
6. It'd be really nice to make it so that active tanks were worth fitting again.... Of note, that would have a significant effect on item number 3.

ashe peake
Posted - 2009.11.07 16:59:00 - [1099]
 

Edited by: ashe peake on 07/11/2009 17:08:04
To be balanced?
Ninja looters in HiSec for sure.
I completely not agree with who says that the ninja looters improve the ambience of this game. Since if this would be true, I would have the possibility to defend my wrecks. But that's not true: the ninja looter steals my salvage and I can't shoot him because I'm in HiSec...
Is that a joke? Who is illegal? Him or me? And how it works in RL? I can defend my properties in RL. Or police defends me. What's wrong in that? Shocked
OK. Give the possibility to ninja looter to make his fckn job, but give me the possibility to defend my wrecks from him without Concord shoots me as if I'm the one doing something illegal...
Also because, frankly, a lot of ninja looters work for ISK sellers companies, which are illegal. This is a notorius question: do not tell fairy tales about, discussing about ambience and other bullshi**.
I use to play in EVE, not to work. So this must be fixed ASAP IMO.

Tale Chaser
Posted - 2009.11.08 07:54:00 - [1100]
 

1. armor vs shield tanks--shield tanekrs use reppers of different/large ship classes. armor tankers can. the end result, is exemplified by tengu/proteus comparisons (6500 dps perma running tengu tank, bus 1300 dps proteus tank).

2. mining, as a profession, and as a source of income is pathetic. 40% of some mins, 60% of others, dont come from mining. as close to 100% of mins produced, should be from mining.

3. tech 2 ship invention. sucks. much. it is fail.

Wenisicia Corrino
Posted - 2009.11.10 03:40:00 - [1101]
 

Edited by: Wenisicia Corrino on 10/11/2009 03:41:45
Stop nerfing the game in favor of PvP.

An option to stop ninja salvagers.

Tech II ships should be insurable foe their full purchase price, not the price of the Tech I hull.


Super Whopper
I can Has Cheeseburger
Posted - 2009.11.10 06:51:00 - [1102]
 

I. Moon rebalancing. Fountain, Delve and Esoteria have too many high-end moons. Despite the upcoming nerf those regions will still remain excessively rich due to currently mid quality moon distribution.

II. Blasters need a boost, as nobody uses them thanks to every other gun out-ranging them.

III. LVL 4's need a nerf.

Goloith
Posted - 2009.11.11 03:45:00 - [1103]
 

1.) Please provide a better Drone UI and commands. Also maybe let the pilot warp to only "his/her" sentry drones?....might make Ishtars actually roaming snipers comparable to that of the Zealot.

2.) Please buff Blaster boats! They get pawned before they can even do any damage! Idk maybe give them a "Blink" ability at the cost of capacitor or shuts off MWD temporary after "Blinking" to the target. (can't increase their speed cause thats Minmatar's role.)

3.) Make 0.0 minerals more lucrative? Maybe buff up Mercoxit/Morphite prices since it's found in the lowest of 0.0 systems. Also please find a better way to remove isk farmers from the game!!!

Kublai Khaan
Gallente
Black Viper Nomads
Posted - 2009.11.14 17:37:00 - [1104]
 

1.Drones - management, interface, implants , rigs, etc.More drone love.
2.Suicide ganking in high sec.
3.Drones.

Kaurapa
Posted - 2009.11.17 14:55:00 - [1105]
 


The risk vs return ratio in eve is skewed heavily in favour of high sec l4 mission runners. Removing Ninja Salvaging would skew this balance further.
Note:
Wrecks are not property. Any RL comparison with property rights is flawed.
Ninja Salvaging is a highly skilled operation. It is also reasonably easy to avoid being "Ninja'd"

Projectile Turrets and Minmatar Battleships in general are still going to ******ily weak compared to Amarr after Dominion release if sisi is to be believed.

Chabalym
Posted - 2009.11.18 15:46:00 - [1106]
 

1. boost ewar for other races or nurf ecm a bit

2. boost gal recon ships

3. flag ninja salvages or have a opinion to make the wreck free for them to take if you dont want it

roq deelim
Posted - 2009.11.18 18:02:00 - [1107]
 

-rebalance blasters (especialy range) so they can concurent i.e. with pulse lasers - on blasters using different ammo types has nearly no range effect, but huge dmg influence..especialy the deimos and hyperion as blaster platforms need some revamp..

-make sensor dampeners effective again..even on specialized recon ships you need 2-3 sensor damps on a single target to have an noticable effect...

-make active tanking an option again; atm active armor tank is only usable for mission running. shild tankers have option for passive tnak and can fit larger reppers than the shipclass is suited for..

-fix t2 ammo. atm using faction ammos is the way to go. remove all nerfs from t2 ammo or at least reduce it.

-more ships with option to use heavy assault missiles and slightly a bit more range for heavy assault missiles(+10-20%).

-reduce build times on rigs by half - before last eve extension bulding a rig took about 5-8 minutes, now even smal rigs need about 20 minutes..mediums 40 minutes and large 1hour..ridiculous.

Shana Matika
Posted - 2009.11.20 10:30:00 - [1108]
 

Originally by: Larinioides cornutus
Edited by: Larinioides cornutus on 24/10/2009 11:18:29
Overhaul of insurance:
-----------------------
Those who have -0.1 (not mitigated) shouldn't be able to insure ships.
This would implement a good ISK drain, and indirectly give usefulness for having sec status which is above 0.0


Ninja salvaging fix:
----------------------
Currently it could be more profitable then running lvl4s mission.
My proposal, just remove salvage from high security, which would move some people to low security, not only some mission runners but also and ninja salvagers.

TWO EXCELLENT IDEAS - get these in!!!

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

I just want to second Kaya Divine's post!! In fact it's the 2 best suggestions I can find in this whole forum!!

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

I second his opinion.


Excellent idea. Make negative sec status mean something instead of some red paint in the overview. They decided to stay outside the society, now let them feel what this mean. Maybe not that harsh. The lower the sec status the less they get from insurance. lowering by 10% every 1 steps. So a -10 will get nothing but a -0.01 to -0.99 90%...

The ninja salvage is no problem...just shoot your wrecks when a ninja shows up. A soon as everyone do this the problem will be gone. Maybe add an option to destruct your wrecks by rightclick.

Bomberlocks
Minmatar
CTRL-Q
Posted - 2009.11.22 01:44:00 - [1109]
 

The problem with CCP and balance is that CCP wouldn't recognise balance if it walked up to them and slapped them in the face.

With that in mind, the top three things that are unbalanced in Eve are:
1.Do you at CCP actually fly all the races, or just your current flavour of the month?
2.What did you actually make all the useless T1 frigates and cruisers for?
3.CCP's idea of exiting missions and epic fail arcs is about as interesting as watching the clouds go by. You want a really interesting game that had terrible 2D graphics but with a real story? The Frozen Heart plug-in for that old Escape Velocity game

and..
4.Drones. Why are all the ewar drones bar ECM stacking nerfed? Is that balance?
Ha Ha.

Apocalypse Doom
Amarr
Federation of Xenotech
WILD BOARS
Posted - 2009.11.22 13:32:00 - [1110]
 

1] LVL 4's --- dont nerf them, instead increase the bonuses of being in 0.0 (even in NPC 0.0, where anyone can go) I mean, its actually getting ******ed out there. I've had 11 Dread Guristas spawns in about a month or so, and only one dropped a module. (which was crap anyway) --- I've even had officers that havent dropped. ITS SO ANNOYING.

2] Make mining more profitable. I'm not a miner, but i do know mining takes hours for not much profit, especially ice harvesting modules. (this applies to high sec anyway)

3] Fix large projectiles, and T2 ammo, and give us navy battlecruisers!

Dont nerf empire suicide ganking because its the only thing that keeps empire carebears on their toes, and give the amarr BC's some love (cause they're crap)


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