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blankseplocked Bugged flagging system ( rare, though )
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Karthak Deth
Posted - 2009.04.16 08:20:00 - [1]

Edited by: Karthak Deth on 16/04/2009 08:20:54
I noticed an exploit, or bug - call it whatever you want - in the criminal flagging system of Eve empire space.

Once I encountered this problem while mining in belt... someone stole things out of my container and put it in his own - so he got flagged for me.
But then as I dragged out the last bits out of MY own container I got flagged for him, too... that should not happen ;)

Next time I encountered this problem was yesterday when my brother ran a lvl 4 mission. A Vexor jumped in and stole his wrecks - so the Vexor got flagged and blinked red. My brother started shooting the Vexor, resulting in one Oneiros and one Typhoon jumping in. The Oneiros started repairing the Vexor - so it got flagged, too.
But now the Typhoon attacked my brother... so anyone got any idea how this could work?

Normally when someone steals your can or something your whole corp ( if player corp ) can kill him for 15 minutes. And NORMALLY when you attempt to kill him ( so shooting on him ) noone should be able to help him, as stated in rules of criminal agression.
And now I'm asking if that was changed or if this is really an exploit?!

Some Advisor
Posted - 2009.04.16 10:06:00 - [2]

might be "lag" related. And afaik some "specialised can baiters" use specificly that tactic.
i think :)

Karthak Deth
Posted - 2009.04.16 10:30:00 - [3]

Ehrm could you please explain how this could have to do anything with 'lag'?

Gene Works
Posted - 2009.04.16 12:43:00 - [4]

this just sounds like a bug in CCP's logic code for determing who is red and who is not...
^^ Post it here, im sure ccp will want it

Karthak Deth
Posted - 2009.04.16 13:17:00 - [5]

Yea thought exactly the same... just wanted to hear some of your opinions before finally reporting it... thx


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