open All Channels
seplocked Assembly Hall
blankseplocked [Idea - Pet Peeve] Skill Injection
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2] 3

Author Topic

Verys
I Heart Chaos

Posted - 2009.06.10 21:01:00 - [31]
 

An annoyance I have had SO MANY DAMN TIMES. I go to empire to do a bit of skill shopping and I would have to wait 5 hours to get that skill finally plugged in.
Then of course something happens stuff going on in 0.0 you know the deal and you will have to clone jump.
Extending the time again until you visit empire and are able to inject that skill.

I say yes to this proposal but I do wonder if it would be possible with the current code around skill training.

Jonas Calvin
Caldari
Navale Classis Aureae

Posted - 2009.06.10 22:54:00 - [32]
 

This one issue has been rather frustrating at times.

Pian Shu
Probability Directive

Posted - 2009.06.10 22:59:00 - [33]
 


Uronksur Suth
Posted - 2009.06.11 00:59:00 - [34]
 

I think its reasonable to be able to inject a skill without being able to train it. I hate flying around with skill books I can't use. Lets say as long as I have all the pre-req skills, but just not necessarily at the proper level (meaning the pre-reqs would show skills listed as yellow circles) allow us to inject it.

Justify it by saying that we Capsuleers are just dumping the raw data into our memory implants or some crap. We won't be able to train it, but we would be able to carry most skills safely.

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.06.11 17:10:00 - [35]
 

Can we get a CSM update on this particular Proposal?

It's picked up some steam and I'd like to know if the CSM is going to discuss it.

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.06.12 17:32:00 - [36]
 

Again Im asking for CSM update please.

Oam Mkoll
Caldari
Stealth Squad
Posted - 2009.06.12 18:22:00 - [37]
 

Originally by: Drake Draconis
Again Im asking for CSM update please.


I second that request. It's a very straightforward issue. There may be significant difficulties getting it implemented but that's for CCP to determine. We'd just like to know if the CSM sees any downsides to this.

W3370Pi4
Lamb Federation Navy
Posted - 2009.06.13 01:49:00 - [38]
 

yes

Clansworth
Good Rock Materials
Posted - 2009.06.13 14:16:00 - [39]
 

My past experience has shown that this really shouldn't be that difficult to implement. The check for pre-reqs currently occurs at two points. When injecting a skill, and when starting/continuing training for a skill. I do the second check is already in place, as I had Starbase Defense Management or whatever it used to be partially trained up, BEFORE they added the Anchoring pre-req. After the change, i was unable to restart/continue training it until I had completed the pre-req. All that would be required to implement this would be to REMOVE the injection check. Seems simple enough to me at least..

RedSplat
Posted - 2009.06.13 14:38:00 - [40]
 

Sure.

Tsubutai
The Tuskers
Posted - 2009.06.13 14:40:00 - [41]
 

.

soldieroffortune 258
Gallente
Tribal Liberation Force
Posted - 2009.06.13 15:54:00 - [42]
 

Originally by: Corsys
Hell I wouldn't mind being able to just inject every skill and train in them once the prerequisites are complete.

But I concur, it would be a nice hassle saver.



this is exactly why it could be abused

i support this idea though, but you have to be training the final prereq first before you inject the skill

i had this problem last night whilst finally training for stealth bombers

i wanted to inject the Covert Ops skill but i couldnt because electronics upgrades V was still being trained, i like this idea, but like someone has said, you have to be training the final prereq whatever it might be before you can inject the skill, and the que is then locked

RedSplat
Posted - 2009.06.13 16:14:00 - [43]
 

Originally by: soldieroffortune 258

i wanted to inject the Covert Ops skill but i couldnt because electronics upgrades V was still being trained, i like this idea, but like someone has said, you have to be training the final prereq whatever it might be before you can inject the skill, and the que is then locked


What if there was a compromiseQuestion

You can put inject and put Covops I in the Queue as long as up Electronics upgrade V is in the Queue.

If at any point after injecting the Covops Skill, before it begins to train, you change your skill plan then the skill disappears. You will have to buy ANOTHER skillbook.

Agent Known
Posted - 2009.06.13 19:29:00 - [44]
 

Originally by: RedSplat
Originally by: soldieroffortune 258

i wanted to inject the Covert Ops skill but i couldnt because electronics upgrades V was still being trained, i like this idea, but like someone has said, you have to be training the final prereq whatever it might be before you can inject the skill, and the que is then locked


What if there was a compromiseQuestion

You can put inject and put Covops I in the Queue as long as up Electronics upgrade V is in the Queue.

If at any point after injecting the Covops Skill, before it begins to train, you change your skill plan then the skill disappears. You will have to buy ANOTHER skillbook.



I can see it now..."GUYS! I had Amarr Titan queued, but then I had to train another skill, and I LOST MY 4.6BIL SKILLBOOK!!!! /emoragequit"

Of course, if you don't realize that you have something that expensive queued you shouldn't be messing with it anyway. Twisted Evil

Supported.

StationSpinner
Posted - 2009.06.13 22:13:00 - [45]
 

Originally by: Drake Draconis
Again Im asking for CSM update please.


"Waah waah, pay me some attention"


Jeez, let it go already Rolling Eyes

Clansworth
Good Rock Materials
Posted - 2009.06.14 12:38:00 - [46]
 

Originally by: soldieroffortune 258
Originally by: Corsys
Hell I wouldn't mind being able to just inject every skill and train in them once the prerequisites are complete.

But I concur, it would be a nice hassle saver.


this is exactly why it could be abused

i support this idea though, but you have to be training the final prereq first before you inject the skill


Just because someone could inject a ton of skillbooks they don't have the ability to train yet, I find it hard to call that 'abuse'. The same person can buy all those skillbooks and put them in a hanger as well, and there is no effective difference, other than more convenience. Honestly, i don't see what unfair advantage this would provide to someone, other than removing a cumbersome, non-essential step from the process. Implementing the 'has to have pre-reqs already training' is pointless, and potentially even MORE confusing.

Hayaishi
Gallente
Aperture Harmonics
Posted - 2009.06.14 13:28:00 - [47]
 

/signed

Soldis
Minmatar
Sebiestor Tribe
Posted - 2009.06.14 14:00:00 - [48]
 

NOT SUPPORTED
It would lessen empire <--> 0.0 movement.


People need to carry skillbooks in their cargohold from empire to 0.0 or they will just pod-jump (pod self-destruct) to empire from low-sec/0.0, inject all skills and pod themselves back to 0.0, WHICH ELIMINATES RISK associated with living in 0.0, being an outlaw and stuff.

Verys
I Heart Chaos
Posted - 2009.06.14 14:19:00 - [49]
 

Edited by: Verys on 14/06/2009 14:19:10
Originally by: Soldis
NOT SUPPORTED
It would lessen empire <--> 0.0 movement.


People need to carry skillbooks in their cargohold from empire to 0.0 or they will just pod-jump (pod self-destruct) to empire from low-sec/0.0, inject all skills and pod themselves back to 0.0, WHICH ELIMINATES RISK associated with living in 0.0, being an outlaw and stuff.


Only the impatient move skillbooks around from empire to 0.0 by flight.
You've got capitals to move them around in safety or you can just wait a few days and then train that skill by going to empire and injecting them there.

The thing is if you have like 11 hours left until you can do the skill it is a real annoyance that you need to go back later if you are needed back down in nul-sec.

Plus do you really thing being able to queue the skill within a 24 hour time frame is going to kill all skillbook transportation?

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.06.14 19:20:00 - [50]
 

Keep in mind... This is not about open free reign injection of skill books.... This is strictly within the 24 hour queue time frame. This will not disrupt skill book transport...

Sep'Shoni
Gallente
Carpe Diem inc.
Posted - 2009.06.14 22:08:00 - [51]
 

Originally by: RedSplat
Originally by: soldieroffortune 258

i wanted to inject the Covert Ops skill but i couldnt because electronics upgrades V was still being trained, i like this idea, but like someone has said, you have to be training the final prereq whatever it might be before you can inject the skill, and the que is then locked


What if there was a compromiseQuestion

You can put inject and put Covops I in the Queue as long as up Electronics upgrade V is in the Queue.

If at any point after injecting the Covops Skill, before it begins to train, you change your skill plan then the skill disappears. You will have to buy ANOTHER skillbook.



This version makes sense to me.

Pre-injection into the skill queue -- but only if you cannot alter the skill queue afterwards without losing the skill.

Shatovar
Posted - 2009.06.14 22:45:00 - [52]
 

Why so focused on the injection part? The point is to have training continue:


  • The following skill isn't injected until the prereqs are fully skilled but you can still queue it before that time. When the prereqs are met and the skill is next in queue, the system checks the cargo hold and the station hangar for a copy of the skill book

  • or

  • Limited slots for premature skill injection. For instance, you can load 3 skills into your brain before all prereqs are met. You can switch them at any point in time. Kinda like modules slots on a ship (as opposed to rig slots)


Aethrwolf
Caldari
Podrratu
Posted - 2009.06.15 03:30:00 - [53]
 

Heres a possible compromise for the "I want to inject everything" and the "this would cause abuse/less traffic between 0.0/lowsec and empire" crowds.

A. Allow injection of any skills you can get your impatient hands on...

B. If you are podded/clonejump, all skills with 0 points in them are DELETED.

C. give your brain a cache that can hold up to a set number of skills to be trained in the future. AKA.. put a limit on the number of skills you may have at <lvl 1.. meaning a skills that has sp but hasnt been trained to lvl1 still counts the sam as a skill with 0sp in regards to the limit.*


*most likely would not be necessary if b was implemented



Clansworth
Good Rock Materials
Posted - 2009.06.15 14:39:00 - [54]
 

I think the reason most (including myself) would prefer the inject everything model, is that it is the easiest to implement, and least confusing of the bunch. IT doesn't really do much of anything different than all the more convoluted, harder to program options, but is MUCH easier for CCP to implement, as it just takes removing/bypassing a single pre-reqs look-up.

Slave 2739FKZ
Minmatar
Posted - 2009.06.15 19:20:00 - [55]
 

Edited by: Slave 2739FKZ on 17/06/2009 13:58:54
Despite your usual trolling on this subforum I will support this. Razz

Ulstan
Posted - 2009.06.16 00:31:00 - [56]
 

Definitely supported. Throws a wrench into the seamlessness of the skill queue the way it works now - you have to log in every time a pre-req finishes.

Verone
Gallente
Veto Corp
Posted - 2009.06.16 15:05:00 - [57]
 

Got to agree here Very Happy

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.06.21 02:16:00 - [58]
 

Come on guys... don't let this die.

It's simple... I know alot of people would rather have total free injection.

But I'm willing to help everyone around by suggesting a compromise.

Allow skills to be injected into the queue if your going to meet hem within the 24 hour window.

If you change the queue... the skill can be destroyed.

Honestly its that simple.

Whether CCP says it is...is a different story... but it wouldn't hurt to have CSM bring it up.

please give support!

Omber Zombie
Gallente
Frontier Technologies
Posted - 2009.06.21 04:17:00 - [59]
 

I'll bring it up next meeting.

mazzilliu
Caldari
Sniggerdly
Pandemic Legion
Posted - 2009.06.21 05:18:00 - [60]
 

Originally by: Clansworth
I think the reason most (including myself) would prefer the inject everything model, is that it is the easiest to implement, and least confusing of the bunch. IT doesn't really do much of anything different than all the more convoluted, harder to program options, but is MUCH easier for CCP to implement, as it just takes removing/bypassing a single pre-reqs look-up.


Pages: 1 [2] 3

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only