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JaseNZ
Gallente
The Suicide Kings
Test Alliance Please Ignore
Posted - 2009.04.04 09:19:00 - [31]
 

Just reading along the page, and sorry if this deviates from the topic, but for those of us that don't know, or aren't sure, can someone explain please what the ladar/mag/combat sites are you're referring to?

I've started recently scanning for WHs, and when I find one into WH space, I go in and take a peek, would be nice to know what I am finding when these results appear.

Thanks.

Amaranth Darksun
Posted - 2009.04.04 10:17:00 - [32]
 

Ladar sites are minable gas
Radar and Magnetromic are combat sites, radar are hacking plexes and mag sites have a chance to drop bpc.
Gravimetric are asteroid belts


Living in w-space atm and loving it.

Our system has been cleared out between us and visitors and with only one wormhole to another w-space system in the entire time we have been here (about 8 days) we have not been able to raid others. I know other sites are spawning (in fact just finished clearing a plex that spawned after clearing a belt 30 minutes ago) but mainly grav sites. This could just be a signficantly greater chance to spawn boring old grav sites so that is what we see more often than not.

I got a feeling Galopez is right and they just reused large chunks of code, this isnt necessarily a bad thing, its an understandable time saver.

I don't think there is a nerf after installing a station but if there has been we deserve to know. Wether this was the devs intention or not a lot of people have put a lot of work into these ventures. My corp has spent well over 100 man hours and im sure many have spent even more. Setting up a pos and keeping it supplied is a very intensive and risky job, one that should pay off.

I don't see anything wrong with establishing semi permanent (lets face it, settling or collonizing is a bit grand a word for what you can do with a pos, we don't get the benefits of a outpost, gate guns or any of the other trappings of civilization, I am not exacttly prepared to call what we are doing collonizing or permanent even if we spend the rest of our game lives here) bases in w-space, in fact that exacttly what I imagine would realistically happen.

To discourage this enterprizing innovative twist and to put mechanics in place against it smacks of false cause and knee jerk reactions thinly vieled under the concept of balance (Oh you can't do that, because you just can't)

That being said this is a good a place as any. Personally I wasn't entirely convinced when I heard w-space was not to be colonized, that the exits and entries to any one w-space system were random and fluid, but after sampling it I have to say, it was a stroke of genious on CCP's part. To enable permanent routes would just make it another 0.0, the big alliances and corps would be able put their weight where ever needed and they would control it. This way even a small corp like mine has mannaged to carve out a piece of w-space to (quietly :P) call our own and experience a new style of play and as such I have had a renewed interest in the game lately and a lot of fun.

Thankyou to everyone at CCP.

Mystafyre
Caldari
Deep Core Mining Inc.
Posted - 2009.04.04 11:23:00 - [33]
 

Originally by: Abortica Inbortaliss
Edited by: Abortica Inbortaliss on 03/04/2009 20:39:12

SORRY! Your week is over , Since the new patch release, CCP has made it so that ladar/mag/combat sites do not spawn in systems with stations in them..


There is no stations in W-space.

Abortica Inbortaliss
SniggWaffe
FREE KARTTOON NOW
Posted - 2009.04.04 11:30:00 - [34]
 

Originally by: Mystafyre
Originally by: Abortica Inbortaliss
Edited by: Abortica Inbortaliss on 03/04/2009 20:39:12

SORRY! Your week is over , Since the new patch release, CCP has made it so that ladar/mag/combat sites do not spawn in systems with stations in them..


There is no stations in W-space.


lol, Player owned "stations" Didn't think i wouldn need to clarify but there it is..

AncientGuardian
Gallente
Intaki Liberation Front
Intaki Prosperity Initiative
Posted - 2009.04.04 12:08:00 - [35]
 

Ok, i see that people have found Radar sites in W-space.
but has anybody found any radar sites in known space since apoc launched?

all i have been able to find in any known space is grav sites and wormholes.

Qui Shon
Posted - 2009.04.04 12:17:00 - [36]
 

Edited by: Qui Shon on 04/04/2009 12:18:55
Originally by: AncientGuardian
Ok, i see that people have found Radar sites in W-space.
but has anybody found any radar sites in known space since apoc launched?

all i have been able to find in any known space is grav sites and wormholes.


Found a radar yesterday, though I didn't run it. Wasn't there today, so I guess someone else did. Low quality nullsec.

Induc
Amarr
Posted - 2009.04.04 13:59:00 - [37]
 

Edited by: Induc on 04/04/2009 13:59:45
Quote:

lol, Player owned "stations" Didn't think i wouldn need to clarify but there it is..

It still not a station, it's a structure with a force field bubble around it floating in space.

Outposts are stations, normal POS'es are not.
Didn't think I would need to clarify that but there it is...

Nitemare111
GoonWaffe
Goonswarm Federation
Posted - 2009.04.04 16:50:00 - [38]
 

Originally by: AncientGuardian
Ok, i see that people have found Radar sites in W-space.
but has anybody found any radar sites in known space since apoc launched?

all i have been able to find in any known space is grav sites and wormholes.


I've found a couple radar, umpteen ladar, and WH. Oddly enough, no grav sites. Oh, and anomalies up the ying yang.

jhon whang
Posted - 2009.04.04 18:33:00 - [39]
 

Edited by: jhon whang on 04/04/2009 18:33:51

I've found a couple radar, umpteen ladar, and WH. Oddly enough, no grav sites. Oh, and anomalies up the ying yang.


Perhaps then, the spawns are somewhat like the random ship effects. Different pieces of WH space may have a propensity to spawn some sites more heavily than others.

JanoMark
ANZAC ALLIANCE
IT Alliance
Posted - 2009.04.04 18:54:00 - [40]
 

Originally by: Induc
Edited by: Induc on 04/04/2009 13:59:45
Quote:

lol, Player owned "stations" Didn't think i wouldn need to clarify but there it is..

It still not a station, it's a structure with a force field bubble around it floating in space.

Outposts are stations, normal POS'es are not.
Didn't think I would need to clarify that but there it is...


Get laid much?

On topic:
Originally by: Nitemare111
I've found a couple radar, umpteen ladar, and WH. Oddly enough, no grav sites. Oh, and anomalies up the ying yang.


Could you share your system? Jxxxxxxx. I'd like to check out the info on it as the current system me and some mates have placed a POS in, Class 3, hasn't been very helpful with spawning anomalies.

Originally by: Gallopez
Each W-space system has its own rules for wormholes that spawn in it. Everyday my system has one WH that leads to high sec and one that leads to a class 4 system. And I mean everyday. The WH's are always the same number. The class 4 WH is always a 16 hour and 2,000,000,000 mass cap, 300,000,000 max one jump mass hole. The high sec one is the same except it lasts for 24 hours instead of 16.


As well could you share your system? If this is true I'm really going to have to move in hopes of finding a system like this one.

Abortica Inbortaliss
SniggWaffe
FREE KARTTOON NOW
Posted - 2009.04.04 20:36:00 - [41]
 

Originally by: Induc
Edited by: Induc on 04/04/2009 13:59:45
Quote:

lol, Player owned "stations" Didn't think i wouldn need to clarify but there it is..

It still not a station, it's a structure with a force field bubble around it floating in space.

Outposts are stations, normal POS'es are not.
Didn't think I would need to clarify that but there it is...


Just want to say you are a F()^&(*&ing idiot , Please don't bother posting anymore, no one wants to hear what you think is the exact specifics of a word, I am pretty sure everyone including you knows what I am talking about.
Thanks :)

Traska Gannel
Posted - 2009.04.04 21:05:00 - [42]
 

Here's a hypothesis - does it fit the facts?

In K-space, complexes/sites respawn when they are finished but somewhere else in the same constellation/region (?). The net result has been that often backwater systems where people rarely go end up having quite a number of sites since they do not get cleared very often. However, constellations are small when compared to W-space.

What happens if the same concept is in use for W-space sites? There appears to be 6 classes of W-space and I have heard over 2000 systems - thus each class would have hundreds of systems. Let's assume that sites that are cleared respawn randomly somewhere in the same level of W-space. This would mean that when you clear the radar/mag sites that you initially find in your POS system - they will only have a 1/(several hundred) chance of respawning in your system. Ones which respawn in W-space systems without a POS or without a lot of traffic will accumulate. Clearance rates will drop as people hunt for systems with the sites they want. This task is made more difficult by the varying connections through wormholes leading to different systems. With several hundred systems it is quite possible to develop pockets perhaps several wormholes from K-Space which would be lightly traveled. In fact, if there aren't constraints in the code, it would be possible to get parts of W-space that are unreachable but presumably the devs have a code that at least checks that all systems are reachable.

A game mechanic like this would give the impression that spawn rates in POS systems are nerfed but it would actually be linked to a drop in clearance rates from when WH space was introduced and the accumulation of sites in backwater systems.

From reading these forums, I have heard explorers complain of systems with too many signatures - hundreds of sites - most of them gravimetric. These complaints could be due to the skill level of the players but it could also be due to running into one of these systems where sites have been accumulating.

Anyway, just a thought which might fit the facts ...

Min Qa
Posted - 2009.04.04 21:11:00 - [43]
 

Hate to break it to you, but ALL w-space systems seem to be mostly devoid of sites other than grav. All the systems I've been in have been mostly grav sites, and none of the ones I've been in have a POS setup.

I was stuck in a system for a few days as I didn't like any of the exits. It was also fairly empty for the same reason. None of the grav sites moved, while the few combat/ladar/mag sites that popped up seemed to despawn without anyone harvesting them. This system specifically had 11 grav sites for the duration I was there, and only 3 combat sites max, and no more than 1 ladar/mag at a time.

Abortica Inbortaliss
SniggWaffe
FREE KARTTOON NOW
Posted - 2009.04.05 02:06:00 - [44]
 

Originally by: Traska Gannel
Here's a hypothesis - does it fit the facts?

In K-space, complexes/sites respawn when they are finished but somewhere else in the same constellation/region (?). The net result has been that often backwater systems where people rarely go end up having quite a number of sites since they do not get cleared very often. However, constellations are small when compared to W-space.

What happens if the same concept is in use for W-space sites? There appears to be 6 classes of W-space and I have heard over 2000 systems - thus each class would have hundreds of systems. Let's assume that sites that are cleared respawn randomly somewhere in the same level of W-space. This would mean that when you clear the radar/mag sites that you initially find in your POS system - they will only have a 1/(several hundred) chance of respawning in your system. Ones which respawn in W-space systems without a POS or without a lot of traffic will accumulate. Clearance rates will drop as people hunt for systems with the sites they want. This task is made more difficult by the varying connections through wormholes leading to different systems. With several hundred systems it is quite possible to develop pockets perhaps several wormholes from K-Space which would be lightly traveled. In fact, if there aren't constraints in the code, it would be possible to get parts of W-space that are unreachable but presumably the devs have a code that at least checks that all systems are reachable.

A game mechanic like this would give the impression that spawn rates in POS systems are nerfed but it would actually be linked to a drop in clearance rates from when WH space was introduced and the accumulation of sites in backwater systems.

From reading these forums, I have heard explorers complain of systems with too many signatures - hundreds of sites - most of them gravimetric. These complaints could be due to the skill level of the players but it could also be due to running into one of these systems where sites have been accumulating.

Anyway, just a thought which might fit the facts ...



If this is indeed the case which sounds very plausible it needs a bit of revamping, consider low sec and null sec wh's spawns are traveled less because of their location to population in eve, that means risk/isk factor has somewhat of a dampening effect, because highsec entranced wh's will have Different spawn rate.
Possibility's:

A.) High Sec wh's will spawn more specialty sites because of the higher amount of traffic in the hypothetical wh constellation

B.) Low sec & Null Sec wh's will lay dormant (lack of specialty respawns) for longer until others in constellation are discovered.


Further Research, A Class 3 wh spawns in low sec, it provides plenty of Gravimetric sites, Good for miner/manufacturer's, bad for tech3 production needs, gas respawn very low say 1 time a week it will spawn 2 gas types c60 and c50 , 1 mag site a week, Timeframe estimate of tech3 production and worth in comparison to fuel needs, whereas fuel is trucked in through dangerous camp zones of low sec.

I believe that low sec wh's would serve better as a roaming pirate camp then tech3 production base.
Only time will tell and recording what you find will help CCP develop a plan to help boost tech3 production and lower cost



B.)

Anopheli
Pillowsoft
Total Comfort
Posted - 2009.04.05 03:47:00 - [45]
 

Originally by: Traska Gannel
Here's a hypothesis - does it fit the facts?

In K-space, complexes/sites respawn when they are finished but somewhere else in the same constellation/region (?). The net result has been that often backwater systems where people rarely go end up having quite a number of sites since they do not get cleared very often. However, constellations are small when compared to W-space.

What happens if the same concept is in use for W-space sites? There appears to be 6 classes of W-space and I have heard over 2000 systems - thus each class would have hundreds of systems. Let's assume that sites that are cleared respawn randomly somewhere in the same level of W-space. This would mean that when you clear the radar/mag sites that you initially find in your POS system - they will only have a 1/(several hundred) chance of respawning in your system. Ones which respawn in W-space systems without a POS or without a lot of traffic will accumulate. Clearance rates will drop as people hunt for systems with the sites they want. This task is made more difficult by the varying connections through wormholes leading to different systems. With several hundred systems it is quite possible to develop pockets perhaps several wormholes from K-Space which would be lightly traveled. In fact, if there aren't constraints in the code, it would be possible to get parts of W-space that are unreachable but presumably the devs have a code that at least checks that all systems are reachable.

A game mechanic like this would give the impression that spawn rates in POS systems are nerfed but it would actually be linked to a drop in clearance rates from when WH space was introduced and the accumulation of sites in backwater systems.

From reading these forums, I have heard explorers complain of systems with too many signatures - hundreds of sites - most of them gravimetric. These complaints could be due to the skill level of the players but it could also be due to running into one of these systems where sites have been accumulating.

Anyway, just a thought which might fit the facts ...



It's worth noting that W-Space systems -are- in fact organized into constellations and regions. This is a basic requirement of how the EVE engine seems to put together the universe. However, since there's no connections between the star systems except wormholes, and you can't look at the map, this is largely an internal issue to the server. These regions don't have names, just nonsensical database reference numbers like '21000302'

It's a valid point however. If the code were recycled, the sites would respawn somewhere else.

I've seen sites respawn within star systems with POS anchored personally, we had a lovely little LADAR site today actually, including Mag, Radar, and mostly Grav sites. The main confounding issue, I would guess is that respawn rate is really really slow (or using the above recycled code and simply putting the sites in another location). Since most people who aren't anchoring a POS in a system aren't hanging around to count the sites every day, it's going to be pretty hard to compare with a POS to without a POS.

foobarx
Posted - 2009.04.05 05:14:00 - [46]
 

Originally by: Min Qa
Hate to break it to you, but ALL w-space systems seem to be mostly devoid of sites other than grav. All the systems I've been in have been mostly grav sites, and none of the ones I've been in have a POS setup.

I was stuck in a system for a few days as I didn't like any of the exits. It was also fairly empty for the same reason. None of the grav sites moved, while the few combat/ladar/mag sites that popped up seemed to despawn without anyone harvesting them. This system specifically had 11 grav sites for the duration I was there, and only 3 combat sites max, and no more than 1 ladar/mag at a time.

This didn't change with the patch. One of the big complaints by explorers since Apocrypha launched is the high ratio of crap grav sites to everything else. The other sites are still spawning - I found one a couple hours ago.

Vaerah Vahrokha
Minmatar
Vahrokh Consulting
Posted - 2009.04.05 10:56:00 - [47]
 

Edited by: Vaerah Vahrokha on 05/04/2009 11:19:36
Originally by: foobarx

This didn't change with the patch. One of the big complaints by explorers since Apocrypha launched is the high ratio of crap grav sites to everything else. The other sites are still spawning - I found one a couple hours ago.


I wanted to underline the *crap grav sites* part.

So far no level 3 system I have been could give the same roids a *high sec 0.6* site gave me (tons of hedbergite, hemorphite and so on). It's usually some few veldspar and few something else until you get lucky to find a big site.

Ohh Yeah
SniggWaffe
Posted - 2009.04.05 12:10:00 - [48]
 

The same appears to have happened to us in our temporary Class 3 WH. The first day, there were 9 anomalies. We set up our POS. Second day, 4 anomalies, just logged on. One anomaly.

We're scanning heavily and it's mostly grav. sites, making WH settling only viable for mining/industry/science corporations. We're here with a mining/industry corp, and getting the loot/salvage/datacores needed in order for the other corp to start making some T3 stuff.

At this point, there's no reason to even be out here. It's completely pointless. =\

jst tstng
Posted - 2009.04.05 15:23:00 - [49]
 

I think CCP are quite happy with the way the exploration spawn mechanic works in Sleeper-space.

First, as far as i can tell it is self sustaining in the way that there is no need to do stuff during downtime, unlike k-space belts and such.

Second i think the fact that setting up a POS in a system is anything but the cash cow people want it to be suits CCP just fine. They have always hinted that it was not a very good idea. Many thought it was because of fueling logistics but it might just be CCP already knew the effects the exploration mechanic would have on spawn frequency in Sleeper systems.

VicturusTeSaluto
Gallente
Metafarmers
MeatSausage EXPRESS
Posted - 2009.04.05 17:47:00 - [50]
 

Awww, I don't think someone understands how w-space was designed lol. It's pretty sad that someone thinks they can put up a mega-safespot pos and just farm out a system indefinitely. You are not meant to be static in w-space. Once a system is tapped out you are supposed to move on.

Cord Cutter
Posted - 2009.04.05 18:43:00 - [51]
 

Originally by: Ohh Yeah
The same appears to have happened to us in our temporary Class 3 WH. The first day, there were 9 anomalies. We set up our POS. Second day, 4 anomalies, just logged on. One anomaly.

We're scanning heavily and it's mostly grav. sites, making WH settling only viable for mining/industry/science corporations. We're here with a mining/industry corp, and getting the loot/salvage/datacores needed in order for the other corp to start making some T3 stuff.

At this point, there's no reason to even be out here. It's completely pointless. =\


Yes it's pointless we've decided to take down the pos and go back to stuipid Hi sec mission running and salvaging, Wow there was so much hype about sleepers but this is just stuipid, waste of space, probably just let my account run out till these guys actually come up with something worth it.

praznimrak
Gallente
Level Up
Posted - 2009.04.06 03:38:00 - [52]
 

Well this sucks big time.Im here to cry a bit.

did place my corp and medium pos in class 3 sistem and first day it did look profitabel and actuali lookd like ccp did actualy want that small corps can own some space and do sleepers wh stuff.But than it hapend.Only plexis that do respawn are the mining ones,and do i nead to say that rocks in the belts do sucks big time??
i mean whats the point of posibiliti of placing pos in wh??
There is no any.
I just spent 3 hours probing the system.12 signatures,3 wh,2 of tham leading to hi sec and 1 is leading to another wh space.Class 2 and allso whith corp living in pos inside of system.And gues what....all other signatures are mining belts.9 mining sites.And corp in wh next dore have a same problem.Nothing except belts....
CCP is this your idea of wh space.12 signatures and 9 of tham mining belts full of rocks that you can find all over empire???
Fix this now.
What was ideo of placing pos in wh as if it is not all ready hard to fuel it,so now there is no profit eather from having it in wh.
And the spawns on planets,what abouth that.Thay allso dont respawn so offten.
Nah what a waist of time.
And wh space was supose to be some kind of alternativ for big aliancis holding all 0.0 space????
Im crying

Cord Cutter
Posted - 2009.04.06 04:00:00 - [53]
 

Originally by: praznimrak
Well this sucks big time.Im here to cry a bit.

did place my corp and medium pos in class 3 sistem and first day it did look profitabel and actuali lookd like ccp did actualy want that small corps can own some space and do sleepers wh stuff.But than it hapend.Only plexis that do respawn are the mining ones,and do i nead to say that rocks in the belts do sucks big time??
i mean whats the point of posibiliti of placing pos in wh??
There is no any.
I just spent 3 hours probing the system.12 signatures,3 wh,2 of tham leading to hi sec and 1 is leading to another wh space.Class 2 and allso whith corp living in pos inside of system.And gues what....all other signatures are mining belts.9 mining sites.And corp in wh next dore have a same problem.Nothing except belts....
CCP is this your idea of wh space.12 signatures and 9 of tham mining belts full of rocks that you can find all over empire???
Fix this now.
What was ideo of placing pos in wh as if it is not all ready hard to fuel it,so now there is no profit eather from having it in wh.
And the spawns on planets,what abouth that.Thay allso dont respawn so offten.
Nah what a waist of time.
And wh space was supose to be some kind of alternativ for big aliancis holding all 0.0 space????
Im crying



Nice to hear something besides brown nosing from the usual forum troll people .. that don't even know wtf they are talking bout, anyway , It sux royally, TECH3 can ki$$ my A$$, it's a big marketing gimick/joke if we can't live in wh space and produce tech3 then what are we to do scan down a wh everyday then jump back out before it closes, better money in lvl4 mission running.

Vaerah Vahrokha
Minmatar
Vahrokh Consulting
Posted - 2009.04.06 07:22:00 - [54]
 

Quote:

Second i think the fact that setting up a POS in a system is anything but the cash cow people want it to be suits CCP just fine. They have always hinted that it was not a very good idea. Many thought it was because of fueling logistics but it might just be CCP already knew the effects the exploration mechanic would have on spawn frequency in Sleeper systems.



Well, maybe I am clueless (and am not living in the USA) but I always thought of frontier, unknown, dangerous "far west alike" places as attractive exactly because people know they are potentially highly profitable.

How would have far west been, if the pioneers knew the place sucked, was not worth the effort, was just poor?

If this is not rectified, w-space is going to be "just another something in the vast space sitting there", a curiosity, a nice diversion to go see like you see the Prime Titan, you take some screenshot and then you leave never to return again.



Quote:

It's pretty sad that someone thinks they can put up a mega-safespot pos and just farm out a system indefinitely.



First of all I did not notice the 1.0 sec flag in w-space. Oh wait, it's 0.0, all of it.
Second, as it is now, it's a strong hammer hit on the nuts.

Onlining, setting up (and putting offline) a POS is not free nor un-risky nor instantaneous.
Now, to do the combat sites it requires a very good setup but can give quite some rewards.
Why - as always - missioning can net 500M a run but everything else has to suck?
It's just *too* alike to high sec, where you either farm L4 or you are a moron (min max ISK speaking).

Moreover, you can find fighting sites and just go brawl, while the valuable non grav sites are way far and few (and grav sites suck. I don't know level 4+ w-space, but in 1-2-3 doing afk 1.0 sec grinding is more profitable or at least zero danger (in w-space the sleepers haunt grav sites as well, and they are not your typical 0.6 sec rats).


Finally, I have left an alt in level 3 w-space for 5 days now. 1-2 worm holes per day leading to high sec, zero leading to other worm holes. If I planted a POS there, I'd have sucked the non grav sites in a day and then? Pack it up, try leave the clearly bad system for another... just to discover the haulers can't enter the worm holes for weeks (till a random big enough hole opens)?
Where do you see ***worth*** in all of this?


My alt's corp yesterday, painfully decided to drop the whole worm hole thing (something they got prepared for weeks and weeks to embrace, both in ships and skills trained and more) and decided to go live in true 0.0, they got a super backwater tranquil system with R32 moons, 1 cyno away off high sec, morphite a lot and so on.

As a guy said above in a VERY quick and precise manner, w-systems so far are "low quality 0.0", with more challenges minus the gate camps minus ISK worth. Guess what, we are all in entities called "corporations" and corporations are after ISKies not just after colorful new scenery.

Again, even if you only want to mine, all you find in a level 3 is some few veldspar, scordite, plagioclase. Sometimes omber. In rare, "large" sites you can also find what you can find in high sec grav. sites. No sign of real "money makers". Not enticed to go try our luck in a level 6 and be blown away by the "rats" unless in a 25 battleship blob just to find what you can solo in normal 0.0.

Fourty Niner
Posted - 2009.04.06 11:33:00 - [55]
 

We've been in WH space since day one.

The other sites DO re spawn. (even since the PAtch)

PROBLEM: Our Bloody miners wont "Kill" a grav site.
So as Mag/radar and lander sites are killed the respawn "Seems" to be random, weighted towards Grav. So basicly after a short time we have nothing but Grav sites.

The miners moan cos they have mined all the high end ore, everyone else moans at the miners that if they mined the low end ore, MORE high end ore would appear. (with the pos of Lader/radar etc)

Mind you, we still have as many noobs in stupid fits jumping in and never leaving again ;)

Abrazzar
Posted - 2009.04.06 11:54:00 - [56]
 

Originally by: Fourty Niner
We've been in WH space since day one.

The other sites DO re spawn. (even since the PAtch)

PROBLEM: Our Bloody miners wont "Kill" a grav site.
So as Mag/radar and lander sites are killed the respawn "Seems" to be random, weighted towards Grav. So basicly after a short time we have nothing but Grav sites.

The miners moan cos they have mined all the high end ore, everyone else moans at the miners that if they mined the low end ore, MORE high end ore would appear. (with the pos of Lader/radar etc)

Mind you, we still have as many noobs in stupid fits jumping in and never leaving again ;)

This basically.

If you don't clear out the grav sites, it's no wonder they start piling up.

Nyota Sol
Center for Advanced Studies
Posted - 2009.04.06 12:47:00 - [57]
 

I think that it's true about site spawning being dynamically impacted by activity, and i suspect the primary activity factor is about economics and not merely pilot population. I'd expect there to be some type of economic index that goes into the formulas for spawning of both WHs and exploration sites. I suspect it's just a major variable, not a direct correlation.

Secondly, i think the upcoming changes could dramatically change the risk/reward balance in wspace as suddenly more people will find it viable to scan down sites in there.


Nichola Kreed
Amarr
Viziam
Posted - 2009.04.06 13:37:00 - [58]
 

so if i hate WH can i just spam pos in WH system just for griefing?

Nichola Kreed
Amarr
Viziam
Posted - 2009.04.06 13:37:00 - [59]
 

so if i hate WH can i just spam pos in WH system just for griefing?

praznimrak
Gallente
Level Up
Posted - 2009.04.06 13:58:00 - [60]
 

Originally by: Abrazzar
Originally by: Fourty Niner
We've been in WH space since day one.

The other sites DO re spawn. (even since the PAtch)

PROBLEM: Our Bloody miners wont "Kill" a grav site.
So as Mag/radar and lander sites are killed the respawn "Seems" to be random, weighted towards Grav. So basicly after a short time we have nothing but Grav sites.

The miners moan cos they have mined all the high end ore, everyone else moans at the miners that if they mined the low end ore, MORE high end ore would appear. (with the pos of Lader/radar etc)

Mind you, we still have as many noobs in stupid fits jumping in and never leaving again ;)

This basically.

If you don't clear out the grav sites, it's no wonder they start piling up.

This is incorect man.Even if ypu clean mining sites you just get more mining sites.On the begining i was thinking:Look guys if we clear al the mining belt we will get more chans of other gas,hacking or archeos sites spawning up.O boy was i wrong big time.
We keep geting more mining sites,and full of rocks that are easly find in hi sec belts.
So basiscly if CCP ment that wh are having to be raid of and not be pos based,than thay faild.Cose to raid class1-class3 wh is not so profitabel for small corp and it is imposibel to be done for solo players.So it just not justifie the visit to wh space.Thats make only system over class4 being isk worth for raid but even than you nead a bunch of guys to do so.And still than you nead to share profits whith too many ppl.
For the time this is just another new feature that nead fixing as same as FW stuff,that ccp use to get ppl in game but it is way of being solved in de3cent way to make it work.FW is still part of game whithous any sence,full of holes and imposibel to realy live from it.
So CCP we did try your new toy and the idea looks fine.Now make WH stuff works decentli.Please.
We want that t3 ships do become part of game and not just some feature like named dronse that you did introduce to game and noobodo is using tham cose you did make that imposibel to be done cose of time and isk investment-reward.
Solve this now.
Praz


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