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Eigof Tahr
Dirt Nap Squad
Posted - 2009.04.27 22:42:00 - [571]
 

CCP Chronotis,
The last time we heard from you was 4/14/2009 on this topic.
The racial bonuses for the force recons are as follows:

Pilgrim:
Amarr Cruiser Skill Bonus:
5% bonus to Tracking Disruptor effectiveness
10% bonus to drone hit points and damage per level.
Recon Ships Skill Bonus:
20% bonus to Energy Vampire and Energy Neutralizer transfer amount
-96% to -100% reduction in Cloaking Device CPU use per level

Rapier:
Minmatar Cruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire
7.5% bonus to target painter effectiveness per level
Recon Ships Skill Bonus:
60% bonus to stasis webifier range
-96% to -100% reduction in Cloaking Device CPU use per level


Arazu:
Gallente Cruiser Skill Bonus:
5% bonus to Medium Hybrid Turret damage
5% bonus to Remote Sensor Dampener effectiveness per level
Recon Ships Skill Bonus:
20% bonus to warp disruptor range
-96% to -100% reduction in Cloaking Device CPU use per level


Falcon:
Caldari Cruiser Skill Bonus:
5% Bonus to Medium Hybrid Damage Per Level
10% Bonus to ECM Target Jammer capacitor use per level
Recon Ships Skill Bonus:
30% bonus to ECM Target Jammer strength per level
-96% to -100% reduction in Cloaking Device CPU use per level


Caldari, time and again have been marked and labeled by CCP as range ships (rohk, eagle, cerb (heavies), merlin, moa, raven, etc.) and removing that range bonus without providing an adequate bonus in-line with the other force recon class ships is disappointing. A cap bonus to ecm and hybrid turret dmg bonus are weak compared to the other race bonuses. The Falcon has been nerfed by roughly 70% range, and given a joke bonus. Please re-address this.

Jan'z Kolna
Sebiestor Tribe
Posted - 2009.04.28 05:38:00 - [572]
 

how is hybrid dmg bonus weak compared to projectile ROF bonus?
how is ecm cap use weak compared to TP bonus?

other recons need their 3rd bonus to get their extended ewar range , caldari have that range for granted

ecm strength has been boosted

falcon is now in-line with other recons - that means sharing same risks , like drones or mwding HAC

some tank, less jammers - falcon is now more of lock breaker, needs to actually put some effort like other recons

no more easy-mode pvp for falcon alts

Cyberus
Caldari
Red Federation
RvB - RED Federation
Posted - 2009.04.28 17:12:00 - [573]
 

My 2 cents.

1) Remove all racial jammers
2) Boost multiespectrals strength and make it 100% chance as other El. warfare ( webs, damps, etc)
3) Add staking penaltys on them. ( so pilots dont fit more as 2.. max 3) to sucessfully count with eccm fitted ships
4) Bring Caladri recon ships combat abilitys ( + scorp will need some change meaby) in line with they brothers from other races.
5) Enjoy the game.

As i said my 2 cents. Go flam now!

Astal Atlar
Caldari
Priory Of The Lemon
Atlas Alliance
Posted - 2009.04.29 08:56:00 - [574]
 

ok, I have to say people arguing again and again same arguments make me yell.
But it is true in the moment falcon is trash a 100 mil trash.

Hubrid weapon bonus ok,but dps is so weak even with it,not to mention as force recon in most cases falcon has probe launcher and cyno fited or at least cyno.
The close range made it very vulnarable,as i have said several times falcons scorpions are disappearing from fleet ops. Yeah falcon in small gang med size pvp should be able to do something and not die horibly.

But there is no fc in this game that will not call falcon primary the moment it uncloacks honesly.
So the weak tank will not hold,yeah the jammers are a bit stronger you can get easier jams but you can miss this jams at the same rate,it is still chance based.

I would love to see the old falcon back or at least 100km optimal.
In the moment caldari are only cerberus onyx and flycatcher/- catcher only because it can fit 2 bubles easily/viable for pvp,yeah crow is good ceptor but man he is too expensive why fly crows in fleet when you can get malediction at the half price tackling better and surviving at good rate...

xHomicide
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2009.04.29 12:56:00 - [575]
 

Are you guys ****ing ******ed?
225km to 75km?

xHomicide
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2009.04.29 12:57:00 - [576]
 

wow this website is slower than a fat asian

DANNE0
Posted - 2009.04.30 16:03:00 - [577]
 

Yet again caldari haters get there way...

I like what happend with missiles, even though it made my pvp life harder at least it will shut up the gun nuts who say we have it easy. I even liked the fact that the over powerd falcon and ecm in general was going to get a nerf, but this nerf just went to far. falcons are useless and ecm in general is weak, making it MUCH less of an option.

The thing i like about eve pvp is that there is so many ships and set ups to choose, so many options. what is ****ing me off and making me question if i should even keep playing the game is that ccp is removing ships and options from the pvp choice list, instead of specialising ships and making eachone worth a place in a squad for different reasons, giving stratagy options there making it tank/dps based. there simply bending to the will of whoever moans loudest on the forums.

ccp need to have a vision of a fair blanced game, giving the player the options to play using the tools they provide. atm they simply follow forum fashion of the day and the game is suffering for it. MORE important then graphics improvements, lag fixing, content advancement is a fair balenced game (ie game play) fix that first, then fix the super boring pos wars issue then start the rest.

just my (rare) opinion (first post for years)Smile

Murina
Gallente
The Scope
Posted - 2009.04.30 16:50:00 - [578]
 

Originally by: DANNE0
Yet again caldari haters get there way...

I like what happend with missiles, even though it made my pvp life harder at least it will shut up the gun nuts who say we have it easy. I even liked the fact that the over powerd falcon and ecm in general was going to get a nerf, but this nerf just went to far. falcons are useless and ecm in general is weak, making it MUCH less of an option.

The thing i like about eve pvp is that there is so many ships and set ups to choose, so many options. what is ****ing me off and making me question if i should even keep playing the game is that ccp is removing ships and options from the pvp choice list, instead of specialising ships and making eachone worth a place in a squad for different reasons, giving stratagy options there making it tank/dps based. there simply bending to the will of whoever moans loudest on the forums.

ccp need to have a vision of a fair blanced game, giving the player the options to play using the tools they provide. atm they simply follow forum fashion of the day and the game is suffering for it. MORE important then graphics improvements, lag fixing, content advancement is a fair balenced game (ie game play) fix that first, then fix the super boring pos wars issue then start the rest.

just my (rare) opinion (first post for years)Smile


Consider this for amusment factor.

If damps, nano, webs and now ECM had not been nerfed the nano could have caught the ECM, the webs could have caught the nano the ECM and damps could have countered each other and defended or removed dmg dealers ect...

Talk about "rock", "paper", "sissors".......but instead we have nerfed "rock", "paper", "sissors" (and a few other things as well) because of short sighted idiots.

Audri Fisher
Caldari
Burning Bush Enterprises
Posted - 2009.04.30 17:38:00 - [579]
 

Originally by: xHomicide
Apoc is now the best ECM in the game.
Same range as falcon.
Same chance to succeed.
Cheaper than falcon.

Except when it does succeed, the target explodes.


WOW you guys are horrible at game design.


I want to disagree, but I can't....

Karentaki
Gallente
Oberon Incorporated
Morsus Mihi
Posted - 2009.04.30 18:00:00 - [580]
 

Edited by: Karentaki on 30/04/2009 18:01:37
Originally by: Eigof Tahr
CCP Chronotis,
The last time we heard from you was 4/14/2009 on this topic.
The racial bonuses for the force recons are as follows:

Pilgrim:
Amarr Cruiser Skill Bonus:
5% bonus to Tracking Disruptor effectiveness
10% bonus to drone hit points and damage per level.
Recon Ships Skill Bonus:
20% bonus to Energy Vampire and Energy Neutralizer transfer amount
-96% to -100% reduction in Cloaking Device CPU use per level

Rapier:
Minmatar Cruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire
7.5% bonus to target painter effectiveness per level
Recon Ships Skill Bonus:
60% bonus to stasis webifier range
-96% to -100% reduction in Cloaking Device CPU use per level


Arazu:
Gallente Cruiser Skill Bonus:
5% bonus to Medium Hybrid Turret damage
5% bonus to Remote Sensor Dampener effectiveness per level
Recon Ships Skill Bonus:
20% bonus to warp disruptor range
-96% to -100% reduction in Cloaking Device CPU use per level


Falcon:
Caldari Cruiser Skill Bonus:
5% Bonus to Medium Hybrid Damage Per Level
10% Bonus to ECM Target Jammer capacitor use per level
Recon Ships Skill Bonus:
30% bonus to ECM Target Jammer strength per level
-96% to -100% reduction in Cloaking Device CPU use per level


Caldari, time and again have been marked and labeled by CCP as range ships (rohk, eagle, cerb (heavies), merlin, moa, raven, etc.) and removing that range bonus without providing an adequate bonus in-line with the other force recon class ships is disappointing. A cap bonus to ecm and hybrid turret dmg bonus are weak compared to the other race bonuses. The Falcon has been nerfed by roughly 70% range, and given a joke bonus. Please re-address this.


Please note one tiny point

Pilgrim:
- primary EW bonus: 5% (TD)
- secondary EW bonus: 20% (Neut)
- weapon bonus: 10%
- Total: 35%

Rapier:
- primary EW bonus: 7.5% (TP)
- secondary EW bonus: 60% (Web)
- weapon bonus: 5%
- Total: 72.5%

Arazu:
- primary EW bonus: 5% (SD)
- secondary EW bonus: 20% (Scram)
- weapon bonus: 5%
- Total: 30%

Falcon:
- primary EW bonus: 30% (ECM)
- secondary EW bonus: 10% (ECM)
- weapon bonus: 5%
- Total: 45%

Now do you see how it works? The falcon gets 2 primary e-war system bonuses (with a total bonus greater than all but one), while the other ships get a 'split e-war system'. OhNoes, the falcon got nerfed to be in line with other ships. Get over it.

Lone Gunman
Forhotea Corporation
Posted - 2009.04.30 18:43:00 - [581]
 

Originally by: Karentaki
Please note one tiny point

Pilgrim:
- primary EW bonus: 5% (TD)
- secondary EW bonus: 20% (Neut)
- weapon bonus: 10%
- Total: 35%

Rapier:
- primary EW bonus: 7.5% (TP)
- secondary EW bonus: 60% (Web)
- weapon bonus: 5%
- Total: 72.5%

Arazu:
- primary EW bonus: 5% (SD)
- secondary EW bonus: 20% (Scram)
- weapon bonus: 5%
- Total: 30%

Falcon:
- primary EW bonus: 30% (ECM)
- secondary EW bonus: 10% (ECM)
- weapon bonus: 5%
- Total: 45%

Now do you see how it works? The falcon gets 2 primary e-war system bonuses (with a total bonus greater than all but one), while the other ships get a 'split e-war system'. OhNoes, the falcon got nerfed to be in line with other ships. Get over it.


So your saying that NOW they are inline? Except for the fact that the Pilgrim, Arazu and Rapier best EW works on any ship and 100% of the time. Whereas the Falcon best EW (Racial ECM) is only effective on specific ship types and is chance based.

Uh oh we lost our sticky status...

I'm falling.....

Karentaki
Gallente
Oberon Incorporated
Morsus Mihi
Posted - 2009.04.30 19:16:00 - [582]
 

Originally by: Lone Gunman
So your saying that NOW they are inline? Except for the fact that the Pilgrim, Arazu and Rapier best EW works on any ship and 100% of the time. Whereas the Falcon best EW (Racial ECM) is only effective on specific ship types and is chance based.

Uh oh we lost our sticky status...

I'm falling.....



Well, let's take the arazu (the one I fly) as an example:

1. Sensor damps don't work on any ship. If you are being targeted by a blaster HAC 100m away, then reducing his range isn't going to do you much good.

2. Do damps work 100% of the time? Yes, but they only reduce the range or scan res. ECM sets these to zero. I feel an 80% chance to jam something is a fair trade off for a 100% increase in effectiveness.

3. A falcon can jam 2 to 4 ships simultaneously with a reasonable chance of success, depending on the ship. An arazu can only really be effective against 1 or 2 ships at most.

Lone Gunman
Forhotea Corporation
Posted - 2009.04.30 22:47:00 - [583]
 

Originally by: Karentaki

Well, let's take the arazu (the one I fly) as an example:

1. Sensor damps don't work on any ship. If you are being targeted by a blaster HAC 100m away, then reducing his range isn't going to do you much good.


Neither is ECM against a Sniper HAC using ECCM while the the Falcon is in falloff, we could do worse case scenarios all day.

Originally by: Karentaki

2. Do damps work 100% of the time? Yes, but they only reduce the range or scan res. ECM sets these to zero. I feel an 80% chance to jam something is a fair trade off for a 100% increase in effectiveness.


I don't believe the average is even close to 80% but I agree that a chance based system with only a 20 second cycle time is just acceptable for what ECM does.

Originally by: Karentaki

3. A falcon can jam 2 to 4 ships simultaneously with a reasonable chance of success, depending on the ship. An arazu can only really be effective against 1 or 2 ships at most.


An Arazu has 6 midslots and the you can only be effective against 2 targets with a 100% chance of damping or scramming? While a Falcon has only one more mid slot but can be effective on twice as many ships is chance based and has less of a tank, DPS and is slower? In all of your cases this would only be true in the very best situation for the Falcon and absolute worse case for the Arazu.

Eigof Tahr
Dirt Nap Squad
Posted - 2009.05.05 08:32:00 - [584]
 

While I think it is clear CCP stopped caring....
The blackbird has now become the ecm boat of choice, because it can still jam outside of Apoc insta-pop range.

Karentaki:
All your scenarios are assuming you tank the arazu and don't tank the falcon. Throw a tank on the falcon and you will jam far fewer targets, 1-2.

I was trying to point out that the falcon's ecm cap bonus was out of line and the range was reduced by 70%. (That means down to 30% of what it was.) The strength bonus equates to the exact same ecm strength numbers pre-nerf because of the modifications to signal distortion amps.

The other races' recons have webs (range), neut/nos (cap + range) [double bonus that you didn't count Karentaki] , and warp disruptors/scram bonuses (range), but caldari get ecm capacitor use, which is a joke.

Hirana Yoshida
Behavioral Affront
Posted - 2009.05.05 09:43:00 - [585]
 

Originally by: Eigof Tahr
The blackbird has now become the ecm boat of choice, because it can still jam outside of Apoc insta-pop range.

Falcon/Rook no longer work well as the ONLY eWar ship, mixing in TD's and Damps will give them the range/time they need to mess up the opposition even more than before. A single TD on the Pulse Apoc cuts his range well below optimal ECM range.
If you do not have anyone able to supply that alternative eWar a single LSE with a T2 EM hardener should reduce the Apoc's Scorch damage to manageable levels.

Originally by: Eigof Tahr
The other races' recons have webs (range), neut/nos (cap + range) [double bonus that you didn't count Karentaki] , and warp disruptors/scram bonuses (range), but caldari get ecm capacitor use, which is a joke.

All the range bonuses you list have no skills to increase them (neut/web/scram) and are short range to begin with. Even with the bonuses the recons in question still have to be significantly closer than either of the Caldari recons for them to use those tools.

Murina
Gallente
The Scope
Posted - 2009.05.05 12:25:00 - [586]
 

Originally by: Hirana Yoshida

Falcon/Rook no longer work well as the ONLY eWar ship, mixing in TD's and Damps will give them the range/time they need to mess up the opposition even more than before. A single TD on the Pulse Apoc cuts his range well below optimal ECM range.
If you do not have anyone able to supply that alternative eWar a single LSE with a T2 EM hardener should reduce the Apoc's Scorch damage to manageable levels.


All the range bonuses you list have no skills to increase them (neut/web/scram) and are short range to begin with. Even with the bonuses the recons in question still have to be significantly closer than either of the Caldari recons for them to use those tools.


Its interesting to look at things from a differant perspective though.

Look at how much neuts, webs and points are regularly fitted on gank/tank gang ships because of their gaurenteed effects, along with damps and TD's also making regular appearances on non-bonused ships in solo and small unit combat.

DAMP on a bonused arazu = -53.13% targeting range with 0-45km optimal 90km falloff.
DAMP on gank /tank ship = -42.50% targeting range with 0-45km optimal 90km falloff.

TD on bonuse'd curse = -62.81% to optimal/falloff with 72km optimal 36km falloff.
TD on gank/tank ship = -50.25% to optimal/falloff with 72km optimal 36km falloff.

So why bother using a ship with CRAP dmg and AWFUL tank for around 10-12% more effect, when you can fit them on to tanked to hell and back monsters of DPS?.

ECM on the other hand is never fitted on non-bonused ships due to its chance based mechanic.

Edghariuss I
Posted - 2009.05.12 14:59:00 - [587]
 

Caldari: ... While the Caldari State may not be nearly as big as that of the Gallenteans, let alone the Amarrians, they are still universally feared and admired. Their economy is strong, and their military might parallel to that of the larger empires. Coupled to the fact that they are more unscrupulous than the Gallenteans and more combative than the Amarrians, this makes them in many ways the most meddlesome of all the empires. ... Caldari society is steeped in military tradition. ... Even if the Caldari have not engaged in war for many decades, they still strive to be at the cutting edge of military technology and their vessels, weapons and fighting methods are inferior to none but the enigmatic Jovians. ...
This is description for caldari race , but last 3 years of caldari nerfing bring caldari race as joke in pvp . Even before caldari was not good for solo pvp , but thx of their specialized ships in larger fleet was good pvp-ers since could cover lot of pvp roles . But now people laugh when see caldari ship in pvp ! If I have lost 30 mil sp in wrong race at least change the caldari description for people who will start play now and want be good pvp-ers . I think that this game in not balanced at all . There is huge difference and unfortunately caldari now are worst race . Fro me is not problem the missile nerf since have bring more items to use and more combination , but i dont like when some nerf bring less items to use and kill some ships completely . ( falcon now is worst force recon in game ! ) I was expect from this game to becam more and more complicate . I start to play this game because i saw that there can be 1000 of different fits and combination to counter other 1000 different fits and combination ,for which you will need more tactics and think about strategic . But things have change and there is less fit and less combination you can use making this game dps against tank and this game is became boring !

Diaz Kerensky
Posted - 2009.05.20 13:14:00 - [588]
 

Originally by: xHomicide
Apoc is now the best ECM in the game.
Same range as falcon.
Same chance to succeed.
Cheaper than falcon.

Except when it does succeed, the target explodes.


Originally by: Edghariuss I
I start to play this game because i saw that there can be 1000 of different fits and combination to counter other 1000 different fits and combination ,for which you will need more tactics and think about strategic . But things have change and there is less fit and less combination you can use making this game dps against tank and this game is became boring !


Eve is indeed slowly turning to Tank&Spank-Online.
Makes me a very sad panda..

Talitha Pellacia
Posted - 2009.05.29 05:01:00 - [589]
 

I just trained up and finally got a Scorpion. I have to say that it's the most vulnerable battleship there is when fitted for ewarfare, with miniscule dps to boot. Scorpions require a good pilot to be effective. Even then, victory is not guaranteed as ecm can still fail. Nerfing the ecm potency of the scorpion to force pilots to fly even closer to their targets is creating riduclous imbalances in the risk/reward. Either make the ecm optimal range 10kms and give the scorp a few more lowslots with which to armor tank, or leave it well alone.
Why focus on reducing the usefulness of ecm, when it would be smarter to simply increase the effectivity of the other forms of ewarfare?
I'm now aiming for a Widow. If rediculous nerfs are being planned, make them sooner rather than later so I'm not wasting 4 months' skill training for no good reason.

Rordan D'Kherr
Amarr
Posted - 2009.05.29 07:28:00 - [590]
 

Originally by: Diaz Kerensky
Originally by: xHomicide
Apoc is now the best ECM in the game.
Same range as falcon.
Same chance to succeed.
Cheaper than falcon.

Except when it does succeed, the target explodes.


Originally by: Edghariuss I
I start to play this game because i saw that there can be 1000 of different fits and combination to counter other 1000 different fits and combination ,for which you will need more tactics and think about strategic . But things have change and there is less fit and less combination you can use making this game dps against tank and this game is became boring !


Eve is indeed slowly turning to Tank&Spank-Online.
Makes me a very sad panda..


I feel ya... Sad

Rip Striker
Posted - 2009.05.29 08:06:00 - [591]
 

Originally by: Karentaki
Edited by: Karentaki on 30/04/2009 18:01:37
Originally by: Eigof Tahr
CCP Chronotis,
The last time we heard from you was 4/14/2009 on this topic.
The racial bonuses for the force recons are as follows:

Pilgrim:
Amarr Cruiser Skill Bonus:
5% bonus to Tracking Disruptor effectiveness
10% bonus to drone hit points and damage per level.
Recon Ships Skill Bonus:
20% bonus to Energy Vampire and Energy Neutralizer transfer amount
-96% to -100% reduction in Cloaking Device CPU use per level

Rapier:
Minmatar Cruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire
7.5% bonus to target painter effectiveness per level
Recon Ships Skill Bonus:
60% bonus to stasis webifier range
-96% to -100% reduction in Cloaking Device CPU use per level


Arazu:
Gallente Cruiser Skill Bonus:
5% bonus to Medium Hybrid Turret damage
5% bonus to Remote Sensor Dampener effectiveness per level
Recon Ships Skill Bonus:
20% bonus to warp disruptor range
-96% to -100% reduction in Cloaking Device CPU use per level


Falcon:
Caldari Cruiser Skill Bonus:
5% Bonus to Medium Hybrid Damage Per Level
10% Bonus to ECM Target Jammer capacitor use per level
Recon Ships Skill Bonus:
30% bonus to ECM Target Jammer strength per level
-96% to -100% reduction in Cloaking Device CPU use per level


Caldari, time and again have been marked and labeled by CCP as range ships (rohk, eagle, cerb (heavies), merlin, moa, raven, etc.) and removing that range bonus without providing an adequate bonus in-line with the other force recon class ships is disappointing. A cap bonus to ecm and hybrid turret dmg bonus are weak compared to the other race bonuses. The Falcon has been nerfed by roughly 70% range, and given a joke bonus. Please re-address this.


Please note one tiny point

Pilgrim:
- primary EW bonus: 5% (TD)
- secondary EW bonus: 20% (Neut)
- weapon bonus: 10%
- Total: 35%

Rapier:
- primary EW bonus: 7.5% (TP)
- secondary EW bonus: 60% (Web)
- weapon bonus: 5%
- Total: 72.5%

Arazu:
- primary EW bonus: 5% (SD)
- secondary EW bonus: 20% (Scram)
- weapon bonus: 5%
- Total: 30%

Falcon:
- primary EW bonus: 30% (ECM)
- secondary EW bonus: 10% (ECM)
- weapon bonus: 5%
- Total: 45%

Now do you see how it works? The falcon gets 2 primary e-war system bonuses (with a total bonus greater than all but one), while the other ships get a 'split e-war system'. OhNoes, the falcon got nerfed to be in line with other ships. Get over it.


The Falcons so called secondary "10% EW bonus" is nothing but a cap bonus, which means that the Falcon only has ONE true EW bonus.

Rordan D'Kherr
Amarr
Posted - 2009.05.29 08:26:00 - [592]
 

True. Devil's in the detail...

Slave 2739FKZ
Minmatar
Posted - 2009.06.04 18:40:00 - [593]
 

Edited by: Slave 2739FKZ on 04/06/2009 18:40:40
So much for drone rebalance, silentlly unstickied and falling onto the forgotten deepness of the forums...


CCP: not keeping their promises since '03

Qarthy
Posted - 2009.06.04 23:41:00 - [594]
 

It's kinda strange when the Tech I version of the Caldari EWAR ship is prefered over everything else the Caldari have in EWAR.

Could CCCP maybe admit they screwed the pooch on this one and get around to fixing it?

Vigaz
Posted - 2009.06.09 09:26:00 - [595]
 

I think Falcon new range is fine. But the 10M3 drone bay and 10Mbits bandwidth are just wrong.

Recon drone bandwidth summary:

Pilgrim 50Mbits
Rapier 40Mbits
Arazu 40Mbits
Falcon 10Mbits ??!?!

Max Tux
Posted - 2009.06.11 01:17:00 - [596]
 

Originally by: Vigaz
I think Falcon new range is fine. But the 10M3 drone bay and 10Mbits bandwidth are just wrong.

Recon drone bandwidth summary:

Pilgrim 50Mbits
Rapier 40Mbits
Arazu 40Mbits
Falcon 10Mbits ??!?!



Falcon IS fine (i fly falcon For the record) it is no longer an I-win button and means that you don't need dedicated ships to kill it incase one comes up.

i do agree that the drone bay / bandwidth is a joke though..... not that it matters as a falcon really shouldn't get into a range where its viable to use drones...

Ros Tin
Posted - 2009.06.11 19:02:00 - [597]
 

Originally by: CCP Chronotis

The scorpion with max skills and a BZ-5 (caldari racial jammer) will have a optimal range of 72km and a Falloff range of 80km with a ECM strength of 7.875 without any other modules or rigs fitted.

Feedback is welcome on these latest changes and as ever, this is not set in stone and things may change following further playtesting and feedback.





Enough about falcon. Why scorpions were nerfed if not many people used them even before? Scorpions operetes at lower range now so they should be a bit stronger like 20% jamm strenght per lvl. (or have more range bonus)


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