open All Channels
seplocked Test Server Feedback
blankseplocked ECM Ships II - Looking at better defined roles
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 9 10 11 12 [13] 14 15 16 17 ... : last (20)

Author Topic

Lieutenant Isis
Caldari
Gristle Industries
Posted - 2009.04.07 00:26:00 - [361]
 

Originally by: Spartan dax
I'm telling you right now, having SDA's give a range bonus is bad enough but a strength bonus as well?


I'd say that a better strategy would be to create a new item that gives the range bonus, and bump up the bonus to 15-20% for sacrificing your low. This would allow the pilot to choose whether he wants an fleet type setup but with less strength or lots of strength but not much range or somewhere in-between. Because the jammer ships already have very few lows which most people try to balance tank or strength already it'll add another dimension to the jam ships

Menolly Cho
Posted - 2009.04.07 00:57:00 - [362]
 

Edited by: Menolly Cho on 07/04/2009 00:58:22
Originally by: CCP Chronotis
3. Caldari Recon ships (Falcon & Rook) will have their ECM range reduced so they will not be effective at such huge distances any more but will still be much longer range than any of the other recons are capable off.


This is a fairly extreme version of reduced. I would have thought that taking off a third or maybe even halving the optimal with max skills would be a reduction. This is more of a decimation.

In the past I've always looked at changes like this as balancing. This time it really does seem like a straight-out nerf.

The role reversal doesn't really seem to make sense to me. These ECM ships are ones that have been designed for a special purpose and the battleship - able to get in there and tank - has the sniper role, while the falcon - paper thin and will insta-pop if in range - is expected to get into the fight at close range. This seems a bit backwards no?

I realise that ECM needs to be balanced, but I'd like to see a gradual testing of a reduction of racial optimals for a ship like the falcon than just a straight-out redesign of the ship.

*Edit*
I agree with the poster above. Split the SDA into 2 different mods. One for range, one for strength. Give people a choice of the role they want to play rather than forcing them into one.

Major Makoto
Section Nien
Posted - 2009.04.07 01:56:00 - [363]
 

Originally by: Menolly Cho


*Edit*
I agree with the poster above. Split the SDA into 2 different mods. One for range, one for strength. Give people a choice of the role they want to play rather than forcing them into one.



Or,make it use scripts like a sebo.One for extra range,one for extra strength.

Tyrion Foxhound
Posted - 2009.04.07 07:55:00 - [364]
 

I like the idea of scripts Very Happy

On the note of ECM being powerful in its current state; I think the ECCM should really be looked at as it is the main counter. My ideas:

1. Make a type of ECCM that is very long activation re-use (say 40-60s) that can be used 'while' you are jammed.. that cancels the jam for ~20s. I think the biggest problem people have atm is that blobbing with ECM can last the entire fight and it makes the victim feel really helpless (which is true.. you cant really do much besides bump or something Razz)

2. Make (projected) ECCM bonuses on logistics

3. Make projected ECCM 'project' the origin's sensor type. For clarity: A mega using ECCM on a rifter would give that frig +21 mag, while reducing their own to 0. This adds a whole tactical layer of "ship variety" where you need all those sensor types Cool

4. At the least, if you are going to heavily reduce range to the current extent, make ECCM reduce targeting range... since falcon/rook/bb will undoubtedly be within range of most guns (not even sniper setups)

Cone Filler
Perkone
Posted - 2009.04.07 11:17:00 - [365]
 

Edited by: Cone Filler on 07/04/2009 11:42:23
Yeah more cave in from CCP, seriously you feel the need to nerf everything to hell and back ECM has been nerfed so many times its not getting fun at all, why dont you listen to the player base that actually use them? instead of rolling over everytime carebears cry ?

1. BOOST THE ECCM, see i bolded it for you in case you missed it in the several hundred other post

2. i like the SDA schanges

3 so with this you just negated any real pvp'ers ( we all know that only real pvp'ers engage under sentry guns )ability to use any form off recons.... why in gods name do you want the lightest tanked ECM to be upclose and personal ? keep the distance of the falcon ( some what tweak it down to optimal + fall off at 190 this is with rigs and modules )
make the rook more close combat, AND BOOST ECCM, BOOST ECCM, BOOST ECCM
DO you realize in order for a falcon to be effective at 150 + it will need to dedicate 1 jam pr. BS sometimes 2 depending on the ship i wouldnt really call that overpowered do you?

4. ermm what? Again you make theese nerfs based on FLEET FIGHTS? WTF ? OTHER than 0.0 dwellers actually use ECM Granted they dont need the range BUT us that live in low sec DO otherwise im hopping you nerf sentry range aswell

IF any off you didnt know pirates and the likes use falcons at range i order to kick the asses off ppl thinking they can gank a small group with 3:1 numbers

BOOST ECCM BOOST ECCM BOOST ECCM

i regular engage ppl that are know as falcon users ... and hey I DO NOT HAVE PROBLEMS WITH JAMS, if your jammed and the cycle dont let go WARP OF and come back like the rest of us, THIS is the mentallity of eve players theese days they want to do it all .... with the MINIMUM effort put in to it and this doesnt go as far as battles only.

Lottery mentallity anybody? .... if you dont know what that meens well go figure

Stitcher
Caldari
Posted - 2009.04.07 11:32:00 - [366]
 

stuck record much?

This IS a boost to ECCM, backhandedly. suddenly, the long-range jamming setups don't have anything close to the same strength, which in turn makes ECCM far more effective against the long-range ships. And in order to actually break the ECCM, the brawlers have to get into the high-risk zone where the weapons which could insta-pop them operate. and because ECCM does work a decent percentage of the time (not all, but often enough) there's no way for the "brawler" ECM boats to guarantee that they aren't going to fail to hit a couple of times in a row and suddenly take two or three blaster volleys to the face.

Stefan F
Caldari Provisions
Posted - 2009.04.07 11:48:00 - [367]
 

Edited by: Stefan F on 07/04/2009 11:53:41
Edited by: Stefan F on 07/04/2009 11:52:42
I think this nerf is overdone a little bit as stated multiple times before. If however the falcon loses its role the scorp needs to take it over.

With current sisi changes the scorp really lacks in the jamming power department, as it would need all of its rig slots to get to the 150km sniping range.

Therefore either increase the jamming bonus to 20% per level on the scorp(now 15%) or change the range bonus to 30% per level (now 20%) so some of the rig slots can be used to increase jamming strength.


Also the rook currently has not enough powergrid. It can't even fit a single large shield extender if you also put guns on it. Increasing power output from 600 to 650 would fix this and (maybe) make it a viable small gang boat to use.

The falcon needs its damage bonus changed from a missile rof to hybrid rof.

In general are the both recons really lacking in tanking ability, adding a lowslot to both may relieve it a little (effecively makeing it armor tankers) or change the falcon damage bonus and the rook's missile velocity bonus into % shield resistance and hitpoints bonusses.

Cone Filler
Perkone
Posted - 2009.04.07 12:08:00 - [368]
 

Originally by: Stitcher
stuck record much?

This IS a boost to ECCM, backhandedly. suddenly, the long-range jamming setups don't have anything close to the same strength, which in turn makes ECCM far more effective against the long-range ships. And in order to actually break the ECCM, the brawlers have to get into the high-risk zone where the weapons which could insta-pop them operate. and because ECCM does work a decent percentage of the time (not all, but often enough) there's no way for the "brawler" ECM boats to guarantee that they aren't going to fail to hit a couple of times in a row and suddenly take two or three blaster volleys to the face.


Never sat in a falcon much?

do you think a range falcon is setup with 3 sda and 2 strength rigs? in that case you fail much
did you know an abaddon with no ECCM facing 1 ecm will be jammed 40 % or less off the time, when falcon at 200?
so by your faulty logics the spped and the web nerf equals eachother out? LOL
And changing 3 ships a number off modules is easier than boosting 1 fecking module?
I can take down any falcon within seconds WITHOUT FALCON SUPPORT, if you cant figure out any way off countering the falcon without having CCP put it right in your face, well then this game is obviously not for you

and its not a boost to ECCM ( reading comprehension needed )

If you havent found out this is another low sec nerf, Not everyone lives in Eve-Light (if you didnt know = 0.0)nobody engages on blinkys, they wait for blikies to engage and then what fly a falcon 50 off a gate or station? LOL ITS A LOW SEC NERF see i said it again.

Pieth
Posted - 2009.04.07 13:02:00 - [369]
 

Anyone who complaines now about the "low" range of the caldari recons is invited to fly with a pilgrim and enjoy the really high range off about 12km to drain/nos, have fun with it


Esmenet
Gallente
Posted - 2009.04.07 13:30:00 - [370]
 

Originally by: Pieth
Anyone who complaines now about the "low" range of the caldari recons is invited to fly with a pilgrim and enjoy the really high range off about 12km to drain/nos, have fun with it




Yea because pilgrims are always primaried like ecm ships. And yea if one ship is useless in mid-larger gangs all ships should be. Rolling Eyes

SecHaul
Posted - 2009.04.07 13:54:00 - [371]
 

The issue with 'boost ECCM' is that ECCM provides no benefit to your ship except to counter ECM.

A tracking computer / tracking enhancer provides a massive benefit under normal conditions, and counters a tracking disruptor.
A sensor booster provides a massive benefit under normal conditions, and counters damps.
A MWD / AB provides massive benefit under normal conditions, and counters webs.
A ECCM does f' sweet all and counters ECM.

People fit modules to improve their fit and fly their ship a certain way. Quite frankly, I think sensor resolution should be the value on which ships are jammed, so sensor boosters are the counter to ECM. Throw away ECCM modules, they are useless mods because they are a wasted slot, unless you buff their stats enough to warrant being almost immune to being jammed.

Cone Filler
Perkone
Posted - 2009.04.07 14:21:00 - [372]
 

Edited by: Cone Filler on 07/04/2009 14:29:52
Edited by: Cone Filler on 07/04/2009 14:25:36
Originally by: SecHaul
The issue with 'boost ECCM' is that ECCM provides no benefit to your ship except to counter ECM.

A tracking computer / tracking enhancer provides a massive benefit under normal conditions, and counters a tracking disruptor.
A sensor booster provides a massive benefit under normal conditions, and counters damps.
A MWD / AB provides massive benefit under normal conditions, and counters webs.
A ECCM Increases your Sensor strenght and counters ECM.

People fit modules to improve their fit and fly their ship a certain way. Quite frankly, I think sensor resolution should be the value on which ships are jammed, so sensor boosters are the counter to ECM. Throw away ECCM modules, they are useless mods because they are a wasted slot, unless you buff their stats enough to warrant being almost immune to being jammed.



useless mod ? wasted slot? as far as i know if you are going against ppl known to have jammers you better well fit that useless mod, if not well thats your choice but dont go whining over TS that you are jammed 70-80 % off the time .... YES falcons do NOT permajam get it into your heads, any respectable RR gangs with or without falcon support fit the useless mod, i consider this the same as not DDD profing you BS in 0.0 .... Titans dont always come down and pwn your ass , but if you have buisness to tend too in hostile 0.0 well you ARE gonna DDD proof your ships AND ALSO fit that 1 ECCM (very useless module Rolling Eyes) which might give you 12 more RR cycles on your mate so tell me again why is it worthless?

u see the ECCM like the TC SB and MWD AFB increases the value of a number on you ship

TC increases tracking
SB increases Scan res
MWD AFB increases speed
ECCM increases Sensor strenght

so dont go out telling people lies mmm k?


Hayat Siwa
Posted - 2009.04.07 15:44:00 - [373]
 

Quote:
The issue with 'boost ECCM' is that ECCM provides no benefit to your ship except to counter ECM.


don't reverse engineer arguments, please.

a non racial jammer is useless against any ship, too. and fitting multis is reducing jam chances by ca 30% compared to racials that's why they are not overly popular. and remember, these percentages apply not only in falloff range but in optimal, too!

the eccm being useless? well here's a little example:

an average falcon (jam strength 12)against:

1. curse without eccm 43% jam chance
1.1 curse with eccm 22% jam chance

2. dominix without eccm 54 % jam chance
2.1 dominix with eccm 28% jam chance

4. vagabond without eccm 85% jam chance
4.1 vagabond with eccm 44% jam chance

there are countless things people do to take advantage of an enemies weakness. ammo, shiptype, fleet composition, time of day, tactics, you name it. eccm is just one of those.

not using it is your choice, but then don't complain.

hs

Vigaz
Posted - 2009.04.07 15:45:00 - [374]
 

After testing a bit on sisi:

Rook: I like the sisi modifications. Rook has an improved DPS (drones + RoF bonus). ECM range is still adequate (50/60km) for small gangs.

Falcon: ECM Range has been decreased a lot (in TQ it's used as Uber ECM sniper boat). The new drone bay add same DPS, but I think it could have 3 hardpoints for missile launchers and 1 for turrets.
I dunno if the sisi Falcon description is wrong, but there is a RoF bonus and only 1 launcher point, that's lame (switch the bonus to hybrid then).

Scorpion: ECM optimal range is too low compared to TQ. My suggestion is finally to put in line this BS with others tier1, remove ECM optimal range bonus, add 1 launcher point and add 5% cruise/torp RoF/velocity bonus. Also sig radius/velocity/agility/scan res should be checked (480 Sig radius is too much imo for a tier1, even with same ECM capabilities).

Widow: Fix the tier1 attributes (Scorpion) then apply the same progression of the other BOs. There is a discussion running for BO changes, imo fixing Tier1 is the first step. Also considering that Widow has already 5 launcher (scorpion +1) and RoF bonus + ECM strength bonus (no ECM optimal bonus on the Widow).

yani dumyat
Minmatar
Pixie Cats
Posted - 2009.04.07 16:33:00 - [375]
 

Many thanks to CCP, 100% support to these changes.

Testing the rook on sisi i can fit mwd, 5x HAMS, scram, web, a little bit of tank and still have room for a few multispecs. With the dronebay and hams it actually has the dps to work as a solo boat now. Very HappyVery Happy

Fun because with 10k EHP inside web range it's do or die time :)


As for the falcon at 100km it is pure win. An alert pilot should have no problem operating at this range. Bookmark hopping or going tag team with a ceptor while hoping your HP buffer tank holds should make this a far more fun ship to fly.

Any ship that is a necessity rather than an option to have in your fleet is bad for the game and if after this nerf there is still a plague of falcons then please nerf it some more.



No comment on the BS's as the only time you'll see me in one is a comedy suicide torpion of doom.

Dex Nederland
Caldari
Lai Dai Infinity Systems
Posted - 2009.04.07 16:47:00 - [376]
 

Edited by: Dex Nederland on 07/04/2009 16:47:31
No Blackbird changes right?

The new ECM bird of choice is... the Blackbird... still gets a high bonus to range, decent ECM strength, and has an extra rig slot for Particle Dispersion Augmentor or Particle Dispersion Projector. It also gets more range from the SDAs

Also the only thing it can't do is warp cloaked over the current Falcon/Rook and has a 15% Strength bonus versus 20%.

Oh and 0 drone bay. Hurrah, T1 Cruiser becomes ship of choice due to nerf bat!

Gypsio III
Dirty Filthy Perverts
Posted - 2009.04.07 19:18:00 - [377]
 

Edited by: Gypsio III on 07/04/2009 19:29:11

RSD are still better on Fleet Scorp than ECM.

Max skills assumed. ECM Scorp has 2x ewar optimal rigs, 1x ecm strength rig and 3x SDA. Gives ECM optimal of 147 km, falloff of 52.5 km and strength of 9.4. To jam SS 20 Apoc at:

150 km: 48%
175 km: 39%
200 km: 24%
225 km: 11%

RSD Scorp has 3x ewar optimal rigs. To get successful damp hit at:

150 km: 60%
175 km: 40%
200 km: 25%
225 km: 14%

ECM Scorp uses twice the mods to get slightly inferior performance. I appreciate that RSDing an opposing BS doesn't necessarily stop it RRing or shooting stuff closer, but I don't have the experience to interpret the significance of this in the context of a fleet battle.

Gut Punch
Shade.
Cry Havoc.
Posted - 2009.04.07 19:48:00 - [378]
 

Originally by: yani dumyat
As for the falcon at 100km it is pure win. An alert pilot should have no problem operating at this range. Bookmark hopping or going tag team with a ceptor while hoping your HP buffer tank holds should make this a far more fun ship to fly.


This. The falcon is still way overpowered. Its very easy to fit a full set of ratial ecm and two 2x LSE IIs which competes with the current Rapier/Arazu setups. The range still needs to be hacked down. 50km Optimal and 50km falloff should be the max with top skills so that the falcon is closer to being in line with the "Sniper" webs and disruptors.

Simply changing the range from 200km to 100km doesn't take away the overpoweredness of it. That and the traditional rigs and SDAs still give a ratial strength of +10 which is still a guarenteed hit. Hack it down more please.

Spartan dax
Posted - 2009.04.07 19:57:00 - [379]
 

Originally by: Gypsio III


ECM Scorp uses twice the mods to get slightly inferior performance. I appreciate that RSDing an opposing BS doesn't necessarily stop it RRing or shooting stuff closer, but I don't have the experience to interpret the significance of this in the context of a fleet battle.


Those numbers wouldn't be so bad if you take ECM greater utility in account. However, The damp fit gets to:

1. Fit a full armourtank. (SDA's)
2. Not have racially handicapped EWAR. (Racial jammer)

Just removing one of these two points would make the ECM scorp the obvious choice. But as it stands right now it won't be. And with BS 4 they're not even close.

Spartan dax
Posted - 2009.04.07 20:08:00 - [380]
 

Originally by: Gut Punch

Simply changing the range from 200km to 100km doesn't take away the overpoweredness of it. That and the traditional rigs and SDAs still give a ratial strength of +10 which is still a guarenteed hit. Hack it down more please.


Heh, halving the jamming distance AND the amount of working modules on you isn't enough? Methinks you expect a bit too much.

Also, WTB "Guaranteed to hit" 10 strength jammer.

Spartan dax
Posted - 2009.04.07 21:24:00 - [381]
 

@ CCP Chronotis

Regarding the Rooks and Falcons 10% Cap use bonus.

This bonus made a lot of sense when these ships where standoffish ships and could (had to) stock up on tons of jammers. However the Sisi Rooks and Falcons won't be able to do that. Definetly not the Rook anyway thus having a cap usage bonus is wasted.

Things to look at instead:
1. Cap bonus. These ships have puny cap, it got better with the speed nerf but it's still puny.
2. Speed/agility. They have none compared to the other recons.
3. Hitpoints/resistances. They're going to remain bullet magnets mostly because of how the ECM mechanic works and not the actual threatlevel.
4. Locktime. Caldari ships are always the slowest lockers, a bonus aimed to alleviate this would be cool and far more usefull then the cap reduction bonus. It sort of makes sense for recon ships to have enhanced sensors right?


Also the Rook needs a sliver more PG (25) and could stand an equally small reduction in CPU.


Khavid Kharver
Amarr
Posted - 2009.04.07 21:31:00 - [382]
 

Originally by: Pieth
Anyone who complaines now about the "low" range of the caldari recons is invited to fly with a pilgrim and enjoy the really high range off about 12km to drain/nos, have fun with it




I get on the order of 70km with my neut on a Curse, and in Battleclinic they give a setup that neuts out to 75KM with max skills and no faction neuts!

Spurty
Caldari
V0LTA
VOLTA Corp
Posted - 2009.04.08 00:08:00 - [383]
 

now try flying that curse in pvp, will make for a comical loss mail

Sky Marshal
IMpAct Corp
Not Found.
Posted - 2009.04.08 03:49:00 - [384]
 

Edited by: Sky Marshal on 08/04/2009 03:57:57

Originally by: Pieth
Anyone who complaines now about the "low" range of the caldari recons is invited to fly with a pilgrim and enjoy the really high range off about 12km to drain/nos, have fun with it



So what ? Because all others Recons are so sucky, Caldari recons must be nerfed ?

I prefer the other way : Boost non-Caldari Recons.

Seriously, before this topic I didn't even remember the existence of Tracking Disruptors and Nosferatus. They are not more a threat since their overnerf more than one year ago. I don't think about the probability than the ennemy can use them in fight, as their effect is unsignificant.

After the nerf of ECM, we would be able to say : "Welcome to Tank/DPS Online", depending if CCP make it worse than today (already a Falcon useless, a Scorpion with a sucky efficiency, the Rook next...).

Boost all others Ewars, all others Recons. Stop the stupid "Nerf everything", who is the laziest and the worse way to do something, as it virtually supress content from the game.

Sol Halcon
Minmatar
Brotherhood of the Eastern Light
Posted - 2009.04.08 06:02:00 - [385]
 

Edited by: Sol Halcon on 08/04/2009 06:08:43
Edited by: Sol Halcon on 08/04/2009 06:07:59
Originally by: Sky Marshal
Edited by: Sky Marshal on 08/04/2009 03:57:57

Originally by: Pieth
Anyone who complaines now about the "low" range of the caldari recons is invited to fly with a pilgrim and enjoy the really high range off about 12km to drain/nos, have fun with it



So what ? Because all others Recons are so sucky, Caldari recons must be nerfed ?

I prefer the other way : Boost non-Caldari Recons.

Seriously, before this topic I didn't even remember the existence of Tracking Disruptors and Nosferatus. They are not more a threat since their overnerf more than one year ago. I don't think about the probability than the ennemy can use them in fight, as their effect is unsignificant.

After the nerf of ECM, we would be able to say : "Welcome to Tank/DPS Online", depending if CCP make it worse than today (already a Falcon useless, a Scorpion with a sucky efficiency, the Rook next...).

Boost all others Ewars, all others Recons. Stop the stupid "Nerf everything", who is the laziest and the worse way to do something, as it virtually supress content from the game.


I agree completely. All that needed to be done was to raise the sensor strength of the other ships a couple points and the jam chances go way down.

So now here we go again, months of skill training down the tubes. Nos nerf, Missile nerf, dampener nerf, speed nerf, stealth bomber nerf, and now 2 more ships relegated to the hanger of oblivion by another stupid nerf. Then, to add insult to injury, they remove yet another launcher from the now badly handicapped Falcon. (was that to make sure it stayed useless) The Falcon is tin foil with toilet paper for shields, and costs 100 million in uninsured ISK. Who in their right mind is gonna take that into the frey just to be useless (0 damage, iffy jamming), and insta-poped.

All that's left is to remove the range bonuses from the Eagle, Zealot, Apoc, and the Rokh, and we truely will have "Tank and DPS Online"........with wormholes.

Astal Atlar
Caldari
Priory Of The Lemon
Atlas Alliance
Posted - 2009.04.08 07:55:00 - [386]
 

here are my thoughts,i tried it on sisi and i dont like it.Man it is insane.
Falcon is too fragile,it does not work in close if it stays at 100km it still can be used with some range rigs ect,but what i don't get is why it need change?
Yes they are used mostly instead of rooks because of the cloak,but to make them useless because of it...
Also have you seen a large battle in eve how many jammers it have let say 1% of the ships in such fights are ecm ships.in 499 when we had 700bs there was only like 5-6 scorpions? and you want ot nerf them,why not nerf apocalypse megathron tempest,the only fleet snaipers used in fleets today.Rokh and mael are too expensive,if ccp want to give equal chance of all ships fix that not the ecm.
Ecm is ok many times i haven't been able to jam a single ships even with 2 racials on it and it frustrates me,but sometimes i jam a eccm-ed bs from the first try with 1 racial,it makes the things intresting.
Yes most people complain against falcons because they don't know how to pvp. Low sec pirates noobs ect they got slaughter when they came to 0.0 and if ccp change the one of only 2-3 viable caldari ships for pvp it will be insane.
What i think is when changes hits ecm will get lost in fleets it will all turn to tank and tracking as ecm will be easy to kill from the support,most of the sniper hacs can hit 100 and above easily.

Hayat Siwa
Posted - 2009.04.08 09:16:00 - [387]
 

for me this discussion has left the ecm nerf already. it's about the general nerfing policy more than anything else.

pvp is about the good versus the better. the fact that people like to dish out but can't accept being on the receiving end is given too much attention. all the ecm counters available and still the whine and outcry to which ccp reacts. it aint so amusing to have wasted skill time and realise that the whining and whinging mob is actually pampered.

after the falcon is dropped dead another ship will be the focus of another outcry. going on with this will eventually reduce all ships to T1 frig qualities. beautiful prospects.

by then we can hopefully walk around on stations in fancy outfits.

hs

Vasili Z
Cosmic Odyssey
BricK sQuAD.
Posted - 2009.04.08 09:39:00 - [388]
 

Edited by: Vasili Z on 08/04/2009 09:41:13
Originally by: Astal Atlar
Ecm is ok many times i haven't been able to jam a single ships even with 2 racials on it and it frustrates me,but sometimes i jam a eccm-ed bs from the first try with 1 racial,it makes the things intresting.
Yes most people complain against falcons because they don't know how to pvp.


hahahaha, that was funny. I can fly every single recon and the Falcon is by far the most over-powered. It's not even close. I could go get a drink during a fight if I'm flying a falcon from 200km. Maybe now falcon pilots will have to DUN DUN DUN, learn how to pvp.Rolling Eyes

Esmenet
Gallente
Posted - 2009.04.08 11:33:00 - [389]
 

Originally by: Vasili Z
Edited by: Vasili Z on 08/04/2009 09:41:13
Originally by: Astal Atlar
Ecm is ok many times i haven't been able to jam a single ships even with 2 racials on it and it frustrates me,but sometimes i jam a eccm-ed bs from the first try with 1 racial,it makes the things intresting.
Yes most people complain against falcons because they don't know how to pvp.


hahahaha, that was funny. I can fly every single recon and the Falcon is by far the most over-powered. It's not even close. I could go get a drink during a fight if I'm flying a falcon from 200km. Maybe now falcon pilots will have to DUN DUN DUN, learn how to pvp.Rolling Eyes


Perhaps you only gank noobs with 10:1 or higher odds but in real fights you cant do that. Its funny how you whiners come with ******ed "anecdotes" to justify your cries for help so that CCP can babysit you to make it easier to blob targets with just normal dps ships.

Astal Atlar
Caldari
Priory Of The Lemon
Atlas Alliance
Posted - 2009.04.08 11:53:00 - [390]
 

Quote:
hahahaha, that was funny. I can fly every single recon and the Falcon is by far the most over-powered. It's not even close. I could go get a drink during a fight if I'm flying a falcon from 200km. Maybe now falcon pilots will have to DUN DUN DUN, learn how to pvp


this shows how much you understand the pvp mate,ecm ships and logistics are always primary for the enemy for obvious reasons,so as it was said to you go whine everywhere else.
I can agree that the chance based ecm may need tweaking but not and in the way ccp are planing it.Caldari boats are already few in the fleet battles they will become non existant with the exception of cerberus and onyx after this changes.

And the basic problem of ecm is people don't know how to counter it is easier to whine I am jammed then to find way to turn the things,this is what i think.

And for the record I fly caldari and ammar,up to bs,every recon has its weakness and strenghts the skill to fly it does not mean you know how to fly it...


Pages: first : previous : ... 9 10 11 12 [13] 14 15 16 17 ... : last (20)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only