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Dethusan
Caldari
Deep Core Mining Inc.
Posted - 2009.03.31 08:46:00 - [1]
 

Given just regular old pvp training which is the best direction to go next, dilemma being i like minnie ships and how they look, however amarr is better in most cases.

Minnie gives me broadsword, hurricane and vagabond

Amarr gives me pilgrim/curse, harbinger, zealot


Fully gallente specced right now.

Kalazar
Amarr
Veto.
Veto Corp
Posted - 2009.03.31 08:49:00 - [2]
 

Originally by: Dethusan
Fully gallente specced right now.


In which case I'd go Amarr, you've got the same tanking skills, same cap-using guns, and lasers are just pretty.

Tolsimir Wolfblood
Templars of Space
Posted - 2009.03.31 09:03:00 - [3]
 

Amarr b/c they have the most versitile ship selection I have ever seen. Plus if you are going for caps Amarr rocks.

TraininVain
Posted - 2009.03.31 09:16:00 - [4]
 

Edited by: TraininVain on 31/03/2009 09:29:17
Well you've got some cross-over with both. Probably more training to do for minmatar.

Amarr you've already got the tank skills, the gun support skills, the drone skills. Really just ship, specific weapon skills and e-war skills to train.

Minmatar you'd want some shield skills, possibly some missile skills on top of that.

Amarr are FOTM at the moment but in a few patches, who knows.
The thing that seems to make Amarr laser boats awesome is the range on pulse lasers.
Whatever the paper DPS situation is Scorch is great practical DPS compared to blasters. I dunno how ACs compare. I'm guessing they'd mostly be dependent on either getting point blank or holding range at the point in falloff where they do more damage.

If that got nerfed or ceased to be a big advantage they'd instantly become somewhat less attractive imo.

Dethusan
Caldari
Deep Core Mining Inc.
Posted - 2009.03.31 09:19:00 - [5]
 

Originally by: TraininVain
Well you've got some cross-over with both. Probably more training to do for minmatar.

Amarr you've already got the tank skills, the gun support skills, the drone skills. Really just ship, specific weapon skills and e-war skills to train.

Minmatar you'd want some shield skills, possibly some missile skills on top of that.

Amarr are FOTM at the moment but in a few patches, who knows.


That's kind of why i am iffy, amarr clearly is the FOTM choice however i want a lasting choice that isn't super based of current FOTM.

However i can't ignore FOTM either.

Hirana Yoshida
Behavioral Affront
Posted - 2009.03.31 09:35:00 - [6]
 

Originally by: Dethusan
Given just regular old pvp training which is the best direction to go next, dilemma being I like minnie ships and how they look, however amarr is better in most cases.

A general rule of thumb that is sort of growing on me is that Amarr is best when it comes to HACs and BS+, while Minmatar/Gallente are better in the "regular" ship classes

For PvP purposes go Minmatar, you are going to be cursing the lack of midslots on Amarr ships if you try solo, in gangs they will shine brighter than anything though ..

Personal recommendation is to train Minmatar since anything remotely Amarr is expensive as hell at the moment due to the FoTM status.

James Danneau
Posted - 2009.03.31 10:04:00 - [7]
 

Originally by: Dethusan
i like minnie ships and how they look


Surely you should go Minmatar then?

IMO, go with what ever you'll have more fun with.

Dethusan
Caldari
Deep Core Mining Inc.
Posted - 2009.03.31 10:28:00 - [8]
 

Originally by: Hirana Yoshida
Originally by: Dethusan
Given just regular old pvp training which is the best direction to go next, dilemma being I like minnie ships and how they look, however amarr is better in most cases.

A general rule of thumb that is sort of growing on me is that Amarr is best when it comes to HACs and BS+, while Minmatar/Gallente are better in the "regular" ship classes

For PvP purposes go Minmatar, you are going to be cursing the lack of midslots on Amarr ships if you try solo, in gangs they will shine brighter than anything though ..

Personal recommendation is to train Minmatar since anything remotely Amarr is expensive as hell at the moment due to the FoTM status.


A big issue with my decisions is our gangs are never really defensive gangs, they are most always go into hostile territory and cause havoc, this favors the cane/vaga as they can get in and get out if blobs show up etc.

God's Secret
Posted - 2009.03.31 11:16:00 - [9]
 

Minnie, no contest.. Vindicator and Machariel accessCool

Minnies have the best Dictor, the best Heavy Dictor and prolly the best AF's..
Vagabond still rocks, infact, as a response to those speaking about the FOTM prices, the Zealot costs 100 mil while the vaga costs 150, Jita prices atm.. witch says alot i think.. the Fleet Stabber is pretty cool too.
Munnin is below Zealot in therms of Sniping but it has higher survivability, the drone bay and the utility slots have theyr use.. and can also single volley ceptors.
The Cane is prolly the best BC in the game and the Sleipnir owns..
Tempest is just awesome (yes haters, AWESOME) infact i'm also training for it atm on my main.. Phoon needs insane skills so does the Maelstrom concidering you're moving from an armor tanking race..
The Nag looks awsome, but it sucks badlyLaughing.. infact both minnie caps suck pretty bad..

Amarr have some awseome ships too, prolly the best low sec gate/station camping battleship, witch is the Abaddon.. who also has a less effective but VERY cheap sibling, the Geddon.. the Apoc rocks in sniping fleets, very limited use outside of that tho..
The Harby is nice, but not as versatile as the Cane.. the Abso is an awesome gang ship, can also work solo, but the Sleipnir does the latter beter..
The Zealot is not what it used to be before the Web/Scram changes.. it used to be able to sole very well.. now it will die to any frig with a scram fitted, the lack of a utility slot, and the absence of a drone bay make the Zealot a gang only ship, in witch role it shines, beaing it sniping from 100+ km or from Pulse ranges.. the solo role was taken by the Navy Omen witch is a pretty cool ship.. Sacrilege is nice, but a pain in terms of skills for a turret based race..
The Curse is very cool, and very versatile.. rather unique in the amarr roundup.. Pilgrim has it's uses i guess, but it's not a fun ship.. you will have to chose your fights very carefully.. gang wise it just sucks.
The Sader is a very fun ship on the other hand, prolly the best inty ingame along side the Ranis..
Finaly, Amarr caps are cool, as cool as Gallente ones.

It all depends on your play style(roles you chose to take).. on that, the Vindicator and the MacharielRazz

Zora Xen
Posted - 2009.03.31 11:33:00 - [10]
 

I would consider what ship(s) you're likely to spend the most time flying after your wallet is taken into consideration.

I would love to spend my days flying around in Command Ships, but my wallet won't allow for that so most of my time is spent in insured battlecruisers or battleships.

As a result that narrows it down to the race I prefer in those class of ships.

Ai Dar
Imperial Shipment
Posted - 2009.03.31 11:41:00 - [11]
 

Originally by: Tolsimir Wolfblood
Amarr b/c they have the most versitile ship selection I have ever seen. Plus if you are going for caps Amarr rocks.

Someone's not been looking very closely, then.

Yes, of course the Amarr rock, but the Minmatar ships are the most versatile and unpredictable ships in the entire game. Honestly, when you see something like an Armageddon, you have a pretty good general idea of what it will be throwing at you. A Typhoon, on the other hand, can work very well in so many different ways that you have to be always on your toes.

Botty Spanka
Posted - 2009.03.31 12:40:00 - [12]
 

Edited by: Botty Spanka on 02/04/2009 15:09:24
Given the great nerfing cycle (whereby CCP developers forget the reasons the sledgehammer was used in the previous cycle and/or change their minds about the necessity of the previous sledgehammer) Amarr ships will be due for another nerf before Minmatar gets it in the gonads again, so in the long term, Minni might be worth training for Confused



http://www.ezy-english.com

Tykkis
Posted - 2009.03.31 12:48:00 - [13]
 

Edited by: Tykkis on 31/03/2009 12:53:15
If you like solo/small gang, small and faster ships, go for Minmatar.

If you like fleets/gangs, mid/long range and large ships, go for Amarr.

you value pilgrim and curse alot?

AstroPhobic
Minmatar
Holding Corp
Posted - 2009.03.31 12:55:00 - [14]
 

Originally by: Botty Spanka
Given the great nerfing cycle (whereby CCP developers forget the reasons the sledgehammer was used in the previous cycle and/or change their minds about the necessity of the previous sledgehammer) Amarr ships will be due for another nerf before Minmatar gets it in the gonads again, so in the long term, Minni might be worth training for Confused




Minmatar has never been given an outright buff in the course of eve.

anyway, OP:

Choose amarr if you like high damage and solid buffer tanks. Amarr will always be great at both of these regardless of boost --> nerf cycle.

Choose minmatar if you like speed, or... um. Versatility. They're a little bit better for solo, but at the moment I'd call them on par with amarr in small gang. If they ever find a boost, they're probably the better choice for small scale pvp stuff.


Having trained both of them (all subcaps), and looking at each races' "roles", I'd choose amarr.

Benedikt Miloslav
Posted - 2009.03.31 13:26:00 - [15]
 

Edited by: Benedikt Miloslav on 31/03/2009 13:27:08
I fly both and it really depends on what kind of ships you prefer. For recons, amarr wins by far, not to mention that the Curse and Pilgrim are far easier to train for than the Huginn and Rapier.

For HACs, it depends on preferred play style. Vaga works better solo as it can usually run if things get out of hand, and you can do some respectable DPS if you invest in it (mine does over 490 dps at 18km, 580+ at 5km). Zealot is great for gangs but pretty much useless otherwise, it also goes pop rather quickly in large fleets. Sacrilege can fit a decent tank (60k+ buffer, or 500+ active) and do okay DPS, while still being relatively fast.

For HICs, Broadsword is much better, but it'll take you a while to train for it. You probably won't even fly dictors, so I wouldn't take that into consideration.

For BCs, there aren't that many differences. But don't expect to actually notice the hurricane's speed advantage, you still won't get away if things go bad. The Harbinger trades versatility for power, the hurricane trades power for versatility.

Not sure what else you're interested in, but Amarr is much better in the BS department. As for CS, both races have good ones, but I find Amarr have two good choices while Minmatar have only one.

Training wise, Amarr will be faster as you already have the armor tanking skills. Gunnery shouldn't even be considered, as the only real difference between Minmatar and Amarr is Controlled Burst.

Shield tanking might take a while, but hurricane usually armor tanks, Vagabond only needs a few skills, so for the list you mentioned, only Broadsword will be a problem as far as that goes.

Missile skills will actually be more useful for Amarr than for Minmatar, as fitting proper HAMs in a Sacrilege is far more valuable than fitting 2 launchers on the Hurricane's utility slots (which could be used for something like nos or neuts), not to mention that the missiles (except for the typhoon) usually act as extra DPS and don't really need good skills to do well in that aspect.

Happster
Polaris Project
Posted - 2009.03.31 14:31:00 - [16]
 

I would say depends on what you want to do...

If you want to try solo stuff, i would say gallente or minmatars...

Fleet stuff amarr no doubt...

NB!
This is regardin bs size wessels.

Khandara Seraphim
Amarr
StarHunt
Fallout Project
Posted - 2009.03.31 15:14:00 - [17]
 

Train whatever personally appeals to you, regardless of game balance.

I trained amarr because i liked lasers and the "religious empire" backstory, and happily put up with years of hearing about how awful my race was before they got buffed.

I never regretted it at all. If minmatar appeals to you but you're unsure because of game balance, go for it! Even the Naglfar will have its day eventually.

Ronin Reborn
Bi-Polar Bears
Posted - 2009.03.31 15:41:00 - [18]
 

Judging by the OP, you are looking for midsized ships. Cruiser/BC are probably the Minmitars strongest lineup of the 4 sizes (small/med/large/Capital). I fly both, and Amarr certainly aren't bad but I find myself reaching for a Vaga over a Sac, a Cane over a Harby, a Rapier over a Pilgrim and a Munnin over a Zealot. Probably should pick the Zealot but I flew the Munnin first and never really had problems with it.

Now if you want bs, Amarr all the way. Geddon is freaking awesomesauce in RR gangs, Apoc a better sniper than Mega/Tempest and Abaddon has a good combo of buffer and firepower.

Just my opinions but cruiser bc minmitar, BS amarr. Both races offer something that Gallente lack, be it speed or range. Honestly though I think you'll find several ships you like in either lineup.

Grista
Caldari
Science and Trade Institute
Posted - 2009.03.31 16:09:00 - [19]
 

Edited by: Grista on 31/03/2009 16:10:34
Minmatar have already been nerfed to oblivion (HP buff, T2 ammo changes, script changes, speed changes), so they're probably not going to get any worse then they are now.

My minmatar main cross trained to Amarr, mostly for the Apoc as a T2 fleet sniper, but I also recently picked up a Guardian. I haven't tried the recons yet.

For small gang work, both races have great ships as has been noted a lot in this thread. One thing in minmatar favor is the sheer awesomeness of their smaller T1 ships, particularly when fit with T2 mods - Rifter, Stabber, Rupture, Hurricane. Compare to Amarr with the Punisher and Harbinger. While the Arbitrator isn't a terrible cruiser, it's a far cry from both the Rupture and Stabber.

In the end, you can't go wrong training either race in the long run.

edit: oh yeah don't train Minmatar if you want to fly a dread. Every other ship class they have (except BS, due to various arty nerfs) has something good though.

Dethusan
Caldari
Deep Core Mining Inc.
Posted - 2009.03.31 16:35:00 - [20]
 

Well for BS i could train gal BS V and large hybrids and use those, or suck it up and use a tempest and possibly phoon. I think at the end of the day i would enjoy minmatar ships more as i like speed and the ability to switch up to a bunch of fits.

Cohkka
Celestial Apocalypse
death from above..
Posted - 2009.03.31 16:35:00 - [21]
 

Edited by: Cohkka on 31/03/2009 16:48:58
Originally by: AstroPhobic


Minmatar has never been given an outright buff in the course of eve.




20% more damage across the board for AC/Artys wasn't one? That was the time when I abandoned the Geddon and went back to my first love for which I already had maxed skills, the Tempest. It was awesome for the months before HP/cap buff, best time I ever had with Minmatar.

edit: To stay somewhat on topic: I'd train for Amarr. Yes they are the least flexible race, but the other side of the coin is that they have the most focused ships (zealot is the most focused ship in the game imo) and you can use that to your advantage. Almost everything above t1 Cruisers is worth flying nad they usually are better in their roles than any other ship.

You can also train Minmatar, you'll love them because they have a "soul" (something Caldari and Amarr lack, imo). But that's only if you care for these things. :)

Ronin Reborn
Bi-Polar Bears
Posted - 2009.03.31 16:50:00 - [22]
 

Whoa. Honestly Deth, if you don't have t2 large guns and BS V I wouldn't start cross-training just yet. People can argue versatility against specing and such but BS are such a useful class that you really, really want to be able to fly one properly before you spread you SP amongst other races IMO.

Gallente are a great race of ships, they offer a good amount of skills that cross over into other races, drones, armor tanking, gunnery support, navigation...those help all races and it's better to get them 'out of the way' first. I'd also suggest HAC IV, Recon IV as well as any other t2 ship spec you're interested in flying to at least IV before spreading your wings a bit.

Then again if you have those skills I kinda come off as a tool but it's worth mentioning incase someone else who doesn't reads this thread. Out of curiosity, how much SP do you have atm, and how much of it is for pvp ships and setups? Not knocking it but 5m sp in industry doesn't help fit ships or kill things for example.

Dethusan
Caldari
Deep Core Mining Inc.
Posted - 2009.03.31 16:51:00 - [23]
 

Originally by: Cohkka
Edited by: Cohkka on 31/03/2009 16:48:58
Originally by: AstroPhobic


Minmatar has never been given an outright buff in the course of eve.




20% more damage across the board for AC/Artys wasn't one? That was the time when I abandoned the Geddon and went back to my first love for which I already had maxed skills, the Tempest. It was awesome for the months before HP/cap buff, best time I ever had with Minmatar.

edit: To stay somewhat on topic: I'd train for Amarr. Yes they are the least flexible race, but the other side of the coin is that they have the most focused ships (zealot is the most focused ship in the game imo) and you can use that to your advantage. Almost everything above t1 Cruisers is worth flying nad they usually are better in their roles than any other ship.

You can also train Minmatar, you'll love them because they have a "soul" (something Caldari and Amarr lack, imo). But that's only if you care for these things. :)


Thats the thing, amarr nets me the harbinger and zealot which fill the roles that gallente lack imo, and i also get the best BS's in the game.

Still kind of lost

Dethusan
Caldari
Deep Core Mining Inc.
Posted - 2009.03.31 23:57:00 - [24]
 

Bumping for indecisivness.

Really tempted to train for a geddon now

Kommedian
The Athiest Syndicate
Posted - 2009.04.01 00:22:00 - [25]
 

Edited by: Kommedian on 01/04/2009 00:31:20
Edited by: Kommedian on 01/04/2009 00:28:40
Originally by: Dethusan
Bumping for indecisivness.

Really tempted to train for a geddon now


I was in your exact situation Dethusan, and after flying a bit of both races I've decided to go with Minmatar.

Amarr ships are very effective, but I found that overall they were just too inflexible for my tastes. For example, my Geddon really only had one fit: 7x guns and an armor tank, with a tiny bit of variation possible. All of the minnie ships I've flown so far can be fitted in a variety of ways depending on taste and role which REALLY opens up my choices. It's the same number of available ships, but it feels like you're getting way more out of it.

From what the more experienced players suggest it seems that either race has a number of great ships, so you can't really choose incorrectly.

With the common consensus being that Amarr are next in line for a nerf of some sort, Minnie seems to have even more appeal down the road.

AstroPhobic
Minmatar
Holding Corp
Posted - 2009.04.01 00:44:00 - [26]
 

Originally by: Cohkka
Edited by: Cohkka on 31/03/2009 16:48:58
Originally by: AstroPhobic


Minmatar has never been given an outright buff in the course of eve.




20% more damage across the board for AC/Artys wasn't one? That was the time when I abandoned the Geddon and went back to my first love for which I already had maxed skills, the Tempest. It was awesome for the months before HP/cap buff, best time I ever had with Minmatar.

edit: To stay somewhat on topic: I'd train for Amarr. Yes they are the least flexible race, but the other side of the coin is that they have the most focused ships (zealot is the most focused ship in the game imo) and you can use that to your advantage. Almost everything above t1 Cruisers is worth flying nad they usually are better in their roles than any other ship.

You can also train Minmatar, you'll love them because they have a "soul" (something Caldari and Amarr lack, imo). But that's only if you care for these things. :)


I don't recall this buff. The only "buff" I remember was post-HP fixes, and left projectiles worse off than the were pre-patch.

Link? I'm not calling you a liar, it might have been before my time.

Mysteriax
The Graduates
Morsus Mihi
Posted - 2009.04.01 02:23:00 - [27]
 

Originally by: God's Secret
Minnie, no contest.. Vindicator and Machariel accessCool

Minnies have the best Dictor, the best Heavy Dictor and prolly the best AF's..
Vagabond still rocks, infact, as a response to those speaking about the FOTM prices, the Zealot costs 100 mil while the vaga costs 150, Jita prices atm.. witch says alot i think.. the Fleet Stabber is pretty cool too.
Munnin is below Zealot in therms of Sniping but it has higher survivability, the drone bay and the utility slots have theyr use.. and can also single volley ceptors.
The Cane is prolly the best BC in the game and the Sleipnir owns..
Tempest is just awesome (yes haters, AWESOME) infact i'm also training for it atm on my main.. Phoon needs insane skills so does the Maelstrom concidering you're moving from an armor tanking race..
The Nag looks awsome, but it sucks badlyLaughing.. infact both minnie caps suck pretty bad..

Amarr have some awseome ships too, prolly the best low sec gate/station camping battleship, witch is the Abaddon.. who also has a less effective but VERY cheap sibling, the Geddon.. the Apoc rocks in sniping fleets, very limited use outside of that tho..
The Harby is nice, but not as versatile as the Cane.. the Abso is an awesome gang ship, can also work solo, but the Sleipnir does the latter beter..
The Zealot is not what it used to be before the Web/Scram changes.. it used to be able to sole very well.. now it will die to any frig with a scram fitted, the lack of a utility slot, and the absence of a drone bay make the Zealot a gang only ship, in witch role it shines, beaing it sniping from 100+ km or from Pulse ranges.. the solo role was taken by the Navy Omen witch is a pretty cool ship.. Sacrilege is nice, but a pain in terms of skills for a turret based race..
The Curse is very cool, and very versatile.. rather unique in the amarr roundup.. Pilgrim has it's uses i guess, but it's not a fun ship.. you will have to chose your fights very carefully.. gang wise it just sucks.
The Sader is a very fun ship on the other hand, prolly the best inty ingame along side the Ranis..
Finaly, Amarr caps are cool, as cool as Gallente ones.

It all depends on your play style(roles you chose to take).. on that, the Vindicator and the MacharielRazz



I swear you are trolling right??
You say a munnin is good, you ever flown it? Bad range easily for ships to reach you and once they do you are gone also it has bad dps a cane only does the job slightly worse but its cheaper and insurable.
Why do you think the pest is good? Worst sniper, bad RR, hard to fit a tank, only thing its descent at is baiting ships ratter killers and neuting and killing em.
Also since when do prices matter the domi is the cheapest T1 battleship but its also in my opinion the best one (ok scorp is awesome aswell untill next patch it seems).
Oh and hate to break it to you since the last patches the hurricane is getting to be one of the weaker T2 BCs, speed been nerfed utility been nerfed. Harb and drake hands down are allot better these days.

Trefnis
Minmatar
LOST IDEA
C0VEN
Posted - 2009.04.01 07:03:00 - [28]
 

Originally by: AstroPhobic
Originally by: Cohkka
Edited by: Cohkka on 31/03/2009 16:48:58
Originally by: AstroPhobic


Minmatar has never been given an outright buff in the course of eve.




20% more damage across the board for AC/Artys wasn't one? That was the time when I abandoned the Geddon and went back to my first love for which I already had maxed skills, the Tempest. It was awesome for the months before HP/cap buff, best time I ever had with Minmatar.

edit: To stay somewhat on topic: I'd train for Amarr. Yes they are the least flexible race, but the other side of the coin is that they have the most focused ships (zealot is the most focused ship in the game imo) and you can use that to your advantage. Almost everything above t1 Cruisers is worth flying nad they usually are better in their roles than any other ship.

You can also train Minmatar, you'll love them because they have a "soul" (something Caldari and Amarr lack, imo). But that's only if you care for these things. :)


I don't recall this buff. The only "buff" I remember was post-HP fixes, and left projectiles worse off than the were pre-patch.

Link? I'm not calling you a liar, it might have been before my time.


there was a buff to ac ammo hold so that may be it and there was 5% not 20% dmg boost to large artys i think

God's Secret
Posted - 2009.04.01 07:35:00 - [29]
 

Originally by: Mysteriax
I swear you are trolling right??
You say a munnin is good, you ever flown it? Bad range easily for ships to reach you and once they do you are gone also it has bad dps a cane only does the job slightly worse but its cheaper and insurable.
Why do you think the pest is good? Worst sniper, bad RR, hard to fit a tank, only thing its descent at is baiting ships ratter killers and neuting and killing em.
Also since when do prices matter the domi is the cheapest T1 battleship but its also in my opinion the best one (ok scorp is awesome aswell untill next patch it seems).
Oh and hate to break it to you since the last patches the hurricane is getting to be one of the weaker T2 BCs, speed been nerfed utility been nerfed. Harb and drake hands down are allot better these days.


Now why would i be trolling!?
I've been around for 3 years now, i've flown each of the above mentioned ships with maxed skills, except the caps and the Minnie BS's, i only have minnie bs 4 on two characters, taking it to 5 right now on my main..

I'm talking about my personal experience and taste.. I have over 200 kills in Zealot and i had HAC 5 on my main before BC 1 and BS 1, i used to run lvl 4's Zelot more then 2 years ago.. But i'd still chose a Munnin for sniping... the 100km optimal of the Munnin vs the 120km of the Zealot means very little..
I would also take a Cane rather then a harby anyday..
The Pest, is prolly the best RR bs platform ingame atm(excluding faction/t2 BS's), two sustainable(with one heavy cap booster) t2 large reps and 900 dps.. regarding Sniping, i agree, it lacks the powergrid needed to fit a full rack of 1400mm II's + MWD + Plate without a Grid mod(rig or RCU) the way the Mega does, witch keeps in inside the 150km range..
The Phoon and the Maelstrom.. well the phoon has lol SP requirements to fly efectively, but that doesn't mean it's a bad ship.. it's just less accessable than most others, Maelstron is pretty good too, it actualy rendered the Fleet Pest redundant, but that's abother discution..
The price referance in my first post was a response to people in this thread saying T2 ammar ships cost more then the rest due to FOTM status.. not the case.
Anyway, if you call this a trolling atempt, you spend to much time on the forums..

Gen Eisenhower
Amarr
Posted - 2009.04.01 10:12:00 - [30]
 

Slight disadvantage of amarr is lack of decent gun ships in some classes. Only listing gun platforms.

T1 frig: Puni is decent but only 2 mid slots and no gun dmg bonus.
AF: Retri would be decent but 1 mid is bad for a pvp frig. Well no solo for sure.
Cruiser: Omen has fitting and cap problems. It can have it's niche but it's not really rupture/thorax class.

Zealot, harbi and the bses are great. But in several of the the smaller/cheaper categories Minnie might have more to offer imo.


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