open All Channels
seplocked Missions & Complexes
blankseplocked How are DSP after 1.0.2 patch really?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Triss S'Jet
Gallente
Posted - 2009.03.26 16:33:00 - [1]
 

I'm currently training to astro lvl5, having still 10 days left. From what I have heard, after the patch DSP's are no more useful in signature scanning than core probes, is that true?
Is it still worth training for DSP'sQuestion

I'd like answers from someone that actually used DSP's after the patch please!

Wet Ferret
Posted - 2009.03.26 16:47:00 - [2]
 

The way I understand, they have the same str as core probes at equal ranges. So you won't be able to use them to get warpable points on everything anymore.

Kyra Felann
Gallente
The Scope
Posted - 2009.03.26 18:31:00 - [3]
 

*sigh*

I just finished training for this yesterday. Looks like 10-11 days were wasted unless I'm trying to find ships in deep safe-spots or something.

Murasaki Ryujin
Posted - 2009.03.26 18:51:00 - [4]
 

Well you still get to use 8 probes as a consolation prize.

Do DSP give good enough results to determint the type of signature with just one probe - that's was what I was looking for.

Astro 5 in about 18 hours :(

Nyota Sol
Center for Advanced Studies
Posted - 2009.03.26 19:12:00 - [5]
 

They need to listen to the feedback on the game dev forum.

Put the STR back & increase deviation. Do what it takes to nerf them for getting warpables but let them be useful as a way to sort types of signatures quickly. All this did was ruin Astro 5 and make DSP only useful for finding deep space locations. Unless ALL the players are missing something, CCP rushed this change without much consideration.

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2009.03.26 19:15:00 - [6]
 

Originally by: Nyota Sol
They need to listen to the feedback on the game dev forum.

Put the STR back & increase deviation. Do what it takes to nerf them for getting warpables but let them be useful as a way to sort types of signatures quickly. All this did was ruin Astro 5 and make DSP only useful for finding deep space locations. Unless ALL the players are missing something, CCP rushed this change without much consideration.

It was a fix. They never intended DSPs to be anything other than the new equivalent of the old Observator probes.

Trebor Notlimah
Lone Star EVE Group
Veni Vidi Vici Alliance
Posted - 2009.03.26 21:59:00 - [7]
 

Originally by: Kahega Amielden
Originally by: Nyota Sol
They need to listen to the feedback on the game dev forum.

Put the STR back & increase deviation. Do what it takes to nerf them for getting warpables but let them be useful as a way to sort types of signatures quickly. All this did was ruin Astro 5 and make DSP only useful for finding deep space locations. Unless ALL the players are missing something, CCP rushed this change without much consideration.

It was a fix. They never intended DSPs to be anything other than the new equivalent of the old Observator probes.



**Ding Ding Ding Ding** WINNAR!

Kyra Felann
Gallente
The Scope
Posted - 2009.03.27 04:16:00 - [8]
 

Originally by: Nyota Sol
They need to listen to the feedback on the game dev forum.

Put the STR back & increase deviation. Do what it takes to nerf them for getting warpables but let them be useful as a way to sort types of signatures quickly. All this did was ruin Astro 5 and make DSP only useful for finding deep space locations. Unless ALL the players are missing something, CCP rushed this change without much consideration.


I agree. I'd be fine with not being able to get warpable hits with them, but I mainly trained for them since they were good for finding out signature types quickly.

As it is now, I got one day of use out of them and will probably never use them again. Yay for over a week of training for only a day of benefit. I doubt I'll be needing to find safe-spots 100AU outside the system's furthest planet anytime soon.

Maybe they should add something like the old multi-spectral probes. It's kind of tedious trying to sort out 15 signatures in wormhole systems. Deep-space probes helped with that a little, but no more.

Nyota Sol
Center for Advanced Studies
Posted - 2009.03.27 11:39:00 - [9]
 

Originally by: Kahega Amielden
Originally by: Nyota Sol
They need to listen to the feedback on the game dev forum.

Put the STR back & increase deviation. Do what it takes to nerf them for getting warpables but let them be useful as a way to sort types of signatures quickly. All this did was ruin Astro 5 and make DSP only useful for finding deep space locations. Unless ALL the players are missing something, CCP rushed this change without much consideration.

It was a fix. They never intended DSPs to be anything other than the new equivalent of the old Observator probes.


And what is being suggested by players would be the same effect.

What they have done is not a fix. It's made them useless and made Astro 5 pointless.

Miilla
Minmatar
Hulkageddon Orphanage
Posted - 2009.03.27 12:17:00 - [10]
 

DSP's are useless scrap metal now.

Miilla
Minmatar
Hulkageddon Orphanage
Posted - 2009.03.27 12:18:00 - [11]
 

Edited by: Miilla on 27/03/2009 12:17:59
dupe

Jonathan Calvert
Minmatar
Sebiestor Tribe
Posted - 2009.03.27 13:15:00 - [12]
 

Originally by: Triss S'Jet
I'm currently training to astro lvl5, having still 10 days left. From what I have heard, after the patch DSP's are no more useful in signature scanning than core probes, is that true?
Is it still worth training for DSP'sQuestion

I'd like answers from someone that actually used DSP's after the patch please!


This was my experience after testing it yesterday. DSPs give same results as Cores at same range. Useful for the initial scan in a large system, but then you could just put put out a few cores and get the same thing. Ah well, one less skill to get jump portal operation.

Space Wanderer
Posted - 2009.03.27 15:46:00 - [13]
 


DSPs are now not useful to multispec the system. As others said, that was a fix, it has been stated multiple times by devs that they were not intended to work like this.

Also, people who trained astro 5 so rashly might have listened the FAQ, where it was clearly reported that DSPs were likely to be changed very soon.

Anyway DSPs still have some role. They tell you how many sites are in the system, and what is their strength. From those information you can drive your own inferences, which will obviously be more accurate the more you get experienced.

While I found old DSPs convenient as everybody, I have to admit that scanning with them was TOO easy. It NEVER took me more than 15 minutes to scan a whole wormhole system, which really seems a bit too extreme. I can understand CCP's standpoint so I won't be complaining. I'll just adapt and enjoy a more difficult scanning system. Those who do NOT enjoy the scanning part might as well rely on those who do. That's the point of a corp/MMO, after all, isn't it?

Tierius Fro
Posted - 2009.03.27 19:29:00 - [14]
 

OLD EXPLORATION: Multispec told you the sig types. You picked one, dropped probes, and scanned. Waiting for the hit. Sometimes you kept on waiting. On Occassion you waited and waited and waited for that hit (which was reported to be chance based).

NEW EXPLORATION: You have an idea where the sigs are, but you do not know the type. You have to get in closer to see the type. Scan time is very short. Overall, the new exploration is faster than the old, and being more interactive with short scan times, it does not have much waiting around.

WHAT I WANT: I want a method of flagging a sig on the system map without having to pinpoint it and warp in. Once I can see the sig type and know that I am not interested, and my probes are set at 1 to 2 au, I want to be able to right click, create a marker, enter a label, and move on.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only