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musgrattio
Convergent
Posted - 2009.03.30 13:55:00 - [1081]
 

Edited by: musgrattio on 30/03/2009 13:57:48
People will argue about this forever. I think the more reasonable people that don't fly Falcons will tell you that it's simply overpowered. And the more reasonable people that do fly Falcons, will tell you not to nerf it into oblivion. So please, once again, give us a compromise. Keep the Falcon's role as it is, but don't allow it to shut down ships from over 200km time and time again. Seriously, if you'll make base ECM optimal 50km, and base falloff 50km, a Falcon will have to jame into its 2x Falloff to be able to jam at 200km. Do you know what that means? Aside from ECM being chance based, the Falcon's ECM won't even take effect at all half the time. But at more reasonable ranges like 100km, the Falcon needs to keep its strength. Most good pvp gangs have ways to deal with Falcons at 100km, even if the Falcons are really good and get alot of jams. That isn't the case with a Falcon at 220km. Nerf the Falcon's ability to jam uncontested by anything other than a full sniper fleet or another Falcon.

As far as the Rook goes, give it a drake's tank in the form of raw shield HP, and give it a bit more oomph with its missiles, along with keeping it a midrange ship. Having ECM brawlers is ******ed, it's like telling me that you intended for the Arazu to fit blasters. It just isn't viable at very close ranges.

Falcon:
10% bonus to optimal
10% bonus to ECM strength

96% to 100% bonus to Cloak
10% bonus to falloff

Rook:
10% bonus to ECM strength
10% bonus to Kinetic Heavy/Heavy Assault Missile Damage

10% bonus to Shield Capacity
10% bonus to Velocity for Heavy/Heavy Assault Missiles

There you go. Instead of nerfing the Falcon and leaving the Rook a worthless pile of crap, you're nerfing but also giving us a brand new, useable ship. People WILL fly a Rook with these bonuses, believe me. And it won't be overpowered.

Hlidskjalf
Dynamis New Eden
Cognitive Development
Posted - 2009.03.30 14:04:00 - [1082]
 

Originally by: Merdaneth
ECM modules were good, not super-overpoweringly good, but better than average. People that 'play to win' started training for and using nosferatu's. Best available counter against a ECM module was another ECM module. Result: nearly everybody started training for and using ECM, one was crammed into every available midslot. Result: ECM nerfed.

Nosferatu's were good, not super-overpoweringly good, but better than average. People that 'play to win' started training for and using nosferatu's. Best available counter against a nosferatu was a nosferatu. Result: nearly everybody started training for and using nosferatu's. Result: more and more nosferatu setups. Nosferatu's nerfed.

Nano's were good, not super-overpoweringly good, but better than average. People that 'play to win' started training for and using nano's. Best available counter against a nano was a nano. Result: nearly everybody started training for and flying nano's. Result: more and more nano's. Nano's get nerfed.

Falcons are good, not super-overpoweringly good, but better than average. People that 'play to win' started training for and using Falcons. Best available counter against a Falcon was a Falcon of your own. Result: nearly everybody started training for and using Falcons. Result: more and more Falcon heavy fleets. Nerf coming? Of course.....

If a module/ship is better than average AND its best counter is a module/ship of the same flavor, it will (and must) eventually spin out of control and will be nerfed. Either accept the nerfs, or submit to ECM-online, Nano-online, Falcon-online or whatever one-dimensional EVE flavor.

Just delete all discussion against the nerf and bow before this statement. This post, on page 34, won the thread.

Drunken Wolf
Posted - 2009.03.30 14:14:00 - [1083]
 

After missile nerf all missiles are uselessly for PvP. All Caldary ships now are uselessly for PvP - one-week Amarr or Minmatar pilot will destroy any Caldary 2-year pilot, it is good. Falcon was the last Caldari ship which worth to fly in PvP.

Scorpion needs better shield resists.
Falcon needs more shield and armor hp.
Widow needs better sensor strength and one more low slot.

Ilija Veliki
Posted - 2009.03.30 14:43:00 - [1084]
 

Nerf Caldari delete caldari!!!

WTB: One slightly used female Minmatar slave to SCRAMBLE WEB and PAINT targets for me!!!

Raven pilot

Ilija Veliki
Posted - 2009.03.30 14:46:00 - [1085]
 

Slaves start orbit me.... slaves SCRAMBLE that target for me... slaves WEB that target for me.... slaves PAINT that target for me... hear come my Raven

WTB: One slightly used female Minmatar slave to SCRAMBLE WEB and PAINT targets for me!!!

Raven pilot

Young Team
Posted - 2009.03.30 15:12:00 - [1086]
 

Viable Caldari sniper fleet ships :

Rokh - Sniper
Scorpion - ECM
Falcon - ECM
Flycatcher/Crow - Dictor/Inty if you like dying

Viable Caldari sniper fleet ships after nerf :

Rokh - Sniper
Flycatcher/Crow - Dictor/Inty if you like dying

Yuki Li
Caldari
Omerta Syndicate
Posted - 2009.03.30 15:24:00 - [1087]
 

Um, what part of the Falcon getting range bonuses makes you people think it needs more HP, or won't be viable in a sniper fleet?

The Rook & Scorpion will be short range high strength ECM, and the Falcon & Widow will be long range lower strength. Makes perfect sense to me.


Robert Caldera
Posted - 2009.03.30 15:39:00 - [1088]
 

Edited by: Robert Caldera on 30/03/2009 15:39:56
Originally by: Hlidskjalf

Just delete all discussion against the nerf and bow before this statement. This post, on page 34, won the thread.

why? Concerning the fact CCP initiated the discussion about the changes the comment was merely an attempt to choke a wanted discussion and is hence almost useless.

Ilija Veliki
Posted - 2009.03.30 15:44:00 - [1089]
 

Mission runner song
(raven battalion)

Under this sun no shadows will fall
Piercing our eyes as we charge
An Raven battalion on course to the gate
Closing the end of it's warp

This time we're here to finish a job
Started a down time ago
Driving the NPC out of their holes
To bury them 6 feet below
Raven fleet of mass destruction
Killers in the east
Rats who dares to stand before us
Feel our torpedos go live

Death in the shape of a Raven battalion
NPC of terror don't run face your fate like a
Man cannot outrun our Raven battalion

Thousands of tons of torpedos and drons
Making it's way through the space
Our Raven battalion is back for revenge

First strike is ours no mercy is shown
There's rivers of blood in our track
Breaking their lines of defence with our Ravens
Minmatar painting are targets

Blow their sentrys clear for drone strike
Ready for the storm
Minefields swept there's no surrender
Feel our Inferono torpedo burn

nerf Caldari delete Caldari

WTB: One slightly used female Minmatar slave to SCRAMBLE WEB and PAINT targets for me!!!

Raven pilot

Sugledvach
Posted - 2009.03.30 16:07:00 - [1090]
 

"nerf Caldari delete Caldari

WTB: One slightly used female Minmatar slave to SCRAMBLE WEB and PAINT targets for me!!!

Raven pilot."
and "kill" Caldari.CCP i want back my money or SP spend to missile and Caldari ships.
CCP what is next? deleting my charakter?

Wannabehero
Wayward Ventures
Posted - 2009.03.30 16:20:00 - [1091]
 

Personal opinion here

Rook needs RoF bonus instead of kinetic damage bonus
resistance bonus instead of flight-time bonus

Otherwise it has both underwhelming DPS and tank, even considering the powerful ECM capabilities.

As for the scorpion...
a damage bonus for four weapons? Pretty blah, please give it two bonuses focused on ECM, and not a capacitor use bonus, or perhaps a tanking bonus. The range bonus is nice as it is currently what allows a scorpion to be useful in a fleet.

Citizen AQ670E14
Posted - 2009.03.30 16:34:00 - [1092]
 

My god, now even CCP is making "NERF FALCON!!!" threads

Laughing

Childstar
Minmatar
Republic University
Posted - 2009.03.30 17:57:00 - [1093]
 

Originally by: Hlidskjalf
Originally by: Merdaneth
ECM modules were good, not super-overpoweringly good, but better than average. People that 'play to win' started training for and using nosferatu's. Best available counter against a ECM module was another ECM module. Result: nearly everybody started training for and using ECM, one was crammed into every available midslot. Result: ECM nerfed.

Nosferatu's were good, not super-overpoweringly good, but better than average. People that 'play to win' started training for and using nosferatu's. Best available counter against a nosferatu was a nosferatu. Result: nearly everybody started training for and using nosferatu's. Result: more and more nosferatu setups. Nosferatu's nerfed.

Nano's were good, not super-overpoweringly good, but better than average. People that 'play to win' started training for and using nano's. Best available counter against a nano was a nano. Result: nearly everybody started training for and flying nano's. Result: more and more nano's. Nano's get nerfed.

Falcons are good, not super-overpoweringly good, but better than average. People that 'play to win' started training for and using Falcons. Best available counter against a Falcon was a Falcon of your own. Result: nearly everybody started training for and using Falcons. Result: more and more Falcon heavy fleets. Nerf coming? Of course.....

If a module/ship is better than average AND its best counter is a module/ship of the same flavor, it will (and must) eventually spin out of control and will be nerfed. Either accept the nerfs, or submit to ECM-online, Nano-online, Falcon-online or whatever one-dimensional EVE flavor.

Just delete all discussion against the nerf and bow before this statement. This post, on page 34, won the thread.


You are kidding right?.

That post and everything it stands for is a disgrace, CCP should be looking to add or buff instead of just butchering every popular aspect that the game produces.

A increase and adddition to ECCM would solve the problem and it would not throw yet another ship on the scrap heap.

Sun Clausewitz
Posted - 2009.03.30 17:57:00 - [1094]
 

Did I miss the warning on characte creation???

Warning, Caldri are missle sooting, shield tanking, ECM warriors. Please note we are nefing Missles, ECM, and shield tanking is useless in PvP. Are you sure you want toroll Caldari?

Ephemeron
Caldari Provisions
Posted - 2009.03.30 18:32:00 - [1095]
 

Originally by: Sun Clausewitz
Did I miss the warning on characte creation???

Warning, Caldri are missle sooting, shield tanking, ECM warriors. Please note we are nefing Missles, ECM, and shield tanking is useless in PvP. Are you sure you want toroll Caldari?
It would be more appropriate to have another warning:

"If you want to be a carebear, we suggest Caldari as they are by far superior at everything related to PvE. But if you are more interested in PvP activity, then we suggest to choose between the other 3 factions."

Don't forget that majority of EVE playerbase are carebears, and the majority of those fly Ravens and drakes

Vina
Caldari
Caldari Provisions
Posted - 2009.03.30 18:50:00 - [1096]
 

Originally by: CCP Chronotis
Keep the good feedback coming. It is good to see such a varied range of opinions as ECM and ECM specialised ships and how the proposed changes affect their roles in different scenarios and more importantly the balance between preventing and encouraging fights which is equally loved or hated.

Currently we have two sets of different Caldari recon changes and will be testing each one which either significantly change their roles (as we originally proposed changing the falcon to close range to account for the power of its covert ops role and rook to longer range to increase its usefulness) or reduce their ranged ECM effectiveness overall in lieu of other bonuses to give them a better more balanced role than just "jam to the max". Thus shifting them to behave less like ultra niche ships and more like recons were better intended whilst still allowing for the lack of secondary EWAR system bonus to caldari recons.

An additional change to my previous posts on the second possible changes (slightly reduce the effectiveness but keep their general roles the same) we have split the ECM optimal bonuses on the Falcon and Blackbird to be optimal and falloff. With the Falcon currently gaining 12.5% ECM optimal and falloff range per level and the Blackbird 10% per level.

In addition we are looking at the difference between the "brawling" (must find a better term for this :p) ECM strengths and ranges and the longer range sniper ships. It is quite likely we will be making further changes in this area in addition to considering more if the power of the covert ops cloak ability is really adequately balanced between the falcon and rook and will have public testing of the original proposed changes as well.

Hope that leaves you with some more insight into where we are currently at with internal playtesting and balancing.

As always, I will sign off with reminding you that these changes are not set in stone and will continue to change Smile



you know, tbh I'm not even sure if you should even bother keeping a long range jamming ship at all. ECM does not change the outcome of fleet fights anymore at all due to two things; Fleets are ****ing huge now, and scorp jam strength sucks **** and doesn't jam anything. You either have to bring a falcon which is expensive and gets one volleyed by any battleship that targets it, or a scorp because it's cheap and has the aura of usefulness (even though it really isn't) so I'm actually kind of liking a lot of these changes to increased ECM strength + more dps with less ecm range.

Still these changes mean that there DEFINATELY will be no fleet ECM platform anymore, if you guys really want to do that.

tbh I'd rather see more use of AOE modules since this game pretty much compeltely lacks anything really tactical besides what you can do directly to another ship. Something like AoE ECCMs, aoe ECCM bursts, things like that, to counter long range ecm. I'd like to see the scorp remain the fleet ECM platform, but you can add more tactical counters to fleet wide ECM use (like aoe eccm bursts.) Perhaps a new type of cruiser should be made for AoE buffing fleets (compeltely different from gang mods which are really overpowered and utterly untactical.)

go level a character to 80 in l2 and get your lvl 80 fusion aoe and see how much fun/useful AoEs really are. like this :>

Overbrain
Posted - 2009.03.30 19:22:00 - [1097]
 

Originally by: Sugledvach
"nerf Caldari delete Caldari

WTB: One slightly used female Minmatar slave to SCRAMBLE WEB and PAINT targets for me!!!

Raven pilot."
and "kill" Caldari.CCP i want back my money or SP spend to missile and Caldari ships.
CCP what is next? deleting my charakter?




This is it , i got an idea . Give everyone one time only ability to redistribute trained skillpoints and then we will see how much overpowered caldari is. Im guessing out of 10 people in eve , 4 will be amarr , 3 will be gallente , 2 will be minmatar, 1 will be caldari.

Phidell
Chaos Reborn
Rote Kapelle
Posted - 2009.03.30 19:37:00 - [1098]
 

Caldari is for farmers and mission *****s. amirite?



Vladimir Norkoff
Income Redistribution Service
Posted - 2009.03.31 01:15:00 - [1099]
 

Originally by: Cletus Graeme
Stuff
Umm, thanks for rephrasing my post yet again. Pity you couldn't actually, y'know, refute or address the points in any meaningful way. "You fail at discussions."

Furthermore, not sure where you are getting your information about ECM base strength being reduced. From the SDA paragraph, first page - "Currently they increase your ECM strength and we were looking at swapping this to an ECM range bonus and altering either the base strength of the jammers or the ECM strength bonus of the ships so they become less required in every setup and the low slots could be used for tanking for example."

Oh, and you're still an idiot.




McEivalley
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2009.03.31 01:27:00 - [1100]
 

Ok, the muse has amused itself by throwing an idea on me...

1) Why don't you add a skill to enhance a ship's eccms? I.e. a skill to strengthen the effectiveness of your ships ability to maintain a lock provided you fit an eccm module.

For example, the skill would increase the module's effectiveness by 5%-7.5% per level. That way, a highly skilled ECCMed pilot could risk fitting only one module and not gimp his entire fit, while an unwary pilot would still be effectively jammed as ever.

2) Each ship has a specialized locking strength with some type of sensor, but it also has minimal strength with other kinds of sensors. Just to remind people what I'm talking about, caldari ships use gravitational sensory mainly, but they also have a trength of (just) 1 in LADAR, RADAR and what-was-that-other-one? You get the drift though... Why not bring that already existing information into play? Keep the statistical system as it is, but change the effect. Make jamming behave like dampening, in the sense that the ship's sensor strength provides its ability to maintain a coherent lock up to its maximum distance, while the jammer is a divider to that distance. Its also more realistic that way. There can be several ways as to how to handle this, but I'm sure some math wiz can solve that out.

3) Instead of gimping the jamming power, why don't you penalize using it in other ways. For example, a miss jam will penalize the next cycle's ability to jam, as the target ships sensors are now expecting that sort of jamming. The penalty stacks with consequitive misses to the same target ship. Or you could penalize the ship's signature radius due to using a powerful emitter such as a jammer on-board when it is activated. Even more, increase the locking range vs such a ship, for ships attempting to lock it.

That way, even if a falcon gets to jam some ships, others can lock him faster and prevent it from cloaking, forcing him to decide if to stay and get nuked or warp away. So basically the tactic of staying at range remains as the ships valid defense, but it does give the chance for slaggers/intys/whatevers to make the falcon pilot less annoying to confront. It doesn't gimp the jamming itself - it does make the battle more fun and dangerous for everyone, including the falcons, but also scorpions etc...

To keep the kitsune alive and not completely obsolete (as it cannot cloak) have it get a role bonus that abolishes and reduces that penalty. The rook should probably enjoy that boni as well, since they are not sniping ewar platforms.

Lindsay Logan
Posted - 2009.03.31 01:40:00 - [1101]
 

Originally by: Vina
Originally by: CCP Chronotis
Keep the good feedback coming. It is good to see such a varied range of opinions as ECM and ECM specialised ships and how the proposed changes affect their roles in different scenarios and more importantly the balance between preventing and encouraging fights which is equally loved or hated.

Currently we have two sets of different Caldari recon changes and will be testing each one which either significantly change their roles (as we originally proposed changing the falcon to close range to account for the power of its covert ops role and rook to longer range to increase its usefulness) or reduce their ranged ECM effectiveness overall in lieu of other bonuses to give them a better more balanced role than just "jam to the max". Thus shifting them to behave less like ultra niche ships and more like recons were better intended whilst still allowing for the lack of secondary EWAR system bonus to caldari recons.

An additional change to my previous posts on the second possible changes (slightly reduce the effectiveness but keep their general roles the same) we have split the ECM optimal bonuses on the Falcon and Blackbird to be optimal and falloff. With the Falcon currently gaining 12.5% ECM optimal and falloff range per level and the Blackbird 10% per level.

In addition we are looking at the difference between the "brawling" (must find a better term for this :p) ECM strengths and ranges and the longer range sniper ships. It is quite likely we will be making further changes in this area in addition to considering more if the power of the covert ops cloak ability is really adequately balanced between the falcon and rook and will have public testing of the original proposed changes as well.

Hope that leaves you with some more insight into where we are currently at with internal playtesting and balancing.

As always, I will sign off with reminding you that these changes are not set in stone and will continue to change Smile



you know, tbh I'm not even sure if you should even bother keeping a long range jamming ship at all. ECM does not change the outcome of fleet fights anymore at all due to two things; Fleets are ****ing huge now, and scorp jam strength sucks **** and doesn't jam anything. You either have to bring a falcon which is expensive and gets one volleyed by any battleship that targets it, or a scorp because it's cheap and has the aura of usefulness (even though it really isn't) so I'm actually kind of liking a lot of these changes to increased ECM strength + more dps with less ecm range.

Still these changes mean that there DEFINATELY will be no fleet ECM platform anymore, if you guys really want to do that.

tbh I'd rather see more use of AOE modules since this game pretty much compeltely lacks anything really tactical besides what you can do directly to another ship. Something like AoE ECCMs, aoe ECCM bursts, things like that, to counter long range ecm. I'd like to see the scorp remain the fleet ECM platform, but you can add more tactical counters to fleet wide ECM use (like aoe eccm bursts.) Perhaps a new type of cruiser should be made for AoE buffing fleets (compeltely different from gang mods which are really overpowered and utterly untactical.)

go level a character to 80 in l2 and get your lvl 80 fusion aoe and see how much fun/useful AoEs really are. like this :>


Except that maginc AOE boosts make no sense (even the current gang mods make little sense). Damage AOE makes sense tho. ECM AOE makes sense.

something somethingdark
Posted - 2009.03.31 02:35:00 - [1102]
 

here are a couple of ideas nobody will read or care about and are most likely rather strange
and like all the others in this thread its defnetly not gona be read by ccp

make the rook a notch better than the falcon currently is

cut the falcon down to size

give the poor mini recons an aditional webby power bonus

when the huggin has been sufficiently boosted take the rapier down a notch

lach/arazu get a little increase to scram range

finaly fix the bloddy pilgrim... curse is fine i guess .. some more cap wouldnt hurt ...


then wrap this all up and call it the recon adjustment patch

hell if you want to make combat recons fotm again give em all -100% targeting delay for regular cloaks

AngryMax
Gallente
Warriors tribe
DarkSide.
Posted - 2009.03.31 04:58:00 - [1103]
 

Dear CCP,

Disbalance = FUN

Stop ruining my favorite game.

p.s.
I don't fly falcons.

Helgur
Red Federation
Posted - 2009.03.31 05:00:00 - [1104]
 

This is why my missile skills is < 1M SP and gun skills are > 6M SP and why I never bothered to train for a Falcon. Because CCP loves to nerf caldari. I saw this one coming a long time ago. I've flown scorps on numerous occasions and trained max skills for range since i knew that was the only way to stay in a fight longer than 30 seconds. Everytime I am in my scorp and get jumped on by a fleet or the FC warps the whole fleet at 0 I know its useless to put up a fight, i just select a planet and mash the warp button so I can atleast get my pod out in one piece.

Now offcourse, if i'm going to fly the scorp I *have* to stay close which means I'll die first and very very fast. In other words, the scorp is parked permanently. Its redundant.

Well I see whats next on the nerf list now. BS gangs being remote repped by guardians is going to be even harder to counter because of the ECM nerf. So you got a little heads up from me there CCP.

AngryMax
Gallente
Warriors tribe
DarkSide.
Posted - 2009.03.31 05:28:00 - [1105]
 

Originally by: Helgur
This is why my missile skills is < 1M SP and gun skills are > 6M SP and why I never bothered to train for a Falcon. Because CCP loves to nerf caldari. I saw this one coming a long time ago. I've flown scorps on numerous occasions and trained max skills for range since i knew that was the only way to stay in a fight longer than 30 seconds. Everytime I am in my scorp and get jumped on by a fleet or the FC warps the whole fleet at 0 I know its useless to put up a fight, i just select a planet and mash the warp button so I can atleast get my pod out in one piece.

Now offcourse, if i'm going to fly the scorp I *have* to stay close which means I'll die first and very very fast. In other words, the scorp is parked permanently. Its redundant.

Well I see whats next on the nerf list now. BS gangs being remote repped by guardians is going to be even harder to counter because of the ECM nerf. So you got a little heads up from me there CCP.


Its not only Caldari, Gallente have been hit pretty well too. Arazu is a laughing stock of recons now. Bring your arazu to a battlefield and take one BS out long enough to run away from some ceptor (or frig) that is burning towards you. I heard similar stories from curse pilots.

I don't know if anyone else feels this way... but it seems CCP has been bent on cramming teamwork down everyone's throat for some time now with all these nerfs. I keep training for solo/small gang ships that get nerfed one after another. CCP, you guys do realize that solo/duo is fun and a lot of people like it right?

Helgur
Red Federation
Posted - 2009.03.31 06:06:00 - [1106]
 

Originally by: AngryMax

Its not only Caldari, Gallente have been hit pretty well too. Arazu is a laughing stock of recons now. Bring your arazu to a battlefield and take one BS out long enough to run away from some ceptor (or frig) that is burning towards you. I heard similar stories from curse pilots.

I don't know if anyone else feels this way... but it seems CCP has been bent on cramming teamwork down everyone's throat for some time now with all these nerfs. I keep training for solo/small gang ships that get nerfed one after another. CCP, you guys do realize that solo/duo is fun and a lot of people like it right?


Yup I agree with you. It kind of puzzled me why the Falcon was the only recon ship that was prominently dominant in fleet warfare. I know that some of my corpmates flew the ship (Arazu) in smaller gangs with bigger success. What CCP should do is not nerf the strength of any ships but increase the strength of other ships to counter them. That way they don't become redundant and SP won't be wasted. But thats too much to ask i guess.

Karlemgne
Tides Of War
Posted - 2009.03.31 08:06:00 - [1107]
 

Edited by: Karlemgne on 31/03/2009 08:06:37
Originally by: Helgur
Originally by: AngryMax

Its not only Caldari, Gallente have been hit pretty well too. Arazu is a laughing stock of recons now. Bring your arazu to a battlefield and take one BS out long enough to run away from some ceptor (or frig) that is burning towards you. I heard similar stories from curse pilots.

I don't know if anyone else feels this way... but it seems CCP has been bent on cramming teamwork down everyone's throat for some time now with all these nerfs. I keep training for solo/small gang ships that get nerfed one after another. CCP, you guys do realize that solo/duo is fun and a lot of people like it right?


Yup I agree with you. It kind of puzzled me why the Falcon was the only recon ship that was prominently dominant in fleet warfare. I know that some of my corpmates flew the ship (Arazu) in smaller gangs with bigger success. What CCP should do is not nerf the strength of any ships but increase the strength of other ships to counter them. That way they don't become redundant and SP won't be wasted. But thats too much to ask i guess.


Why? If CCP "boosts" the other ships so the Falcon is countered to such an extent that's its effectiveness isn't any worse or better than any other recon, the same people who spent all that time skilling up their Falcon alts will still cry. That's the whole point. All these people have spent a lot of time and money skilling up to fly a ship that is much BETTER than all the other recons. If you make Falcons easily counterable, the effect is the same as a nerf.

-Karlemgne

Impi yaShaka
Posted - 2009.03.31 08:11:00 - [1108]
 

Back to missioning then... wait... where's that cerberus? YARRRR!!

Vigaz
Posted - 2009.03.31 08:51:00 - [1109]
 

Rook:
Caldari Cruiser Skill Bonus:
10% Bonus to Light & Heavy, Heavy assault Missile Velocity per level

This bonus must be changed!!!!! It's for long range!!!
Change it to 5% resists or 5% RoF or 5% ECM strength or anything useful for short range.

MAX full range for the new Rook is 50-60km, don't give it a lol missile range bonus (who cares if u can shoot missiles @ 100km or more).

The Scorpion
- removed the ECM optimal range bonus
- increased the ECM strength bonus to 20% per level
- added a 5% RoF bonus to cruise & siege missile launchers per level

Please ADD another launcher to this ship. My widow has 5 launchers, it was added 1 launcher and RoF because the DPS was by far the worst among BOs. So CCP corrected the issue giving the Scorpion t2 (aka Widow) the ability to fit 5 launcher with RoF bonus (no ECM range/optimal bonus on the BO). For the same reason it's the time for Scorpion to be inline with others tier1 BS (short range and more DPS, with the ability to choose tank or ewar or mix them).

BOs gain just a cloaking bonus over their t1 variants. NO DPS added to any non Caldari BO. This means that Tier1 Scorpion will be broken without 5 launchers.

Mohenna
Caldari
Knights of the Dark
Posted - 2009.03.31 10:27:00 - [1110]
 

Originally by: Vigaz
5% resists


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