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Ilija Veliki
Posted - 2009.03.29 15:47:00 - [1051]
 

delete Caldari and you will have no problems with jemmers and isk farmers

after 2 years of training Caldari skills I will not have PVP ship. I will have ships only for farming.
Am I isk farmer?? No i am not but soon I will be!!

who want to buy isk from me???

Pls delete my race

Ilija Veliki
Posted - 2009.03.29 15:54:00 - [1052]
 

stop nerfing caldari

you nerfed missile now you want to nerf jemmers

Caldari pilots now need to fit target painters if they want to do some damage

fit mwd point and web on raven and you will have les hit point than a battlecruiser

WTB: One slightly used female Minmatar slave to SCRAMBLE WEB and PAINT targets for me!!!

Raven pilot


Sky runner
Caldari
State War Academy
Posted - 2009.03.29 16:24:00 - [1053]
 

As a race CCP have failed Caldari

there is no balance and the race is dead as a pvp option.

Its genocide!!!!!

Irida Mershkov
Gallente
The Reformed
Chaos Theory Alliance
Posted - 2009.03.29 16:28:00 - [1054]
 

Originally by: Ilija Veliki
stop nerfing caldari

you nerfed missile now you want to nerf jemmers

Caldari pilots now need to fit target painters if they want to do some damage

fit mwd point and web on raven and you will have les hit point than a battlecruiser

WTB: One slightly used female Minmatar slave to SCRAMBLE WEB and PAINT targets for me!!!

Raven pilot



Completely ignoring the viable Caldari ships that is, the Cerb is still a damn beast on the field. You're doing it wrong.

Perry
Amarr
The X-Trading Company
RAZOR Alliance
Posted - 2009.03.29 16:38:00 - [1055]
 

This Topic somehow got derailed into a whine about caldari ships beeing worthless, which is not what this Topic is about. Please try to give ideas of how to keep ecm ships viable instead. This would make the Topic much smaller and much more constructive.

My Idea is still: Scorpion +2 Turrets + Range Bonus for ECM and Hybrids. There it is, "Support Fleet Sniper with ECM".

Cletus Graeme
North Eastern Swat
Pandemic Legion
Posted - 2009.03.29 17:04:00 - [1056]
 

Edited by: Cletus Graeme on 29/03/2009 17:33:48

Originally by: Lord Eremet
CCP: I think you not going far enough with the falcon changes, nerf it more pls. No 15% falloff to ECM range and lower the strength to only 15%. Then when all falcon alts stopped crying and stopped flying it you can after 6-9 months "boost" it again to 20%, if thats really needed.


Dumbest. Idea. Ever.

Yeah, let's nerf it so much that nobody uses it anymore so that we have to boost it again later on!

All this does is create the see-saw effect that we already see when ships/modules are over-nerfed. This isn't balancing the ships at all, it's further imbalancing them!

Carefully considered changes which modify the ships role without killing it are required. If anything, under-nerfing it is better than over-nerfing it since this is still an improvement over the current situation.

EDIT: I think the latest (updated) proposed Falcon/Rook changes look good but a lot of testing is needed before we know if they work and are balanced. However, I'm not convinced about the Scorpion changes.

Originally by: Karl Luckner

What I don't like, is the change of the Scorpion. It is a slow lumbering beast. Turning it into a closerange ship, doesn't do it any good. I would say the Scorpion should be that super longrange ship for gatecamps and fleets. It is a battleship.
If you really want to turn it into a closerange ship, give it the usual shield resist bonus of Caldari ships, and a healthy bonus to multispec jammers. 3 multispecs + 4-5 slot shield tank seems to be fine for me.



I think the Scorp could be useful in close range gangs - despite being as manouverable as a pregnant yak :) - but it needs to be able to tank well in such a role aswell as providing ECM.

Currently, it must choose between a decent tank but minimal ECM or plenty of ECM but no tank. This compromise is self-balancing since it can opt for jamming over tank at long ranges or tank over jamming at short ranges. However, it's current tank is too weak in both situations and needs to be boosted a little.

Giving it the right slot layout to fit both a tank and ECM is one solution. Giving it a tanking ship bonus (e.g. resist bonus) is another. However, both these changes would still need plenty of testing to ensure they don't overpower it!

It already has 2 utility hi-slots that can be used for RR and a decent drone bay which potentially make it an excellent support ship. It just needs a few tweaks to help it fulfil this role at both long and short ranges.



Hun Jakuza
We Are So Troubled Everyone Runs Screaming
Posted - 2009.03.29 17:20:00 - [1057]
 

Edited by: Hun Jakuza on 29/03/2009 17:19:58
Originally by: Ilija Veliki
after 2 years of training Caldari skills I will not have PVP ship..........


You training 2 years ago and cant fly with a single PvP ship?
That is your fault, is not fault of CCP.

Vladimir Norkoff
Income Redistribution Service
Posted - 2009.03.29 17:34:00 - [1058]
 

Originally by: Cletus Graeme
Dumbest. Idea. Ever.

Yeah, let's nerf it so much that nobody uses it anymore so that we have to boost it again later on!
Cletus, you are an idiot. Not surprising as you are also a complete Falcon w***e.

These proposed changes do NOTHING to limit the strength of the Falcon. It will still have an optimal of 100km when skilled and rigged. And with a 20% bonus it's jam strength is completely unchanged. It will be even funnier when they increase the base ECM strength and turn SDAs into range bonus.

This is the most non-nerf nerf ever.

Range bonus should be changed to 10%/level and keep the 20% ECM. Or give 15% range and 15% ECM.

Cletus Graeme
North Eastern Swat
Pandemic Legion
Posted - 2009.03.29 17:44:00 - [1059]
 

Originally by: Vladimir Norkoff
Cletus, you are an idiot. Not surprising as you are also a complete Falcon w***e.


Learn to argue your point without resorting to personal attacks.

You fail at discussions.

Originally by: Vladimir Norkoff
These proposed changes do NOTHING to limit the strength of the Falcon. [...]
This is the most non-nerf nerf ever.
Range bonus should be changed to 10%/level and keep the 20% ECM. Or give 15% range and 15% ECM.


Yet another person who proposes numbers that they claim (with 100% certainty) will solve the problem without bothering to explain why.

Infact, you're so sure of your proposed bonuses that you felt the need to provide alternative bonuses (also without any explanation)!

You fail at making a case.


EgoMan
Posted - 2009.03.29 18:27:00 - [1060]
 

Originally by: AnzacPaul
Originally by: Karlemgne


The Falcon is the only Caldari pvp ship?

Let me think here...

Crow = best interceptor in the game
Drake = best solo BC in the game. Perhaps the best BC period.
Raven = An incredibly versatile Battleship capable of filling many rolls, including incredible pownage if torp fit. Incidentally the best tech 1 PVE ship in the game.
Falcon = The best ship in the game at the moment. Incredibly powerful ship that can warp cloaked, and turn off ALL the mods on a number of ships, all by itself--AT 200K.
Chimera = Not the best carrier but certainly not the worst
Phoenix = We could argue about this ship, but its up there with the Revelation for ranged work on PoSes.
Wyvren = Do I need to say anything here?

Then there are a lot of other decent Caldari pvp ships. The only area Caldari is actually lacking, imo, is in the Command Ship classes.

So spare me the BS. What you are really saying is that the Falcon is the only pvp ship you are willing to dual box on your alt with. Rolling Eyes

-Karlemgne



quoted for lols because quite honestly, you dont have a clue, and your also minmitar, so i imagine you have not and do not fly these ships in pvp.

Raven and drake are pve warriors, you put the drake up against any other bc 1v1 and see what happens, u need all your mid slots and most of your lows to even tank the drake,

example the myrmidon, gets all its lows for a nice healthy tank, with the added bonus of 5 mid slots to fit well lets say point, web, mwd, cap booster, sensor booster. try doing that to a drake and see what happens when u bring them up against each other. 1v1 a crow against any other inty, see what happens. Raven, same deal. A dominix is a tier 1 bs and would eat a raven alive 1v1.

Im sick and tired of non caldari pilots spamming in here because they are scared that we might actually get a chance to pvp effictevely in groups of less than 5.

Falcon, yes its a fantastic ship, BUT, try jumping into a fight in a falcon, or having to warp to 100 on a gate, you cant warp to 200 in a battle, you have to be setup there and ready to go. any ceptor can travel 100km in less than 20 seconds, and the falcon pilot either warps off, or wastes his jammers trying to protect himself on the ceptor.



cap ships should not even enter the argument as they are an entirely different kettle of fish

make shield go in the low slots, and give caldari free mids to fit whatever they like. then watch all the non caldari fanbois start whinging because caldari can actually match it with the other races.


Well put and exactly correct. You dont solo anything with caldari at all. The terranus is the best ceptor hands down. I run a torpedo raven in PVP when I am trying to contribute DPS I only get about 700 dps out of it which is good but then you have to fit a MWD plus hardners with a buffer tank and it equals a massively gimped ship. Sure I get large amounts of damage on the kill mails but I have to roll with a fleet I would be stupid to think that setup could ever solo. One curse and its over for caldari ships..... So why should Caldari have to cross train to amarr or gallente if they want to PVP...? because there is no other roles for them to play since ecm is dead.

TheLibrarian
Minmatar
Tides Of War
Posted - 2009.03.29 19:13:00 - [1061]
 

Edited by: TheLibrarian on 29/03/2009 19:13:27
This is my last post in this thread because its completely derailed. I have to say this though to all you caldari pilots.


Just because you have 7 mid slots doesn't mean all of them have to be used to tank. Lots of armor tankers sacrifice tank for gank mods. Just because my tempest has 6 low slots doesn't mean I fill it up with: Plate, Plate, Plate, EANM, EANM, DCUII. Oh and BTW, armor tankers these days are sacrificing tackle just like you are, except we are doing it for ECCM. = (

In the end I think CCP will do the right thing with balancing falcons. If not, oh well. The game will continue to move forward with a lot of upset people. But I know that 5 people in our corp trained for falcons in the last 2 months, and none of them are the least bit upset about the balancing ECM post.



Confessor
BURN EDEN
Posted - 2009.03.29 19:38:00 - [1062]
 

If you think CCP will do the right thing, you are a NEW player, or have smoked some bad weed. CCP do what they want, or they follow the mob mentality to the enth degree.
You can bet caldari ewar will be nerfed, and some rediculous change will be made to make them obsolete. The pilgrim was nerfed over a year ago, and after 100 pages of complaints, and sincere input on how to un-nerf the pilgrim, ccp didnt answer ONE SINGLE question.. folks im talking about 100 pages, and not one single question.

Evil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very MadEvil or Very Mad

Cletus Graeme
North Eastern Swat
Pandemic Legion
Posted - 2009.03.29 19:59:00 - [1063]
 

Edited by: Cletus Graeme on 29/03/2009 20:11:42

I think what's clear from these discussions is that there are multiple factors at play when it comes to ECM.

- ECCM strengths and bonuses
- ECM jammer strengths and ranges (incl. racials vs multispec)
- ECM ship bonuses
- Signal Distortion Amps
- ECM rigs (and the possibility of ECCM rigs)
- FoF missiles

All these factors contribute to the effectiveness of ECM in combat so if you make isolated changes to one of them while ignoring the rest you're likely to just perpetuate any imbalances.

Some interesting ideas have been put forward:

- Combining the ECCM bonus with a bonus to scan res / lock range, possibly using scripts to choose between them

- Completely removing SDAs to reduce the effective jam strength of ALL ECM ships while freeing up lowslots
(or alternatively changing their bonuses so that they affect ALL forms of e-war equally - this is hard!)

- Modifying the actual ship bonuses to reduce the effective range of ECM; possibly by swapping to a falloff bonus

- Modifying ECM jammers so that they have to choose between range or strength; possibly via scripts

- Fixing FoFs so that they're a useful counter to being jammed (as this only affects missiles it's a relatively low priority issue)

All the above suggestions are effectively 'tweaks' to the existing system that don't require major changes to how ECM actually works. As such I think they're all worthy of further investigation and testing.

More radical proposals, such as introducing a stacking penalty to jammers or only allowing partial jamming, fundamentally change how ECM itself works. Such changes could imbalance things further (either way) so they'd need to be considered very carefully and cautiously indeed.

Karlemgne
Tides Of War
Posted - 2009.03.29 20:53:00 - [1064]
 

Originally by: TheLibrarian
But I know that 5 people in our corp trained for falcons in the last 2 months, and none of them are the least bit upset about the balancing ECM post.



This says it all right here. I'm sure we aren't the only ones, and this is the best demonstration of the current Falcon/ECM imbalance in the game.

Enough said.

-Karlemgne

Childstar
Minmatar
Republic University
Posted - 2009.03.29 21:03:00 - [1065]
 

Originally by: Karlemgne
Originally by: TheLibrarian
But I know that 5 people in our corp trained for falcons in the last 2 months, and none of them are the least bit upset about the balancing ECM post.



This says it all right here. I'm sure we aren't the only ones, and this is the best demonstration of the current Falcon/ECM imbalance in the game.

Enough said.

-Karlemgne


I prefer the ones that claim they had a carrier or dread ect ect all fitted out with ECCM and that it had like 500+ or so sig str but was "perma"Laughing jammed for 5-10 mins by a single falcon with 14-15 jam str......


But the posts that go.... "i fly falcons all the time and so do all my buddies but we really reeeeeeally really want them nerfed the crap out of".... are also quite amusing in their own way...Laughing

Overbrain
Posted - 2009.03.29 21:03:00 - [1066]
 

Edited by: Overbrain on 29/03/2009 21:05:39
Originally by: Karlemgne
Originally by: TheLibrarian
But I know that 5 people in our corp trained for falcons in the last 2 months, and none of them are the least bit upset about the balancing ECM post.



This says it all right here. I'm sure we aren't the only ones, and this is the best demonstration of the current Falcon/ECM imbalance in the game.

Enough said.

-Karlemgne


Maybe because ; since missile nerf, there wasn't anything else worth flying in caldari race ? And now with the ecm nerf, i worry about them lol and me and every other caldari pilot.

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2009.03.29 21:38:00 - [1067]
 

Originally by: CCP Chronotis
We are looking at putting the scorpion into the short range brawler role. To that end we are looking at removing its ECM Optimal range bonus, increasing the ECM strength bonus a little and adding a cruise/siege launcher rate of fire bonus so it can get close and personal.

Summary Scorpion Changes

- removed the ECM optimal range bonus
- increased the ECM strength bonus to 20% per level
- added a 5% RoF bonus to cruise & siege missile launchers per level.

I hope the Scorp gets a boost to cpu and grid or its not going to be able to mount the mods it needs to be a close range gang brawler like heavy neuts an xl shield booster along with a heavy cap booster without using up its four low slots with fitting mods. +1 to launchers and high slots would be nice for smaller gang or solo work for those with the skills to persue it.

Gastronaut
Posted - 2009.03.30 00:09:00 - [1068]
 

Here's a random thought for Scorpion...

Tank/ECM choosing problems? Low survivability as a close range brawler?

+4% to all shield resists per mounted ECM module.

Theoretical +32% resists to all shield resistances - in practise atleast one is likely to be a shield booster or some non-ECM module (+28%), but even if not, having that much resists more to otherwise non tanked shield isn't much of a überness.

Doubt anyone even notices this tho Laughing

EgoMan
Posted - 2009.03.30 00:17:00 - [1069]
 

Originally by: TheLibrarian
Edited by: TheLibrarian on 29/03/2009 19:13:27
This is my last post in this thread because its completely derailed. I have to say this though to all you caldari pilots.


Just because you have 7 mid slots doesn't mean all of them have to be used to tank. Lots of armor tankers sacrifice tank for gank mods. Just because my tempest has 6 low slots doesn't mean I fill it up with: Plate, Plate, Plate, EANM, EANM, DCUII. Oh and BTW, armor tankers these days are sacrificing tackle just like you are, except we are doing it for ECCM. = (

In the end I think CCP will do the right thing with balancing falcons. If not, oh well. The game will continue to move forward with a lot of upset people. But I know that 5 people in our corp trained for falcons in the last 2 months, and none of them are the least bit upset about the balancing ECM post.





Um no your right we don't....but in an already inferior ship you have to atleast have a mwd in the mids at a minimum and if you want to tackle theres another. Add invul field and some LSEx2's and your done then you load up the lows with gank and dcux2 and most likely DCU's or RCU's because you will never have enough power grid to fit what you need with shields. Get it all fit and you will have no where near what an armor tanked ship has. You can fit an armageddon with plentry of gank and still have over 120k effective armor points with plenty of tackling and eccm in the mids. Now tell me what caldari ship can do that? My raven boasts a modest 95k Effective shields and 700 dps and it cant 1v1 any amarr or gallente ship in its category especially if you fit tackl in the mids on top of it.

So in retrospect, fit for full gank and tank no shield tank ship can compare to a armor tanked ship and when both ships types sacrifice tank for some tackle and eccm the shield tanker is still inferior. On top of all that even if the Caldari pilot fit for maximum tank and the amarr/gallente sacrificed for tankle it would still blow the caldari ship away!Rolling Eyes

Karlemgne
Tides Of War
Posted - 2009.03.30 05:08:00 - [1070]
 

Originally by: Irida Mershkov
Originally by: Ilija Veliki
stop nerfing caldari

you nerfed missile now you want to nerf jemmers

Caldari pilots now need to fit target painters if they want to do some damage

fit mwd point and web on raven and you will have les hit point than a battlecruiser

WTB: One slightly used female Minmatar slave to SCRAMBLE WEB and PAINT targets for me!!!

Raven pilot



Completely ignoring the viable Caldari ships that is, the Cerb is still a damn beast on the field. You're doing it wrong.


Not to mention (again) the crow, the Drake, the Raven, the Rokh and the Caldari capitals.

Carniflex
StarHunt
Fallout Project
Posted - 2009.03.30 09:17:00 - [1071]
 

Originally by: Karlemgne

Not to mention (again) the crow, the Drake, the Raven, the Rokh and the Caldari capitals.


We are not complaining actually (in most cases) about caldary pvp viability in general (it's ok in gangs plus few okish solo ships). Main complain points are

(1) Scorpion - a fleet battleship - getting completly different role that has already another caldari battleship (Raven) in it. That is short to medium range brawler in small to medium sized engagement.

(2) Leaving Falcon as viable long range ECM platform does nothing to current situation.

Lugganath
Posted - 2009.03.30 10:06:00 - [1072]
 

Edited by: Lugganath on 30/03/2009 10:08:10
Scorp:
instead of giving it a useless rof bonus, why not give it a tank bonus? atleast this way if you dont go ecm, you can actually still play up your mids.
or perhapse something else useful? a bigger drone bay maybe?
the scorp isnt a shooty boat, and the mix-master bonuses suck. make the cal ewar bs a worthy ewar ship, and not a silly hybrid with one good bonus, and one that's basicly useless.

a fun idea would be tweeking this ship so that its good with ecm bursts as currently only it and the widow can use the bloody thing effectively (instead of rof give bonus range to ecm burst while nurfing the cycle time of the burst so that it cant be spammed)


Falcon:
why is the cloaker the extreme range ship? falcon should be for small fleets that generally have to deal with being close, it also makes the falcon less cheesey - hunting down a cloaking jammer 200km away is stupid.

Rook:
should be the fleet ecm ship with the ecm long range. it needs the range and tank to be effective. throwing it in close with out really buffing it will just get it dead or make it brutal.

BB:
should simply be a T1 rook, medium range bonus, decent ecm strength.

Widow:
should be medium-long ecm range, good strength. god knows you pay for it.


Vladimir Norkoff
Income Redistribution Service
Posted - 2009.03.30 10:45:00 - [1073]
 

Originally by: Cletus Graeme
Originally by: Vladimir Norkoff
These proposed changes do NOTHING to limit the strength of the Falcon. [...]
This is the most non-nerf nerf ever.
Range bonus should be changed to 10%/level and keep the 20% ECM. Or give 15% range and 15% ECM.

What were in those ellipses Cletus? Oh that's right! The facts of what the proposed changes would do. Good job completely ignoring them. (Which, by the way, is one of the reasons you are an idiot.) Maybe you should try addressing those facts? Just an idea. I'll restate them again for your benefit.

Proposed changes gives optimal of 100km with max skills and rigs. Proposed changes keep Falcon ECM strength exactly the same. There is no real change to the Falcon. Ergo, these changes are not a nerf and the Falcon will remain OP'd.

Cletus Graeme
North Eastern Swat
Pandemic Legion
Posted - 2009.03.30 11:18:00 - [1074]
 

Edited by: Cletus Graeme on 30/03/2009 11:49:16

Originally by: Vladimir Norkoff
What were in those ellipses Cletus? Oh that's right! The facts of what the proposed changes would do. Good job completely ignoring them.


Here is what you originally posted:

Originally by: Vladimir Norkoff

These proposed changes do NOTHING to limit the strength of the Falcon. It will still have an optimal of 100km when skilled and rigged. And with a 20% bonus it's jam strength is completely unchanged. It will be even funnier when they increase the base ECM strength and turn SDAs into range bonus.


And in your latest reply:

Originally by: Vladimir Norkoff
Proposed changes gives optimal of 100km with max skills and rigs. Proposed changes keep Falcon ECM strength exactly the same. There is no real change to the Falcon. Ergo, these changes are not a nerf and the Falcon will remain OP'd.


In both cases you attempted a poor, one line explanation of why the proposed changes are wrong (in italics).

You also failed to explain why your own suggested changes would better balance the ship.

Here is your original suggestion:

Originally by: Vladimir Norkoff
Range bonus should be changed to 10%/level and keep the 20% ECM. Or give 15% range and 15% ECM.


You claimed that the proposed change to reduce the range whilst leaving the strength unchanged was an insufficient nerf. You then suggested the same thing yourself.

I think it's pretty clear who is the idiot here Rolling Eyes

To address your 'point' that there is no real change to the Falcon:

(1) It's range is being nerfed
(2) It's jam strength is not
(3) CCP are also considering proposals to ECM modules (such as the jammers and SDAs) which could reduce the jam strength of all ECM ships including the Falcon.

You're working on the assumption that it's the Falcon's jam strength that makes it overpowered. I'd say it's a combination of both it's range and strength.

It's also clear that these changes aren't finalised yet. Until we can see the combined impact of the changes to ship bonuses and the changes to ECM modules we won't know the true extent of the nerf.




Ilija Veliki
Posted - 2009.03.30 11:48:00 - [1075]
 

After 2 years of playing eve and 34 mil. SP one single Assault ship can solo kill my heavy assault ship Cerberus. After missile nerf missiles are uselessly for pvp Caldari is uselessly for pvp. Caldari in only god in farming. Soon CCP will know that isk farmers are Cladari pilots because there will be no Caldari ships in pvp. Falcon is the only Caldari ship which worth to fly in pvp.

Delete Caldari and you will not have problem with missiles jammers and isk farmers.

WTB: One slightly used female Minmatar slave to SCRAMBLE WEB and PAINT targets for me!!!

Raven pilot


SER 100LE
Caldari
Kumovi
Posted - 2009.03.30 12:00:00 - [1076]
 

i completely agree with ilija veliki....

Caldari DONT HAVE ANY 1 VS. 1 pvp ship.... Yes plz do nerf our ships, coz we r the greatest race in eve.... plz give us bs- that is more useless than scorpion, and give us ship that is worst than raven.... plz do give us 10 mid slots, that we can jamm and tank and kill something.... plz take away our torps and missiles and give us snowlaunchers that can do more damage than our missile boat's.. and plz do nerf the only ship that worth something, plz nerf falcon......
.... i mean..... u guys destroyed our dps of missiles, and u wanna destroy only (the ONLY)caldary ship that can do something in the fleet..... PLZ CCP DO THAT FOR ME COZ I DONT WANT TO BE PVP PLAYER; I WANNA FARM ISK

Omu Negru
Caldari
Bang Bang You're Dead
Posted - 2009.03.30 12:16:00 - [1077]
 


ANOTHER THREAD ABOUT THE FALCON LaughingLaughingLaughing


I wont make any theory to demonstrate anyone ecm are not overpowered.

For those who realy do pvp in this game, look at the killboards.

You will see how many falcons come in fleets. they are not the biggest number ship in gangs. Not all the players want to fly a falcon. If this ship would be so powerful we would see big numbers of falcons in fleets, but this is not the case.

You will see how many die in war, and how easy they die. the 200km range is usless in 99% of sitations. Not to mention you will be always be primary in falcon.

You will realyze there are many recons more powerful then Falcon as Curse, Rapier and they realy make the difference in battle, not just the falcon.

Look on killboard. You will see the truth.




Og LePimp
Posted - 2009.03.30 13:01:00 - [1078]
 

since u want do caldari nerf (again)..
then plz give us some jamming CARRIER.... there is the thought---- make chimera jamming carrier,,, and then nerf it.........

Komiliya Jenius
Posted - 2009.03.30 13:03:00 - [1079]
 

Fit an ECCM Module you whiners.
ECM is chance based and good as it is.
And the only time people whine is when Falcons shoot from 200km, which means set your gate camp at a Different location where they don't have BM's.

Ilija Veliki
Posted - 2009.03.30 13:18:00 - [1080]
 

It something worth to fly people will fly that. If something is not worth to fly people will afid to fly that and they will train for something forth it.

Caldari is the biggest race in eve

http://bulg.otel.net/kb/?a=kill_related&kll_id=64934

Rokh is the best snipe battleship.

question: how may Rokh`s you can see on this killboard

answer: less then Apocalypse, les then Megathron`s

Raven is the powerhouse of Caldari navy. and Scorpion is the best support battleship.

question: how many raven`s and scorpions together you can see on this killboard?

answer: les then Apocalypse

Falcon is owerpowered

question: how many Falcons you can see on this killboard

answer: same number as Ravens les then Scorpions

and you call this game Falcon-online????

Nerf caldari delete Caldari. Soon there will be no Caldari ships on battlefields only in missions and belts

WTB: One slightly used female Minmatar slave to SCRAMBLE WEB and PAINT targets for me!!!

Raven pilot








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