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Fish Hunter
Posted - 2009.03.25 21:22:00 - [31]
 

The isk earned beyond the loot seems to be unknown right now and I bet we won't know until the t3 production chains start cranking out lots of ships. I know a guy put a pos up in a wormhole system so he could do whatever is done with the gasses on site. He hopes to make a bundle doing it, but there doesn't seem anyway to tell for sure right now.

Induc
Amarr
Posted - 2009.03.25 23:13:00 - [32]
 

Refueling is not that big of a deal really. In all wh systems there is always at least 1 wh back to k-space which means if you want you could haul some fuel back to the POS every day.

Having the wh collapse on you is not that of a big risk either, all wh's spawn when someone warps to it for the first time so most of the holes you'll be using to get back to k-space will have a full 24H-duration left.

Implicatus
Posted - 2009.03.26 00:53:00 - [33]
 

Originally by: Some Advisor
yes i know, but a devblog stated you *CAN* place/build stations in WH-Space.


NEGATIVE.

per Devblog: Starbases are allowed to be anchored in W-space but cannot claim sovereignty...

Starbases = POS ( Player Owned Starbase )
To place a Station you must have sovereignty, ergo, not happening.


Some Advisor
Posted - 2009.03.26 01:21:00 - [34]
 

aight then, less stress for me to place a station :P

Aniel Zaar
Gallente
BIG
Majesta Empire
Posted - 2009.03.26 01:38:00 - [35]
 

Originally by: Induc
In all wh systems there is always at least 1 wh back to k-space


I've been to w-spaces with exits leading only to other w-spaces. You are partially right - if you scan through them all, eventually you will end up in k-space.

Induc
Amarr
Posted - 2009.03.26 13:34:00 - [36]
 

Originally by: Aniel Zaar
Originally by: Induc
In all wh systems there is always at least 1 wh back to k-space


I've been to w-spaces with exits leading only to other w-spaces. You are partially right - if you scan through them all, eventually you will end up in k-space.

Then you probably just haven't found all wh's in that w-space system.

Vaerah Vahrokha
Minmatar
Vahrokh Consulting
Posted - 2009.03.26 13:40:00 - [37]
 

Quote:

You will need to have good scanning skills to find the wormholes, grav, ladar, magnetic and radar sites



I tried yesterday for several hours near my base system. Despite using core probes, a shoddy Probe ship and skill trained just to 3, getting 0.7 - 1.something strength signals I still managed to reveal them up to 100% (for some it took a long while to perfectly position the probes, else I'd get a "permanent" 97%). I could scan gravimetric / radar and WHs easily.

Does it change once you are inside the W system?


Quote:

Is whatever you are acquiring from the WHS worth the number of hours invested for everyone involved? Assuming there is a minimum of three people running the project -- two inside the WHS and one doing logistics outside -- does it pay better than low/null sec or Empire activities?



A WH looks like as a great opportunity for all those small corps that are cut off the big guys game: owning a moon POS (or a POS at all), digging high end ores and so on.
The same 2-3 people simply could NOT run a low / zero sec operation like that. In some days they'd be wardecced / camped / owned.


Quote:

I see that there are some lowsec minerals in place, but is Jaspet (which gives tiny amounts of Zydrine) worth this investment and risk?



I am quite sure there's better than Jaspet over there. Hell, yesterday I undocked, scanned (0.7 system!) and found a grav site full of omber, kernite and Jaspet!


Quote:

Would not having everyone grind on missions, do hisec mining, or even some PVP make more ISK?



Because... it's fun?

What do you do once you are drowning in ISK but all you have seen in your life is veldspar?

So, yes, granted indeed is the fun factor.

Valhallas
Gallente
The Executioners
Posted - 2009.03.26 14:59:00 - [38]
 

When living in WH space how do you park up your ships for the night to log off?

I can understand how you can bring them inside the POS shield, but then if you log off your ship will do an emergency warp out of the shields. Or is that incorrect.

OneSock
Crown Industries
Posted - 2009.03.26 15:04:00 - [39]
 

Originally by: Rocky Patel
Each day we scan down new exits and go out to see where they are. Three days in a row we've always had at least one exit to high sec.


The good thing about this is that if you spawn the WH, then people scanning from the K-space side will only see a "K162" and not know what type of WH system it is. Likely to avoid for this reason.

Induc
Amarr
Posted - 2009.03.26 15:04:00 - [40]
 

Edited by: Induc on 26/03/2009 15:07:44
Edited by: Induc on 26/03/2009 15:05:18
Originally by: Valhallas
When living in WH space how do you park up your ships for the night to log off?

I can understand how you can bring them inside the POS shield, but then if you log off your ship will do an emergency warp out of the shields. Or is that incorrect.

Ships don't emergency warp if you log off cloaked (not gate cloaked) and when inside a POS bubble. Your ship will stay put for a minute or so and then disappear.
For some reason though whenever you log back on your ship will be in warp on the way to the spot where you logged off, I guess it's because CCP don't want ships to pop up randomly.

Even if they did if wouldnt really be a problem, since you would be safe anyway.

Gaius Aemilius
Wormhole-space Surveying and Exploitation
Posted - 2009.03.26 15:39:00 - [41]
 

Originally by: Valhallas
When living in WH space how do you park up your ships for the night to log off?

I can understand how you can bring them inside the POS shield, but then if you log off your ship will do an emergency warp out of the shields. Or is that incorrect.


You can log in a safe-spot, or you can log in a POS. Both work fairly well.

If you log in a POS when you log back in you need to re-enter your POS access password, if you don't and you logged in another corp's POS you'll get ejected from the shields.

(you also need to re-enter passwords after passing through a WH as well, odd bit of trivia for the w-space colonists to remember)

Rocky Patel
Posted - 2009.03.30 12:22:00 - [42]
 

So week one is over and I thought I'd let you know how its going. We have quite a lot of equipment now at the POS. We are in a frontier site which is the 3rd most difficult of the 6 levels of wormhole space. Even at this level the gas / asteroid rats are 2 frigs and 1 cruiser. Certainly easy enough for us to solo in a BS/BC. The sites we've found usually end with 2 Battleships and frankly they are not to be trifled with. They hit a 60-70% tank for 600-1k each strike. A single named Large Armor rep can almost keep up with 1 BS. But two BS's and I'm warping. We've done 1 site that had a 3 BS wave and for 3 of us, it was nuts. It took one of our players to bring a epic PvE ship and implant set that should never be in 0.0 out here to finsh them off, but it was worth it.

I think that every day we have at least 1 hole to high sec. It rolls about once per day and seems to like amarr space. We frequently have a second exit and that has lead to low , null, or other WH space.

No one has tested our POS defenses. I'd tell you more but then you might think you can do it. But more guns = good. Our hole usually has a 2billion mass limit so if you want to get more the n 20 BS's in you got to stage, scan down an new WH exit and move the rest of your fleet to the newly spawned hole. And by then, we'll see you coming.


We have mined a ton of gas and are currenly able to make a large percentage of the gas reactions.. We like everyone have more grav sites then we want, but we do mine those out in hopes we'll get a more desirable site next spawn. We've started reverse engineering but haven't gotten a BP yet. We still need more data cores so we will contine to farm.

All in all I beleve it will end up being profitable but its certainly ramp up time. It only takes one look at the market and contracts to know that there are not enough industrial production yet. But all in all its an adventure and certainly is much more fun for a corp that was based mostly in high and low sec. and its really all about the fun.

La Gloria
Minmatar
Khatovar Industries Ltd
Posted - 2009.03.30 12:24:00 - [43]
 

Originally by: Valhallas
When living in WH space how do you park up your ships for the night to log off?

I can understand how you can bring them inside the POS shield, but then if you log off your ship will do an emergency warp out of the shields. Or is that incorrect.


We have a ship maintenance hanger but usually we just log out while inside the POS field. When you log in you warp back to that location.

Vaerah Vahrokha
Minmatar
Vahrokh Consulting
Posted - 2009.03.30 13:54:00 - [44]
 

Quote:

When living in WH space how do you park up your ships for the night to log off?

I can understand how you can bring them inside the POS shield, but then if you log off your ship will do an emergency warp out of the shields. Or is that incorrect.



I don't have extensive game experience, but so far I could quite park my ships inside a POS hangar. The pod can't be parked though so you have to stay outside, or do as the poster above and just log off in the bubble while in your ship.

Gaius Aemilius
Wormhole-space Surveying and Exploitation
Posted - 2009.03.30 15:07:00 - [45]
 

Typically you either put your ship in a hangar and log w. your pod in the POS shields or you log in your ship inside the POS shield.

You can of course substitute logging in SS instead, but it's not as safe and shouldn't be done if you have a POS available.

My $.02.

Pwett
QUANT Corp.
QUANT Hegemony
Posted - 2009.03.30 15:35:00 - [46]
 

Originally by: Implicatus
Originally by: Some Advisor
yes i know, but a devblog stated you *CAN* place/build stations in WH-Space.


NEGATIVE.

per Devblog: Starbases are allowed to be anchored in W-space but cannot claim sovereignty...

Starbases = POS ( Player Owned Starbase )
To place a Station you must have sovereignty, ergo, not happening.




This is where terminology is important

POS = Player owned Station
Outpost = Dockable building requiring Sov.

Menyet Ikeemoo
Posted - 2009.03.30 16:55:00 - [47]
 

Originally by: Vaerah Vahrokha

Quote:

I see that there are some lowsec minerals in place, but is Jaspet (which gives tiny amounts of Zydrine) worth this investment and risk?



I am quite sure there's better than Jaspet over there. Hell, yesterday I undocked, scanned (0.7 system!) and found a grav site full of omber, kernite and Jaspet!

I usually found Gneiss and Dark Ochre too, even in class 1-2 w-space.

Rocky Patel
Posted - 2009.03.31 12:40:00 - [48]
 

On the mineral front, we get two types of grav sites. One has Veld, scord, pyrer, plag. The other has those plus omber, kern, hedbergite, hemorphite, jaspet.

Frankly these spawn a ton and have become something of a pain. We've been working to clear these sites, just to see if we can free up a slot for a mag or rader site to spawn.

I did scan down a .7 system with a Omber site. It had like 11 omber, 7 slivery, and 4 golden omber. That would have been a great find when I was doing high sec mining.

Gaius Aemilius
Wormhole-space Surveying and Exploitation
Posted - 2009.03.31 14:25:00 - [49]
 

Have you considered changing systems?

The colony I'm in gets much better minerals than that in some of our belts. Some are of course the ****ty ones, as you would expect.

Xessej
Posted - 2009.03.31 16:26:00 - [50]
 

My corp has colonized w space. Grav sites come in a number of flavors, The best have core in their names. Found crokite, gneiss, dark ochre and spodumain in those. Enough empire and low sec ore to provide virtually any manufacturing need. Biggest issue with mining is the crappy POS refineries. Be nice to see industrial cores that could be anchored at a POS.

Galk
Gallente
Autumn Tactics
All the things she said
Posted - 2009.03.31 21:11:00 - [51]
 

Enjoying reading your accounts.

While tbh i havn't done anything other than the odd mission once or twice a week for quite a while, what you're doing is certainly peaking my interests, the will to find time to play is growingSmile

If you're enjoying posting up the journey, im happy to keep on reading, great stuff.

Dredge Boomer
Posted - 2009.04.01 04:57:00 - [52]
 

Hi All,

Well its day 3 for my alt corp in a class 5 wh. We have a tower [size not specified] and significant resources in the system.

Like reported alot of grav sites. Some have arkonor rocks the size of 0.0 velds.Laughing

We have so far tried one radar site, which was too much for 6 RR BS's. Only 4 sleeper BS's but they cut through us like butter and a hot knife. Scramming from long range and webbing always. No losses yet but it can close, phew.

Anyone wanting to try a class 5 system should plan either to only mine or make sure that you can operate with large BS gangs for the plex's.

Fikreta
Posted - 2009.04.01 06:36:00 - [53]
 

VERY interesting!

Q1: is it true that for clearing wspace radar/magnet sites hacking and archeology 5 are must?
Q2: similar as above... do I need salvaging 5 for sleeper large wrecks?

Lacolo Basema
Kotar Engineering
Posted - 2009.04.01 09:38:00 - [54]
 

Great tale, can't wait to hearing more about how it's going out there! Have you had any trouble with building what you need out there? Getting the minerals for it?

Originally by: Fikreta
Q1: is it true that for clearing wspace radar/magnet sites hacking and archeology 5 are must?
Q2: similar as above... do I need salvaging 5 for sleeper large wrecks?


I'd like to know this as well. If not, then it seems a bit steep training Salvaging V and such just for the T2 modules, and quicker access to the loot cans.

Rocky Patel
Posted - 2009.04.01 19:49:00 - [55]
 

Today was the first day I couldn't salvage a Sleeper BS in a class 3 site with salvage 3. It was in our hole so I had a corp mate who had salvage 4 take care of it. But I did open a Salvage can last night in a radar site with a "wrecked hull" woot. So who knows.

I know that Salvage 4 is getting on my plan right away though.

Our problems mining is that we're just not as into it as trying to get the mag and radar salvage.

As long as people keep replying I'll keep writing.

Xessej
Posted - 2009.04.01 19:54:00 - [56]
 

Originally by: Fikreta
VERY interesting!

Q1: is it true that for clearing wspace radar/magnet sites hacking and archeology 5 are must?
Q2: similar as above... do I need salvaging 5 for sleeper large wrecks?

So far in a class 3 system I haven't needed more than salvage 4 and hacking/archaeology 3. Opened probably 30 assorted cans and salvaged a hundred or more wrecks. large intermediate wrecks ( sleeper battleships of the not easy variety) definitely require salvage 4.

Cagot
Spelunkers
Posted - 2009.04.01 21:46:00 - [57]
 

Originally by: Induc
Refueling is not that big of a deal really. In all wh systems there is always at least 1 wh back to k-space which means if you want you could haul some fuel back to the POS every day.

I'm confident that this is not the case. I was in a group of 3 Class 3's: two were connected only to a third, and the third was connected only to them. I'm confident that I probed down all the cosmic signatures, unless any were further out than 16AU from the furthest planetary orbit, or more than 16 AU above the ecliptic. I don't have deep space probe capability, so I can't answer for anything further... but I must say I haven't found any cosmic signatures further than 8 AU from a planet.

I eventually got out by collapsing one of the wormholes, which caused another one to spawn to a C5 system, then to a C6, to another C5, and thence to high sec.

Also, in terms of refueling daily: my alt is now in "my" system, which does indeed have a k-space wormhole exit... in Branch. Getting a hauler out there could be dodgy.

Is it possible that the "rule" you're citing should be that there will be at least one wormhole to *somewhere* in any w-space system?

If you have dev words to back this assertion up, please advise.


Minaruars
Posted - 2009.04.02 14:34:00 - [58]
 

Originally by: Induc
Refueling is not that big of a deal really. In all wh systems there is always at least 1 wh back to k-space which means if you want you could haul some fuel back to the POS every day.

Having the wh collapse on you is not that of a big risk either, all wh's spawn when someone warps to it for the first time so most of the holes you'll be using to get back to k-space will have a full 24H-duration left.


I have to disagree with saying there is always a wormhole back to k-space. I believe there will always be a wormhole to somewhere but not always to k-space.

I'm working with a corp in a class 5 WH, its been 1 week. Every day we map the whole system out and find EVERY sig, we always find 1 or 2 wormholes but for the past week they lead into class 6 system v753 almost every time.

Now maybe on some lower class system the chances are higher for a k-space WH but here in this class 5 its not the case.

Something else I think is stupid is how the whole system changes every day. Belts just disappear without being mined, mag and radar sights with cans and NPCs just disappear.. how is this explained?

I explain it as CCP wanted to make it hard for you to find a away out. As if it stayed the same you could book mark all the sites and do a couple scans and know immediately if there is a wormhole just but counting how many bookmarks you have versus how many sigs come up on the scan. Which honestly thats how it should be. If you take the time to find all the places and have a pos out there. That should be your advantage.

Rocky Patel
Posted - 2009.04.02 15:19:00 - [59]
 


Well in our Class 3, there I won't say a High-Sec WH exit is "guarenteed" but its there 80% or more of the days we've been here.

We frequently get a second exit going somewhere else more dangerous, but even a high-sec exit 50% of the time makes resupply easy.

Having killed all of our radar/ mag sites in the first few days, I've taken to going back to k-space, finding a low-sec system and scanning down WHs there. Found a radar site in a different class three 2 nights ago and got a wrecked hull and some other decent stuff in the cans. Last night I found a class 5 with a ladar site with the last 2 gasses we needed for all the reactions. Lost my ship on that, but its just an opportunity to build an new one.


Mr Matarus
Minmatar
Red Star Industrial Enterprises
Manifest Destiny.
Posted - 2009.04.02 19:11:00 - [60]
 

I've been living in a class 3 wh for 2 weeks now. there are often 2 wh in the system at a time. in two weeks I've found 1 high sec wh. that was on the second or third day in. since then all I've found are null sec and about 3 w-space exits. we are talking about 20 or so wh and only 1 high sec. I would advise if you plan to live in w-space take a large contingent of pos fuel.

I'm curious if anyone else has seen the same lack of high-sec exits as me or if I'm just really unlucky.


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