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CCP Abraxas

Posted - 2009.03.23 17:11:00 - [1]
 

What will you do when they come for you?

This is a new entry in our chronicle series, published Monday every two weeks. For those curious about the End of the World series, note that there won't be any chronicle followups on it in the near future, as per my comments in an earlier thread.

Baihuigau
Gallente
Skull Brigade
Posted - 2009.03.23 17:46:00 - [2]
 

That was a pretty good story, so thats why we get people inside containers in missions lol

Doomed Predator
Caldari Provisions
Posted - 2009.03.23 18:30:00 - [3]
 

Nice story. The ones that either feature rogue drones or capsuleers are my favorite.

Yakumo Smith
Gallente
Body Count Inc.
Pandemic Legion
Posted - 2009.03.23 18:37:00 - [4]
 

Nice story

Caiman Graystock
Caldari
Cornelius Starship and Computer Design
Posted - 2009.03.23 19:44:00 - [5]
 

Quality, nice to see a new standalone story too.

Sidrat Flush
Caldari
Eve Industrial Corp
Posted - 2009.03.23 20:27:00 - [6]
 

A standalone story but with enough possibility for a sequel.

Why are pod pilots such ********s?

Thanks for the story Abraxas, on a pedant note there were a few typos though, might send the story to me before publishing for a read through first for correction next time.

I can but ask, not even hope.

Just keep them coming okay.

Gnulpie
Minmatar
Miner Tech
Posted - 2009.03.23 21:09:00 - [7]
 

Great story! Thanks.

Kathryn Dougans
Amarr
Posted - 2009.03.23 23:24:00 - [8]
 

I giggled a little.

especially since I do a lot of that sort of thing - rescuing people from containers in space...

Jal Bloodmane
Posted - 2009.03.24 02:36:00 - [9]
 

The poor fellow has every chance of being simply "trashed" (whatever that means in relation to a walking biomass), put on sale as "livestock" among the other unfortunate slaves, or, most likely, left to float in his container to die. I wouldn't bet on a capsuleer keeping that random 1 unit of Miner, that's not a can full of Exotic Dancers grateful for their rescue, after all...

Miniturret
Amarr
Fomus-Amarr Industrial
Posted - 2009.03.24 11:56:00 - [10]
 

great story and I do so hope it turns out to have a sequel.

as a side note after running missions for quite some time I still pick up and keep all personal that I find floating in space. Keeps me entertained some times to start writing a little RP story about them. Hey gotta find entertainment from missions somehow.

Katrina Bekers
Gallente
Fighters Squadron
Posted - 2009.03.24 13:11:00 - [11]
 

Edited by: Katrina Bekers on 24/03/2009 13:29:44
First phrase: "lawlessless" shouldn't be written "lawlessness"?

Lawlessless means law? Very Happy

Also, eartg in place of earth. The two keys are dangerously close!

Workd instead of world - again, two keys next to each other.

Pottsey
Enheduanni Foundation
Posted - 2009.03.24 13:29:00 - [12]
 

Edited by: Pottsey on 24/03/2009 13:32:43
CCP Abraxas a while back I was worried about wormhole space and automatically knowing the Sleepers are Sleepers. I said something like. Just why are the new Sleepers called Sleepers? How will the first pilots see them and know to call them Sleepers? You said donít worry about it "The chronicle arc is just a starter for what'll be continued in-game."

What went wrong? Did I miss something? Unless I missed it nothing happened in game. There was no story to explain how we went into wormhole space and automatically know all about the sleepers.

I think its very bad storytelling to just a NPC race just pop into existence with no explanation about how and why everyone knows all about them. How do the ships scanners pull off so much info like the race name?

Just how did all our ships know the NPCs drones we had never seen before are sleeper drones? Surly the first drones should have shown as unknown ship on scanner. Or there should have been some story on the 10th March about someone entering wormhole space and finding out the unknown ships are sleepers drawing a like between them and eveyone elses scanners being updated from that. At least that way it explains why everyone knows the unknown ships are sleepers after the 10th.

Talk about an emersion breaker. It was enter wormhole, look at the new ship and for no reason know they are sleepers and all about them. The link and story so far between the new and old sleepers has been very poorly done. Its like no one cared about the story and just choose the Sleepers for gameplay reasons.

On a more postive note love the new story. I just hope its a one off. I perfer the one off snapshots of life in New Eden.

Iman Atheist
Gangrel Mining and Security
High Treason Alliance
Posted - 2009.03.24 16:10:00 - [13]
 

Edited by: Iman Atheist on 24/03/2009 16:22:44
Edited by: Iman Atheist on 24/03/2009 16:10:36

This was an awesome chron. I like how we're (hopefully) moving away from the necessary game feature-explaining stories and returning to the true lore. This one is even useful for roleplay - it brings closer the little people's lives behind the canned "livestock" we see.

However, I must protest that the capsuleers in these stories are depicted as way too emotionally detached, way too indifferent to the fates of people around them. They are portrayed as space-playboys interested in nothing but thrills and profit. It's as if non-capsuleers only see us as unpredictable, unreliable, untrustworthy, self-centered, mysterious...

The main reason for this is said to be our immortality coupled with immense power. One must keep in mind that this, while erasing the fear of death, does little to erase other emotions.

There is nothing to stop a capsuleer from feeling interest in this-or-that for reasons other than thrill and profit. A capsuleer CAN be a pure materialist, but can ALSO be an idealist, a patriot, a romantic... One can still feel approval or disapproval for a certain faction, historical interests, scientific curiosity, the joy of creation (industry) and lots of other types of motivation. In fact, the game would be quite dry without these, don't you think?

The game is in the mind of the playing child, not in the obvious goals and objectives.

Always presenting capsuleers as "gods of destruction", indifferent an detached, is disappointingly one-dimensional. You, of all people, should know better.

That capsuleer character in that one story "Her painted selves" was a nice break from this trend, but sadly the only one I can point out.

Flinchey
Amarr
Posted - 2009.03.24 16:30:00 - [14]
 

Originally by: Iman Atheist
Edited by: Iman Atheist on 24/03/2009 16:22:44
Edited by: Iman Atheist on 24/03/2009 16:10:36

This was an awesome chron. I like how we're (hopefully) moving away from the necessary game feature-explaining stories and returning to the true lore. This one is even useful for roleplay - it brings closer the little people's lives behind the canned "livestock" we see.

However, I must protest that the capsuleers in these stories are depicted as way too emotionally detached, way too indifferent to the fates of people around them. They are portrayed as space-playboys interested in nothing but thrills and profit. It's as if non-capsuleers only see us as unpredictable, unreliable, untrustworthy, self-centered, mysterious...

The main reason for this is said to be our immortality coupled with immense power. One must keep in mind that this, while erasing the fear of death, does little to erase other emotions.

There is nothing to stop a capsuleer from feeling interest in this-or-that for reasons other than thrill and profit. A capsuleer CAN be a pure materialist, but can ALSO be an idealist, a patriot, a romantic... One can still feel approval or disapproval for a certain faction, historical interests, scientific curiosity, the joy of creation (industry) and lots of other types of motivation. In fact, the game would be quite dry without these, don't you think?

The game is in the mind of the playing child, not in the obvious goals and objectives.

Always presenting capsuleers as "gods of destruction", indifferent an detached, is disappointingly one-dimensional. You, of all people, should know better.



i agree, it seemed a little ... well yeah all of what you said really, though it might jsut be the peoples perspectives of capsuleers, i doubt the general populous has much contact with them, and can only see the godly destruction side of them.

also

"For no reason other than to have something to do, he cast his view outside his little workd, using the control room's scanners to check on traffic elsewhere in the solar system. He discovered that the capsuleers had come. One of them was even tooling around quite nearby."
world.

Kiah Kao
Caldari
Kao Kiyura
Posted - 2009.03.24 18:35:00 - [15]
 

Cool story! But shame about the typos. ugh

Nevenda'ar
Posted - 2009.03.25 02:48:00 - [16]
 

Edited by: Nevenda''ar on 25/03/2009 02:50:48
Originally by: Iman Atheist

However, I must protest that the capsuleers in these stories are depicted as way too emotionally detached, way too indifferent to the fates of people around them. They are portrayed as space-playboys interested in nothing but thrills and profit. It's as if non-capsuleers only see us as unpredictable, unreliable, untrustworthy, self-centered, mysterious...



That's where you are wrong I'm afraid. In the official eve lore, capsuleers are nearly always depicted as prone to violence, unpredictable and trigger happy guys. You are trying to disprove this, but really all you are doing is comparing yourself as a player to the capsuleers shown in these short stories. What you need to realize is that these stories aren't meant to imitate the players at all, they show EVE as the creators (ccp) envisioned it - a cold and harsh place, not a happy fun space adventure.

Yes, its true, majority of people playing eve aren't like that. As an extreme example, some even take great care to collect all of the virtual people floating in containers from the missions they do because they feel compelled to help someone they imagine is there. Or maybe they feel pity because the icon looks like people and not ammo, I dunno. But really, by CCP's standards the 'real' capsuleers are more like major 0.0 alliance players, goons and bob would fit especially well.

In fact, I remember reading somewhere that all capsuleers and spaceship commanders in eve are prone to abnormally high aggression levels. This is supposedly the core cause of most major conflicts between the factions in eve. The reason for this aggression has not been discovered or linked to anything yet, but it's supposedly has something to do with the act of jumping from system to system. Maybe it screws with your subconsciousness, I dunno. But eve certainly hasn't turned out to be a happy and prosperous space paradise as it is shown in an overwhelming majority of sci fi.

Lastly I also want to agree with Pottsey, the introduction of Sleepers was lackluster as best. I constantly see people talking about the Sleepers, and most dont know wtf they are - some say they are really Terran drones from Earth galaxy, others say they are aliens, who came from the future, or parallel universe, or other such nonsense. Very few people can explain why they are in fact called Sleepers and something else. CCP has done a very good on the explanation of the appearance of wormholes, but practically no info about the Sleepers is available, leading to speculation and players imagining their own theories of their origin. I also dont really know why they used the existing COSMOS sleeper race, and not made something new, it just leads to more confusion when mixed up with the 'old' sleepers which have very little to do with the new ones.

JESUS COMESFROMWH
Posted - 2009.03.25 03:23:00 - [17]
 

As a whimsical 'god of destruction,' I approve of this message.

/me fondles the recycle button on the container.

Luxior
Posted - 2009.03.25 06:11:00 - [18]
 

"It wasn't a total lie, Adek reasoned to himself. He was very precious cargo. There was only one of him."

for some reason this line struck me. it seems very sad

Mon Fin
Gallente
Carniffles Corp
Posted - 2009.03.25 09:44:00 - [19]
 

Edited by: Mon Fin on 25/03/2009 09:48:24
Just love the capsuleer stories Razz.

Sometimes we care, sometimes we don't. We are a law to ourselves really, and either we live empire rules and stay in high-sec space, or we choose to live on our own terms, the terms of a real capsuleer in 0.0 space.

\o/

Pottsey
Enheduanni Foundation
Posted - 2009.03.25 09:52:00 - [20]
 

The lore says that gate travel makes things aggressive. Some animals got banned from ships as prolonged gate jumps turned them from peaceful things to very aggressive animals. Its hinted humans are the same and we have to take a load of neural drugs to use gates.

Jowen Datloran
Caldari
Science and Trade Institute
Posted - 2009.03.25 12:26:00 - [21]
 

Edited by: Jowen Datloran on 25/03/2009 12:27:24
I really liked this story.

Good description of the capsuleer who do it for "lolz" and pays little attention to the mission description. The general population of EVE sees capsuleers as detached and emotionally dysfunctional, because most capsuleers are being played by a guy playing a game and not paying attention to little but himself. Brilliant way of explaining the behavior of those that do not RP in a RP way.

CCP Abraxas

Posted - 2009.03.25 13:31:00 - [22]
 

Originally by: everyone
Typos
Aaargh. Thanks everyone for pointing these out. They'll be fixed.

Originally by: Pottsey
Its like no one cared about the story
If no one cared about the story, we would not have spent three months publishing chronicles on it, then followed it up with a long day of in-game news that ended with a charred planet and half a billion deaths, and scheduled a bunch of in-game content to follow. Smile

The in-game stuff will arrive in its own time, not today and not tomorrow. Be patient. If you're experiencing any cognitive dissonance over the delivery of information, either too late or too much at once, just pick any one of a myriad of possible explanations. Highly efficient data delivery from unreported scouting parties, for instance.

Originally by: Iman Atheist
It's as if non-capsuleers only see us as unpredictable, unreliable, untrustworthy, self-centered, mysterious...
They do. It's been obvious for years that capsuleers are not like most other people, for better or worse. You're a class unto yourselves, immortal war machines.

If I were to present capsuleer protagonists as crazy killers all the time, you'd be right, but I don't. What I do is present other people's attitudes towards them, and those attitudes don't have to be fleshed out any more than the Amarrian roleplayers feel the need to act as if their Minmatar counterparts are proper human beings. It's not the thing but the idea of the thing. The reason you could only point to "Her Painted Selves" as an example of a story with a proper, human capsuleer is because it's the only story I've written that features an egger as a proper character, so for capsuleer characterization I'd say I'm batting 1.0 Smile

Blake Rathen
Caldari
Yurai-Tenshin Zaibatsu
Ishuk-Raata Enforcement Directive
Posted - 2009.03.25 14:57:00 - [23]
 

Thanks for the great story, Abraxas. It'f fun to see a personal side to what is most likely a common occurence in the harsh EVE universe. After all, who doesn't like to root for the small hero?

Interesting how it indirectly points to two areas that the game could be expanded: (1) a way for us to return 'extra' people (e.g. janitors, miners, dancers, etc.) to somewhere they'd be happier than our cold cargo hangars, and (2) ways for 'the violent gods' to be more philanthropic.

Just the other day, some pilots were voicing their intentions to aid any survivors in the Seyllin disaster, of which there were unfortunately none. But the intent to help was there. I think we'd like more chances to be the hero too. Very Happy

Pottsey
Enheduanni Foundation
Posted - 2009.03.25 18:18:00 - [24]
 

Edited by: Pottsey on 25/03/2009 18:18:09
CCP Abraxas said "The in-game stuff will arrive in its own time, not today and not tomorrow. Be patient. If you're experiencing any cognitive dissonance over the delivery of information, either too late or too much at once, just pick any one of a myriad of possible explanations."
That's not a very good answer. Leaving massive gaps and just saying pick any one of a myriad of possible explanations it a cop out. There is a large plot hole that should never have appeared in the first place. We shouldn't have to make up possible explanations.
I am all for parts of the story being mysterious and we all swap ideas and come up with explanations. But new NPC's should either show up as unidentified ships or there should be a reason why we can identify them as Sleepers that is clearly explained. That is not the type of thing the player should make up.

The story about how we know the sleepers are sleepers and how our sleepers ships are identify should have been explained when it happened not a month or more after. The way you did the story is a massive immersion breaker. It makes no sense. How can an event in month's time explain how we warped in and our ships identified all the targets? How would the average pilot going into Wormhole space for the first time know the Sleeper drones are Sleepers and linked to the old Sleepers?

CCP Abraxas said "Highly efficient data delivery from unreported scouting parties, for instance."
Doesn't make any sense. There is no link between the way Sleeper ships look to known sleeper stuff. There is pretty much no link between the technology, items, and artefacts of the new sleepers and old. How would the scouts draw the link and report it back? If anything the scouts should have based on what we have seen reported back an unidentified ship and we should have given them some random name not linked to old sleepers.
In fact you missed a great opportunity for explore and story content. You could have had unidentified ships that over time become unidentified after we recovered parts and delivered them to science corps to study. That would have been a great way to integrate the story into the game and make the players feel like they are apart of the story.

Pottsey
Enheduanni Foundation
Posted - 2009.03.25 18:21:00 - [25]
 

Edited by: Pottsey on 25/03/2009 18:33:30
CCP Abraxas said "If no one cared about the story, we would not have spent three months publishing chronicles on it, then followed it up with a long day of in-game news that ended with a charred planet and half a billion deaths, and scheduled a bunch of in-game content to follow."
Yes the wormhole bit was very good. The sleeper bit was appealingly bad as others have said. It was like you focus on one area and totally forgot about the other.

I guess I just expect too much. I come from an Earth and Beyond background which was very story focused and had story integrated into the game 10x better then Eve. Although Eve has got much better at the story in recent years it's still far behind the times with storyline being integrated into the game and I get a little obsessed about the storylines. The Storyline is why I play Eve, I love nothing more reading the lore and doing storyline stuff in game.

Could you clear up another part of the story we are always arguing about in the Jove channel. Or could you arrange a "CCP Zulupark's answers! - Everything answered!" type thread on storyline only questions? My question would be

Is the old info about the Elders it still valid? There used to be talk of the Elders which turned out to be Jove. Then we started getting the Elders being Minmatar. Both described in a similar way right down to being reclusive and ancient at many centuries old. On the Jove channel there are many discussions on how the Minmatar Elders are really the Jove Elders hiding after causing the fall of the 2nd Jove empire.

Are the Elders the same? Part of me thinks not as the Jove info dates back long before the Story line become solidified. But part of me thinks it's a hidden bit of info.

Some of old lore "The Elders were one of the first groups to use genetic engineering for a special purpose, namely that of slowing the aging process. Once, the Elders were a prominent political force in the Jovian society, but after they brought about the fall of the first Jovian empire they have become more reclusive. Elders can become many centuries old, it's uncertain exactly how old they can become, but some suggest they can outlive even members of the Amarrian royal families."

So different group of Elders or all the same? Assuming your even allowed to answer, I understand if you cannot.

What happened to Cosmos and the Cosmos storys, has it been abandoned? I am sure we got told Cosmos was just the start. I thought the plan was to make all the regions unique and different. Any chance of a Cosmos 2.0 making more regions different from each other?

Graelyn
Amarr
Wolfsbrigade
Posted - 2009.03.25 18:53:00 - [26]
 

Edited by: Graelyn on 25/03/2009 20:33:25

Quote:
However, I must protest that the capsuleers in these stories are depicted as way too emotionally detached, way too indifferent to the fates of people around them. They are portrayed as space-playboys interested in nothing but thrills and profit. It's as if non-capsuleers only see us as unpredictable, unreliable, untrustworthy, self-centered, mysterious...


Capsuleers are gamers.

Gamers.

Sure, maybe you start out with a cause, a purpose, connectibvity to humanity, but after a few months and years as being part of a machine (or a gamer) you care about efficiency, max loot, max damage, making explosions for the fun of it. It's what turns some one from "Hello, how are you?" to "sup naow die lol!" after a few years of the cycle of death and rebirth in 0.0.

We are seen as careless, megalomanic, egotripping, leet-speeking tards amused only by destruction because most of us are.

I hope I'm not blowing your mind or anything here. Rolling Eyes


Lyvanna Kitaen
Minmatar
Noonday Sun Corp
Posted - 2009.03.26 00:08:00 - [27]
 

Originally by: Nevenda'ar
Edited by: Nevenda''ar on 25/03/2009 02:50:48


Yes, its true, majority of people playing eve aren't like that. As an extreme example, some even take great care to collect all of the virtual people floating in containers from the missions they do because they feel compelled to help someone they imagine is there. Or maybe they feel pity because the icon looks like people and not ammo, I dunno. But really, by CCP's standards the 'real' capsuleers are more like major 0.0 alliance players, goons and bob would fit especially well.




I try to rescue everyone with one exception. Slavers can either rot in space or get thrown in the recycler at the station.

That's just because I'm a Minmatar though. Very Happy

Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2009.03.26 02:37:00 - [28]
 

Abraxas, great story.

Pottsey you are Eve Online's trekkie :|

Carcosa Hali
True Slave Foundations
Posted - 2009.03.26 19:52:00 - [29]
 

Edited by: Carcosa Hali on 26/03/2009 19:54:59
Pottsey:

There were samples of Sleeper and Talocan tech floating around exploration sites for years. It's quite conceivable that some researchers/pilots/whatever recognized familiar housings or energy sigs or what have you and just declared the new rats as Sleepers. Then the media ran with the name and it stuck.. No biggie.

Oh and I save everyone I find in space... We all do.

Pottsey
Enheduanni Foundation
Posted - 2009.03.26 20:32:00 - [30]
 

Carcosa Hali said " There were samples of Sleeper and Talocan tech floating around exploration sites for years."
But every single bit of Sleeper and Talocan stuff I have seen at the exploration sites is different and unrelated to the new Sleepers and Talocan stuff. From the way the stuff looks to the description and artefacts.

Either way it was a great chance to move the Eve storyline from out of game to an in game storyline and CCP did a very poor job of it. Eve is very behind the times when it comes to integrated storyline to the game.

The biggest problem with the Eve storyline is the players are not involved. chronicle and books should have little mentions of players or player corps or player actions every so often. Nothing major and not focuses around players but just little things like I bought a module of player corp X. Or let's take a detour around sectors X due to allaince/corp war B. Just little things so the players feel like they are a part of the story.


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