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MotherMoon
Huang Yinglong
Posted - 2009.04.03 07:52:00 - [211]
 

this is not the place, but please look at taking away one of the spilt weapons system subsystems low solts to give it 3/3 turret missle layout.

Currently there is no way to use a remote shield rep and 3/3, it seems pointless to have a split weapon system and then not even have the hardpoints to use both of them. which is gimped already anyways. But with that it's even more gimped.

dojocan81
Caminus Trux Germani
Ewoks
Posted - 2009.04.03 11:13:00 - [212]
 

Edited by: dojocan81 on 03/04/2009 11:50:13
love the new subsystems ... gogogo ccp :)

edit: three small requests :)

a) Obfuscation Manifold
Could you please change the model of above named subsystem into the old cpu effiency gate model? you kno, you have once changed it into the current one, which looks damn ass pretty godlike :P

b) Dissolution Sequencer
how about to merge the 3 antenna's of the Dissolution Sequencer into a third spike? this 3rd one should be a little bit longer then the other two ones ... would be pretty good !!

c) Emergent Locus Analyzer
please remove the "drake" section of this model and swap the bottom antenna to be on top of the ship

if you change the models, i'll subscribe a year abo and spend you a lot of beer on the next fanfest! .. this a swear !

thanks :)

keepiru
Omega Fleet Enterprises
Executive Outcomes
Posted - 2009.04.03 17:05:00 - [213]
 

Mmmmhhhh...

You removed the drone bay when you changed the second legion laser offensive to missiles, now the only one with a drone bay at all is the drone bonused one.

Any chance of getting a small drone bay back for the assault optimization?

Bellum Eternus
Gallente
The Scope
Posted - 2009.04.03 21:28:00 - [214]
 

I'd like to see all T3 ships get a base 25m3/25mbit bandwidth drone bay, at *least*. All the Proteus fits should have a 75m3/50mbit bandwidth drone bay as standard.

CCP introduced the whole concept of 'bandwidth' so that drone bay sizes could be increased to allow more flexibility without producing overpowered increases in DPS due to people using heavy drones, and now you've done nothing with it.

Shadow Devourer
Posted - 2009.04.04 02:20:00 - [215]
 

Could someone post the stats for the defensive warfare link bonus? I don't have access to the test server right now but I'm really curious. Mainly what I'm wondering is how the bonus compares to that of the fleet commands.

IceAero
Amarr
Shadow Company
Posted - 2009.04.04 03:20:00 - [216]
 

Originally by: Shadow Devourer
Could someone post the stats for the defensive warfare link bonus? I don't have access to the test server right now but I'm really curious. Mainly what I'm wondering is how the bonus compares to that of the fleet commands.



5% per level.

Fleet Command ships have 3%

Bellum Eternus
Gallente
The Scope
Posted - 2009.04.04 03:21:00 - [217]
 

Another suggestion:

Can the "Emergent Locus Analyzer" Subsystems for all four ships add an additional high slot and have a 20% reduction in Expanded Probe Launcher CPU per level of electronic subsystem skill trained?

Fitting the subsystem really doesn't do you much good when you don't have the CPU or high slot to fit a probe launcher, now does it?

Shadow Devourer
Posted - 2009.04.04 03:43:00 - [218]
 

Originally by: IceAero

5% per level.

Fleet Command ships have 3%


Awesome, thanks.

Zacho5
Celestial Horizon Corp.
United Corporate Ventures
Posted - 2009.04.04 06:05:00 - [219]
 

a small bug the Covert Reconfiguration has 4 Launchers but Subsystem Skill Bonus is 5% bonus to medium hybrid turret damage per level


Artassaut
Minmatar
Shadow Striders
Property Management Solutions
Posted - 2009.04.04 07:39:00 - [220]
 

Originally by: Bellum Eternus
Another suggestion:

Can the "Emergent Locus Analyzer" Subsystems for all four ships add an additional high slot and have a 20% reduction in Expanded Probe Launcher CPU per level of electronic subsystem skill trained?

Fitting the subsystem really doesn't do you much good when you don't have the CPU or high slot to fit a probe launcher, now does it?

Check the role bonus.

In the end, you'll be using 2.2 CPU for the probe launcher.

Olivor
Posted - 2009.04.04 11:29:00 - [221]
 

I'd just like to echo some sentiments that these designs (new and current) for subsystems seem so lazy for such a major selling point.

I can't fly, or afford, any of these things yet but I crunched some numbers... and can't really be bothered to train or save up for them. WHY can't Caldari get a armour tank, WHY does the Legion have better natural armour resists than the Proteus when both should armour tank? WHY is the only ship that gets an electronic warfare bonus caldari, does that just mean all other forms of ewar suck (Well, we knew that already...)

There is so much that's wrong with T3 I don't know why anyone bothers with them. There was some Apocrypha development video that said something along the lines of "I'm sure some of these subsystems will be massively overpowered". I'd actually rather see that, if people are putting 's on the line and possibly 4 days skill training why aren't these things OP to the max?

Ranger 1
Amarr
Ranger Corp
Posted - 2009.04.04 16:14:00 - [222]
 

Quote:
I'd actually rather see that, if people are putting 's on the line and possibly 4 days skill training why aren't these things OP to the max?


Money is one issue, but frankly 4 days skill training is an insignificant price to pay for an overpowered ship, and it would be game breaking.


Destructor1792
Minmatar
Sebiestor Tribe
Posted - 2009.04.04 16:23:00 - [223]
 

Edited by: Destructor1792 on 04/04/2009 16:23:17
Jeez - not more cloaking ships!! Not sure how i missed this thread (probably due to concentrating on the BO's) but why the hell are you allowing these things to use a cov-op cloak??? And immunity to WDF's ?????

We may as well start storing all our other ships as in 6 months when parts are more readily available and prices have gone to sensible levels, NO-ONE is gonna be flying anything else!!

The 4th set of subsystems should be geared towards Exploration (archeology / hacking / probing / harvesting / salvaging) not making these ships pretty much immune in most of Space!!

/rant off
/coffee mode on... /chill pill on standby Cool

Bloodpetal
Mimidae Risk Solutions
Posted - 2009.04.04 18:44:00 - [224]
 

Concepts ::

Hauler Subsystem -- Improves cargo capacity, allows combinations of warfare and cargo hold to make a 'freelancer' ship that is able to hold its own but also haul materials around. Not enough to compete with a dedicate mammoth, etc, but enough to allow for the "Han Solo" types to make a smuggling ship

Profession Subsystems -- Allows improvements to hacking and archaeology/salvaging. This preempts the need for specific profession ships, and allows customization of weapon systems/defense systems with profession bonuses. Combined with other modules can allow for T3 ships to really shine for versatility in non-combat situations or for "riding the line" between combat and professions as well.

Cloaking Subsystem -- Bonuses to cloaking devices at cost to some offensive capabilities.

Gas Harvesting Subsystem -- Gives bonuses to gas harvesting where no other ships do.

Basically, I see that there's a big market for T3 ships where you can improve your revenue and investment using them. This creates a whole new market where industrialists/professionalists have to grab their T3 ship if they want to improve. This ensures that T3 ships won't be neglected and fall to the wayside. Giving people the tools to improve their money making is a sure way to keep T3 alive.



Roemy Schneider
Vanishing Point.
Posted - 2009.04.04 20:34:00 - [225]
 

Originally by: Rawr Cristina
Immunity to Bubbles + Covops Cloak + Expanded Probe Launcher?? ShockedShocked

Me want
ORLY
... confirmed, loki can do the same
just when you thought it couldnt get any more rediculous, CCP delivers

and lets not forget the pos/safespot-legion with 3 armor gang links (and some ECCM so it wont get probed... ever...)
BC (rank 6) + command ship (rank 8) -- cruiser (rank 5) + amarr defensive subsystem (rank 1)
25.875% -- 28.175%

IceAero
Amarr
Shadow Company
Posted - 2009.04.04 23:44:00 - [226]
 

Edited by: IceAero on 04/04/2009 23:46:37
Originally by: Roemy Schneider
Originally by: Rawr Cristina
Immunity to Bubbles + Covops Cloak + Expanded Probe Launcher?? ShockedShocked

Me want
ORLY
... confirmed, loki can do the same
just when you thought it couldnt get any more rediculous, CCP delivers

and lets not forget the pos/safespot-legion with 3 armor gang links (and some ECCM so it wont get probed... ever...)
BC (rank 6) + command ship (rank 8) -- cruiser (rank 5) + amarr defensive subsystem (rank 1)
25.875% -- 28.175%


Uh..You can only run 1 warfare link at a time, not 3.

Originally by: CCP Nozh


4th Defensive Subsystem:

Warfare link bonuses. Only one warfare link at a time, but with a higher bonuses.



Shadow Devourer
Posted - 2009.04.05 00:18:00 - [227]
 

That and it's a much weaker platform to run gang links on, with big red lights on it saying *gank me*.

Roemy Schneider
Vanishing Point.
Posted - 2009.04.05 03:18:00 - [228]
 

Originally by: IceAero
Uh..You can only run 1 warfare link at a time, not 3.
yes, nozh has repeatedly proven to know this game only from spreadsheets.
sure, i can't replace my 7-link damnation that can still tank 5 expl doomsdays (slave set ftw) but the 4 non-armor ones are just for lulz anyways.

so don't mind me "stuffing" co-procs in that low-slot heavy lego ship, grab 2 command procs and run all 3 armor links. if i'm not wing commander, be sure i'll at least seize command of the guardian squad, which will then RR 39.22% faster while getting 28.175% less dmg which translates into another 39.22% more rep amount --> 93.84% better guardians.
(currently i only boots them by 78.73% since i don't want to skill CS V, but i _will_ invest 4d into amarr def sub V)

and i believe i'll have room for at least 2 if not 3 mid-eccms. good luck w/ your virtue set - i'll have the halo, just for good measure.

Bellum Eternus
Gallente
The Scope
Posted - 2009.04.05 05:35:00 - [229]
 

Originally by: Artassaut
Originally by: Bellum Eternus
Another suggestion:

Can the "Emergent Locus Analyzer" Subsystems for all four ships add an additional high slot and have a 20% reduction in Expanded Probe Launcher CPU per level of electronic subsystem skill trained?

Fitting the subsystem really doesn't do you much good when you don't have the CPU or high slot to fit a probe launcher, now does it?

Check the role bonus.

In the end, you'll be using 2.2 CPU for the probe launcher.


Ah, sweet. Now all we need is another high slot...

dojocan81
Caminus Trux Germani
Ewoks
Posted - 2009.04.05 10:40:00 - [230]
 

I for one think the 4th electronic subsystem could gain a small additional bonus to salvage, hacking & analyzing ... this would be awesome and it wont make any other ships useless :)

please ?

4th Electronic Subsystem:

10% increase to scan strength of probes per level
20% tractor beam range / velocity bonus per level

5% succes chance bonus to salvaging, hacking and analyzing per level

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2009.04.05 11:37:00 - [231]
 

Originally by: Rawr Cristina
Immunity to Bubbles + Covops Cloak + Expanded Probe Launcher?? ShockedShocked

Me want


My thoughts exactly... an immortal scout.

Marlona Sky
Caldari Provisions
Posted - 2009.04.05 14:59:00 - [232]
 

Originally by: Mad Axe
I agree longer overheat is kinda boring. Why not introduce a new feature with that module; my idea would be to make the overheat last less time and as your modules hit breaking point overload would turn off till heat reaches zero, at that point modules would start regenerating.


Maybe they will have something like that with T3 modules, if they plan on doing modules that way or something. But yeah, something to this effect would be cool.

Jettisoned Can
Jenova's Witnesses
Posted - 2009.04.05 18:15:00 - [233]
 

Is there a reason the Amarr offensive: Assault optimization subsystem only has 2 bonuses when all the other non-cov ops ones have 2.5-4 bonuses? Throw on a missile velocity, missile precision, missile EM damage, capacitor recharge rate, or armor resist bonus.

IceAero
Amarr
Shadow Company
Posted - 2009.04.05 18:51:00 - [234]
 

Originally by: Jettisoned Can
Is there a reason the Amarr offensive: Assault optimization subsystem only has 2 bonuses when all the other non-cov ops ones have 2.5-4 bonuses? Throw on a missile velocity, missile precision, missile EM damage, capacitor recharge rate, or armor resist bonus.


Since it's Khanid...I vote 2% bonus to armor resists per level Cool

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2009.04.05 22:31:00 - [235]
 

Originally by: Jettisoned Can
Is there a reason the Amarr offensive: Assault optimization subsystem only has 2 bonuses when all the other non-cov ops ones have 2.5-4 bonuses? Throw on a missile velocity, missile precision, missile EM damage, capacitor recharge rate, or armor resist bonus.


Its a balancing act. They would have to reduce a slot or something, or make lots of crappy bonuses.

Hanns
The Second Sons
Posted - 2009.04.06 09:58:00 - [236]
 

Edited by: Hanns on 06/04/2009 10:04:16
How about Web bonus to legion (like paladin) Painter bonus to tengu, + drone bay capacity for proteus, no ideas for minmitar tho?

also why do you only give bonus to Heavy assault missiles? itsl ike giving the deimos only a bonus to blasters or a zealot only a bonus to pulses imo heavy assaults and heavy missiles are both Medium weapon systems!

Marlona Sky
Caldari Provisions
Posted - 2009.04.07 07:06:00 - [237]
 

I agree with what someone said earlier. All T3 cruisers should have 25m3 drone bay and 25m3 bandwidth. Seems like an awful lot of skill points that do not get to be used on most of the setups, asside from the gallente boat.

Most you can get for the gallente cruiser is 75m3 drone bay, but if all T3 cruisers had 25m3 base it should bump it up to 100m3.

I guess maybe it would start leaning towards overpowered, I don't know. What do ya'll think?

Sidus Isaacs
Gallente
Posted - 2009.04.07 20:24:00 - [238]
 

Edited by: Sidus Isaacs on 07/04/2009 20:48:44
If I understand correctly? The Tegnu as well gets 4 turret hardpoints? Is not that a bit off? Launcher hardpoints would be far more appropriate.

EDIT: In regards to the 4th offencive sys

Miyamoto Isoruku
Caldari
Original Sin.
Posted - 2009.04.08 01:22:00 - [239]
 

Cov Ops cloak + Being able to warp out of bubbles = no way to blockade POSes or prevent them from being restronted. Think very very carefully about this CCP... I think this could be a very bad idea.

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2009.04.08 11:26:00 - [240]
 

Originally by: Sidus Isaacs
Edited by: Sidus Isaacs on 07/04/2009 20:48:44
If I understand correctly? The Tegnu as well gets 4 turret hardpoints? Is not that a bit off? Launcher hardpoints would be far more appropriate.

EDIT: In regards to the 4th offencive sys

I'd say avoiding the missile flight delay would be a great benefit when you want to gank small stuff and gtfo of there.


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