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Etien Aldragoran
Legitimate Corporation
Posted - 2009.03.17 20:05:00 - [61]
 

Pirate-like subsystems that when used as a set provide an omega-like bonus.

Rajere
Immortalis Inc.
Shadow Cartel
Posted - 2009.03.17 21:51:00 - [62]
 

Originally by: IceAero
Originally by: Rajere
4th sub system:
"Recon" subsystem, ie bonus allowing Covert Ops cloak and Covert Cyno Generator to be fitted. Bonus to both regular and covert cyno fuel consumption/duration. grants jump harmonics 2 attribute.

5th sub system:
"HIC" Subsystem, ie bonus allowing Warp disruption Field Generator (with or without script) to be fitted.

Combined with the first 3 subsystems this would create my dream ship :)





Seriously, you think you'll have a bubble on a t3 ship?

People are out of touch :(

Of course not, it would be totally overpowered. Doesn't change the fact that it's my dream ship, and ccp asked for suggestions.

Caldreis
Caldari
Forward Thinking Industries
Universal Consortium
Posted - 2009.03.17 22:43:00 - [63]
 

There are too many combination of subsystem that waste turret/missile I would recommand a few highslot extender with drawback as bigger signature or other kind of drawback.

There are also too many combination that let you have drone bay with no bandwidth so I propose a bandwidth subsystem across all 4 race with drawback of having less mid or low.

Hmm what else? A decent tanking subsystem for loki as the other races can get 5000 Hp buffer minmatar can't without using large shield extender or armor plates.

Dwindlehop
Stimulus
Rote Kapelle
Posted - 2009.03.17 22:53:00 - [64]
 

I would like an Electronic subsystem which reduces the CPU need of Expanded Probe Launchers, probably also with a scan strength bonus. It would be useful to be able to combat probe with a combat-capable ship for smaller gangs where a dedicated prober is not an option.
I like the idea of a drone-based offensive subsystem for the Loki and would use it with the web bonus and velocity bonus.
I wish there was a subsystem that made it so a T3 hull wouldn't instantly melt in a large engagement. Some ideas are an ECM burst or ECM bomb bonus, ability to break webs, or the ability to tank lots of damage briefly (probably cause a reduction in offense, but keep the ability to be remote repped and to move). Just the mere existence of such a subsystem would keep T3 hulls from being called primary every single fight.
It might be nice to trade off tracking for damage. Basically I'd like a hull with the maneuverability of a cruiser that can put out BS quantities of damage on a BS or larger target, but does less than normal T3 class damage against a cruiser or frigate size target.
I like the idea of having a subsystem which drastically rearranges the med and low slots. I have no particular use in mind.

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2009.03.18 00:32:00 - [65]
 


Offense - Spatial Recalibration: Enmeshing the pilots higher brain functions with the ships sensor arrays allowing ultra precise acquisition of tactical data. 100% reduction in fitting requirement of Extended Probe Launchers.

Defense - Biogenic Cortex: Primary internal systems are replicated with biological constructs rather than typical electronic systems and a high absorbancy hull make the vessel nearly impervious to traditional EW attack. 10% reduction / level in the efficiency of all targeted E War (ECM, Sensor Damps, TD, TP)

Engineering - Infused Nanite Hull: The ships fabric is infused with nanite technology enabling overheated repairs to be made without recourse to crude nanite pastes.

Propulsion - Warp melding harmonics: High velocity cloaked speeds +200% velocity per level as the ship bends space around itself for fast cloaked interception. 0 targeting delay. Allows use of cov jump portals. (nb: not cov ops cloak).

Electronic - Symbiotic Neural Feed: Counters the harmful effects of ingested combat boosters through powerful genespliced fluids forced into the cerebal cortex. -20% reduction in booster penalties per level.

C.



Miner Nine
Caldari
Band of Brothers
Posted - 2009.03.18 02:19:00 - [66]
 

Can we get a T3 subsystem that will block IceAero's posting?

It's pretty bad.

IceAero
Amarr
Shadow Company
Posted - 2009.03.18 03:29:00 - [67]
 

Originally by: Miner Nine
Can we get a T3 subsystem that will block IceAero's posting?

It's pretty bad.


That's so horribly on topic of you :)

How about some constructive criticism?

Merin Ryskin
Peregrine Industries
Posted - 2009.03.18 07:03:00 - [68]
 

Originally by: Etien Aldragoran
Pirate-like subsystems that when used as a set provide an omega-like bonus.


I disagree. A set bonus would go completely against the spirit of T3 (awesome and near-limitless customization options) and create an obvious setup that is better than all of the others. Forget having 9999999999999999999 options, now you're down to one per race.

For a better way of adding pirate subsystems, see my post earlier in the thread.

The Djego
Minmatar
Hellequin Inc.
Posted - 2009.03.18 08:48:00 - [69]
 

Edited by: The Djego on 18/03/2009 09:25:36
Edited by: The Djego on 18/03/2009 09:23:49
How about making T3 unpredictalbe(like they should be):

Offensive Systems

Gallente: 5% Damage, 30% Falloff per Level to Blasters
5 Turrets, +25/50 Dronebandwide/Dronebay, -50% Optimal Range Penalty
-> AK Style Blaster Ship

Minmatar: 20% Damage, 30% Optimal per Level to Autocannons
5 Turrets, +50/100 Dronebanwide/Dronebay, -50% Falloff Penalty
-> Blaster Style AK Ship

Together with the Web/Scram Range Boni this would make T3 fare diffrent to T2, T1 or Faction Ships and very unpredictable. Ships still using her racial weapons, but the performance is closer to weapons of other races.

Not realy shure on Lasers/Missles, but a Missles on the Legion would be nice.

Electronic Subsystems:

Gallente: 20% Resistance to Warp Scrambling per level(MWD canīt be turned off, + 0.5 Warp Core Strenght per level -> you need 3 Points, a Hic or a Bubble to stop it warping at Level 5)
Minmatar: 20% Resistance to Webs per Level
Caldari: 20% Resistance to ECM per Level
Amarr: 20% Reistance to Nos\Neuts per Level
-20% reduced CPU, -1 Utility/Tank Slot -1 High/Turret/Missle Hardpoint

The ship could be immune to his own racial EW, increasing the surviability and flexiblity, while lowering the Tank and Gank of the ship at the same time. The CPU penalty reduces the EW and Tank Options to keep it in line. You need the subsystem Skill at 5 to make you imune, making your loose hurt you even harder.

Defensive Subsystems:

How about bringing back the Idea about the 100% Resistance.

100% Resistance on the main racial T2 Resistance(Kin Gallente, EM Minmatar, Explo Amarr, Thermal Caldari) and increasing the secondary T2 Resistance by another 50%(Thermal Gallente, Thermal Minmatar, Kin Amarr, Kin Caldari).

-2 Tanking Slot, 100% Penalty on the Effects of Hardners, Membrans, Platings, and Shield Amplifers(not Booster Amplifiers)
10% increased Effect of Hardners, Membrans, Platings Shield Amplifiers per Level(having 50% of the standard Effect of resistance Modules at Level 5)

With the reduced number of Tanking Slots and the reduced Effects of the resistance Modules the ship go mostly with this Resists they have or canīt fill the Resistance holes. It would become fare more important to select the right Damage Type to kill them in PVP and even make them very usefull in PVE. Again cost is being more affected by the other Damagetypes by the reduced Number of Tanking Slots avaidable/reduced Effect off Resistance improveing Modules.




ollobrains2
Gallente
New Eve Order Holdings
Posted - 2009.03.18 09:23:00 - [70]
 

Legion .....

Additional 5% heat per level

Downside might be a 1-2% reduction in laser damage

Lijhal
Posted - 2009.03.18 12:05:00 - [71]
 

oversized weapons on a smaller hulls?
warp disruption fields on t3 ships?
100% EW immunity ?
able to use Covert Ops Cloaking Device?
projectile weapons on a gallente cruiser?

wtf ? No thx!

first of all we need to take a good look on the currently existing subsystems ... i for one dont believe that ANYONE is NOT using loki's webifier electronic subsystem instead the other 2 ones ... we dont need more of that subsystems ... spread the bonuses more across the subsystems ccp!!!


anyway, some ideas to stay ontopic:

offensive:
tengu & loki: 10% drone dmg, 7,5% drone hitpoints & 5% turret dmg ;
legion: 5% missile dmg, 10% missile velocity & 7,5% rof on HAM's
proteues: 5% turret dmg & 20% turret optimal

defensive:
tengu & loki: 10% armor HP ; 0/0/3 ; ~3500hp base
legion & proteus: 10% shield HP ; 0/3/0 ~3500hp base

electronics:
all races: racial ew (tp, sd, td, ecm) 10% strength bonus & 7,5% racial ew-drones strength bonus ; -1/2/1 ; +50bw, +75m3

engineering:
reduce cycle time of equipped capacitor booster & increase booster charges by 5% per level

IceAero
Amarr
Shadow Company
Posted - 2009.03.18 12:28:00 - [72]
 

Edited by: IceAero on 18/03/2009 22:33:23
Edited by: IceAero on 18/03/2009 12:39:10
What do you think would make the use of the covops cloak more fair?

We already have combat ships like the Pilgrim and Huginn that use them, so I'm not sure how they are such a bad idea here...I'd be more afraid of a Pilgrim or two in a small encounter than ANY T3 ship config as they stand today...

The way I see it is that the current T3 ships setups are not really good enough to get people using them in pvp...they are simply too expensive, don't deal enough damage, are too slow, and have low EHP.

Part of the solution, I believe, is a remote repping bonus. Anyone who has fought the hardest sleeper encounters has seen a few frigates and cruisers remote rep themselves to tank the damage of 4 of 5 battleships. Putting a range/amount bonus on the defensive subsystem, and a slight cap bonus to the reps on an engineering bonus, would get people to start using T3 ships in PVP and especially in groups where they'd see the advantage of using the spider-tanking bonus. This would easily make up for their lack of damage and lack of hit points.

And how is this balanced? By not having any tanking bonuses on the remote-repping defensive subsystem, you make the spider tanked T3 ship weaker on its own, but stronger in a group Very Happy Plus, as I said above, they really are slow ships...

Fitting a covert ops cloak isn't overpowered in my mind, as long as it has penalties. Removing a turrets/launcher, and having lower sensor strength. Maybe it needs more? Low scan resolution as well? Losing another high slot?

Buster Awesomo
Maximillion Bigglesworth Holdings
Posted - 2009.03.18 12:42:00 - [73]
 

Edited by: Buster Awesomo on 18/03/2009 14:16:59
Just a few thoughts on what I would like to see as future subsystems for the Loki.

Offensive
+25% damage per level with a -12.5 RoF.
Give the Loki a massive Alpha but with a reduced damage per sec.

Defensive
Armour regeneration time. Allow for armour to regenerate make it long enough so you would have to be sat at a safe spot.
Would allow you to re-coupe armour hp if buffer tanked.
- n% Reduction in remote armour repair amount per level (not sure about this value)
edit: just to clarify at lvl 1 you would get -20% remote armour repair amount and at lvl 5 0% reduction in remote armour repair amount

Propulsion
I really like the ideas about Warp core strenght, allow a good chance of warping away from a warp disruptor at lvl 3 and scrambler at lvl 5.

should not effect interdiction spheres or warp disruption filed generators

Engineering
2.5% increase in capacitor booster cap amount per level.

Electronics
99% reduction in Target Painter activation time.
Allow the target painter to lock instantly, allow gang faster lock times on the target.
Sig radius bonus effecting damage on target would not become effective until "normal lock" has been acquired, ships that have previuosly locked the target would not get the tp bouns until the loki has finished targeting normally, all be it at a reduced time.

Things I really would hate to see.

Any form of cov-ops boost, your going to nerf the current cloaking ships, as uber as it would be to have t3 ships running around cloaked tanking loads and having excellent e-war this would seriously unbalance the current variety of ships.

Allowing strip miners or increase chance at salvaging / hacking mods etc. will only increase the stereotype of t3 as uber carebear ships, the expected costs is pushing t3 this way already don't let it get pushed further.



Stitcher
Caldari
Posted - 2009.03.18 14:27:00 - [74]
 

I really am deadly serious about the missile sig radius/explosion velocity subsystems. there aren't enough ships out there that give those bonuses.

Jack Gates
Gallente
GoonWaffe
SOLODRAKBANSOLODRAKBANSO
Posted - 2009.03.18 19:20:00 - [75]
 

Originally by: IceAero
Originally by: Miner Nine
Can we get a T3 subsystem that will block IceAero's posting?

It's pretty bad.


That's so horribly on topic of you :)

How about some constructive criticism?


you could stop backseat-moderating, for one

Co Chee
Posted - 2009.03.18 19:58:00 - [76]
 

Big dissapointment for me with T3 ships is the Loki's bonus to remote shield repping. Given the CPU requirements of remote shield reps it is very hard to fit them. In contrast the Legion and Proteus get the awesome bonus to remote armor repping.

Any chance of giving the Loki an armor RR bomus to go with its 5% armor resists bonus to give us a choice between armor and shield RRing? Otherwise it is train for Proteus or Legion because Minie don't have this option despite all our famed "flexibility". Probably too much to ask but given the other option is fly another races T3 ship I thought I'd give it a go.

Quesa
D00M.
Northern Coalition.
Posted - 2009.03.18 21:22:00 - [77]
 

Edited by: Quesa on 18/03/2009 21:29:34
Originally by: CCP Nozh
So, Apocrypha is out with 3 subsystems per category, we're now starting our next development cycle where we'll look at the fourth variation. There are already tons of good ideas floating around at the office, but before we proceed we'd like to hear your ideas.

What bonuses would you like to see on the fourth subsystems?
-What other subsystems would you use it with?
-How does is it differ from the other choices?
-Drawbacks when fitted, if any?

Please keep the thread clean and stay on topic.

Update on page 4
As much as I can applaud you for forward thinking, T3 isn't really out to the public. I say out to the public because only a few moon barons could afford these things at this time, nor are they stupid enough to fly them around in combat.

In light of this, you are extremely premature on asking for feedback on improvements to a ship type that only a small few have had the opportunity to even test the final revision of these ships in a limited environment for a limited time...the test server.

I think there are many other aspects of the game play that need to be addressed in an expedited manner besides new modules for a ship that nobody has access to.

For instance:
-Fuel Pellets, that have been promised for a year now?
-Buffing Black Ops so they are worth purchasing instead of a carrier.
-Leveling out the ECM playing field. Buffing non-Caldari Recons would be a good start.
-UI improvements which have been nothing more than fluff and are still buggy despite your riveting DevBlogs.
-THE ABILITY TO CHANGE THE FONT SO WE DON'T HAVE TO GUESS WHAT LETERS/NUMBERS YOUR UI IS DISPLAYING (sorry, pet peeve for me because it seems like something so trivial to implement yet CCP seems to ignore it).

Bottom line, you have to let your player base use those new ships and technologies for a good solid six months before you can get any proper feedback. I don't see any good feedback hitting these boards for at least that long.

ChalSto
Galactic Shipyards Inc
Huzzah Federation
Posted - 2009.03.19 02:03:00 - [78]
 

Tbh, I want Tuxford back and Nozh back to cleaning TomBīs office....

Jack Gates
Gallente
GoonWaffe
SOLODRAKBANSOLODRAKBANSO
Posted - 2009.03.19 05:54:00 - [79]
 

Originally by: Quesa
Edited by: Quesa on 18/03/2009 21:29:34
Originally by: CCP Nozh
So, Apocrypha is out with 3 subsystems per category, we're now starting our next development cycle where we'll look at the fourth variation. There are already tons of good ideas floating around at the office, but before we proceed we'd like to hear your ideas.

What bonuses would you like to see on the fourth subsystems?
-What other subsystems would you use it with?
-How does is it differ from the other choices?
-Drawbacks when fitted, if any?

Please keep the thread clean and stay on topic.

Update on page 4
As much as I can applaud you for forward thinking, T3 isn't really out to the public. I say out to the public because only a few moon barons could afford these things at this time, nor are they stupid enough to fly them around in combat.

In light of this, you are extremely premature on asking for feedback on improvements to a ship type that only a small few have had the opportunity to even test the final revision of these ships in a limited environment for a limited time...the test server.

I think there are many other aspects of the game play that need to be addressed in an expedited manner besides new modules for a ship that nobody has access to.

For instance:
-Fuel Pellets, that have been promised for a year now?
-Buffing Black Ops so they are worth purchasing instead of a carrier.
-Leveling out the ECM playing field. Buffing non-Caldari Recons would be a good start.
-UI improvements which have been nothing more than fluff and are still buggy despite your riveting DevBlogs.
-THE ABILITY TO CHANGE THE FONT SO WE DON'T HAVE TO GUESS WHAT LETERS/NUMBERS YOUR UI IS DISPLAYING (sorry, pet peeve for me because it seems like something so trivial to implement yet CCP seems to ignore it).

Bottom line, you have to let your player base use those new ships and technologies for a good solid six months before you can get any proper feedback. I don't see any good feedback hitting these boards for at least that long.


this is the best post in this stupid thread

Aurvundill
Caldari
Merch Industrial
GoonSwarm
Posted - 2009.03.19 07:08:00 - [80]
 

Edited by: Aurvundill on 19/03/2009 07:08:32
For the love of zombie rob zombie.
CLOAKING SUBSYSTEMS!

Oh wait, first post had it.
Originally by: IceAero
Edited by: IceAero on 18/03/2009 22:32:21
Electronic Subsystems #4 (All Races)
Electronic Subsystem Skill Bonus:
-98% to -100% reduced CPU need for cloaking device/level
CANNOT Fit covert cynosural field generators, but CAN use covert jump portal.

DIFFERENT SENSOR TYPE, [i]very covert
=D

3 Mid
1 Low
****
4 Mid (Legion)

(With no high slot, you're forced to drop a turret/launcher to fit the cloak)

Tweak the slots and you're good. :O

Tobias Sjodin
Habitual Euthanasia
Pandemic Legion
Posted - 2009.03.19 08:45:00 - [81]
 

I think a subsystem to somehow relate to the new wormholes and it's sleepers would be cool.

Another one would be the ability to revamp the ship into any type of class currently available:

* Cov Ops (warp while cloaked)
* Stealth Bomber (sig radius bonus & easy fit for cruise launchers)
* Interdictor (ability to use interdiction spheres)
* Logistics Triage mode (mini-carrier, but only for remote repping)

etc.

Marlona Sky
Caldari Provisions
Posted - 2009.03.19 09:56:00 - [82]
 

How about some targeting side effects. What I mean is lets say someone locks me and I have this particular subsystem on, they get their speed slowed by 50%.

Something like that as an example of a targeted side effect.

I hope I'm not failing too bad. Trying to think outside of the box and all. Embarassed

Marlona Sky
Caldari Provisions
Posted - 2009.03.19 10:01:00 - [83]
 

Maybe something that when your ship goes pop, there is a giant bomb that goes off too. Maybe the equivelent of say 2-3 bombs from a stealth bomber.

Would make solo pvp more interesting.

Its dark and cold outside of the box... anyone out there?

Hello....Crying or Very sad

Vrikshaka
Yawn Corp
Posted - 2009.03.19 11:59:00 - [84]
 

Covops cloak. It just has to be done.

Don't be paranoid, it won't mean T3 cloakers will be automatically overpowered. Look at the Legion for instance. With the configuration most similar to a passive plate Pilgrim, sure, you get a lot more armor and better resists, but on the other hand the neut bonus isn't as good as on the Pilgrim, the drone bonuses are only the same, and you even end up with one midslot less than on said recon. Ah, and there's no TD bonus either... And on top of that, you will be sacrificing one of these subsystems for the covops cloak sub.

Go for covops cloak. Because it will make for awesomely fun ships to fly. And something new for solo players as well (which doesn't happen often). If some subsystem combo or other ends up creating a ship that outperforms any now existing recon* - so be it! With the price tag (and risk of SP loss), what's wrong with getting slightly better performance out of your pimpmobile?

*Actually they never would, unless a second EW bonus would be added to the primary T3 ewar subsystems first, since all recons have two distinct EW bonuses in combo.

Tonting
Posted - 2009.03.19 17:14:00 - [85]
 

A way to track non cov ops cloaked ships.

Somthing to help fortify a worm hole from calapsing on you?


Winters Chill
Amarr
Ministry of War
Posted - 2009.03.19 18:03:00 - [86]
 

1.The Expermental Tech Switcheroo

I'd like to see each of the empires allow for new tactics and get out of thier Electronic warfare pigeon hole to create more unpredictability in the battlefield. So I'd like to see the tier 4 engineering subsystems give clockwise map EW bonuses.

For example

Caldari Tier 4 - Gives a bonus to sensor dampering
Minmatar Tier 4 - Gives a bonus to ECM
Amarr Tier 4 - Gives a bonus to web and/or scramble
Gallente Tier 4 - Gives a bonus to Tracking disruption and/or Cap Warfare.


The above list is just an example off my head, basically it could be any combination. Tier 3 right? so this is the most advance tech in eve,state of the cutting edge art. Why not an amarr ECM boat? Why not a Caldari Cap Denial tackler? I feel this would bring a "surprise" aspect to EW rather than "oh looks its a falcon kill it before it jams us".

2. The anti isk sink Cyno ship

Instead of the poor: alt account creation, gonna lost your ship, terrible cyno mechanic, why not allow a tier 4 subsystem a 95% reduction in Cyno activation time. Again tier 3 is state of the art and it (at the moment) looks like they are going to be expensive and rare. The skill loss mechanic is also brutal. Lets get people to fly them as part of a capital spearhead. A 95% or 100% reduction in cyno field creation would make them THE ship to use as a capital scout ship. and a must have item for alliances.


Mashie Saldana
Minmatar
Veto Corp
Posted - 2009.03.19 20:48:00 - [87]
 

Edited by: Mashie Saldana on 19/03/2009 20:49:21
Remote repair range and cap need reduction would be nice for even more specific RR setups.

Or just simply sig reduction bonus.

EvilSpork
Caldari
Posted - 2009.03.19 21:25:00 - [88]
 

the legion needs a khanid offensive system

bonuses to both heavy AND heavy assault missiles. dont single it out as only HAM please. possibly a small armor resist bonus as well.

aside from that, i would like to see some unique possibilities and less gimpy slot layouts.

darkmancer
Posted - 2009.03.20 01:13:00 - [89]
 

Caldari
A possibility of a non ******ed blaster ship with an emphasis on range penalty on the sensor range
Eg Offensive subsystem
+ 30% optimal / level
+30 Falloff / level
+5% Damage
-50km sensor range
+ 400 PG
No Drones
+5 High +1 Mid

Gallente
-Decent railgun platform that (shock horror) actually has a good damage output

Amarr
Khaneeds a Khanid (sorry)

Minmatar
Difficult one, they need a decent split weapon platform but thats more to do with fixing the present rubbish.
Perhaps a dedicated Cloaker tackler:
-20% targeting delay after cloaking
+100% cloaked velocity / level
3 High 1 mid 2 low (3T , 3M)
25m3 drones

ollobrains2
Gallente
New Eve Order Holdings
Posted - 2009.03.20 10:25:00 - [90]
 

khandid system on legion good


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