open All Channels
seplocked Missions & Complexes
blankseplocked *** Exploration FAQ ***
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2 3 4

Author Topic

Space Wanderer
Posted - 2009.03.11 11:09:00 - [1]
 

Edited by: Space Wanderer on 29/03/2009 14:29:08

Will be updated the more newbie question are brought to my attention. Post them here.

1) What of the new probes I need?

Currently, you might want core probes and, possibly, deep space probes. Using only core probes is perfectly viable, although DSPs give a very slight advantage. If you use only core probes you can just fit a core launcher (only 15 CPU), otherwise you need an expanded one (220 CPU).

2) I don't care about exploration, I want to hunt people!

Then CURRENTLY you only need the expanded launcher and combat probes If you have astrometrics V you can also bring deep space probes to hunt deep safes. You CANNOT scan anything except cosmic signatures with core probes.

3) I am in a new system, how am I supposed to multispec it?

Shortly, there are no multispectral probes in the new scanning system. However you can use deep space probes at higher range to know how many sites are in the system, and their signal strength (please refer to this thread to know what is what). If you can't use deep space you can still drop some core at 32AU or some combat probes at 64AU. Also, if you get a signal strength higher than 25% on a site you will be told its type, so covering an area of space with 2AU cores will report the type of most sites inside its range.

4) I am only looking for a specific type of site (radar, gravi, etc). How do I focus my scans on it?

Shortly, you can't. No more radar/ladar probes. But you can use the procedure in 3) to find the site types and pursue only those you are interested in.

5) What type is a wormhole?

Cosmic Signature, Unknown.

6) I get a signal with 100% strength but can't warp to it

You need four probes hitting the site, to get a warpable hit. Select the hit, and see what appears on the map: if you see a sphere, only one of your probes is hitting the site; if you see a ring, only two probes; if there are TWO dots, with equal strength no higher than 50%, only three probes are hitting the site.

7) I am getting four signals at 100% from my four probes for the same site, but can't warp to any of them.

Signal strength is only ONE of the variables affecting scanning. Probes shouldn't be too clustered, or only on one side of the site, otherwise probes won't be able to combine their hits into a single warpable hit. Please see this thread for more information about signal strength and probe placements.

8) I can't get 100% signal strength on a site.

Depending on your skills, equipment, ships, implants, the signal strength may vary A LOT. If, with a single probe, you are not able to obtain at least a 50% signal strength no matter how close to the site it is, you WILL NOT be able to find that site with that equipment. Refer to this thread for information about the signal strength.

9) I am in W-space without probes/probe launcher, and the wormhole I came through is lost/collapsed. How do I get out?

The main way is self-destructing your pod, so I would advise to keep an up-to-date clone at any time. Still, a good way to avoid this is to put a core launcher with some probes on any ship you fly in wspace. Alternatively you can speak in local asking for help and hoping somebody else is around. Local is not off, it just is in delayed mode, so you might still be able to speak to others if you need to. Of course you have to trust them, but the worse they can do to you is to pod you home... Cool


Space Wanderer
Posted - 2009.03.11 11:16:00 - [2]
 

Edited by: Space Wanderer on 27/03/2009 15:22:46

10) I got a 100% warpable hit, I warped to it, and nothing was where. What gives?

It's a bug, should be fixed in next patch. Workaround: rescan with the same probes in the same position, and rewarp.

11) Are wormholes also in empire?

Yes. although the word is that the most profitable wormholes are more likely to be found in lowsec and 0.0.

12) I scanned with a single probe, got a 100% hit, and could immediately warp to it. What gives?

You found a Cosmic Anomaly. Anomalies are the only hit that can be warped to by using a single probe. Also, you can still find them using the onboard scanner.

13) What can I find in a wormhole?

You can find cosmic anomalies (combat sites) and cosmic signatures of different sites: gravimetric (mineral belts with high-sec,low-sec and 0.0 minerals depending on the difficulty of the site); ladar (harvestable gas clouds with fullerene for T3); radar (interfaces, decryptors, reactions and bpcs for T3); magnetometric (relics to be used for T3); unknowns (wormholes). Up to now every unknown signature I found was a wormhole.

14) What security level is a wormhole system?

Every system in w-space is 0.0 security rating, but no sovereignity can be obtained. So, as much as you might harvest wspace, you might as well be harvested. Be on your guard.

15) Is there local in a wormhole system?

There is DELAYED local. So you can still speak in local, but if you don't nobody will see you in local.

16) What are the minimum and recommended skills for exploration?

Minimum: Astrometrics 1
Recommended: Astrometrics 5, Astrometrics Triangulation 3, Astrometrics Pinpointing 3, Astrometric Acquisition 2/3. Also a ScanFrig / CovOpsFrig with ShipSkills makes a big difference in ScanStrength.
NOTE: the astrometrics 5 is objectionable for exploration. Deep space probes give slightly more information, but not that much.

17) Can probes be positioned within the scan area of my other probes?

Yes. However if you keep the probes much closer to each other than to the site you won't be likely to find anything anyway. Check this thread for further information on how probe placement affects scan results.

18) Can sites spawn at more than 4AU from planets?

According to Greyscale they might, but reports are conflicting. The most believed theory is that common sites still spawn only at 4AU, while at least wormhole, or maybe all the new stuff, may spawn beyond that. No certain answer yet.

19) Do I need a covop to explore?

Yes and no. It's not an almost unavoidable requirement as it was before, but it still offers several benefits. Since it increase scan strength, it means that some hard-to-find sites can only be found by a covop (unless maybe you are maxing implants and skills), that you'll find sites faster and that you'll be able to "multispec" more easily.

20) What's the point of deep space probes in exploration?

DSPs are useful in exploration for one reasons: drop one in system at max range tells you how many sites are in the system, and how difficult they are. However it doesn't say what type the sites are. It's an open debate whether training astro 5 to use them is really worth it.

21) I heard about strange effects on ships attributes while being in w-space. Is that true?

Yes, different solar systems may have an effect on your ship performance, positive and negative. There is a list.

Aniel Zaar
Gallente
BIG
Majesta Empire
Posted - 2009.03.11 11:22:00 - [3]
 

Good combination of the facts anyone who probes should know.

Haven't had a chance to try Deep space probes, using 8 core @ 32 gives god preliminary results.


Thenoran
Caldari
Tranquility Industries
Posted - 2009.03.11 11:26:00 - [4]
 

Here's how to scan down a sig

Please visit your user settings to re-enable images.

Get the four probes to each intersect each other at the sig, I've had no problems nailing down sites this way.

Echo Vector
Gallente
Odyssey SEC
Phoenix Virtue
Posted - 2009.03.11 11:29:00 - [5]
 

Originally by: Thenoran
Here's how to scan down a sig

.....................

Get the four probes to each intersect each other at the sig, I've had no problems nailing down sites this way.


That is fine until you are off on the Z axis.

Use 6 probes ftw.

Don't be like Khan. Think in 3 dimensions.

Cool

Aniel Zaar
Gallente
BIG
Majesta Empire
Posted - 2009.03.11 11:33:00 - [6]
 

Originally by: Thenoran
Here's how to scan down a sig

Please visit your user settings to re-enable images.

Get the four probes to each intersect each other at the sig, I've had no problems nailing down sites this way.


Another way to do it is using a pyramid - gives you a bit more area coverage.


Originally by: Echo Vector
That is fine until you are off on the Z axis.

Use 6 probes ftw.

Don't be like Khan. Think in 3 dimensions.


4 probes the minimum amount to use and is faster then using more probes when pinpointing one site. Only makes sense to use more then 4 when you have 2, 3, 4 sites near each other but covered by one set of 4 probes.

Delnas Sapphire
Posted - 2009.03.11 11:35:00 - [7]
 

Is high sec exploration profitable
What are the combat non combat exploration sites and what do they produce
What can you expect getting into exploration

Aniel Zaar
Gallente
BIG
Majesta Empire
Posted - 2009.03.11 11:46:00 - [8]
 

Originally by: Delnas Sapphire
Is high sec exploration profitable


Not as profitable as other high sec ventures, ie lvl4 mission running.

Originally by: Delnas Sapphire
What are the combat non combat exploration sites and what do they produce


All exploration sites have NPCs guarding them, with a few exceptions in gas clouds (Ladar) and asteroid belts (Gravimetric).

Originally by: Delnas Sapphire
What can you expect getting into exploration


Competition.

Jonathan Calvert
Minmatar
Sebiestor Tribe
Posted - 2009.03.11 12:15:00 - [9]
 

How about updating the evlopedia entry with this info?

http://wiki.eveonline.com/wiki/Exploration

Space Wanderer
Posted - 2009.03.11 12:16:00 - [10]
 

Edited by: Space Wanderer on 11/03/2009 12:17:15
Originally by: Jonathan Calvert
How about updating the evlopedia entry with this info?

http://wiki.eveonline.com/wiki/Exploration


If you see, on the head of the page there is a link to these infos:

http://wiki.eveonline.com/wiki/Exploration:_Apocrypha

The pages should be inverted, though. Now the old scan system is obsolete.

Jonathan Calvert
Minmatar
Sebiestor Tribe
Posted - 2009.03.11 12:22:00 - [11]
 

Edited by: Jonathan Calvert on 11/03/2009 12:22:41
Originally by: Space Wanderer
Edited by: Space Wanderer on 11/03/2009 12:17:15
Originally by: Jonathan Calvert
How about updating the evlopedia entry with this info?

http://wiki.eveonline.com/wiki/Exploration


If you see, on the head of the page there is a link to these infos:

http://wiki.eveonline.com/wiki/Exploration:_Apocrypha

The pages should be inverted, though. Now the old scan system is obsolete.


Hmm, yeah, looks like there is a explo apoc page for developement, the the old one, which I removed the old info. Perhaps on "explo" page, there should just be a link to the Explo APoc page for a history of the developement and testing. I have this feeling youre sitting on the explo channel right now watching these questions asked over and over :)

Miss Moonwych
Formedian Shadows
Posted - 2009.03.11 12:29:00 - [12]
 

Originally by: Space Wanderer
10) I got a 100% warpable hit, I warped to it, and nothing was where. What gives?

It's a bug, should be fixed in next patch. Workaround: rescan with the same probes in the same position, and rewarp.

Not to go deeply into this, but this is also caused by using probes of different ranges simultaniously. If you make sure all probes are of the same range you will have less problems with this Wink.

Regards,

M.M.

Space Wanderer
Posted - 2009.03.11 13:19:00 - [13]
 

Originally by: Jonathan Calvert
I have this feeling youre sitting on the explo channel right now watching these questions asked over and over :)


Eh, not right now, but yes. I contacted the explo chan mods asking them to change the MOTD, pointing it to the apoc page. Can't do more than that.

Space Wanderer
Posted - 2009.03.11 13:20:00 - [14]
 

Originally by: Miss Moonwych
Not to go deeply into this, but this is also caused by using probes of different ranges simultaniously. If you make sure all probes are of the same range you will have less problems with this Wink.


That's interesting. You got more data about this you want to post in the other thread?

Aton Ptha
Posted - 2009.03.11 13:56:00 - [15]
 

Please make this a Sticky.

Espoir
Trident Armed Forces
Republic Alliance
Posted - 2009.03.11 15:10:00 - [16]
 

Edited by: Espoir on 11/03/2009 15:22:53
I made a video tutorial (maybe there are better ones out there). Links to ressources are there, too

LINK

Nice FAQ btw

Edit: Another Point for your FAQ

#16 What are the minimum and recommended skills for exploration?
Minimum: Astrometrics 1
Recommended: Astrometrics 1, Astrometrics Triangulation 3, Astrometrics Pinpointing 3. Also a ScanFrig / CovOpsFrig with ShipSkills makes a big difference in ScanStrength

Confuzer I
Posted - 2009.03.11 16:24:00 - [17]
 

Logic dictates that with 3 probes, and 2 points, I should be able to choose each point and warp to it.

Why not? I will be prob faster then scanning again...

Ace Secunda
AQUILA INC
Posted - 2009.03.11 16:27:00 - [18]
 

Because there is nothing in that area physically for your warpdrive to lock onto and warp too maybe?

Space Wanderer
Posted - 2009.03.11 16:33:00 - [19]
 

Originally by: Confuzer I
Logic dictates that with 3 probes, and 2 points, I should be able to choose each point and warp to it.

Why not?


Because each fo those points won't have a sig str larger than 50%.

Imiarr Timshae
Caldari
Funny Men In Funny Hats
Posted - 2009.03.11 16:50:00 - [20]
 

Its worth mentioning that wormholes can Gimp/Pimp your stuff.

You can have gimped cap recharge and lock range.

The only confirmed pimpage from a wormhole system is currently +50% ship velocity.

Space Wanderer
Posted - 2009.03.11 16:59:00 - [21]
 

Originally by: Imiarr Timshae
The only confirmed pimpage from a wormhole system is currently +50% ship velocity.


Eh? There is a lot confirmed pimpage. I recall only shield increase, but that's me not paying attention.

Imiarr Timshae
Caldari
Funny Men In Funny Hats
Posted - 2009.03.11 17:00:00 - [22]
 

Well, why not list it then?

I stated only confirmed as from me, as I am currently in a +50% velocity wormhole. I thought if you knew of more you would state them.

Miss Moonwych
Formedian Shadows
Posted - 2009.03.11 18:56:00 - [23]
 

Edited by: Miss Moonwych on 11/03/2009 18:56:49
Originally by: Space Wanderer
Originally by: Miss Moonwych
Not to go deeply into this, but this is also caused by using probes of different ranges simultaniously. If you make sure all probes are of the same range you will have less problems with this Wink.


That's interesting. You got more data about this you want to post in the other thread?

It certainly is interesting. I don't have much hard data (as in numbers because deviation is kinda random). But it seems deviation is not calculated using the average target strength of all probes (which is >= 100%) but by averaging the deviation of each probe which in turn is based on the target strength of these individual probes. Its quite subtle but I think this is causing the bug. I suspect they will change this soon so it won't be an issue anymore.

Anyway I thought it would be a good idea to explain what can (also) cause these warp-to-nothing situations and how to avoid them. Smile

Regards,

M.M.

Space Wanderer
Posted - 2009.03.11 18:59:00 - [24]
 

Originally by: Miss Moonwych
by averaging the deviation of each probe which in turn is based on the target strength of these individual probes.Smile



Well, if deviation is based on target strength of invisdual probes that would explain the bug very well, since you can get 100% strength when the individual probes have only 50% strength individually.

Miss Moonwych
Formedian Shadows
Posted - 2009.03.11 19:13:00 - [25]
 

Originally by: Space Wanderer
Originally by: Miss Moonwych
by averaging the deviation of each probe which in turn is based on the target strength of these individual probes.Smile



Well, if deviation is based on target strength of invisdual probes that would explain the bug very well, since you can get 100% strength when the individual probes have only 50% strength individually.

True. But I think that only if a probe has less than its required 50% you will get deviation even if your average strength of all the probes is > 100%. Not entirely sure about that but lets just say that the magnitude of this problem has been demonstrated to the devs...

Regards,

M.M.

Space Wanderer
Posted - 2009.03.12 09:22:00 - [26]
 


Shameless bump.

DrugsDen
Posted - 2009.03.12 12:00:00 - [27]
 

Very usefull post thank you Very Happy

Fish Bulb
Perkone
Posted - 2009.03.12 16:00:00 - [28]
 

I'm lost on one aspect of the initial scan.

If I have 7 Core Probes at 32au covering the entire system including a little bit if Z axis, minimal overlap, if there is something in my scan range, will I get SOME sort of hit everytime if something is there (like multispecs would) or is it chance based like the other old probes and I need to keep rescanning in order to get a hit NOT KNOWING IF THERE IS ANYTHING AT ALL TO FIND?

I need a primer on the initial system scan scan.

Ace Secunda
AQUILA INC
Posted - 2009.03.12 16:36:00 - [29]
 

Yes, It will show if there is something there. But you will probably get sub 1.0% str hits on the sites. Then if you click on each one of the sites it will show a faint red sphere inside the range of the probe that got the hit, sometimes this sphere is so small from a good hit you can reduce that probe down to 8 or 4AU straight away..... I'm getting carried away now, go figure the rest out yerself Laughing

Hugh Ruka
Exploratio et Industria Morispatia
Posted - 2009.03.12 16:43:00 - [30]
 

Originally by: Ace Secunda
Because there is nothing in that area physically for your warpdrive to lock onto and warp too maybe?


because a bookmark in empty space has something for you warp drive to lock on to ...


Pages: [1] 2 3 4

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only