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Alarik Frisch
Minmatar
Native Freshfood
Posted - 2009.03.07 22:04:00 - [1]
 

Ok, so, I know that the first and obvious answer to my following question is: "don't be stupid, join a corp that gives you 0.0 access"

BUT...assuming I just want to stay within my NPC corps, what strategies, if any, can I use to get past a warp disruption bubble and survive solo in 0.0 space for at least a few jumps?

My situation is this: I want to run a few trade goods to a planet in 0.0 space, so I can put them up for sale and see what 0.0 is like before I jump into nullsec in full force. But every time I go from lowsec to nullsec I get one or two jumps in and then run into a warp disruption bubble and get podded. Of course, I do the whole "don't shoot I'm a noob!" but no one cares (and why should they?). I didn't really expect anything less than this, and I do find it a bit fun to see how far I can get in and to try and save my skin....I figure this is the best solo way for me to learn about 0.0 after all. But, while I probably will join a 0.0 corp at some point soon, I want to do a little of my own individual recon first.

So, any hints on options for running the blockades at chokepoints in nullsec?

My initial thought was: something fast and small to try and sneak past. But my Rifter last night wasn't fast enough at all. So, now I'm thinking train up for interceptors or maybe try cloaking in a covops ship. Do I have a chance to sneak past a bubble with these options?

I'd prefer not to have to fight through, since I'd inevitably lose. And I have no desire, yet, to try my hand at PvP.

Any and all advice appreciated.

Thanks.

Gieron
Sebiestor Tribe
Posted - 2009.03.07 22:21:00 - [2]
 

Your best shot, since you want to haul some cargo as well, is to use a blockade runner. For example a Prowler. They can warp cloaked (with a covert ops cloak). With some skill you should be able to get through most 0.0 gate camps.

An interceptor might be able to do it as well. Fighting your way through is more or less impossible.

Something else you should keep in mind is that you will probably not be able to dock in player owned outposts. NPC stations in 0.0 are accessible though.

Destination SkillQueue
Are We There Yet
Posted - 2009.03.07 22:47:00 - [3]
 

Covops with a cloak would be a good option to bypass most camps. Anything that can use a covop cloak will be good for bypassing camps. Without a cloak your best bet is intelligence and speed. From those two intelligence is the more important one, but more speed is always beneficial.

My advice would be to open up the map and spend time figuring a few different routes to your destination. Use the different map options to get a good idea what are the problem points on your route. Certain choke point will be camped almost 23/7, so it's usually wise to take a little detour.

Learn to use the directional scanner. When you even suspect a camp, try to get into scanning range of the target gate before you warp to it. A quick directional scan will tell if the gate is camped. As a general rule gather as much information before you commit to anything. Some camps are just so good, that the best way to deal with them, is to avoid them.

Last, don't avoid learning about PvP just because you aren't interested in active PvP. The more you know about PvP the better you can avoid it.

Kitano
Muppet Factory
Posted - 2009.03.08 00:09:00 - [4]
 

No real advice yet on how to get past these bubble camps...

1) Use a scout (a 2nd account in a rookie ship or a friend)
These scouts are expected to die

2) No scout? use a frigate with mwd or a ship that can warp cloaked (covops, force recon or blockade runner).

if you suspect a gate camp on the outbound gate you are warping to.. the best thing to do is to warp to a celestial object within scan range of the gate this way u can point ur scanner at the gate and find out exactly what is there..
If you find that there is a bubble camp and you still want to past.. the best thing to do is get to a celestial object that has a very different angle to any of the other gates in system.. this way when u land on the gate you will most likely avoid being decloaked by a hostile ship or object.
This also helps in a non cloaky ship as you will more than likely drop out of warp farther away from hostiles giving you more time to quickly MWD towards the gate from the edge of the bubble.

MADE IT THROUGH?? HOORAY!! OH NOES THERE IS A BUBBLE CAMP ON THE OTHER SIDE!!

NON cloaky ships have 2 options.. hold cloak for 30 seconds and burn back to the gate you came from and jump (hopefully getting some ships to shoot u so they cant jump after you)
OR
immediately start burning out of the bubble as fast as you can.. if there is a celestial object on the side of the gate you decloaked at.. start burning towards that.. if there are no ships capable of catching you then warp to the object you are burning towards and be sure to get the hell out of there as soon as you land (either to your next gate or a safe spot)

Cloaky ships - the best way I find is to double click in space in a direction that takes me out of the buble but also is at an angle.. the moment i decloak I hit the MWD button then immediately after.. the cloak.. once i am out of the bubble i simply warp off..

Pen15 your enemies in local and go about your business




Alarik Frisch
Minmatar
Native Freshfood
Posted - 2009.03.08 13:31:00 - [5]
 

Thanks for the advice - I think I'll try to see if I can fit a rifter with enough afterburner to make it through gatecamps. That should be cheap enough to not worry me about losing it...and this should be great practice for my dogfighting/evasive clickly-click skills!

We'll see how it goes...

Thanks!

Tallaran Kouros
Cryptonym Sleepers
Posted - 2009.03.08 14:01:00 - [6]
 

Originally by: Alarik Frisch
Ok, so, I know that the first and obvious answer to my following question is: "don't be stupid, join a corp that gives you 0.0 access"


Yeeeesssssss but, you are still going to have to get past the bubbles to get into the corp's space, so it's still a valid question.

Quote:

BUT...assuming I just want to stay within my NPC corps, what strategies, if any, can I use to get past a warp disruption bubble and survive solo in 0.0 space for at least a few jumps?



Cloaked ships are good, although the skill requirements might be a bit high depending on how old your char is.

My corp has access to 0.0 space and I run cargo from time to time, but I still have to negotiate pirates in the 0.0/lowsec boundary, so what I do is warp from the gate to a celestial body and then from the celestial body to the exit gate.

This brings you to the exit gate on a different trajectory than going straight from gate to gate would, so it can avoid some bubbles.

If you do run into a bubble, a fast ship with a core stab and an afterburner (plus shield extenders) might just get you out of trouble once or twice, but I wouldn't rely on it - it's best to try and avoid the bubbles as best you can.

Quote:
Of course, I do the whole "don't shoot I'm a noob!" but no one cares (and why should they?). I didn't really expect anything less than this


Good to see your a realist and appreciate that point ;)

Quote:
But, while I probably will join a 0.0 corp at some point soon, I want to do a little of my own individual recon first.



You might want to spend some time out there looking at the markets and seeing where the margins are.

Cloaked ships might help you in getting some high margin goods out there, but as you appreciate joining a 0.0 corp is your best bet.

Best of luck :)

Iria Ahrens
Amarr
Ministry of War
Posted - 2009.03.08 23:47:00 - [7]
 

Edited by: Iria Ahrens on 09/03/2009 00:01:57
Alright, I see two questions here. How to get into 0.0 and how to survive in 0.0 as a trader.

Please note that everything I say below assumes you are not already on a KoS list.

First, find a neutral friendly alliance. CVA and pretty much the entire Province region is neutral friendly and Stations are open to neutrals for trade. There may be other NRDS alliances, but afaik CVA is the oldest and most established one that encourages neutral trade. NBSI alliances might still be willing to add you to their blue list for a fee, but this probably isn't worth it for someone just starting out trading is null sec. Also, many of those corps and alliances that charge fees do so as a scam. So unless they have good references, you will probably lose at least one ship before you realize they scammmed you.


That doesn't mean you can just fly into Province and start trading. It would be a very good idea to talk to a diplomat to make sure you are clear with CVA. This doesn't make you safe in CVA and CVA aligned space, but it does mean you are safer. We still get hostiles in Province. So a healthy amount of paranoia is still useful. You still might run into a bubble camp, but they shouldn't last long if it is hostile, and if it is not hostile but made by CVA, then you will either be allowed to pass or asked to leave for your own safety.

If you establish yourself then you can get added to the intel channel where you can know the status of a system before you enter. Actually, I can't remember if a password is required or not, it might be open.

Don't warp to zero, warp to 100 at worst, better yet, set up a bookmark 150k or so away from the gate and off the approach vector. If you warp in at 150k or further and the gate is clear, you can quickly do a short warp to zero at the gate. If you haven't pre-scouted the system so you've no bookmark to peek at the gate. then warp to the nearest planet and then scan the gate before you warp in to make sure it is clear.

While you are warping around, keep your people and places window open and create book marks. At least one between every gate. If you see hostiles, warp to your safespot not an asteroid belt or planet if you can avoid it. Intercepters warp faster than everyone else, so if you warp away from an inty, you might find them waiting for you when you arrive at your destination. Don't warp to zero or 100 when fleeing an inty.


 

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