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Quesa
D00M.
Northern Coalition.
Posted - 2009.07.09 17:53:00 - [31]
 

Edited by: Quesa on 09/07/2009 18:24:21
Originally by: Siohn Sai
From what I've heard, most PVP'ers favour armor tanking (at least in fleet engagements). Clearly there must be a reason. Why not balance things a bit? Or is it "by design" that shield tanks are for PVE and armor tanks are for PVP?

Nerf shield recharge if you must, but please: Listen to the OP! He's got a fair point.

- Siohn


It has more to do with wanting turret ships vs missile ships for ranged fleet engagements.

For RR fleets, you need a uniform tank type so your repairing power is combined and not split between 2 tank types.

Quesa
D00M.
Northern Coalition.
Posted - 2009.07.09 18:01:00 - [32]
 

Edited by: Quesa on 09/07/2009 18:26:23
Originally by: Grarr Dexx
Except shields already passively regenerate. It's working as intended.

Except the OP is not referring to a type of shield tank. He's referring to stuff like jumping through gates and coming out the other side with half shields due to the gang/fleet/module bonuses re-affecting his shields after jump.

Take, for instance, flying a LSE buffered Curse. On jump you have full shields. After you come through the gate your shields are at about 1/3 capacity because the bonus of the LSE is calculated after you hit the system. So this has more to do with some flawed mechanics which are considered 'features' by CCP.

If they treated it like Armor HP (when a sessions change or gang bonus hits) everything would be peachy. As it stands now, shield buffer tanks are vastly disadvantaged in alot of situations that have nothing to do with actual tank choice.

If you would actually CRITICALLY THINK before posting most of you wouldn't look like complete morons on a public forum.

Zeveron
Exiled Gathering
HELL4S
Posted - 2009.07.10 10:04:00 - [33]
 

You guys know how much time you need to passive regenerate a 37.5% shield bonus?
Never tried never gona try it.

Shield bonus should be given at 100% like armor bonus.
Passive recharge is useless in pvp in 90% of the cases and the 10% of the cases you should be in a specific ship (drake, nh, vulture, ferox).

/signed

Dasfry
Caldari
Demio's Corporation
United Stellar Alliance
Posted - 2009.07.11 10:03:00 - [34]
 

LynxHUN,

I'm in favor of if your shields at 100% health, and you get a max health bonus of +x%, you should still be at 100% health. percentage wise...

Regardless if your loading a new area or not.

Why penalize a bonus? seems silly

DARTHxFREE
Aliastra
Posted - 2009.07.11 20:21:00 - [35]
 

/not signed

I think it's fine

I fly Siege warfare, wether passive on Ferox or active on Claymore

The red dip in shields is a good notification that all is working, and I like that.

As some one already stated shield affects both Cappacity + Regen

Originally by:

And when we jump trough the gate, right into the midle of a fight, this bounus is fully useless. I saw people to lost thier ship becouse of this, while an armor tanked ship survived.


It's not usless
Poeple didn't lose thier ships "because of this"
An armor tanked ship survived obviosly because he was targeted after the shield tankers died

to make the statment you did and to imply fair terms means all targets were hit with the same DPS at the same time (massive AOE attack?)

LynxHUN
Caldari
HUN Corp.
HUN Reloaded
Posted - 2009.07.12 08:51:00 - [36]
 

Edited by: LynxHUN on 12/07/2009 08:53:08
Quote:
It's not usless
Poeple didn't lose thier ships "because of this"
An armor tanked ship survived obviosly because he was targeted after the shield tankers died


Yes its usless.
And yes people can lose ships cous of it. And who told u that was same battle?
I lost ship cous of it. My friends warped to me and started locking when i was baiting, but i just died right at the moment they locked me. That +5-6k shield could save me.

Next time an abaddon was baiting, the enemy droped carriers on him, and he was in hull when he jumped out. if he didnt get that extra amor when we jump in and the bonus activated, he would lose his ship too.

I know these things are rare, but thats why is even worse.
And like someone said before there is a lot of situation and fleet setups where this bonus is useless. Like the hac/recon roaming gangs etc.

I still hope ccp will change this, its not a shield tank boosting because your pssive regen will grown anyway if your shield at 100% or not. And others and me are wrote how little is that regen. Its only matters if someone bring a fully relay fitted drake or NH into battle, but i can tell u if someone come to pvp in a ship like that, the whole ship doesn't worth anything.

KissedByDeath
Posted - 2009.07.13 05:27:00 - [37]
 

Yes this is a problem with buffer(shield) setup ships. I think best thing to do is to give full shield after jumping systems. Only give the "red" shield "bonus" when person joins fleet (only once), but give full shields after a jump.

Sky Marshal
IMpAct Corp
Not Found.
Posted - 2009.07.13 10:58:00 - [38]
 

/signed

The actual system is just ridiculous. Shield gang bonus should have the same bevahiour than Armor players : Full when applied.

Kaileen Starsong
Amarr
Veto.
Veto Corp
Posted - 2009.07.13 19:10:00 - [39]
 

Meh, this case is a nice example of bad game design by CCP, tbh. By far not the only one though - overheating and stacking penalty, anyone? Doubt it's going to get fixed, since it's quite regarded as a "feature" by now.

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2009.07.20 12:18:00 - [40]
 

Originally by: KissedByDeath
Yes this is a problem with buffer(shield) setup ships. I think best thing to do is to give full shield after jumping systems. Only give the "red" shield "bonus" when person joins fleet (only once), but give full shields after a jump.


I'd go along with this.

Glyken


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