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blankseplocked Implant groups and statistics removed from the EVE API.
 
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CCP Navigator


C C P
C C P Alliance
Posted - 2009.03.02 01:50:00 - [1]
 

Hello Capsuleers,

A news item which has been published here discusses changes to the EVE API. We apologise for the inconvenience regarding this unexpected change and we hope to resolve this issue as soon as we can.

Please use this thread for any comments or queries.

Thank you.

Agent Unknown
Caldari
Posted - 2009.03.02 01:53:00 - [2]
 

Oh, so that's why it said +0 all of a sudden.

Yay first post! Cool

jam6549
Via Crucis Inc.
Posted - 2009.03.02 02:00:00 - [3]
 

your up a bit late, arnt u mate?

CCP Navigator


C C P
C C P Alliance
Posted - 2009.03.02 02:01:00 - [4]
 

Originally by: jam6549
your up a bit late, arnt u mate?


No such thing as late when I get a chance to bring news to you guys <3

Smile

jam6549
Via Crucis Inc.
Posted - 2009.03.02 02:13:00 - [5]
 

Originally by: CCP Navigator
Originally by: jam6549
your up a bit late, arnt u mate?


No such thing as late when I get a chance to bring news to you guys <3

Smile


dedication Cool

Chruker
Posted - 2009.03.02 02:20:00 - [6]
 

So who is getting fired?

Sidrat Flush
Caldari
Eve Industrial Corp
Posted - 2009.03.02 03:36:00 - [7]
 

Unexpected change eh. One of those things that just happened because you had to change something three tables away that was linked via queries and sub queries and was hard to find.

This would be the case for all spreadsheets and applications that used the api to look at the implants in the active head right?

I hope this gets put back together soon, and I'm so glad that Evemon gave you the ability to manually adjust the stats.

Dimitryy
Gallente
Broski Enterprises
Elite Space Guild
Posted - 2009.03.02 05:26:00 - [8]
 

Ah, that would do it.

Thanks for letting us know, hope you get it all sorted out soon.

-Dimi

Semper Spero
IMR Corporation
Posted - 2009.03.02 05:43:00 - [9]
 

Originally by: Chruker
So who is getting fired?


Fired? Don't you know that throw peeps off the roof at CCP? YARRRR!!

Jei'son Bladesmith
The Storm Knights
The Cool Kids Club
Posted - 2009.03.02 05:43:00 - [10]
 

ooohhh nooooeeessssss

well that explains why my training estimates seemed horribly horribly wrong *shrugs*

Daisy Blossom
Posted - 2009.03.02 06:17:00 - [11]
 

Well it must just be a coincidence then that all of my augs disappeared when I jumped clones a few hours ago. (into the clone that SHOULD have the implants, mind you).

separate issue? known issue?

petition open.

Talaan Stardrifter
Universal Exports
Posted - 2009.03.02 06:37:00 - [12]
 

Originally by: Semper Spero
Originally by: Chruker
So who is getting fired?


Fired? Don't you know that throw peeps off the roof at CCP? YARRRR!!


No, Fired, as in from a Cannon!

CCP Whisper

Posted - 2009.03.02 08:21:00 - [13]
 

Originally by: Daisy Blossom
Well it must just be a coincidence then that all of my augs disappeared when I jumped clones a few hours ago. (into the clone that SHOULD have the implants, mind you).

separate issue? known issue?


Just to clarify: The disabling of the API query for implants has no effect on implants in-game. It just means that any tools such as EVEMon which use this query to determine what implants your character has will get no result. If you have an issue with implants in-game you should file a petition (which you have done) and our GM's will look into the matter for you.

Lukriss
Caldari
Notorious Legion
Tactical Narcotics Team
Posted - 2009.03.02 10:24:00 - [14]
 

Any chance for sp/hr info in the api for future cases where this happens? Just to help us who can't use evemon (running linux, so using gtkevemon). Would be good for all other character monitors as well.

Locii
Posted - 2009.03.02 12:11:00 - [15]
 

any idea when this issue will get fixed?

Buckaroo Kamakazee
Caldari
State War Academy
Posted - 2009.03.02 12:37:00 - [16]
 

Hmmm. Just days away from the new version of EVE that has a skill planning que in it and information for third party planners starts to disappear. Very curious, but I wouldn't want to seem conspiratorial. Wink

Claire Voyant
Posted - 2009.03.02 12:39:00 - [17]
 

Originally by: Locii
any idea when this issue will get fixed?


No, or at least that is what "do not have a time frame" means when translated into English.

Umbriele
Gallente
Natural Inventions
Solyaris Chtonium
Posted - 2009.03.02 13:01:00 - [18]
 

Thought CCP didnt support evemon? Twisted Evil


Eowarian D
Gallente
Indicium Technologies
Posted - 2009.03.02 13:14:00 - [19]
 

Originally by: Umbriele
Thought CCP didnt support evemon? Twisted Evil



I was hoping they would use EveHQ as an example, but they still stick with EveMon. Sad

Devs, you should check out this tool! Cool

Locii
Posted - 2009.03.02 13:17:00 - [20]
 

Originally by: Claire Voyant
Originally by: Locii
any idea when this issue will get fixed?


No, or at least that is what "do not have a time frame" means when translated into English.


yes your right it does mean that.. was just hoping that in the 12hours since writing that they may have a clue.. oh wait its ccp we are talking about

Freezehunter
Gallente
The Scope
Posted - 2009.03.02 13:35:00 - [21]
 

Originally by: CCP Whisper
Originally by: Daisy Blossom
Well it must just be a coincidence then that all of my augs disappeared when I jumped clones a few hours ago. (into the clone that SHOULD have the implants, mind you).

separate issue? known issue?


Just to clarify: The disabling of the API query for implants has no effect on implants in-game. It just means that any tools such as EVEMon which use this query to determine what implants your character has will get no result. If you have an issue with implants in-game you should file a petition (which you have done) and our GM's will look into the matter for you.


The exact same thing happened to me, CCP, like this guy, i lost a full +4 set after i got podded,and instead of activating my med clone, the game activated a jumpclone i had in empire (my backup +4)...

I filed a petition and got the finger, like i always do...

Fix your ****ing bugs or remove implants from the game alltogether...

Gidgiddonah
Posted - 2009.03.02 14:55:00 - [22]
 

Ah, that explains it. I was wondering about the +0 thing in evemon. I noticed it was correct ingame but missing from the API. No worries, I'll do the math by hand. (pulls out the slide-rule)

Lord Orerram
Posted - 2009.03.02 15:50:00 - [23]
 

I am more interested in the specific performance issues the databases were having...

Cory Sopapilla
Minmatar
Kiroshi Group
Posted - 2009.03.02 16:14:00 - [24]
 

Originally by: Lord Orerram
I am more interested in the specific performance issues the databases were having...

Me too. Is the new hardware they just installed having issues or just the data that was transferred to it?

Marlenus
Ironfleet Towing And Salvage
Posted - 2009.03.02 16:50:00 - [25]
 

Originally by: Lord Orerram
I am more interested in the specific performance issues the databases were having...
Yes, this did seem like one of those strange "what happened but not why it happened" news items that always leaves me feeling like something interesting went unsaid.

Rivqua
Caldari
Omega Wing
Snatch Victory
Posted - 2009.03.02 19:34:00 - [26]
 

Actually, evemon is only partially affected by this. It shows the wrong training speed, but your end time (for knowing when to change skills) is still correctly displayed. just a FYI for everyone who is panicking.

Remmon
Amarr
Posted - 2009.03.02 22:27:00 - [27]
 

That would be because the skill training completion time is still in API, and EVEmon does not bother calculating it itself when it can just get it from the API.

Amida Ta
German Mining and Manufacture Corp.
Posted - 2009.03.03 08:10:00 - [28]
 

Edited by: Amida Ta on 03/03/2009 08:15:28
Could we at least get the Implant TypeIDs? This should not be any perf problem, right?
And please fast! And by fast I mean something like within this week.

BTW: Not a nice move to not give any prior notice for that changes. It's not like this would have been soo pressing that you could not have waited a week after announcing that.

P.S.:
In EveAI.Live the change means that in the CharacterSheetAPI total values (like AttributeIntelligenceTotal) and the times that are needed for all learned skills will currently be wrong if you have implants.
SkillInTrainingAPI is unaffected and still returns the correct completion times, skillpoints gained per second and current skillpoints.

Roc Wieler
Masuat'aa Matari
Ushra'Khan
Posted - 2009.03.03 14:45:00 - [29]
 

Edited by: Roc Wieler on 03/03/2009 14:46:44
Yeah, can't say I'm too fond of this either. We just put Capsuleer v1.1 into Beta test this week, and now all our skill training time calculations are way off.

Please, can this be given some priority as there are a lot of third party tool developers out there that rely on this little piece of information.

Much appreciated.

Maeglin Narmolanya
Posted - 2009.03.03 14:56:00 - [30]
 

CCP has recently disappointed me just a few too many times. They seem to be more interested in adding new features and drawing in new players than fixing existing problems. I can understand temporarily removing something from the API if it is causing a performance problem, however a reasonable timeline should have been conveyed as to when it will be restored. Instead users are left in the dark.

This seems to be CCP’s trend. They would rather remain silent than convey bad news. There have been connection issues that clearly can only be resolved by CCP, however they have again remained silent.

No one even knows if CCP is actively working to solve any of these issues. Their known issues page doesn’t even acknowledge the existence of these problems. Because of the connection issues, I can’t play the game for an hour without several disconnects. Now the offline tools are breaking as well!

CCP, forget about this new APOCRYPHA patch. Fix what is broken before concentrating on new material. Communicate better with us all even if it is bad news. Provide status updates and realistic timelines on these issues. Start paying attention to paying customers before they leave.


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