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Opertone
Caldari
Deep Core Mining Inc.
Posted - 2009.02.27 08:59:00 - [31]
 

there is ECM bursts, they can break enemy lock once in a while, works on non bonused battleships too

Tippia
Caldari
Sunshine and Lollipops
Posted - 2009.02.27 08:59:00 - [32]
 

…btw, my warp scrambler has a 3pt scramble strength and a 17.6km range. Wink

Tzar'rim
Posted - 2009.02.27 09:02:00 - [33]
 

MWD for travel, AB for fighting. 1 point for tackling, 2 points for fighting. TBH I really LOVE what they have done, no longer is fitting an MWD with a long point the only and obvious choice, no longer can you just simply bolt on that stuff and be ready without ever having to think it over.

More choices, less cookie cutter.

Huan CK
Gallente
Garoun Investment Bank
Posted - 2009.02.27 09:09:00 - [34]
 

Scramblers are fine, and they were one of the best changes CCP made.

I think YOUR problem is, that you're totally unable to think for yourself, not to even mention thinking out of the box.
There's many things that work fabulous now that never would have before.

It's called change and adopt.

The fact that warp-scrams shut down MWDs means hardly anyone is using a webber. This, on the other hand, makes Afterburnerfits awesome!!! Make an Afterburner Vagabond//(Fleet)Stabber//AF//Inty fit or similar, and you'll flip the finger as you kill your pray.

I've also been playing around with dual-speedmod fits, meaning MWD + AB, and they're awesome if you know what you're doing.

Just because nano is not invincible anymore doesn't mean that the scram is overpowered. Learn to live with what you got and make it work. It does.

People also complain about blasters not working anymore and needing a rebalance, and many blame it on the scram, too. Then again, the scram is the very item that aids a blasterboat the most! I guess people just don't get how to use it proper. I fly alot of fast ships, and I fly alot of short-range blaster boats, as well as many other purpose ships, and they all work like a charm, with no need to change or rebalance anything currently implemented.

Think, for once, think ;) It'll help.

Huan CK
Gallente
Garoun Investment Bank
Posted - 2009.02.27 09:10:00 - [35]
 

Originally by: Tzar'rim
MWD for travel, AB for fighting. 1 point for tackling, 2 points for fighting. TBH I really LOVE what they have done, no longer is fitting an MWD with a long point the only and obvious choice, no longer can you just simply bolt on that stuff and be ready without ever having to think it over.

More choices, less cookie cutter.


And I agree with what Tzar'rim said. Pretty much hits the nail on the head.

Sheriff Jones
Amarr
Clinical Experiment
Posted - 2009.02.27 09:10:00 - [36]
 

Edited by: Sheriff Jones on 27/02/2009 09:10:34
Originally by: Huan CK
It's called change and adopt.


No it's not, it's adapt or die, which is silly, but it IS Laughing

Reven Cordelle
Caldari
Total Mayhem.
Cry Havoc.
Posted - 2009.02.27 09:12:00 - [37]
 

Scrams do this now? Haha oh man. Epic.

See I took a little break from EVE and missed the result of the Nano-Nerf thing.

So Scrams now Scram and Web, technically.

So with the usual PVP inclusion of a Scram AND Webber - You can be reduced to a sitting target.

Does sound a bit OTT, yeah.

Mezikk
Earned In Blood
Posted - 2009.02.27 09:14:00 - [38]
 

New scram mechanics kickass, op needs to learn to stay out of scram range.

Sheriff Jones
Amarr
Clinical Experiment
Posted - 2009.02.27 09:15:00 - [39]
 

Originally by: Reven Cordelle
So Scrams now Scram and Web, technically.

So with the usual PVP inclusion of a Scram AND Webber - You can be reduced to a sitting target.

Does sound a bit OTT, yeah.


No, a scram now just removes your MWD.

It doesn't change your speed at all, just disables the MWD option.

fuxinos
Caldari
Guys 0f Sarcasm
Posted - 2009.02.27 09:17:00 - [40]
 

Edited by: fuxinos on 27/02/2009 09:18:22
Originally by: Saturous
Warp Scrambler? -
*****s up your microwarpdrive. Game over. No escaping it.


Pewpew the target? drain the target? jam the target? use ab? evade him in the first place? bring friends? read the patchnotes back in the day when the mechanic of mwd/scram and stuff changed?

Originally by: Saturous
*Forget a stab if you're fed up of this stupidity! They have 2 points
remember !
you only have 1 lowslot? fit 2 stabs then

Originally by: Saturous
Forget using a Neut or a web or a disruptor. Use a scrambler! It does all three!


WOA COOL!!! one mod to rule em all. Neut web scram.. all in one module? where can i get that scmrabler youre speaking off?


edit: aww crap, most of the points already got discussed

oh well

i call you troll then :P

Huan CK
Gallente
Garoun Investment Bank
Posted - 2009.02.27 09:18:00 - [41]
 

Originally by: Reven Cordelle

So with the usual PVP inclusion of a Scram AND Webber - You can be reduced to a sitting target.



It doesn't substitute a web. It shuts down MWDs, yes, but Afterburner and regular ship velocity are unaffected. That's a big difference.

Also, I disagree with the statement above that the scram is like a neut. If you fit a MWD your cap is crippled by the MWDs nature, got nothing to do with a scram. In fact, you should thank the person scramming you, as since you can't activate your MWD it'll effectively give you more cap, cap wich you'd have used up yourself by turning on your MWD. So it's rather like a cap transferer ;)

rubico1337
Caldari
Mnemonic Enterprises
Posted - 2009.02.27 09:22:00 - [42]
 

Originally by: Huan CK


Also, I disagree with the statement above that the scram is like a neut. If you fit a MWD your cap is crippled by the MWDs nature, got nothing to do with a scram. In fact, you should thank the person scramming you, as since you can't activate your MWD it'll effectively give you more cap, cap wich you'd have used up yourself by turning on your MWD. So it's rather like a cap transferer ;)


from you to yourself? ugh

Sheriff Jones
Amarr
Clinical Experiment
Posted - 2009.02.27 09:24:00 - [43]
 

Originally by: Huan CK
Also, I disagree with the statement above that the scram is like a neut. If you fit a MWD your cap is crippled by the MWDs nature, got nothing to do with a scram. In fact, you should thank the person scramming you, as since you can't activate your MWD it'll effectively give you more cap, cap wich you'd have used up yourself by turning on your MWD. So it's rather like a cap transferer ;)


I'd like to think of the scram as a "forced combat choice maker" Laughing

Professor Jinmei
Posted - 2009.02.27 09:25:00 - [44]
 

Micro Warp Driver
Warp Scrambler


Tippia
Caldari
Sunshine and Lollipops
Posted - 2009.02.27 09:25:00 - [45]
 

Oh and as for "waaah! it's now so overpowered compared to before!!" consider this:

Before (MWD + Web + Scram mandatory in PvP)
Scram by one ship:
2pt scram strength, speed at 100% (= safe, he can't hit you).

Web by one ship:
Speed reduced to 10% (= safe, insta-warp off)

Scram and web by one ship:
2pt scram strength, speed reduced to 10% (= boring slugfest between ships with huge sig radii).

Scram and web by two ships:
4pt scram strength, speed reduced to 1% (= boring slugfest between ships with huge sig radii).

Now (MWD or AB mandatory, Scram mandatory)
Scram by one ship:
2pt scram strength, speed reduced to 20% if, and only if you have an MWD running, othwise speed at 100% (= a fight at the very edge of tracking due to low sig radii; safe if using an AB since he can't hit you).

Web by one ship:
Speed reduced to 40% (= safe, insta-warp off)

Scram and web by one ship:
2pt scram strength, speed reduced to 8% if, and only if you have an MWD running, othwise speed is recued to 40% (= a fight near the edge of tracking due to low sig radii; safe if using an AB since he can't hit you).

Scram and web by two ships:
4pt scram strength, speed reduced to 5% if, and only if you have an MWD running, othwise speed is recued to 16% (= a fight near the edge of tracking due to low sig radii, even if an AB is used).

Verone
Gallente
Veto Corp
Posted - 2009.02.27 09:28:00 - [46]
 

So, in a nutshell... TL;DR :

Please visit your user settings to re-enable images.

Don't worry mate... happens to the best of us.


Sheriff Jones
Amarr
Clinical Experiment
Posted - 2009.02.27 09:29:00 - [47]
 

I actually prefer the change, 'cause it means less people fit a web and me ceptor can outrun the peeps without an MWD, then press that insta-lightspeed button when i'm far far away Laughing

Mezikk
Earned In Blood
Posted - 2009.02.27 09:59:00 - [48]
 

lol nice pic

Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
Posted - 2009.02.27 10:00:00 - [49]
 

I love the scrambler changes myself. My only criticism would be that now that a scram kills your mwd, is there any reason it should have 2 points of warp disruption as well?

Quote:
CCP you nerfed nano ships AGAIN, and now you bring out these rediculous new super bonuses to Warp scramblers. Hell, i'm going to just forget using webs and consider scramblers in future because of how overpowered they are. Rediculous.



Now your tackle gear consists of:
Disruptor to keep them on grid
Webifier to slow them up
Scrambler to knock their MWD out

That means either sacrificing three mid slots for tackle, or having - god forbid - gang members performing these roles for you ;)

Gypsio III
Dirty Filthy Perverts
Posted - 2009.02.27 10:03:00 - [50]
 

Edited by: Gypsio III on 27/02/2009 10:03:27
Originally by: Tippia
You do know that the current web+scramble combination does almost exactly as much in terms of killing your speed (except the new combination has less range) as the old web+scrambe combination, right?


Read this again, OP. You'd have been just as dead had you been 90% webbed. Neutral

VicturusTeSaluto
Gallente
Metafarmers
MeatSausage EXPRESS
Posted - 2009.02.27 10:04:00 - [51]
 

Here's what ****es me off... Two points is enough to turn off a MWD- but the infinite point strength on my hactor doesn't do the same. They should at least give you a script to make it 10km range and shut off MWD's.

Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
Posted - 2009.02.27 10:07:00 - [52]
 

Quote:
Here's what ****es me off... Two points is enough to turn off a MWD- but the infinite point strength on my hactor doesn't do the same. They should at least give you a script to make it 10km range and shut off MWD's.


/drool

Now THAT would be overpowered!Laughing

Gorefacer
Caldari
Resurrection
Gentlemen's Club
Posted - 2009.02.27 10:20:00 - [53]
 

OH GOD!

You mean not everyone can escape any time they feel like it in a fight?

Terrible.


Confuzer
Volition Cult
Fatal Ascension
Posted - 2009.02.27 10:20:00 - [54]
 

Scrams disrupt your vaccuum created space to MWD in. So yeah, they work as intended, as they should've always had worked.

couger malthas
Amarr
Violent Purge PLC
Posted - 2009.02.27 10:25:00 - [55]
 

Originally by: Saturous
Edited by: Saturous on 27/02/2009 06:22:10
Please, enlighten me to the countermeasure of a Warp Scrambler if you're caught in it. Especially by a nano-hurricane.


Step 1. Give me your stuff*
Step 2. Quit Eve Online
Step 3. Never play any MMO ever**

* Including your soul or at least whats left of it
** Exepet Hello Kitty Online

H Lecter
Gallente
The Black Rabbits Academy
The Gurlstas Associates
Posted - 2009.02.27 10:35:00 - [56]
 

Originally by: Reven Cordelle
Scrams do this now? Haha oh man. Epic.

See I took a little break from EVE and missed the result of the Nano-Nerf thing.

So Scrams now Scram and Web, technically.

So with the usual PVP inclusion of a Scram AND Webber - You can be reduced to a sitting target.

Does sound a bit OTT, yeah.


And where is the difference to a Warp Disruptor and a 90 % Web before QR..?

The 'M' in MWD does no longer stand for mandatory, and imho this is the best that could ever happen to this game. Fit an afterburner or stay out of the 11 km death radius (more in case of bonussed ships and faction gear) if you got a MWD.

Just try it before you complain mate Wink

Psiri
Posted - 2009.02.27 10:50:00 - [57]
 

1) Web was nerfed aswell
2) It has considerably shorter range than a Disruptor
3) Make insta-warp bookmarks
4) Fit WCS
5) It's fine

MHayes
Caldari
Butterfly Effect Corp.
Lorenz Alliance
Posted - 2009.02.27 11:04:00 - [58]
 

I have to agree,

+2 scramble strength + less fitting reqs = range nerf. why mess up mwd also. If you have web + mwd yourself then y do u need this?

WMDs use so much CPU and grid that it sucks when it doesnt work as it gimps the rest of your setup.

Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
Posted - 2009.02.27 11:08:00 - [59]
 

Quote:
I have to agree,

+2 scramble strength + less fitting reqs = range nerf. why mess up mwd also. If you have web + mwd yourself then y do u need this?

WMDs use so much CPU and grid that it sucks when it doesnt work as it gimps the rest of your setup.


Don't fit MWD then. Simple choice, really...

baltec1
Posted - 2009.02.27 11:19:00 - [60]
 

*looks at ops whine and vow of fitting a scram to all his ships*

*Looks back at retribution with its single mid fitted with an AB*

Twisted Evil



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