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Cooley44
Posted - 2009.02.22 11:31:00 - [1]
 

So i checked out a few setups on battleclinic and this is what i have come up with 6 AC 220 with 2 med nos, mwd, web, disrupter,med cap booster, a gyro,1 damage control, 2 medium armor reps, and resists.

Now my real question is am i suppose to fly this like a huge ass rifter? or should i be better off switching to Arty?(which i prefer)

Florio
Miniature Giant Space Hamsters
Posted - 2009.02.22 11:38:00 - [2]
 

try out a 720 hurricane without a tank, with 2 sensor boosters, mwd and tracking computer/enhancer and 3 gyros. throws out nasty damage instantly from short to medium range. i also like to fit 2 standard launchers and warrior or ecm drones for (frig) defence.

you'll get people who haven't flown one saying they're rubbish, but give it a go.

Jones Bones
Burning Napalm
Posted - 2009.02.22 11:58:00 - [3]
 

Edited by: Jones Bones on 22/02/2009 11:59:05
Eh, arty Canes are ok. But the ACs pretty much pwn.

[Hurricane, Paincane]
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II

Warp Disruptor II
10MN MicroWarpdrive I
X5 Prototype I Engine Enervator
ECCM - Ladar II

Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Medium 'Gremlin' Power Core Disruptor I
Medium 'Gremlin' Power Core Disruptor I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Valkyrie II x1
Warrior II x4

NINJA EDIT: I see so many Falcons these days I fit ECCM on anything bigger than a cruiser.

Lord Zekk
Caldari Independent Navy Reserve
The Fourth District
Posted - 2009.02.22 12:25:00 - [4]
 

Edited by: Lord Zekk on 22/02/2009 12:35:01
Here's a nice setup that is similar to the one above but has a little less resists but pack a much bigger punch. The Smart Bomb will deal with drones & even frigs that get too close. The Neut will take care of Amarr n Gal ships or anyone else that decides to Active Tank. The Warrior II's will take care of any interceptor that feels the need to tackle you.

[Uber-Pain Cane]
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Reactor Control Unit II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II

Warp Disruptor II
10MN MicroWarpdrive I(I)
X5 Prototype I Engine Enervator
ECCM - Ladar II

425mm Medium AutoCannon II
425mm Medium AutoCannon II
425mm Medium AutoCannon II
425mm Medium AutoCannon II
425mm Medium AutoCannon II
425mm Medium AutoCannon II
Medium Energy Neutralizer II
Medium Proton Smartbomb II

Anti-Explosive Pump I
Anti-Kinetic Pump I
Anti-Thermic Pump I

5xWarrior II
1xWarrior II

Good tank and she packs a huge punch. You can always trade the smart Bomb or the Neut out for a Remote Armour Repper if you have a few Battlecruisers and you are thinking about spider tanking.

The Rigs are optional, but they really add to the Tank. You could also replace one of the Gyro IIs with a second EANM II if you would like better resists.

Lord Zekk
Caldari Independent Navy Reserve
The Fourth District
Posted - 2009.02.22 12:32:00 - [5]
 

Edited by: Lord Zekk on 22/02/2009 12:35:34
You could go with this one. Cheaper to fit and you get 7000 EHP for the loss of 20 dps.

[Uber-Pain Cane]
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II

Warp Disruptor II
10MN MicroWarpdrive I(I)
X5 Prototype I Engine Enervator
ECCM - Ladar II

220mm Medium AutoCannon II
220mm Medium AutoCannon II
220mm Medium AutoCannon II
220mm Medium AutoCannon II
220mm Medium AutoCannon II
220mm Medium AutoCannon II
Medium Energy Neutralizer II
Medium Proton Smartbomb II

Anti-Explosive Pump I
Anti-Kinetic Pump I
Anti-Thermic Pump I

5xWarrior II
1xWarrior II

Zeon Mackie
Guiding Hand Social Club
Posted - 2009.02.22 19:18:00 - [6]
 

I like the AC cane too. Some alright setups on battleclinic.

Amanda Mor
Gallente
Posted - 2009.02.22 19:33:00 - [7]
 

The Hurricane is one of the sexiest looking ships in the game, so you don't want to sit 50 km away from your enemy - you want to be right up close where he can see the sleek lines, thus:

Highs:
6X 220 II's w/ Rep. Fleet EMP
2X 'Malkuth' HML's w/ Caldari Navy Thunderbolt

Meds:
MWD, Web, Scrambler, SensoBo (or ECCM I suppose)

Lows:
3x Gyro II's
1600 Rolled Tungsten
DCU II
EANM II

5X Warrior II's

540 DPS
43,000 + EHP

Torin Corax
Minmatar
Zebra Corp
United Front Alliance
Posted - 2009.02.22 19:43:00 - [8]
 

One of my favourite setups for a roaming/ camping gang:
[Hurricane, plated gank02]
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

10MN MicroWarpdrive II
Warp Disruptor II
Stasis Webifier II
Phased Weapon Navigation Array Generation Extron

425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
'Arbalest' Assault Missile Launcher, Sabretooth Light Missile
'Arbalest' Assault Missile Launcher, Dread Guristas Flameburst Light Missile

Trimark Armor Pump I
Trimark Armor Pump I
Trimark Armor Pump I

Valkyrie II x1
Warrior II x4

Painter can be surprisingly handy especially if you have some big missile users with you. If not swap it out for eccm, sensor booster etc. Also the assault launchers can be switched to suit. Oh, and I never undock without barrage and rf emp (usually have some hail as well for those "pour it on" moments).

Horizon Taker
Helljumpers
Double Dietsch Rudders
Posted - 2009.03.05 10:47:00 - [9]
 

Originally by: Torin Corax
One of my favourite setups for a roaming/ camping gang:
[Hurricane, plated gank02]
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

10MN MicroWarpdrive II
Warp Disruptor II
Stasis Webifier II
Phased Weapon Navigation Array Generation Extron

425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
'Arbalest' Assault Missile Launcher, Sabretooth Light Missile
'Arbalest' Assault Missile Launcher, Dread Guristas Flameburst Light Missile

Trimark Armor Pump I
Trimark Armor Pump I
Trimark Armor Pump I

Valkyrie II x1
Warrior II x4

Painter can be surprisingly handy especially if you have some big missile users with you. If not swap it out for eccm, sensor booster etc. Also the assault launchers can be switched to suit. Oh, and I never undock without barrage and rf emp (usually have some hail as well for those "pour it on" moments).



I'd definately carry around hail with this setup, if you find yourself face to face with a drake I'd say it'd save your ass. Also, you'd be a fool not to drop a gyro for a DCU II with that setup, your DPS should be more than fine with 425 II's without the gyro.

King Rothgar
Autocannons Anonymous
Posted - 2009.03.06 10:42:00 - [10]
 

If you are gate camping, I recommend a hybrid tank. The following I have used with great success in pirating both on and off gates.

6x 220mm's, 2x whatevers, I like smartbombs

MWD, web, point, cap booster

1x MAR II, 2x EANM, DC II, gyro II, 1600mm RT plate.

No rigs, 6x warriors II's (don't use under sentry fire!)

Setup is cheap and very effective. If sentry aggro is split it has no problem tanking sentries. You might also want to consider trading the 2x EANM's and DC for 3 active hardeners (leaving out EM). The setup has less EHP but better active tank. Also plugs that huge explosive hole rather nicely.

Ki'Daku
Caldari
Federal Space Bureau
SOLAR WING
Posted - 2009.03.06 10:45:00 - [11]
 

I see tones of set ups with no armor repair modules. I'm new to pvp, so could anyone explain how to tank and stay alive without repairing your armor?

RainMakerNGS
Posted - 2009.03.06 11:31:00 - [12]
 

Originally by: Ki'Daku
I see tones of set ups with no armor repair modules. I'm new to pvp, so could anyone explain how to tank and stay alive without repairing your armor?


Remote rep from a nearby BS ?

Ki'Daku
Caldari
Federal Space Bureau
SOLAR WING
Posted - 2009.03.06 11:53:00 - [13]
 

Edited by: Ki''Daku on 06/03/2009 12:05:32
Originally by: RainMakerNGS
Originally by: Ki'Daku
I see tones of set ups with no armor repair modules. I'm new to pvp, so could anyone explain how to tank and stay alive without repairing your armor?


Remote rep from a nearby BS ?

hmm... what about the times when you have no BS nearby?

Soporo
Caldari
Posted - 2009.03.06 12:08:00 - [14]
 

Most pvp fits I see for anywhere in almost anything use a resist + Buffer tank as opposed to active repping nowdays.

Ki'Daku
Caldari
Federal Space Bureau
SOLAR WING
Posted - 2009.03.06 12:39:00 - [15]
 

Originally by: Soporo
Most pvp fits I see for anywhere in almost anything use a resist + Buffer tank as opposed to active repping nowdays.

yes, that was always a mystery for me. I mean the caldary ship, which is always uses shield tanking in a case of emergency can just warp out, cloak and wait for the shield to passively recharge, but what about those who tanks with armor? I mean you can also warp out and cloak, but if you've got 1% armor left and no armor repairer you've got nothing to wait for.

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2009.03.06 17:09:00 - [16]
 

Originally by: Ki'Daku
Originally by: Soporo
Most pvp fits I see for anywhere in almost anything use a resist + Buffer tank as opposed to active repping nowdays.

yes, that was always a mystery for me. I mean the caldary ship, which is always uses shield tanking in a case of emergency can just warp out, cloak and wait for the shield to passively recharge, but what about those who tanks with armor? I mean you can also warp out and cloak, but if you've got 1% armor left and no armor repairer you've got nothing to wait for.

Generally people will carry an armor rep in their cargohold and dock at a station, refit, undock, and just rep up (slowly). Alternatively, dock at a station with a repair service and pay the few million isk to repair.

Lol Apocrypha
Posted - 2009.03.06 20:15:00 - [17]
 

Originally by: Ki'Daku
Originally by: Soporo
Most pvp fits I see for anywhere in almost anything use a resist + Buffer tank as opposed to active repping nowdays.

yes, that was always a mystery for me. I mean the caldary ship, which is always uses shield tanking in a case of emergency can just warp out, cloak and wait for the shield to passively recharge, but what about those who tanks with armor? I mean you can also warp out and cloak, but if you've got 1% armor left and no armor repairer you've got nothing to wait for.


Most fleet fights are large enough in FW that if you get primaried the buffer will keep you alive for longer than a single or dual (Armour) rep setup. This is the general case, if you are flying with an organized gang then spidertanking ftw.

Christina Bamar
Agony Unleashed
Agony Empire
Posted - 2009.03.06 20:51:00 - [18]
 

Yeah, buffer tanks tend to be the better bet on most ships since they keep you alive longer.

That being said though if you're flying in a spider-BS gang then there are far better options than a Hurricane. Fly a support ship instead like a vigil, interceptor, or dictor. You'll add more to the gang than a hurricane will.

Lol Apocrypha
Posted - 2009.03.06 22:09:00 - [19]
 

Originally by: Christina Bamar
far better options than a Hurricane.


Was speaking generally rather than on the specific, RR fits on cruisers/BC that aren't logistics are a bad idea and in that situation I'd be in a RR phoon anyway Very Happy

Cherab
Minmatar
Selective Pressure
Rote Kapelle
Posted - 2009.03.11 02:07:00 - [20]
 

Edited by: Cherab on 11/03/2009 02:42:24
Edited by: Cherab on 11/03/2009 02:26:37
Edited by: Cherab on 11/03/2009 02:20:24
Originally by: Florio
try out a 720 hurricane without a tank, with 2 sensor boosters, mwd and tracking computer/enhancer and 3 gyros. throws out nasty damage instantly from short to medium range. i also like to fit 2 standard launchers and warrior or ecm drones for (frig) defence.

you'll get people who haven't flown one saying they're rubbish, but give it a go.


This. Small gang - autocannons, large gang - artillery, plus triple gyros on a 720 fit can one shot most inties if you get a nice angleTwisted Evil

[Hurricane, 720 fit]
Damage Control II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Reactor Control Unit II

10MN MicroWarpdrive II
Tracking Computer II, Tracking Speed
Large Shield Extender II
Sensor Booster II, Targeting Speed

720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
Small Energy Neutralizer II
Small Energy Neutralizer II

Projectile Locus Coordinator I
Anti-EM Screen Reinforcer I
Anti-Thermal Screen Reinforcer I

Hobgoblin II x5

19km Optimal, 2680 alpha

----------------------------------------------

Shield gank is also nice as it's cheap and very mobile. 5 second align can keep up in t2 cruiser roams

[Hurricane, gank cane]
Damage Control II
Nanofiber Internal Structure II
Inertia Stabilizers II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

10MN MicroWarpdrive II
Warp Scrambler II
Large Shield Extender II
Large Shield Extender II

425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
'Malkuth' Heavy Assault Missile Launcher I, Caldari Navy Torrent Assault Missile
Medium Energy Neutralizer II

Anti-EM Screen Reinforcer I
Anti-Thermal Screen Reinforcer I
Projectile Ambit Extension I

Hobgoblin II x5

If you ever go down leadership route you can swap a utility high for warfare link. Skirmish warefare interdiction manouveres/mindlink can make for a nasty gang setup


Turiel Demon
Minmatar
Celtic industries
Posted - 2009.03.11 10:01:00 - [21]
 

Because shieldycanes are underrepresented:

[Hurricane, Cheapish shield]
Overdrive Injector System II
Inertia Stabilizers II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

10MN MicroWarpdrive II
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II

425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
'Arbalest' Assault Missile Launcher, Caldari Navy Bloodclaw Light Missile
'Arbalest' Assault Missile Launcher, Caldari Navy Bloodclaw Light Missile

Anti-Thermal Screen Reinforcer I
Anti-EM Screen Reinforcer I
Anti-Kinetic Screen Reinforcer I

Warrior II x5
Warrior II x1


-------------------------


Very, VERY maneuverable and 1500m/s BC at 700 DPS with over 50K EHP... what more could you possibly want? YARRRR!!

King Rothgar
Autocannons Anonymous
Posted - 2009.03.11 11:33:00 - [22]
 

You have no point, no web and no sensor boost on that. And if someone shoots you with a laser or EM missile you will die in about 15 seconds. I recommend against such a setup for anything but pve.

Ren Melchior
Run For Cover
Manifest Destiny.
Posted - 2009.03.11 15:23:00 - [23]
 

Originally by: Jones Bones
Edited by: Jones Bones on 22/02/2009 11:59:05
Eh, arty Canes are ok. But the ACs pretty much pwn.

[Hurricane, Paincane]
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II

Warp Disruptor II
10MN MicroWarpdrive I
X5 Prototype I Engine Enervator
ECCM - Ladar II

Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Dual 180mm AutoCannon II, Republic Fleet EMP M
Medium 'Gremlin' Power Core Disruptor I
Medium 'Gremlin' Power Core Disruptor I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Valkyrie II x1
Warrior II x4

NINJA EDIT: I see so many Falcons these days I fit ECCM on anything bigger than a cruiser.


I use a set up similar to this. It's tried and true. It's inexpensive and effective. Go with this.

Kavu
Genos Occidere
HYDRA RELOADED
Posted - 2009.03.11 17:00:00 - [24]
 

Originally by: Ki'Daku
I see tones of set ups with no armor repair modules. I'm new to pvp, so could anyone explain how to tank and stay alive without repairing your armor?


you dont need to repair if you kill them before they kill you

Cherab
Minmatar
Selective Pressure
Rote Kapelle
Posted - 2009.03.11 17:41:00 - [25]
 

O ye and you totally don't need t2 mwd on these buffer fits, especially with ludicrous prices for them atm

Turiel Demon
Minmatar
Celtic industries
Posted - 2009.03.11 18:38:00 - [26]
 

Originally by: King Rothgar
You have no point, no web and no sensor boost on that. And if someone shoots you with a laser or EM missile you will die in about 15 seconds. I recommend against such a setup for anything but pve.


Well, he said small gang pvp, not solo, if you're relying on a BC to be your tackle you're pretty much lost anyway Smile. Not saying tackle isn't nice... but its not essential to have them on a cane in my view.

At 55% EM resist I fail see the problem with EM damage, you'll take more damage from lasers than platefits, but you've got more EHP and take less damage from minny/exp missiles. Pretty much even.

TBH I don't see where you're coming from. Slightly more EHP, 30 % more speed, 30% less align time and 30% more damage than a platefit seems worth not forcing a BC(!!) into an inty's role. But hey, that's just me Smile

Greasy Khan
Posted - 2009.03.18 03:28:00 - [27]
 

If your gang is good on tackle go with the shield buffer. I'm no expert but that's how I fly my canes when there are plenty of tacklers already.

King Rothgar
Autocannons Anonymous
Posted - 2009.03.19 05:40:00 - [28]
 

The hurricane makes a pretty good low sec tackler, sure a triple sensor boosted HIC is better but the hurricane or any other sensor boosted BC can catch most things cruiser and up. Inties are pretty worthless in low sec as they get 1 shotted by sentry guns and running an inty in deadspace with no mwd is not a great idea either.

Also, in small gangs, all ships should fit at least a point. Relying on a single ship to do all your tackling is not practical as if that person has to go afk for a minute or they get popped, you lose all pvp capability.

I highly recommend a general pvp hurricane be fitted with full tackle.


 

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