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blankseplocked Pos: Onlining/Anchoring Que
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Ms Fitsimmons
The Arrow Project
Morsus Mihi
Posted - 2009.02.25 11:39:00 - [31]

Anchoring / onlining time reduced by 10% per level of Anchoring skill (minimum need) and 1 additional module to the queue (would be nice)

Level 5 anchoring means 5 minutes to anchor or online a module.

This or something similar would get my thumbs up.

Vanishing Point.
The Initiative.
Posted - 2009.02.25 12:34:00 - [32]

Oh please yes

Sett AtOn
4S Corporation
Morsus Mihi
Posted - 2009.02.25 15:26:00 - [33]

Only POS crews know the pain.

I support this, so they can have more time to enjoy the game.

I Heart Chaos
Posted - 2009.02.25 16:25:00 - [34]

Originally by: Treelox
I suggest two things to balance out your idea.

First limit the ammount of POS modules to be qued to the levels of anchoring your have. So if you have anchoring 4 you can have 1 module onlining and 3 qued up, etc etc.

Secondly, I really think that there should be a modifier to the time that POS modules take to anchor/online/unanchor. Either tied in to the Anchoring Skill itself (maybe 5% reduction per level), or a brand new skill altogether.

With your current proposal I do not support it, too many advangates as many above me have posted. I do however agree with where you are coming from. Balance it a bit, and you will get a thumbs up from me.

No for now, balance it better

I agree that some boundaries should be put into place.
I think a limit of the queue up to a maximum amount of time should be in place and instead of making it skill wise have it so that this counts alliance wide something in the way of:

"You can not start a secondary queue on a starbase structure in this system as your alliance is too busy doing the essential paperwork for another starbase structure."

If this was to replace the current game mechanics it would limit an alliance of setting up more than one pos in a system at a time also bringing down pos spam.

I believe that could keep it in balance with my current idea and still keep sovereignty applied to pos/moons

Originally by: Axel Vindislaga
Original poster is too stupid to correctly spell queue so therefore should no be allowed an opinion.

Yes because maybe the op's first language ain't English... noooo that can't be can it?

Maja Lorane
Posted - 2009.02.26 02:36:00 - [35]

Root Canal
Posted - 2009.02.26 10:18:00 - [36]

Useless timesink. Surely something can be done about this without opening dangerous doors...


sir gankalot
Posted - 2009.02.26 14:18:00 - [37]

This is relevant to my interests!

4S Corporation
Morsus Mihi
Posted - 2009.02.26 15:35:00 - [38]

Jainia Soltella
Posted - 2009.02.26 17:18:00 - [39]

Edited by: Jainia Soltella on 26/02/2009 17:19:06
Having setup several POSes recently, I agree fully with a limited queue and possibly time reduction for Anchoring/Onlining per skill.

I can also see the queue being useful for people who run complex reactions and have to offline, empty/fill, then re-online lots of silos every couple of days.

Blood Works Inc.
Posted - 2009.02.26 20:34:00 - [40]

I approve

Black Nova Corp
IT Alliance
Posted - 2009.02.27 17:03:00 - [41]


Kusum Fawn
Posted - 2009.02.27 20:24:00 - [42]

Edited by: Kusum Fawn on 27/02/2009 20:27:20
I approve, how about auto setup requires you to sit there but does each step auto? so you can do the tower and then have the rest just come up when its ready to come up, you still will have people spam towers (dont you already?) but it will require a toon to supervise and one character cant do 5 at once on auto,but it will take the mind numbingness out of the setup, drop an orca at a moon and have it run auto after telling it where to place the modules, then move to the next toon and do that again, doesnt make it an all day job for you but does for the toon, start process come back later , not every 10 minutes,

still can spam towers, but needs more people to do it, (a least more characters online)
less micromanagement makes me happy,

Total Comfort
Posted - 2009.02.28 20:12:00 - [43]


Having once had the experience setting up a ~20 industrial POS chain, I feel your pain. While balancing is an issue, particularly in relating to avoiding 0.0 POS spamming, I think the idea itself has a great deal of merit.

Agent Unknown
Posted - 2009.03.01 07:54:00 - [44]

Like the idea if you can only use the queue for one POS at a time.

Drakona Malchon
Morsus Mihi
Posted - 2009.03.04 15:35:00 - [45]

for everyone who has ever setup a pos, this is totally understandable.

thumbs up from me.

Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2009.03.04 18:35:00 - [46]

Alpha Intellectual Military Solutions
Alpha Intergalactic Mythogenesis
Posted - 2009.03.05 15:22:00 - [47]

please! change something with the way u put pos;s up!

Sebiestor Tribe

Posted - 2009.03.05 16:25:00 - [48]

Omber Zombie
Frontier Technologies
Posted - 2009.03.06 04:51:00 - [49]

raised it for next CSM meeting, but due to the timing it won't be discussed with CCP (should it make it through the CSM) until the 3rd meeting with them (May 10)

The Graduates
Morsus Mihi
Posted - 2009.03.23 11:21:00 - [50]

Random Womble
Emo Rangers
Electric Monkey Overlords
Posted - 2009.03.23 21:16:00 - [51]

I would much rather see the anchoring skill to allow the onlining/anchoring/unachoring of multiple modules at once per person (with the number of modules being dependant on the level of the anchoring skill (1 per level) for onlining modules you might need to have the ability to online one from the start. This would include the ability for multiple people to online/anchor thins with no limit

However at the same time because of the ability to online/anchor/unachor multiple things at once i believe doubling the timers (for silos/harvesters/reactors ect which are allready 20 minutes fo unachoring, not sure about anchoring, any increase would probably need to be smaller as 40 minutes is extreemly excessive and people cant allways be on that long) for most such actions would balance things out a bit (so at level 2 you could online/anchor/uachor twice as much but with double, in most cases, time so you would end up the same as now and only at Lv3 would you save time over now while Lv 5 will only make a big diffrnce on POSs that take 5-6+ hours right now.

Goonswarm Federation
Posted - 2009.03.23 21:26:00 - [52]

Originally by: Yaay

I refuse to support anything that encourages more tower spamming.

u mad?

Posted - 2009.03.23 21:26:00 - [53]

Supporting the **** out of this

We See Dead People
Initiative Mercenaries
Posted - 2009.03.23 21:47:00 - [54]

Fully supported, love the idea
Just spent 4/5 hours unanchoring a POS and spent 4/5 hours last night anchoring one.
And that was only a small!!

Vuk Lau
4S Corporation
Morsus Mihi
Posted - 2009.04.04 10:02:00 - [55]

Issue was raised by CSM and voted for.

Killer Koalas
Posted - 2009.05.15 02:37:00 - [56]

Posted - 2009.05.15 10:23:00 - [57]


Make it based on the Anchoring lvl. Ex lvl1 allow you to have 1 structure in the queue, lvl5 -> 5 structures into queue. Only one queue per pos so who start it have to finish/empty it before someone else can start a new one.

Tesseract d'Urberville
Tadakastu-Obata Corporation
The Honda Accord
Posted - 2009.05.15 14:22:00 - [58]

Simple solution to a perennial problem.

Leon Mustapha
Phalanx Alliance
Posted - 2009.05.16 10:37:00 - [59]

Perhaps only allow a queue for anchoring the modules and not for onlining them.

Galactic Rangers
Posted - 2009.05.17 09:01:00 - [60]

Edited by: 0racle on 01/06/2009 19:14:52

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