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Ashina Sito
Gallente
Center for Advanced Studies
Posted - 2009.02.24 20:07:00 - [91]
 

King Hopy and Cailais were in the same group as myself when we headed out from FD. Since the map was bugged we were transported to W-space and shown a wormhole to another system. You can reread their posts as to what I would say. I will add a few tings though.

Our group of 22+ was having an easy time with the Sleepers in "intermediate" space. The Sleeper wreaks were labeled intermediate btw. We decided to try the wormhole thinking that it might lead us to a harder area. We forgot to check the mass and it eventualy collapsed after getting most of the fleet though. Cailais ended up in the group that was left behind.

King Hopy was our scout finding Anoms to fight in. Since the map was bugged we were unable to search for wormholes or exploration sites. We started with 16 and dwindled down to 8 when I abandonded my Domi and podded myself to get back to K-space. Or fleet was mostly at an end at this point since people were out of ammo. (Amarr or drone users have it much easier in W-space)

As to the Sleeper AI. It is clear that the first Sleepers players were exposed to were the thoughest in the game. As such were a bad place to start since it gave the wrong impression as to how difficult the sleepers were. The Sleepers we faced were reasonable and without any crazy abilities.

A few of the BS seemed to NOS but at reasonable ranges.

NPC's focus fired but did not do it all the time or with all the NPC's.

Drones were attacked but only a few were lost with the people I was with. Most damage taken by my drones was a Hammerhead II lost it's shields. This is a bit of a relief as I am a Drone user. As an additional note my domi had no guns fitted, only armor reps. So no DPS outside of the drones.

I did feel my drone damage was weak. It was hard to do some real testing with a large group and a hurried fitting ment I had a poor selection of drones to test damage. Other players seemed pleased with Thermal/EM damage. My Warrior II's were taking 5 volleys to break the armor of a frig. (BS V, Minne drone IV and all other drone skills at V)

Sleepers were remote repping but ether they were not doing it often or our DPS was high enough it did not have an effect. When our group got down to 8 we had some issues taking down a frig. We would have it to 10% armor and then it would pop back to 90%. This went on for a while. Nice to see. We were not focusing our fire at the time so I am sure we could have broken it if we had.

Without the ability to use the map any further testing was moot. We fought in 2 types of sites. One that started with x2 BS and waves 3 or 4 of frigs to BSs. The other started with about 10 frigs and rampped up the ship sizes as we went along wit the final waves having ships from frigs to BS in it.

Thanks to CCP Oneiromancer for getting us into w-space.

Final note: Our group was part of a larger group that formed in FD-MLJ. I suggested that everyone on Eve Voice break off and make another fleet. We used Eve Voice for the rest of the day. I would suggest Eve Voice as a default for mixed groups. Everyone has it and it worked very well. An additional advantage is that you can use the Eve Voice broadcast to see who the last speaker is. This si usefull since these are pick up groups and you have no idea who is speaking.

King Hopy
Interstellar eXodus
BricK sQuAD.
Posted - 2009.02.24 20:45:00 - [92]
 

Had our second test in the wormhole space. This time we assembled a small group of 6 people. 2 battleships, 1 battlecruiser, 1 command ship and 2 logistic ships. Pistal ported us first into medium wormhole space. We had easy time here with no problems at all.

After this Pistal moved us into a hard sleeper hacking site. This was more difficult and we had occasional problems but managed to overcome them with overloading and survived for a good while. We started hacking the cans and killed some more spawns ranging for 4 bs, 10 cruisers, 15 frigates to smaller spawns. Then suddenly 7 hard sleeper bs spawned 90km away. They killed our raven fast cause it was fitted with both an analyzer and a codebreaker to see what the cans drop. So it didn't have much tank and with a proper setup would have had enough time to either warp off or be repaired. While closing into towards the bs we noticed that the logistics weren't quite able to sustain the heavy fire from the bs (4 reps, 2 transfers on each). If the logistics had 5 reps 1 transfer each or if we had 3 logistics I think we would have been able to finish the site.

A good setup for this sleeper hard site would have probably been 3 bs (prefer marauders) and 3 logistics ships with 1 command ship as backup to kill smaller stuff.

All in all I think alot of people have wen't into these sites unprepared and with the wrong kinds of setups and therefore ended up being horribly slaughtered. Even the hard ones are definately doable (well the one we were in anyway) with a decent gang of 6-10 people. And as CCP have said the ultra hard ones require capital ships. I say leave the sleepers as they are. They seem to offer you a decent challenge but are still beatable with proper preparation.

Keigari
Posted - 2009.02.24 21:46:00 - [93]
 

Ok today i had my second go into w-space. First a big thanks for CCP Oneiromancer for getting us in there and show us around!

First we were ported to a hard site. We had a group of 10, 2 Logistics of that and some bs/bc and cruisers. The site just anihilated us. No chance at all we went pop one after another.

After that we took new ships and were brought to a medium site. Everythign was ok, we did manage to kill the spawns but after a wave of 3 hard bs spawned it was over. Logistics popped and gone for good.

What i noticed: Drone aggro, lol i put my orca in the middle of the mess jettisoned drones and was perma replenishing them. (So now we need 2 logistics 1 orca drone carrier for w-space :)
Aggro on repper drones was even more vile, while my medium t2 drones lifed for like 20 secs, medium repper drones i released wer insta gibbed by the frigates (it was like, releas drones, aggro switch bam all dead)

2nd the frigs move too dam fast. I warped with my isthar into a site i found, there were like 10 frigs 100km away, tougth of warping out, they were next to me in 3 seconds and scrambled me before i could realign and warp out. Not to say my isthar got totally devastated by the frigs within 10 secs.

I think cruisers and bs are fine, but frigs are totally over powered.

ollobrains2
Gallente
New Eve Order Holdings
Posted - 2009.02.25 00:54:00 - [94]
 

a few points

finding wspace atm is near impossible with the scan system once again broken, some improvements have been made but well wait for next patch i guess.

Anamolies good there, the epic mission arc is a good idea. Low sec BS rats good, sleepers are pretty tough some of it needs toning down but overall i think its getting there

Zarlis
Gallente
Posted - 2009.02.25 05:20:00 - [95]
 

Is there anyone here that can help with this question over in ships and modules re MWDs?

question


King Hopy
Interstellar eXodus
BricK sQuAD.
Posted - 2009.02.25 07:04:00 - [96]
 

Originally by: Keigari

First we were ported to a hard site. We had a group of 10, 2 Logistics of that and some bs/bc and cruisers. The site just anihilated us. No chance at all we went pop one after another.



I guess you were the group that went to a similar site as us and got into trouble. (Quote from Pistel)

Did you buffer tank your ships or tried active tanking with logistics support (which might explain why you got annihilated).

Brixer
Dai Dai Hai
Posted - 2009.02.25 12:55:00 - [97]
 


You need *this* to keep their agro system confused if going in solo and want to fly your ship the next day Laughing

Aoi Kira
Gallente
The Final Refuge
Posted - 2009.02.25 13:41:00 - [98]
 

I managed to scan down a wormhole in fd-mlj leading to wormhole space. So a ragtag group was assembled including two moms, BS' and HAC's. We found a medium site and began to engage it. All was well for the first few waves but as there came more and more frigs it became more and more impossibl to actually kill the frigs aswell, even with a very very strong point on one single frigate, it just didn't want to die. focus fire from the entire 15 man fleet didn't do anything to it even if it's transversal was near to 0.
For the rest though i have to say, quite fun these wormholes Razz though the frigs need to be a bit... weakened, a higher sig radius perhaps.

On a side note, sleepers don't seem to hit über-hard on a well resisted ship like a deimos.

Venatoris Portucalis
Agony Unleashed
Agony Empire
Posted - 2009.02.25 15:24:00 - [99]
 

Edited by: Venatoris Portucalis on 25/02/2009 15:24:33
Yesterday was my first Sleepers encounter, so here is my feedback.
First of all let me tell you, this was great fun, any comparison with mission encounters is pure crap, if u enter this sites thinking all u need is press F1-F8 u will be a pretty explosion of light in a few seconds.

I was the logistics pilot (Guardian) from the same gang has Keigari, and these encounters made me work faster than the sisi hamsters. Laughing
We had 10 pilots in gang, one was a Orca (great for resupply BTW), but we didn't had a second logistics ship, only a Repping Dominix and some ppl with reppers.
So we warp to our first encounter and it was a slaughter, my overview was not properly set, and i took way too much time to even get a lock on gang members, by the time i managed to start repping, half the gang was gone (and i really didn't take that much long Embarassed) then i started repping and the sleepers call me prime rib and toasted me... all in all don't kind we managed to get to the 1 minute mark (but i could have been mistaken Rolling Eyes)

So we refit and we were taken to a medium site, this time i knew there was no other logistics ships, and i also saw some ships that were going to need cap so i fit accordingly, unfortunately that takes down my repping amount ability, I was fielding 3 large reppers, 1 medium repper and 2 medium cap transfers.

This encounter went much better, between us we were managing to keep everyone alive, we lost a caldari ship, when is shields went down, i already had my reppers on him, but since it didn't had any armour buffer, a sleepers volley put him into structure, my reppers put his armor back, but their next volley took him down.

The first moments were really chaotic, i was switching my reppers from x-to-y-to-z-and-back-to-x but after a while a pattern emerged, and i was able to start predicting (more or less Cool) when the switch was going to occur and prepare for it. At the start of each wave i was their favorite, then the guys repping me, got all the love, and finally the most DPS guys got what they deserved. Smile I noticed that some ppl didn't even got hit, or if they did the sleepers made a passing brush on them at most. I think the Orca pilot was never targeted. (CCP u might wanna change that, at least tell the sleepers that they should try to blow the big shinny thing that's providing support Twisted Evil)

On the last wave things went bad, 3BS spawn and we still had 1BS to go (i think) and they were hurting bad, i become primary (again... sleepers really don't like logistics ships), and i was down to 5% armor, then they perform the best move on the encounter, instead of simply switching targets they keept lots of damage on me, but also put lots of damage on the domy that was repping me, either i reacted too slow or their damage was to great (more probably the first), i was repping and feeding cap to the domy, but my cap was running short and i was unable to keep the domy alive, after he went down i shortly followed, after that the gang was wiped. Lesson learned:On TQ if your logistics ships go down, u want to find the nearest exit has soon has possible...Shocked

On summary, this encounters are a logistics fun, fun, fun but they are doable, 2 logistics ships appears to be a must, loots of coordination also. Drones get lots of aggro (think they maybe change that) but that is actually a good thing, during the fight i had several times when no one was taking damage and that gave me the needed time to get everyone's armor back to 100% (and catch my breath), so next time i would suggest everyone to pack lots of warriors II and just keep replenishing them, that takes away the aggro from the ships themselves and allow a deserved break on the logistics pilots. Buffer tank is a must, most of the times they only target 1 or 2 pilots (but i did see on some occasions 3 pilots taking damage, but that might have been missiles still on route).

Vena

ultra 1437
Posted - 2009.02.25 17:10:00 - [100]
 

Originally by: Venatoris Portucalis
Edited by: Venatoris Portucalis on 25/02/2009 15:24:33
I was the logistics pilot (Guardian) from the same gang has Keigari, and these encounters made me work faster than the sisi hamsters.

I was also with this group yesterday, i ran a typhoon battleship with 4 800mm autocannons, 4 t2 siege launchers, with rage/javelin ammo, and 100mn AB, 2 webs and a TP, with a 27k armor buffer.

I was pretty much the frigate/cruiser tackler of the group. i had a frigate double webbed, and TPed and it still took most of our DPS to kill, either there's quite a bit of spidertanking going on, or the frigs are way too OP at the moment, no other real problems from my end (trying to keep frigs webbed was a problem), and i did go lock down cruisers if they got too numerous. At one point the 2 battleships that initially spawned did primary me and got me into hull, but the 2 logistics got me back up to 70% in no time flat. I will say this though, if there's one battleship left, leave it alone, it's probably the trigger, as said above, when the last battleship on grid died, 3 more spawned and pretty much alpha'd a logistics, from there we all started losing ships, and oneiromancer got most of us out.

BTW, i started with 31 drones, and none were left by the time the logi was killed about an hour or so later.

All in all, VERY fun to do, have only had fun like this when I was in 0.0 or solo PvP.

Well, that's my report from yesterday, Ultra Out.

Imperator Jora'h
Posted - 2009.02.25 17:28:00 - [101]
 

I am curious if anyone has tested what the Sleepers do if a second group shows up?

CCP mentioned they may well target newly arrived ships but it sounds like the Sleepers will focus on people actually hurting them. So if a second group shows and attacks the first they essentially have the Sleepers on their side.

This was always a crummy result when ratting low/no sec that anyone who showed essentially had all the rats on their side too.

I hope the Sleepers will spread the love around but would like to see confirmation if anyone has it.

An Anarchyyt
Gallente
GoonWaffe
Goonswarm Federation
Posted - 2009.02.25 20:15:00 - [102]
 

The Sleepers work on re-assessing the situation. So if new people show up, they will be re-assessed.

Nethras
Minmatar
Heretic Army
Heretic Nation
Posted - 2009.02.26 21:04:00 - [103]
 

Originally by: Imperator Jora'h
I am curious if anyone has tested what the Sleepers do if a second group shows up?

CCP mentioned they may well target newly arrived ships but it sounds like the Sleepers will focus on people actually hurting them. So if a second group shows and attacks the first they essentially have the Sleepers on their side.

This was always a crummy result when ratting low/no sec that anyone who showed essentially had all the rats on their side too.

I hope the Sleepers will spread the love around but would like to see confirmation if anyone has it.



At least for the initial part of the engagement, the sleepers shooting the people already there makes a lot of sense - the second group is shooting the first, not the sleepers, so the first group is a threat and the second isn't. Once the first group quits shooting the sleepers though, things could get interesting Very Happy

General Xenophon
Posted - 2009.02.27 00:55:00 - [104]
 

Great write up. Sounds TRULY epic and non of that WoW Raid non-sense. THIS is epic, but may need to tone down the epicness because man, that difficulty sounds insane.

Maybe having sub-light (or other name) wormholes in empire and elsewhere where the npcs aren't quite so epic but also don't give as great loot. I mean, t3 is t3, but more t3 is still more isk than just a small portion. I'm sure even BC / Cruiser / frig npcs from this expansion would be challenging enough.

Also, do these npcs have bounties or are they just like drone npcs? Do they drop loot?

CCP Incognito

Posted - 2009.02.27 08:01:00 - [105]
 

Originally by: General Xenophon

Also, do these npcs have bounties or are they just like drone npcs? Do they drop loot?


No bounty
Drop loot (npc buy orders for it)
Drop T3 parts.

King Hopy
Interstellar eXodus
BricK sQuAD.
Posted - 2009.02.27 09:05:00 - [106]
 

Originally by: General Xenophon
Great write up. Sounds TRULY epic and non of that WoW Raid non-sense. THIS is epic, but may need to tone down the epicness because man, that difficulty sounds insane.

Maybe having sub-light (or other name) wormholes in empire and elsewhere where the npcs aren't quite so epic but also don't give as great loot. I mean, t3 is t3, but more t3 is still more isk than just a small portion. I'm sure even BC / Cruiser / frig npcs from this expansion would be challenging enough.

Also, do these npcs have bounties or are they just like drone npcs? Do they drop loot?


It's doable with a smallish gang. The people saying it's too hard just fail at setting up.

Venkul Mul
Gallente
Posted - 2009.02.27 09:10:00 - [107]
 

Originally by: Imperator Jora'h
I am curious if anyone has tested what the Sleepers do if a second group shows up?



Quoting the reply I got from the info portal thread:

Originally by: Venkul Mul
Originally by: CCP Incognito

We are both right, if you have been fighting a NPC for a while, and surviving then the NPC will have observed you are a good tank, and your threat is reduced by a multiplier.

I will not expand on how this works, just to say that someone that has been tanking for a while will be a less valuable target than someone with no history.

depending on how long the fight has been going will kinda influence if the npc attacks the new target, or assumes that he is a ally arriving late.

In either case the npc doesn't care if he is a ally or a interloper. It shoots at the best target. If it knows you are a good tank, it will see if the new target is a good tank or not. If it doesn't know yet then it will use the signature radius and threat as a basis for picking a good target.

So the bottom line is there is no hard fast rule that says the AI will behave this way. It all depends on what you do...

We didn't like the mechanic of first ship in holds threat for the whole battle so we changed that. You will have to fight the W-space npc and make your own guesses about when they will and won't switch targets.

I will say this.

The npc do not use faction standing/ criminal flagging/ security status for any of it's evaluation of targets.


Perfect, 10/10.

The NPC will not automatically switch targets (exploitable) but will "consider" it based on several factor.

I can't ask more. Very Happy





Veritech knight
Macabre Votum
Morsus Mihi
Posted - 2009.02.27 14:00:00 - [108]
 

If I'm not mistaken, these are encounters in sites, right? How about encounters with roaming rats? are they easier or will they also require a big group?

Also, has anyone encountered rats as soon as they've gone through a wormhole from empire space?

nice writeup guys, good reads :)

o/
vk

CCP Incognito

Posted - 2009.02.27 14:29:00 - [109]
 

Originally by: Veritech knight
If I'm not mistaken, these are encounters in sites, right? How about encounters with roaming rats? are they easier or will they also require a big group?

Also, has anyone encountered rats as soon as they've gone through a wormhole from empire space?



There are no fixed asteroid belts in w-space, all asteroids will be found encounter sites, which are found be scanning them down.

The sites will re-spawn when depleted, but they will come with new defenders also.

So miners will have to take protection, and there will be no warping between belts to get spawns. The low end w-space system should be solo able with a battle cruiser that you have decent skills and modules for.

hope this answers your question.


Veritech knight
Macabre Votum
Morsus Mihi
Posted - 2009.02.27 14:57:00 - [110]
 

Originally by: CCP Incognito

So miners will have to take protection, and there will be no warping between belts to get spawns. The low end w-space system should be solo able with a battle cruiser that you have decent skills and modules for.




thanks for that clarification. so if you get into w-space, you can fly around without meeting any rats unless you scan for a site?
I'm just trying to get an idea of when to encounter the sleepers..can you meet one by just warping to a moon? or as soon as you get into w-space..

o/
vk


CCP Incognito

Posted - 2009.02.27 15:45:00 - [111]
 

Originally by: Veritech knight
Originally by: CCP Incognito

So miners will have to take protection, and there will be no warping between belts to get spawns. The low end w-space system should be solo able with a battle cruiser that you have decent skills and modules for.




thanks for that clarification. so if you get into w-space, you can fly around without meeting any rats unless you scan for a site?
I'm just trying to get an idea of when to encounter the sleepers..can you meet one by just warping to a moon? or as soon as you get into w-space..

o/
vk




As far as I know you have to scan for sites.

ELECTR0FREAK
Eye of God
Posted - 2009.02.28 05:23:00 - [112]
 

Edited by: ELECTR0FREAK on 28/02/2009 05:27:15

I went into W-space with a gang of about 7-8 or so after we found a Wormhole in null sec.

I was in a Chimera. I currently have maxed tank skills and nearly maxed drone skills, and 3 DCU for 13 fighters / drones at a time.

We had another Chimera, armor tanked (for what reason, I'm not sure... I think it was a experimental build), a Thanatos, and a Phoenix, for a total of 4 cap ships. We also had several pilots in Battleships and Battlecruisers.

I brought a Dominix, Ishtar, and Buzzard in my carrier along with a pile of drones and we headed out.

We jumped to the system containing the WH and went through. On the other side, in Unknown space, we scanned down a Sleeper site. It had 3 Sleeper BS, and we engaged immediately.

I'm going to go on a slight tangent here to state that while we had no trouble really with the BS, during this period I encountered a couple bugs; my map screen refused to close (required me to relog), and after leaving my Chimera to scan in my probe ship, after stashing my Buzzard and re-boarding my Chimera, none of my modules were visible. This was resolved by ejecting and reboarding my Chimera.

The Sleeper BS went down without much trouble under the concentrated fire of a few flights of fighters and some concentrated fire by our supporting combat ships. Then everything went crazy.

Over a dozen Sleeper frigs spawned, and about 4-5 other Sleeper BS. We tried rather ineffectively to kill anything using conventional means. Concentrated fire on a single BS got us nowhere as the Sleepers immediately repaired any damage we did. The same was true for Sleeper Frigates, even with the concentrated fire of 13 Hammerhead IIs, I could not kill a Sleeper Frigate before they would all start repairing it and attacking my drones. I also tried flights of other drones, including Warrior IIs, to little effect.

We managed to handle incoming damage pretty well... I think we lost a Battlecruiser and a BS pretty early on. I warped out with my Carrier and tried out my Dominix, and it bit the dust after not terribly long, so I resumed using my Carrier. We couldn't kill much of anything though due to the insta-spider tanking of the frigates on anything we attacked, so it was frustrating.

I then was able to achieve some kills using 13 Garde II sentry drones and 2-salvoing a few of the Sleeper frigs here and there, but after I killed 1 or 2 they would all light after my sentries, usually killing a few before I could withdraw all of them. Doing this, I killed perhaps 4 of the frigates before the damage output on my remaining 7 Gardes was insufficient to pop the frigates before they began spider tanking. I tried a couple other combinations of drones, including Stasis Webber drones + my remaining Sentries in the hopes of killing a Sleeper frigate with a lucky salvo. No dice. At this point, our pilot in the armor tank Chimera elected to call it quits and simply let the Sleepers destroy his ship. Not long after this, the Phoenix headed out. The Thanatos and I remained, with a couple extra pilots joining the gang here and there to show up and ultimately get destroyed. The Thanatos began taking heavy damage, dipping into structure, and was being scrambled. I was assisting with repair bots, and suggested that he use his ECM drones to jam the Sleeper who was scrambling so we could get out.

He was successful with this tactic and we warped out. We headed to the wormhole only to find it closed... so I'm currently stuck in Wormhole space until I can find another WH back home. The only thing that worries me is that AFAIK the only way to find a WH is to scan out a Cosmic Signature and see if it is a Sleepers deadspace complex or a WH. The problem is that there is like 20 Cosmic Signatures in system, and about as many Cosmic Anomalies. So it would take a lot of hunting to find the Wormhole back home...

XXJackXX
Caldari
Body Count Inc.
Against ALL Authorities
Posted - 2009.02.28 10:34:00 - [113]
 

43man uncoordinated gang

We create a gang 43man size with caps asked a gm/dev to move us an unknown system then he moved us and get a warp in to one of the sleeper npc spot.We warped mostly one by one.Spam was looking decend 10-15bs(didnt count accauly) we took them fast and we lost some on the process.Then second spam then third and the forth.We lost more then we can handle by that process.I even saw some carriers drop into hull.Possible it was the hardest one every.To my %90 resistance across on the board damnation while moving hit 1860 by a sleepless guardian.And that bs was warp scrembling from 35k and webbing from that range too.For a realy crowed gangs like this.Sleepers shot one target constantly and whle we RR that target they swcith almost instanly to someone else and took that before we can notice.Not sure if we be more orginazed we should handle it but sleepers was tanking damn hard and having hard time to us to rep eachother.

Maybe droping their damage little bit or they spawm count coz every spawm was almost doubling their numbers.

Mikal Drey
Atlas Alliance
Posted - 2009.03.01 15:44:00 - [114]
 

hey hey

managed to tank 4x BS and 2x Cruisers in a passive tanked loki :)

the battleships were hitting exceptionally hard when at range and even managed to get a wrecking shot of 800+ even with the resists i managed to dial in.

they also switched missile types so im hoping that this is the only way they switch damage type. i will echo some peoples sentiments in that they should absolutly reflect live module abilities. I was getting neuted at 80km !

im sure the person who helped design them certainly watched aliens and is a fan of H.R Geiger

Gonna play with more of them if i can find them.

Jack Jombardo
Amarr
Cosmic Allianz
Posted - 2009.03.01 16:34:00 - [115]
 

Just did some Anomalis in a WH I found in Elenngaert (or so), 0.8 highsec). The anomalis are called "Ckeckpoint" and "Hangar" and are both soloble with a T3 Cruiser (an Sacri will do it easily).

Was fun to fight as you have to be carefull with the trigger, your drones and avoiding damage :).

Fird
Posted - 2009.03.01 22:04:00 - [116]
 

You must have gotten the high sec version of a sleeper plex. The one found in f67e was nasty, all caps got popped. And not one sleeper was taken out.

Jason Edwards
Internet Tough Guy
Spreadsheets Online
Posted - 2009.03.02 01:06:00 - [117]
 

Well me and some guys tried it. We had 1 passive ishtar, apoc, 2 t3 cruisers. We got quite a few kills. Respawn. Apoc got primaried. Apoc was gone. My ishtar got targeted... must have been 1500-2000dps and i eventually popped. Took awhile. Then it was all over.

This was a wormhole coming from high sec.

Considering... ok so... How many people does it take to get to the center of the tootsie pop? @ what skill level? triage nids necessary for it to work or something?

Honestly... if it's at this level. With the level of risk and requirement for this... they are going to price this stuff REALLY HIGH.

While it's super fun to pewpew sleepers...

Tech 3 will cost a ton. Do the ships really warrant such value? I really doubt it.

ollobrains2
Gallente
New Eve Order Holdings
Posted - 2009.03.02 04:43:00 - [118]
 

lets keep testing it with lots of ship types, if to many ships destoryed ccp will probably have to modify the dps and tank of some of these ships

spiders vengance
Posted - 2009.03.02 05:33:00 - [119]
 

Found a WH in low sec so got me and 2 corpies to go out had golem and 2 domis. first site showed up had no probs taking down the sleeper bs's but next spawn was 3 bs's and 6 bc's at 110k and one of the domis died in seconds. I was then primary and after 6 min tanking ina 1200dps golem me and the other domi warped out. Went to a different site hoping it was easier plus I swaped over to a navy raven. Warped in killed the 10 frig spawn easily enough then next spawn showed up 2 bs's 6 cruisers and 6 frigs they started at 70km from me and by the time I got one bs to die I was deep into structure while the domi was trying to RR me. I went down not soon after that and he died about 2 min latter. So decided to find an even easier site I was in Nighthawk other 2 pilots were in an ishtar and bhallagorn. 6 frigs and 4 towers were first spawn they died rather quickly next spawn showed up and the bhallagahorn died rather shortly after. Only reason I dont know make up of second wave is at that point my overview stoped working. After that the ishtar died rather quickly with my NH going down rather soon after that. I enjoy the sleepers its an actual great fight but only thing I can think of is to tone down the dps just a bit we did try to get carriers into the area but the WM wouldnt allow them so maybe matching the toughness of the sites to what the WH allows in might help also. Overall I love it couldnt help but laugh watching a set up I've used for months on LVL4s get torn apart in a matter of mins by a couple rats.

Veliria
Posted - 2009.03.02 09:23:00 - [120]
 

Originally by: CCP Incognito
Originally by: Veritech knight
If I'm not mistaken, these are encounters in sites, right? How about encounters with roaming rats? are they easier or will they also require a big group?

Also, has anyone encountered rats as soon as they've gone through a wormhole from empire space?



There are no fixed asteroid belts in w-space, all asteroids will be found encounter sites, which are found be scanning them down.

The sites will re-spawn when depleted, but they will come with new defenders also.

So miners will have to take protection, and there will be no warping between belts to get spawns. The low end w-space system should be solo able with a battle cruiser that you have decent skills and modules for.

hope this answers your question.




Question, when you come out of the wormhole into W-Space and you see a plex there with some Sleepers, what is to prevent you from warping off?

Added to that, will Sleepers spawn around you while in W-Space or only around plexes?


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