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Aeolos Maior
Infinity Enterprises
Atlas Alliance
Posted - 2009.02.22 11:31:00 - [61]
 

So after I had to leave the Sleeper sessions early yesterday, I logged back in today in my absolution, finding myself in W-space still. I scanned out a few anomalies and tried to see what would happen.

First one I found had a nice amount of battleships in it, so I thought "naaah, not solo", and warped out. Second one, luck seemed to be on my side. About 10 frigates, 10 cruiser-sized Sleepers. Got aggro, and started to work through the (webbing/scramming) frigates.

This went rather well, and tank was holding nicely, until I started to run out of capboosters. I finished off the last frigate, and warped out. Overall conclusion seems to be that this one would be do-able with 2/3 absolutions and a pair of guardians. They don't seem to hurt as much as a few days before, but that might be perception (or a balance). The frigates seem a bit strong, especially in their numbers.

Thanks Oneiromancer for moving us into W-space, thanks to CCP for letting the players give constructive feedback. Oh, and finally, I think Sleepers should take wrecks off overview:

11:10:50 Notify Emergent Sentinel has started trying to warp scramble "Emergent Sentinel Wreck [INE]<ATLAS>(Sleeper Small Advanced Wreck)"

Deva Blackfire
Viziam
Posted - 2009.02.22 11:45:00 - [62]
 

Edited by: Deva Blackfire on 22/02/2009 11:46:00
I was playing 5 days ago last time but dont sleeper missiles (BS sized ones) have too low explo radius? They were hitting me for like 800 damage on abso. Unless they hit for like 2000 on BS, then all its ok ;p

EDIT:
as for their tracking: orbitting em under 3km with abso meant the BS didnt hit me at all (except missile). Problem started when second BS and some cruisers were at optimal. They do hurt :)

Nova Fox
Gallente
Novafox Shipyards
Posted - 2009.02.22 12:43:00 - [63]
 

can you imagine fighting a swarm of these frigate buggers?
like 20 of them.

The Djego
Minmatar
Hellequin Inc.
Posted - 2009.02.22 14:42:00 - [64]
 

Edited by: The Djego on 23/02/2009 12:55:47
Done 2 W-Space sides yesterday. First one was the harder, but we where less good organized(we lost a Mega very fast, I think he was Dualrepp gank fitted without a buffer what isnt good in a RR Gang). We had 4 Logistics, 4 BS, Falcon(that got instapoped), and a Ceptor.

2. Try was better, we set up a good RR BS/Marauder Gang puls a Logistic and a Drake(think the Pilote hadnt other things ready). With 2 Kronos, 2 Paladin, 2 Abaddons, Hype, Domi and Oneiros(of Drake to) the side wasnt this hard(20+ RR ready).
We focused at with the Drones at the Frigs, the Tracking boosted Puls fitting(on the Abaddon) where the most effective vs the Cruisers(since they orbited at 17-20km) since they where hard to hit with Rails(even 350mm T2 with 2 TCs). My Tank droped under 50% Armor at the worst(16k Armor with 70+ Omniresists) but we could RR all the ships during the hole encounter fast enught.

Spawns where:

1. Wave: 6 Frigs, 6 Cruiser(started about 50km away from our landing point)
2. Wave: 4 BS, 4 Frigs, 4 Cruiser(starting out at 80km)
3. Wave: 4 BS, 8 Frigs, 8 Cruiser(starting out at 100km)

The Cruiser in the frist and the BS in the 2. one spawned the next wave

DPS of the BS feels a higher as a Gank Mega at fare more range, but the worst thing they track to good(I was hit nearly for full Damage in a Oneiros in the first encounter at AB speed from about 50km away and I was trying to max Trasversal) It was like some Abaddons with Locus Rigs and the Meds full of Trackingcomps gooing after you with med Range Puls Setups). This needs to get fixed to make smaller ships more viable for this fights, witch are atm with the high DPS and the low EHP in danger to get droped even before you can put RR on them.

I can do Angel sides in a Ishtar quite fine because the small Sig and the high speed allows you to range/trasversial tank a huge amount of Damage, I would love to see the same for the W-Space encounters, since the Sleepers tend to switch targets fast it would realy help to make smaller ships more usefull there and allow other tactics that the obivous RR tankfest.

Also thx to Ytterbium for guiding us in and thrue W Space.

Screenshoot

Toramii
Le Moulin Rouge
Posted - 2009.02.22 15:21:00 - [65]
 

Originally by: Meissa Anunthiel
"Tested (what I think is) an anomaly."

... stuff ...

" ... The drones and logistic ship were surprisingly mostly left alone. Warrior IIs never got primaried, valkyries did.

Seeing how this was un uncoordinated group with no prior knowledge of sleepers, I think we did ok, this will certainly prove a challenge, but not unfeasable by any measure."


I was the Oneiros in that group, equiped with 4 large named remote reppers (plus remote armour rigs) and T2 heavy armour repair drones, luckily they left my drones alone Razz.

The Sleepers cycle target locks regularly which keeps logistics on their toes, this includes damps which can break your lock on team mates for remote reps.

Any damage I received on the first wave I was able to tank with a T2 afterburner running permanently and a medium T2 repper, until they luckily switched targets to someone else.

On the second wave, I eventually got primaried from range and went down like a brick, the team followed shortly after.

Definately could have done with a second logistics to help maintain eachothers tank. Also good buffer tanks on armoured cruisers to give time for remote reppers to kick in.

A couple of screenshots below (names removed to protect the innocent), thanks to the team and CCP for the fun.

Cruiser gang being owned 1
Cruiser gang being owned 2
All Pics

Xelios
Minmatar
Broski Enterprises
-Mostly Harmless-
Posted - 2009.02.22 18:31:00 - [66]
 

Well, about the capital ships. If they're allowed through wormholes it'd be very easy for a small group of people to, over the course of a few days, get 2 or 3 carriers/moros in there and just stay in that system to farm the sleeper sites as they respawn. Combined with a small POS to store spare drones/fighters it'd be pretty easy to get a steady stream of isk from the t3 components. Whether it'll be worth the trouble depends on the component prices, but I don't think they'll be too low to make it worthwhile.

MotherMoon
Huang Yinglong
Posted - 2009.02.22 19:37:00 - [67]
 

sweet my scimitar of doom set up will kick ass then.

KhanSingh
Posted - 2009.02.22 20:54:00 - [68]
 

No capitals. Devs have already said they won't fit into a wormhole and that if you figure out a way to cyno in and out it will be considered an exploit and you will get banned.

Dax Redding
death from above..
Posted - 2009.02.22 23:19:00 - [69]
 

Im having trouble going into a wormhole
Im being blocked...

Holdon ill take a screenshot.

DaxSnake
Posted - 2009.02.22 23:21:00 - [70]
 

Edited by: DaxSnake on 22/02/2009 23:20:51
Theres a sleeper blocking the wormhole


Please visit your user settings to re-enable images.


.... O_o

Space Wanderer
Posted - 2009.02.23 00:00:00 - [71]
 


I went to fight the sleepers on my own, the "old-fashioned" way. No DEVine intervention or similar. Just scanned a WH, entered it, then scanned for some cosmic anomaly.

When I saw that the anomalies were holding very few ships I went on my own. Reading the feedback here I realized that they fire at drones, so I got an exequror (yes, you read it correctly), fitted it with medium armor repairers and a basic shield tank and plunged into WH.

To make a long story short, I got pwned, twice, with two different setups. But some interesting lessons were to be learned. First setup (the one above) had tank too soft. I could keep my drones safe till hell froze, but the bastards shot me down easily.

The second setup was almsot the opposite. I put a decent pvp tank (based on cap booster) and only one remote repper. That proved to be very effective for a while. Thanks to the large cargo of an exequror the cap boosted tank could go on for at least10 minutes with problems. The only trouble is that a single repper proved to be not enough and one by one my drones were shot down. But I could go away at leisure, I tanked their fire for 10 mins, and still had 11 800-booster charges in hold. Moreover, note that since I didn't want to cope too much with the buggy market, 3 high slot and 1 low slot were EMPTY.

I suppose I should try a setup with 2 remote reppers, but don't have time and tomorrow the WH will be closed. Anyway, it seems doable. And if an EXEQUROR could do it, every combat ship can (would have tried an oneiros, but can't fly it). Just be careful to choose your fights, and take some precautions.

ZiYauRen
Gallente
RedShift Limited
Sang Do Oligarchic Democracy
Posted - 2009.02.23 10:09:00 - [72]
 

Since caps won't be allowed i'll ignore whats been said about fighting with those. Also... most of what has been said seems to be weak spawns compared to what we ran into. Three to five ships from strategic cruiser to drakes to various bs are what we used. The system we found ourselves and we worked four anomaly sites there. No devs n such... just us. All were duplicates including the spawns. Originally four frigs which most anyone decent could clean with a good mission bc. The second spawn was four bs which could be cleaned with two permatank drakes in a bit over half an hour.

The third spawn was five bs, at least eight cruisers, and ten to twelve frigs. We use no caps but flew about everything else against it. Nothing survived it. Very doubtful any one squad of non-caps could survive it.

Truthfully I liked it and think it should be that way. We also tested a lot of other things and found them to be broken or at least not working. This is going to be a great place for those who wish to adapt, be challenged, and work hard.

I agree caps should be kept out and i'm looking forward to it. Can't wait to be able to test missions and sigs here.

Xelios
Minmatar
Broski Enterprises
-Mostly Harmless-
Posted - 2009.02.23 12:16:00 - [73]
 

Originally by: KhanSingh
No capitals. Devs have already said they won't fit into a wormhole and that if you figure out a way to cyno in and out it will be considered an exploit and you will get banned.

Where did they say that? Last I heard they said some wormholes will allow one capital ship through, so you could end up stuck in the WH system until another wormhole spawns that can accommodate a cap. If they already decided against this that's good stuff Very Happy

ZiYauRen
Gallente
RedShift Limited
Sang Do Oligarchic Democracy
Posted - 2009.02.23 15:02:00 - [74]
 

Dev on page two of this thread remarked on the cap thing.

Also we noticed an 'upgraded' sleeper presence at all the anamolies w/in an hour or two after doing them. Is there an 'escalated presence' formula on that? They each had around eight cruisers and eight frigs to start instead of the four frigs.

If these things beef up security the more they are attacked it could get pretty interesting....hehe.Wink

Roemy Schneider
Vanishing Point.
Posted - 2009.02.23 17:17:00 - [75]
 

tried the pvp scimitar today and it works if you keep your range. a BS started webbing at 36km once.

sleeper frigs manage to leadfoot at about 2.7k m/s and don't seem to be able to maintain that with every "cycle".

i was in a halo'd scimi (51.55m), but orbiting sleeper bs at 50km w/o speed booster led to ~90% missed shots.
no luck against cruiser sized guns though 8[

i like the fact that they switch to remote reppers eventually. actually, that behaviour makes them kinda predictable but makes RR useful in order to spread the damage: not all of them switch to one guy
also, they seemed to leave my bots alone (except for when people warped out under fire and the sleepers probably picked them as new random target)



oh and "reinforced metal scraps" (salvage, 5m) yield 2500 trit x_X

Merende Macaco
Posted - 2009.02.23 17:38:00 - [76]
 

Edited by: Merende Macaco on 23/02/2009 17:39:12
Got in on this morning's action, thanks!
With the big fleets the Sleepers went down fairly fast, though once we split up in to squads they poured on the pwnsauce.
I brought an Astarte, and having read the thread already fit rails instead of the usual blasters. This worked well in the large fleet aside from the pitiful DPS. In the squad it was insufficient, even one battleship targetting required remote repping help. When the second wave came the tank was quickly overwhelmed, and more DPS would definitely be required to clear the field.
After ducking through a wormhole and coming back in a new ship, tried taking on a small group of 4 frigs solo. While I was tanking them without too much trouble, they quickly dissolved my drones, and orbitted under my rails mocking me with their webs and their scrams. Interestingly, when help showed up in a scimitar, they all dropped me like a hot potato and ran off after her (Thanks Roemy). I wonder what would have happened in this case with blasters fit, will be interesting to see if the little creeps move to a 25 km orbit.

Jack Jombardo
Amarr
Cosmic Allianz
Posted - 2009.02.23 21:21:00 - [77]
 

Edited by: Jack Jombardo on 23/02/2009 21:25:09
Was part of a fleet today for a "medium" site.

First: it was cool and fun :) !!

With some problems from the testserver (see everyones warp == mega laggy, Market was borged short befor we were teleported == most ships had no amu/bad fittings/no fittings)

As I loged onto Sisi I saw the "X" allready and had to quickfit somethink, desided to test a Hyena (Minmatar EW-Frig).
Fitting was somethink like: 2*T2 artis, Smartbomb (*g*), T2 AB (yes), 2 Balmer TD, T2 webber, T2 CPU (bad skills), Adaptiv Nano Membran, Sensor Enhancer T2, 2 * speed rigs
going about 1200 m/s with 50+km log-range, perma run all except Smartbomb (didn't like to try it on Sisi).

The Tracking desrupter help very effective. Got Targeted by some BS/Frigs from time to time and TD-them nullyfied the incoming damage from Turrets combined with my AB-speed as long as you are target of less then 3 (you don't have more EW). Even BS couldn't hit me this way.

Sleeper Frigs: they are ... dangures *g*. Got into my 18km web-range, slowed them down shortly, saw them burn away to come back short after to focus me (survived do to TD/web from my Hyena). Once you get a shot on them they die pritty fast.

Sleeper BS: chunkload of DPS ... if you stand still. As soon as you move it's ok. One BS did a shot to me but missed (had TD on it + 1200m/s at 15km orbit).

Sleeper Cruiser: duno, non tryed to attack me alone.

I finaly died to too missile fire from somewhere. But it was no instapop but a slow death. Without beeing scrambeld there had been enough time to warp off and in again. Even a singel small repper had been enough to hold me up I belive.

Resume: EW-Frigs (maybe all frigs) are able to help and do a good job in W-Space.
And are dam good fun to fly there ;).

silent uk
Amarr
Sacred Templars
RED.OverLord
Posted - 2009.02.23 21:53:00 - [78]
 

Feedback:

Ignoring the warp effect, the look of wormhole space is very nice, only planets tho, which is sort of sad, really needs some belts for the miners of this world!

Sleepers, omg, pain, some of these plexes are very easy, i think a 5-10 man RR battleship gang, with alot of armor, can manage these with no problems.

However that being said, some of these harder plexes clearly need 20-30 people, 5bs, 10 cruisers, and about 10 frigs, shouldnt be able to instantly wtfpwn everything, but sadly it does, and i think the reps needed for this kinda spawn would be... insane.

Sleepers are fantastically coded, i do really think that the damage they do needs to be toned down a little, they pack one heck of a punch, which is great, been a long time since ive curled up into a ball screaming ouch ouch ouch when it comes to eve, but the damage of the larger spawns is insane.

So overall, yep im impressed with sleepers, the mix of tactics are impressive, but the sheer numbers needed to do these plexes efficently really breaks the feeling of eve, which for me is small gang warfare, rather than massive blobs.

Now to go grab a clean pair of underwear...

King Hopy
Interstellar eXodus
BricK sQuAD.
Posted - 2009.02.23 22:14:00 - [79]
 

Edited by: King Hopy on 23/02/2009 22:19:57
We were doing medium difficulty wormhole space with a 10 man gang. 2 logistics, falcon, a cs, some bs and so on. No problems what so ever, no one came even close to dying. Those sites seemed to be doable with 2 logistics and 2 bs or a similar gang. Also ECM works very well on the sleepers.

One problem thouhg, my clone is not up to date, how do I get out from the w-space without losing skills? :((

But in conclusion the difficulty level appeared to be fine. On a side note one of the sleeper bs dropped 102x power circuit (yes, the t2 salvage).

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2009.02.23 23:19:00 - [80]
 

Edited by: Cailais on 23/02/2009 23:20:48
Vs Sleeper 23 Feb 09.

Original Gang Size 26.
System: Unknown
Mix of HACs, Recons and BS (incl Marauders).

(CCP Dev comment - 'medium difficulty W-Space')

Our large Fleet initially had no issues with the Sleepers whatsoever...so being a bit mad I took my Pilgrim off for a solo run..

Located a Cosmic Anomaly site, with around 10 Frigate sized sleepers. I was able to warp in at around 80km from them and remain cloaked. On uncloaking I was 'insta locked' and the sleepers headed straight for me.

This was unnerving to say the least but I proceeded to engage with a initial flight of 5 Warrior 2s and then to split my Tracking Disruptors across the swarm. Predictably enough once the Sleepers had got within range (approx 10km) they stripped my shields from me and chewed into my armor plate. However, my defences held (although I was forced to run my MARII non-stop) and the Warriors dealt with the Sleeper Frigates and, unlike other reports drew little fire themselves.

However once the Frigates had been dispatched a second wave including Cruiser class ships materialised. This was far more problematic as the Cruiser stubbornly refused to get within my nosferatu range (a market failure had deprived me of an AB fit) and my armor rapidly began to fail as my cap supply dwindled. Within a few minutes I was compelled to warp from the site.

The majority of our fleet then headed through a Wormhole, but this portal closed leaving just a few of us stranded in W-Space, without probes. Our small crew (Pilgrim, Kronos, Golem, Onyx) carried on regardless. Our ECM was limited and the subsequent sleeper sites contained a mix of Battleship, Frigate and Cruiser Class vessels. The Sleeper BS class seem to prefer engaging at extreme range (80 - 90km+) and equally seemed oblivious to any TD EW. The Frigates on the other hand will happily close to engage often by passing ships to acquire sniping targets to the rear.

Without the remote reps of our Kronos I think I would have perished several times over, but whilst challenging the Sleepers were by no means unbeatable. Their targeting and focused fire seems almost random at times - and during these brief interludes you can repair damage and recover a little. Gradually our team dwindled until just myself and Vernian the Khronos pilot remained. As a pair our combined efforts were no match for the sleepers and reluctantly we had to retire to the orbit of a planet...where my ship still lingers, trapped in an unknown star system and no route home...

(Observations)

The sleepers AI is ok, although they seem to rely on 'range' and 'massive dps' over true intelligent behaviour.

The sites are a bit repetitive, admittedly due to a borked map we couldn't scan for 'signature' site so i cant comment on these, but each cosmic anomaly site looks exactly the same and I only witnessed 2 differing spawn groups (Frigs & Cruisers and BS mix)

Suggestions:

Visually it would be nice to find a small cluster or pair of Sleepers at say an asteroid belt, ruins or some other feature. Also, having apparently 'empty' site locations with say a % chance over time of sleepers warping in / triggerd would be
very cool.

There's absolutely nothing here for the solo explorer as far as I could tell.

The range and dps are the main 'difficulties' of the sleepers - easily countered with a falcon and some sniper ships. It would be great to see fresh sleepers 'drop in' at close range. I didnt see any EW deployed by the sleepers either (except a web on once occasion and a scram on another).

Good fun though, much more interesting than the 'old' NPCs. Thanks to CCP Devs for letting us in Very Happy.

C.




Cheekything
Gallente
Black Lance
Posted - 2009.02.23 23:34:00 - [81]
 

Overall i like the new sleepers, they do alot of dps and they target new targets if the primary is being repped too much.

Also they are shiney however no battlecruiser size i've seen yet also has anyone gotten esitmates on resists yet?

--------------Pictures---------------------------

Please visit your user settings to re-enable images.
base

kinda unkillable atm but normally have sentry guns

Please visit your user settings to re-enable images.

Battleships are very strong 4 will alpha 50% resist shields

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Crusier do normal rat dps kinda scarey

Please visit your user settings to re-enable images.

do battle cruiser dps also scarey but low range.

J Valkor
Caldari Provisions
Posted - 2009.02.23 23:47:00 - [82]
 

Originally by: King Hopy
Edited by: King Hopy on 23/02/2009 22:19:57
We were doing medium difficulty wormhole space with a 10 man gang. 2 logistics, falcon, a cs, some bs and so on. No problems what so ever, no one came even close to dying. Those sites seemed to be doable with 2 logistics and 2 bs or a similar gang. Also ECM works very well on the sleepers.

One problem thouhg, my clone is not up to date, how do I get out from the w-space without losing skills? :((

But in conclusion the difficulty level appeared to be fine. On a side note one of the sleeper bs dropped 102x power circuit (yes, the t2 salvage).


Holy ****. Even without t3 that kind of ability to produce T2 rigs will make W-space enticing.

King Hopy
Interstellar eXodus
BricK sQuAD.
Posted - 2009.02.24 09:30:00 - [83]
 

If a dev/gm looks at this can you please teleport me out from the wormhole system im stuck at :((

Dristra
Amarr
Idle Haven
Posted - 2009.02.24 11:09:00 - [84]
 

I have heard about nossing and 1000dps at around 100km ranges, not to mention insta locking and very long range scrams and 90% webs

These unfair advantages given to the npc's do noting but reduce the fun factor.

As stated earlier i feel that the npc's should be able to do what very good player setups can do and stop there.

Sniper ships should have the tracking and dps of actual sniper battleships, and possibly a secondary fit(they are tech III after all) for close to medium range engagements that mimics the close range performance of a optimal close range ship.

This will remove any feeling of fighting a "cheating" opponent.

King Hopy
Interstellar eXodus
BricK sQuAD.
Posted - 2009.02.24 11:34:00 - [85]
 

Originally by: Dristra
I have heard about nossing and 1000dps at around 100km ranges, not to mention insta locking and very long range scrams and 90% webs

These unfair advantages given to the npc's do noting but reduce the fun factor.

As stated earlier i feel that the npc's should be able to do what very good player setups can do and stop there.

Sniper ships should have the tracking and dps of actual sniper battleships, and possibly a secondary fit(they are tech III after all) for close to medium range engagements that mimics the close range performance of a optimal close range ship.

This will remove any feeling of fighting a "cheating" opponent.


Don't believe everything you hear. I had no experiences like that, then again we were in medium difficulty wormhole space (and it already dropped alot of t3 components). Dev's have said that the highest difficulty plexes need capital ships. I had no problems in tanking 2 sleepless keepers (bs) in my geddon with a buffer tank and a remote rep domi repping me. They would have taken around 5 minutes to chew through my armor buffer. The bs seemed to hit for 300-600 per volley which is inline with what players can do.

Thaliya Dejar
Fallen Angel's
White Noise.
Posted - 2009.02.24 11:40:00 - [86]
 

Originally by: King Hopy
If a dev/gm looks at this can you please teleport me out from the wormhole system im stuck at :((



Just join the "moveme" channel. It worked for us yesterday.

The Djego
Minmatar
Hellequin Inc.
Posted - 2009.02.24 13:54:00 - [87]
 

Originally by: King Hopy
Originally by: Dristra
I have heard about nossing and 1000dps at around 100km ranges, not to mention insta locking and very long range scrams and 90% webs

These unfair advantages given to the npc's do noting but reduce the fun factor.

As stated earlier i feel that the npc's should be able to do what very good player setups can do and stop there.

Sniper ships should have the tracking and dps of actual sniper battleships, and possibly a secondary fit(they are tech III after all) for close to medium range engagements that mimics the close range performance of a optimal close range ship.

This will remove any feeling of fighting a "cheating" opponent.


Don't believe everything you hear. I had no experiences like that, then again we were in medium difficulty wormhole space (and it already dropped alot of t3 components). Dev's have said that the highest difficulty plexes need capital ships. I had no problems in tanking 2 sleepless keepers (bs) in my geddon with a buffer tank and a remote rep domi repping me. They would have taken around 5 minutes to chew through my armor buffer. The bs seemed to hit for 300-600 per volley which is inline with what players can do.


Realy Depends on the side, the first we done the BS spawned at 100km and BBQed a Mega quite fast and Instaed a Falcon. Embarassed
This was one of the Hard Spawns we where told.

The Second Encounter had fare less DPS and wasnt this hard for our Gang(we didnt lost ships).

The BS there named Hard 1-3, think 3 in the first one, 1 in the second one.

Bimjo
Caldari
Caldari Provisions
Posted - 2009.02.24 14:26:00 - [88]
 

Originally by: King Hopy
Originally by: Dristra
I have heard about nossing and 1000dps at around 100km ranges, not to mention insta locking and very long range scrams and 90% webs

These unfair advantages given to the npc's do noting but reduce the fun factor.

As stated earlier i feel that the npc's should be able to do what very good player setups can do and stop there.

Sniper ships should have the tracking and dps of actual sniper battleships, and possibly a secondary fit(they are tech III after all) for close to medium range engagements that mimics the close range performance of a optimal close range ship.

This will remove any feeling of fighting a "cheating" opponent.


Don't believe everything you hear. I had no experiences like that, then again we were in medium difficulty wormhole space (and it already dropped alot of t3 components). Dev's have said that the highest difficulty plexes need capital ships. I had no problems in tanking 2 sleepless keepers (bs) in my geddon with a buffer tank and a remote rep domi repping me. They would have taken around 5 minutes to chew through my armor buffer. The bs seemed to hit for 300-600 per volley which is inline with what players can do.

I was in FD- last night when CCP PISAL took us into a WH.
Got fed up of all of us concentrating on one target so I aggroed 6 of the BS sleepers who were, ahem , "asleep"Laughing
bad moveCrying or Very sad
I had resists on my Golem at around 50%-60% all round and got hit by each of them for 3300 at a time (multiply by 6Confused)
Crystal set+SB+SBH+rigs meant I was shield repping myself at 2400 per SB activation(4 secs?)
but they ate through my shields eventually , and my non-exsistant Armour
Good gang though,as soon as I hollered "Need Armour" they all pitched in and I made itVery Happy

SO in conclusion, the rumours are true, they do hit for gazzillion DPS anywhere from 10k to 100k

Omu Negru
Caldari
Bang Bang You're Dead
Posted - 2009.02.24 14:54:00 - [89]
 

Originally by: Bimjo
Originally by: King Hopy
Originally by: Dristra
I have heard about nossing and 1000dps at around 100km ranges, not to mention insta locking and very long range scrams and 90% webs

These unfair advantages given to the npc's do noting but reduce the fun factor.

As stated earlier i feel that the npc's should be able to do what very good player setups can do and stop there.

Sniper ships should have the tracking and dps of actual sniper battleships, and possibly a secondary fit(they are tech III after all) for close to medium range engagements that mimics the close range performance of a optimal close range ship.

This will remove any feeling of fighting a "cheating" opponent.


Don't believe everything you hear. I had no experiences like that, then again we were in medium difficulty wormhole space (and it already dropped alot of t3 components). Dev's have said that the highest difficulty plexes need capital ships. I had no problems in tanking 2 sleepless keepers (bs) in my geddon with a buffer tank and a remote rep domi repping me. They would have taken around 5 minutes to chew through my armor buffer. The bs seemed to hit for 300-600 per volley which is inline with what players can do.

I was in FD- last night when CCP PISAL took us into a WH.
Got fed up of all of us concentrating on one target so I aggroed 6 of the BS sleepers who were, ahem , "asleep"Laughing
bad moveCrying or Very sad
I had resists on my Golem at around 50%-60% all round and got hit by each of them for 3300 at a time (multiply by 6Confused)
Crystal set+SB+SBH+rigs meant I was shield repping myself at 2400 per SB activation(4 secs?)
but they ate through my shields eventually , and my non-exsistant Armour
Good gang though,as soon as I hollered "Need Armour" they all pitched in and I made itVery Happy

SO in conclusion, the rumours are true, they do hit for gazzillion DPS anywhere from 10k to 100k



I think they copyed the CONCORD scripts and pased them in the sleepers files. Laughing
easy done.

Kashimir
Otoko no Baito
Posted - 2009.02.24 15:22:00 - [90]
 

Edited by: Kashimir on 24/02/2009 15:54:57
I just fought 10 sleeper frigates with my Astarte in some wormholes cosmic anomaly.

5x Emergent Preserver
5x Emergent Defender (Or something like that, accidentally took lowquality fraps footage so I can't really make it out)

When I arrived the site they scrammed me and took out my drones first, then started to apply damage to me.
This is when SiSi's connection started to have problems and I disconnected.
When I managed to log in I noted that my Astarte had managed to escape with 30% hull.
Now that the connection was fine I pretty easily took out the frigates by scramming and webbing them. Was pretty much the feeling of taking out some rifters. Very Happy
The dps was quite far from rifters tho', I managed to pretty much permatank them, but well what can you expect from dual rep with nano pumps in a Astarte. Smile
When most of the frigates we're cleared the second spawn dropped around 80k from me (3 frigs & 5 cruisers).
I used this chance to warp out bookmarking the area to recharge some cap in order to save some of my 800's.

Currently waiting for SiSi to come back online to put my Astarte out of it's misery Twisted Evil


Just my 2 Isk.


EDIT: [Managed to take down the second wave but they just keep coming. Running low on ammo. Need backup... I RePEat.. ..ed backup...]


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