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Steve Thomas
Minmatar
Sebiestor Tribe
Posted - 2009.02.18 21:40:00 - [151]
 

Edited by: Steve Thomas on 18/02/2009 21:41:43
yes

first off copy to a completly new folder the complete game client anr rename that folder EVEtest(you will find yourself digging into it to delete files from time to time)

second

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=994367&page=1#1

third make a shortcut to THAT FOLDERS EXE file and make the changes to the shortcut propertys as shown here

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=996919&page=1#5

UVPhoenix2
Rim Collection RC
Test Alliance Please Ignore
Posted - 2009.02.18 21:44:00 - [152]
 

Okay. I managed to get on SiSi and test out the new character creation scheme. And well, to be honest, I didn't quite like it. I didn't think there was enough audible dialogue throughout the whole shortened process. I enjoyed all four of the race introduction clips, but past that it just seemed to dull and unexciting to justify a complete product intended to draw you in.

- Ian

Ki Tarra
Ki Tech Industries
Posted - 2009.02.18 21:49:00 - [153]
 

Edited by: Ki Tarra on 18/02/2009 21:51:02
Originally by: Newpiccty
Having speed training for 1.2mil skill points is nothing
That is double speed training until you have 1.6 mil SP.

Start with 50k SP, train 750k SP normally and get 800 SP of your choice "free" as a new player bonus.


As for advising your buddies: if there is a starting skill set that you want, then create your character now, if you want to build your own starting skill set then wait. It is really that simple.

Steve Thomas
Minmatar
Sebiestor Tribe
Posted - 2009.02.18 21:52:00 - [154]
 

ok again for thoes who missed the point

the idea with the current new player tutorial is that as you play through the tutorial you get many of the skills (as skill books that you can train) as you play through that sections tutorial.

that means that if you do all three "schools" tutorials (combat industry and trade) you would end up with the bulk of the skills (if not the skill points) you would have gotten with the existing system at level 1 or so.

the downside to that is that the last thing they want is for you to leave the three tutorial arcs with ~2,000,000 skillpoints if they simply auto granted the skills at that level.

Part of the reason why all three schools ended up originaly with ~800k worth of skillpoints was because of one race that had 3 diferent "primary" weapon skills.(missle-drones-rails) so they ended up bulking out everyone else to "balance" around that one faction while also giveing said faction the full set of "basic" skills.

Steve Thomas
Minmatar
Sebiestor Tribe
Posted - 2009.02.18 21:55:00 - [155]
 

Originally by: UVPhoenix2
Okay. I managed to get on SiSi and test out the new character creation scheme. And well, to be honest, I didn't quite like it. I didn't think there was enough audible dialogue throughout the whole shortened process. I enjoyed all four of the race introduction clips, but past that it just seemed to dull and unexciting to justify a complete product intended to draw you in.

- Ian
the idea was to get you past the intro and into actualy playing the game. most games nowdays you simply pick a race-class-sex, if they have a character creation belive it or not most people just hit random a couple of times because they expect their head to be stuck in a helmet most of the time anyway and then and boom your out the door(assuming you remembered to put in a name you created and not used the random name generator)

its the tutotial arcs that give you the skills now.

Useful Alt
Posted - 2009.02.18 22:01:00 - [156]
 

50k sp is fine

we are back at what it was a few years ago

Dsnakes
Posted - 2009.02.18 22:27:00 - [157]
 

50k SP = Fail, let me tell you why :
-When you want an alt on you main account, you will have to stop training your main to actually get some usefull skill on your alt, atm you can get an usefull alt almost instantly.
-New players don't have isk to buy book to learn the skill they want. so you should make all low lvl skillbook = 1isk
-Remove learning skill pain from noobs, please... i don't know how, but do it, at least gave them the standard learning @ 5 from start, as a minimum.

For the attributes revamp, give 1 per year free and more for a charge, say 10$, more $$ for you, and the ppl who want to change attribute for every skill plan can make it :)

ArmyOfMe
Hysera.
Posted - 2009.02.18 22:36:00 - [158]
 

moving attribute points = fail
not really a good move imo, hope you reconsider it.


on the point of reducing the sp for new players from 800k to 40k, WHY????
i remember starting eve with less then 100k sp and dear god it sucked.
as it is now the new players start with some very nice skills trained up and they are usefull from pretty much the moment they start the game.

why make new players take more time to become usefull for a corp?
if you really want to help new players you should remove learning skills from this game

Mike Yass
GoonFleet
GoonSwarm
Posted - 2009.02.18 22:41:00 - [159]
 

Eliminating the 800k sp start is idiotic.

The only reason I am playing this game is that within my trial period I was able to join goonfleet, fly a tackling frigate, and have fun on literally my 2nd day of the trial. Now, thanks to this brilliant change, future players like myself will be stuck in empire running stupid missions and being bored.

If under these changes new player can't be flying a tackling frigate in under 2 days, it would be an incredible shame, and a major loss of money for CCP.

This also completely eliminates the use of alpha clone alts. New player will no longer be able to create a jita trade alt to buy/sell stuff for their main without pausing training for days at a time. No longer will player be able to create 'VCBee' alts to screw around with no real consequences.

While I understand the motivation behind this, this is not the answer.

Poluketes
GoonFleet
GoonSwarm
Posted - 2009.02.18 22:44:00 - [160]
 

Originally by: Clansworth
How much of the current 800k sp a character starts with is actually used to fulfill that tackling role? If someone is able to tailor their skill training in the first few days, I'd wager they could be quite good at any light specialized field, such as tackling, in a very short time, with far fewer than 800k seemingly randomly distributed sp.


It takes 122k SP to fly an absolute barebones tackling rifter (propulsion jamming 1/high speed maneuvering 1). You could do it for 32k with an afterburner but you'd be pretty useless and pretty bored. With the current system, a newbie can get in a mwd tackling rifter on day one (21 hours of training).

If the proposed change were 150k fully customizable initial SP pvp newbies would be fine. If it were 50k fully customizable initial SP and training was so fast that you'd pick up another 100k in your first 24 hours, that would be fine too. Anything less than that is a downgrade for pvp newbies.

Steve Thomas
Minmatar
Sebiestor Tribe
Posted - 2009.02.18 22:47:00 - [161]
 

Originally by: Dsnakes
50k SP = Fail, let me tell you why :
-When you want an alt on you main account, you will have to stop training your main to actually get some usefull skill on your alt, atm you can get an usefull alt almost instantly.
-New players don't have isk to buy book to learn the skill they want. so you should make all low lvl skillbook = 1isk
-Remove learning skill pain from noobs, please... i don't know how, but do it, at least gave them the standard learning @ 5 from start, as a minimum.

For the attributes revamp, give 1 per year free and more for a charge, say 10$, more $$ for you, and the ppl who want to change attribute for every skill plan can make it :)
ok its obvious that we have yet another person who has not been paying attention or even looking into whats actualy going on in Sisi(granted today you have an excuse, Sisi is being a unruly <ARRROW> today

the new tutorial, if played through all 4 sections (basic training and the thee "path" turotials of combat trade and industry) give you skillbooks constantly. in fact Aura has to actualy STOP herslef from giving you skillbooks shes already given you in another path

The tutorial if you play through all 3 parts gives you about $3 million ISK, a bunch of modules, a Teir 3 frigate, and three (yes three!) industrials. Technicaly the three Industirals part is a glitch in that your only suposed to recive 2(one each from the trade and industry tutorial) but I suspect you get the point that after you hit the end of the tutorial your not going to be like the real world colledge grad with a student loan and 20 maxed out credit cards that will take you the rest of your life to pay down but have enough cash and stuff to where any sensible person would say screw this! and live a life of modest leasure.

Oh and seriously the developers are probably so sick of hearing you lot whine non stop about how unfair the the learning skills are to newbies that that It would not suprise me at all to see that they decided to just auto grat new players (only!) all of the learning skills to level 5 if only to shut everyone else up about how unfair it all is to new players.(oh the drama! the Pathos! the all you can eat buffeet at Double Daves!) Razz

Baquack Obamailure
GoonFleet
GoonSwarm
Posted - 2009.02.18 22:59:00 - [162]
 

learning skills are a stupid concept anyway.

weeks of boring skill training w00t great idea

Ki Tarra
Ki Tech Industries
Posted - 2009.02.18 23:00:00 - [163]
 

Originally by: Dsnakes
-When you want an alt on you main account, you will have to stop training your main to actually get some usefull skill on your alt, atm you can get an usefull alt almost instantly.
Which is a bad thing, as it allows for completely disposably alts. Now a useful alt carries some cost to the main.
Originally by: Dsnakes
-New players don't have isk to buy book to learn the skill they want. so you should make all low lvl skillbook = 1isk
...which is why important skill books are given out during the introductory mission sets.
Originally by: Dsnakes
-Remove learning skill pain from noobs, please... i don't know how, but do it, at least gave them the standard learning @ 5 from start, as a minimum.
How about doubling the rate at which they learn, it is even better than having the standard learning skills @ 5. It is roughly the same as having the advanced skills at 4.
Originally by: Mike Yass
If under these changes new player can't be flying a tackling frigate in under 2 days, it would be an incredible shame, and a major loss of money for CCP.
You could still be flying a tackling frigate with hours of character creation.
Originally by: Mike Yass
This also completely eliminates the use of alpha clone alts.
Actually, this is a MASSIVE boost to alpha clone alts: now you can choose where those 900k SP go instead of being forced to use a template for the first 800k SP.
Originally by: Poluketes
If the proposed change were 150k fully customizable initial SP pvp newbies would be fine. If it were 50k fully customizable initial SP and training was so fast that you'd pick up another 100k in your first 24 hours, that would be fine too. Anything less than that is a downgrade for pvp newbies.
You don't get that within 24 hour, but you can within 48.

Baquack Obamailure
GoonFleet
GoonSwarm
Posted - 2009.02.18 23:02:00 - [164]
 

Trolling removed. Navigator

Serenity Steele
Dynamic Data Distribution
Posted - 2009.02.18 23:10:00 - [165]
 

Given the backlash on not being able to create 800k characters and the opportunities that provides to alts from Day 1, have CCP considered following other MMOs in having a higher base level SP for players with highly trained characters?

I've not given it the thought to quality all the advantages/disadvantages, but if you're going to go the way of other MMOs in NPE, then why not go the full monty?

Steve Thomas
Minmatar
Sebiestor Tribe
Posted - 2009.02.18 23:16:00 - [166]
 

Originally by: Poluketes
Originally by: Clansworth
How much of the current 800k sp a character starts with is actually used to fulfill that tackling role? If someone is able to tailor their skill training in the first few days, I'd wager they could be quite good at any light specialized field, such as tackling, in a very short time, with far fewer than 800k seemingly randomly distributed sp.


It takes 122k SP to fly an absolute barebones tackling rifter (propulsion jamming 1/high speed maneuvering 1). You could do it for 32k with an afterburner but you'd be pretty useless and pretty bored. With the current system, a newbie can get in a mwd tackling rifter on day one (21 hours of training).

If the proposed change were 150k fully customizable initial SP pvp newbies would be fine. If it were 50k fully customizable initial SP and training was so fast that you'd pick up another 100k in your first 24 hours, that would be fine too. Anything less than that is a downgrade for pvp newbies.
and we have yet another person who is not listening

1) the tutorial as you go through the steps gives you skill books and modules and explains what is going on as she does so

2) the skill training is accelerated(by 100%) untill you hit 1,600,000 sp then throtles back to normal learning

3) with respecing you can further speed up skill training by setting your base points to 15-9 or 10-10-9 instead of the base 8-8-7-8-8

in fact with the new system its actualy now slighly faster to (for example) maufacturing with any new combo than it is with the old.

( Minmatar Vherokior Retailer Engineer currently is ~ 39 days 10 hours, post may 10 any race the time(if my spread sheet was correct) ends up being 33 days 12 hours and change doing only 1 respec to get the stats to 15-9

And given that we now have the 24 hour skill que it should be slightly better on average due to the ability to skill que properly without missing a skill reset

Steve Thomas
Minmatar
Sebiestor Tribe
Posted - 2009.02.18 23:19:00 - [167]
 

Originally by: Serenity Steele
Given the backlash on not being able to create 800k characters and the opportunities that provides to alts from Day 1, have CCP considered following other MMOs in having a higher base level SP for players with highly trained characters?

I've not given it the thought to quality all the advantages/disadvantages, but if you're going to go the way of other MMOs in NPE, then why not go the full monty?


Oh HELL no.

you want to take one of ths STUPIDEST ideas in WOW land and apply it here?

I have enough issues with the character bizar allowing anyone who wants to to slap down some cash to buy a character.(and lets be blunt here, them allowing you to buy 'GTCs and PLEX and use them to get ISK is no better than the ISK sellers as far as Im concerned.

Gamer4liff
Caldari
Metalworks
Majesta Empire
Posted - 2009.02.18 23:20:00 - [168]
 

Thought of an interesting compromise. Instead of taking away the 800k SP entirely, make it so new characters can train 750k worth of SP instantly while in game. That way they still get the starting SP but they have a better idea of how to use it through the tutorials. Or something like that anyway, there's a lot of middle ground that can be done on this idea.

Typherin laidai
Amarr
Ars ex Discordia
GoonSwarm
Posted - 2009.02.18 23:24:00 - [169]
 

Edited by: Typherin laidai on 18/02/2009 23:29:04
Edited by: Typherin laidai on 18/02/2009 23:26:25
Originally by: Steve Thomas
and we have yet another person who is not listening

1) the tutorial as you go through the steps gives you skill books and modules and explains what is going on as she does so



Great, that doesn't make up for losing 750k SPs that demonstrably help the new player do at least somewhat interesting things out the gate.

Quote:

2) the skill training is accelerated(by 100%) untill you hit 1,600,000 sp then throtles back to normal learning


Great, that doesn't make up for losing 750k SPs that demonstrably help the new player do at least somewhat interesting things out the gate. At best it allows them to do those interesting things a bit faster.

Quote:

3) with respecing you can further speed up skill training by setting your base points to 15-9 or 10-10-9 instead of the base 8-8-7-8-8


Great, that doesn't make up for losing 750k SPs that demonstrably help the new player do at least somewhat interesting things out the gate. At best it allows them to do those interesting things a bit faster.

It should be telling that the only people who seem to think this is a good idea are you and the hare brained design team who came up with this monstrosity. Was new character creation imperfect? Certainly. Is this a step in the right direction with regards to skill points? No, it forces people to grind out unfun skills to be useful in even the most basic of roles.

Re'taka
Minmatar
Republic University
Posted - 2009.02.18 23:25:00 - [170]
 

I don't understand why people have issues with this, as a new player when I started, I had no clue what I was doing, which was good because it meant I didn't mind having 30k sp. That right, once upon a time, you started with less then 100k sp, and before me I here stories of players starting with 5k sp, so Why is this an issue, it didn't end my world back then, it wont end the world of nubs now.

Typherin laidai
Amarr
Ars ex Discordia
GoonSwarm
Posted - 2009.02.18 23:27:00 - [171]
 

Edited by: Typherin laidai on 18/02/2009 23:28:21
Edit: Double post, woohoo I hate these boards

Ki Tarra
Ki Tech Industries
Posted - 2009.02.18 23:37:00 - [172]
 

Edited by: Ki Tarra on 18/02/2009 23:37:33
Originally by: Typherin laidai
Great, that doesn't make up for losing 750k SPs that demonstrably help the new player do at least somewhat interesting things out the gate.
Are we talking about new players or are we talking about alts?

New players need a chance to learn how to play. The time that it takes to learn is more than enough time for them to train skills. There is still plenty that you can do strait "out the gate".

Big nerf to those who want disposable instant alts. Boost to pretty much everyone else.

Zzelle
Ultrapolite Socialites
GoonSwarm
Posted - 2009.02.19 00:01:00 - [173]
 

Originally by: Ki Tarra

New players need a chance to learn how to play. The time that it takes to learn is more than enough time for them to train skills. There is still plenty that you can do strait "out the gate".

Big nerf to those who want disposable instant alts. Boost to pretty much everyone else.


I'd rather see more flexibility in the allocation of those initial 800kSP or better explanation to the new player of what it's all for than to just trim it back to 50kSP. If somebody just starting wants to actually get out of empire and enjoy the game down in 0.0, the old system is a lot better.

Unless there's a missing piece I'm not seeing here, it looks like you could easily spend 1-2 weeks training up to where you used to start on day one. If I were CCP, I'd want to ensure new players could start having fun right away in hopes that those 14day trials would convert to paying customers, rather than making getting started extra-miserable.

Steve Thomas
Minmatar
Sebiestor Tribe
Posted - 2009.02.19 00:04:00 - [174]
 

Originally by: Typherin laidai
Edited by: Typherin laidai on 18/02/2009 23:29:04
Edited by: Typherin laidai on 18/02/2009 23:26:25
Originally by: Steve Thomas
and we have yet another person who is not listening

1) the tutorial as you go through the steps gives you skill books and modules and explains what is going on as she does so



Great, that doesn't make up for losing 750k SPs that demonstrably help the new player do at least somewhat interesting things out the gate.

Quote:

2) the skill training is accelerated(by 100%) untill you hit 1,600,000 sp then throtles back to normal learning


Great, that doesn't make up for losing 750k SPs that demonstrably help the new player do at least somewhat interesting things out the gate. At best it allows them to do those interesting things a bit faster.

Quote:

3) with respecing you can further speed up skill training by setting your base points to 15-9 or 10-10-9 instead of the base 8-8-7-8-8


Great, that doesn't make up for losing 750k SPs that demonstrably help the new player do at least somewhat interesting things out the gate. At best it allows them to do those interesting things a bit faster.

It should be telling that the only people who seem to think this is a good idea are you and the hare brained design team who came up with this monstrosity. Was new character creation imperfect? Certainly. Is this a step in the right direction with regards to skill points? No, it forces people to grind out unfun skills to be useful in even the most basic of roles.

I have already explaind this to you and everyone else who will listen

the developers QUITE FRANKLY consider the 800SP for newbis and alts to ahve been a mistake. PERIOD.

they have said this for quite a while now by the way, but you guys did not want to listen or offer up ideas to solve the problems that thoes super noob alts created.

theirfor it WILL be nerfed. Along with the problem of "Supernoob alts".

Hell you should have realised by now that a lot of the lead developers dont like the fact that there are two alt slots on game account as it is. Some of them STILL feel quite bluntly that it should just be 1 character per account.

The reality is that they decided that the best way to deal with the problem of people running head long into the learning wall that is EVE is to allow you to learn many of thoes skills IN THE TUTORIAL while the tutorial explains what the heck is going on.

If you are a new player then its not going to hurt you that mutch. if our an existing character they did not want to keep handing out everyone a free pair of BP runners and Production alts.

Lets be blunt. after may 10 any corp that wants to keep new blood coming into it is going to take the new players that come out of newbi training reguarless of their skill level.

They considered (breifly) auto granting skill levels through the turorial but nixed that idea when they realised that they also wanted to allow new players who wanted to do so to be able to test out all of the carreer paths, and that auto granting skill levels through the tutorial would have resulted in new alts starting with, efectivly, > 1 million skill points.(again a non starter with them)(it also sounds like they considered breifly allowing everyone to come into the game as a skilled combat pilot(~100k-200k skillpoints base) and then get more skills books from doing the tutorials but then realise that they were still dealing with the issue created by one race haveing rails-missles-drones as their newbi weapon mix in that not adding in skillpoints to the other races to comp for that one race was causing problems wich is where the 50k newbi seems to have come from)

Consider yourselv lucky that now thoes that actualy do the tutorial now know what a Webber and propulsion jaming is used for, and have used it in the tutorial.


Zzelle
Ultrapolite Socialites
GoonSwarm
Posted - 2009.02.19 00:10:00 - [175]
 

Originally by: Steve Thomas

the developers QUITE FRANKLY consider the 800SP for newbis and alts to ahve been a mistake. PERIOD.



I think you are the only person here who agrees.

Maybe you could shout at the rest of us some more and see if we'll change our minds?

Gorfob
Minmatar
GoonFleet
GoonSwarm
Posted - 2009.02.19 00:11:00 - [176]
 

50k skill points is really quite stupid. That makes you pretty much totally useless. In every sense.

teji
Ars ex Discordia
Here Be Dragons
Posted - 2009.02.19 00:26:00 - [177]
 

Edited by: teji on 19/02/2009 00:42:58
Originally by: Steve Thomas
the developers QUITE FRANKLY consider the 800SP for newbis and alts to ahve been a mistake. PERIOD.

Then I consider them to be complete imbeciles. 1.6m SP for noobs would not be out of the question in order to bring them up to current standards. Or maybe stay with 800k and REMOVE THE LEARNING TREE.
Quote:
they have said this for quite a while now by the way, but you guys did not want to listen or offer up ideas to solve the problems that thoes super noob alts created.

They have said that they want to improve the intro to the game. Here we are and they are doing the opposite.
Quote:
Hell you should have realised by now that a lot of the lead developers dont like the fact that there are two alt slots on game account as it is. Some of them STILL feel quite bluntly that it should just be 1 character per account.

Find me a quote. If they said this they are even dumber than I would have imagined. All the characters should be trainable at the same time on the one account. The only reason this is that way is that CCP can't imagine not sucking the extra money from the few people they can get to play this game.
Quote:
Lets be blunt. after may 10 any corp that wants to keep new blood coming into it is going to take the new players that come out of newbi training reguarless of their skill level.

It's going to be even harder to convince people to even start playing EvE after these changes. "Hey guys you need to subscribe to this game for 2 months before you can even start to be useful." Just log in and change skills once a day.
Quote:
They considered (breifly) auto granting skill levels through the turorial but nixed that idea when they realised that they also wanted to allow new players who wanted to do so to be able to test out all of the carreer paths, and that auto granting skill levels through the tutorial would have resulted in new alts starting with, efectivly, > 1 million skill points.(again a non starter with them)(it also sounds like they considered breifly allowing everyone to come into the game as a skilled combat pilot(~100k-200k skillpoints base) and then get more skills books from doing the tutorials but then realise that they were still dealing with the issue created by one race haveing rails-missles-drones as their newbi weapon mix in that not adding in skillpoints to the other races to comp for that one race was causing problems wich is where the 50k newbi seems to have come from)


Who the **** are you? You talk like you are from CCP yet I see no CCP tag. Good lord you are dumb. Oh and 200k "skilled combat pilot" hahahahah so out of touch. You must be a CCP employee.

Mara Rinn
Posted - 2009.02.19 00:30:00 - [178]
 

Originally by: Pure Manergy
Quite whining about his reference to sieging a POS. It was an EXAMPLE. What newb needs it? He doesn't even know how to form a gang, much less know that it's the equivalent to a "party".


This is the basic training which you can't give a solo player. This training in how to play with other players needs to come from other players.


Rotnac
Caldari
GoonWaffe
SOLODRAKBANSOLODRAKBANSO
Posted - 2009.02.19 00:36:00 - [179]
 

Gotta say, the 50k SP start is flat-out ****ty. The pre-made starts are fairly reasonable, and there are a number of options there already. It forces newbies to be completely useless right out of the gate, instead of merely fairly useless, which seems quite mean, and pointless. And, in the end, if the person does end up playing awhile, they quickly get far more than 800k SP, and the distribution of even the whole 800k becomes much less important anyway.

This also makes alts completely unworkable - there were several alts that worked wonderfully (cyno alts and the like) while not needing tons of training time. This now heavily encourages one char per account, which will **** up 0.0 logistics a good bit. These little alts are incredibly useful in their cheapness, and much less useful if they take days away from your main's training.

In short, this is a terrible change, almost on par with the atrocious decision to end unsubbed skill training (a feature that was a reason I started playing Eve in the first place).

Steve Thomas
Minmatar
Sebiestor Tribe
Posted - 2009.02.19 00:45:00 - [180]
 

Originally by: Zzelle
Originally by: Steve Thomas

the developers QUITE FRANKLY consider the 800SP for newbis and alts to ahve been a mistake. PERIOD.



I think you are the only person here who agrees.

Maybe you could shout at the rest of us some more and see if we'll change our minds?

look I fankly am through talking about this.

I DID raise hell with them about the issue.

then I sat back and listen to what they had to say.

Unfortunatly we both had spreadsheets. Theirs won. After all it IS their game when you get down to it. If they think something is broken then its broken. we can try to talk them out of it, but from what I saw the best we can do is talk them into adding skills into the system.

My point back then was that no mater what it was nerfing new players. Their point was and remains that dumping 800k worth of skills was a non starter because the exit poles showed that people were leaveing because they felt swamped by the mass of skills they dont think they would ever use. Currently, Scripting a tutorial that would get thoes 800k in skill points was a rediculosly long project that would end up with frustration on both sides( it would have taken longer than the current 33 part complete tutorial set, that has me wondering if that was where the double training speed came from, trying to cram in as many skills durring the tutorial sessions as possible with the goal of haveing the pilot add in a new skill at each step of the path)

I still think they need to add skills both to the player as he comes out of creation and to the tutorial. but overall I have to say this is the better than the other crackpot idea that they seem to have originaly had in mind. (I mean seriously isolated newbi only systems for newbi training that you can not leave untill you completed the tutorial? I hope to god they were only jokeing about THAT idea)


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