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turbocrazy1989
Gallente
Underworld Protection Agency
Fatal Ascension
Posted - 2009.02.16 20:05:00 - [1]
 

Edited by: turbocrazy1989 on 16/02/2009 20:08:20
I wanna be able to really tank LVL IV's in my domi... right now though i need to have 2x CCCs and I wanna be able to run 1 CCC and 2 Nano pumps what skills am i missing i cant figure it out



to eloborate some more...


my tank is the following
mids
all T2 Cap rechargers

lows
2x LAR II's
1 DCU T2
3 Rat hardeners

Rigs
2 CCCs I

Dors Venabily
Posted - 2009.02.16 20:12:00 - [2]
 

Edited by: Dors Venabily on 16/02/2009 20:13:44
Switch the DC2 for power relay T II with that you have to be cap stable if not well train the skills

Energy management
Energy systems operation
I think those are the ones that increase capacity and cap regen

turbocrazy1989
Gallente
Underworld Protection Agency
Fatal Ascension
Posted - 2009.02.16 20:23:00 - [3]
 

went into eft and fooled around with the cap power relays and some differnt mods and i found a nice pema tank i can run...


Lows
2x LAR IIs
2x CPR IIs
2x Rat hardeners
1x EANM II

Rigs
CCC I
Nano pump I
nanobot excellerator I


total tank 462 dps

Dors Venabily
Posted - 2009.02.16 20:35:00 - [4]
 

Originally by: turbocrazy1989
went into eft and fooled around with the cap power relays and some differnt mods and i found a nice pema tank i can run...


Lows
2x LAR IIs
2x CPR IIs
2x Rat hardeners
1x EANM II

Rigs
CCC I
Nano pump I
nanobot excellerator I


total tank 462 dps


On the Fixed dmg missions pretty much all but drone mercs and Angels you just double up on the Hardeners for primary dmg type example guristas 2 kinetic 1 thermals for better resists. Also try if its not better to use 2 nano pumps then accel rig. More rep power per Energy spent even if cycle is slower means more cap efficient setup.

Irdia Freelancer
Posted - 2009.02.16 20:35:00 - [5]
 

There is also some imps you can get.

I haven't looked but probably 1 imp gives +5% cap capacity while another probably gives -5% cap regen time. Imps can be pricey but can do a nice job.

Erika Bronz
Gallente
The Wyld Hunt
Cascade Imminent
Posted - 2009.02.17 15:56:00 - [6]
 

Edited by: Erika Bronz on 17/02/2009 16:21:49
Originally by: turbocrazy1989
Edited by: turbocrazy1989 on 16/02/2009 20:08:20
I wanna be able to really tank LVL IV's in my domi... right now though i need to have 2x CCCs and I wanna be able to run 1 CCC and 2 Nano pumps what skills am i missing i cant figure it out



to eloborate some more...


my tank is the following
mids
all T2 Cap rechargers

lows
2x LAR II's
1 DCU T2
3 Rat hardeners

Rigs
2 CCCs I


First things first: 1x LAR II is enough.


2 damage types (~650 hp/s):

1x LAR II
2x Main damage hardener T2 (3x if Explosive)
2x Secondary damage hardener T2


Omnitank (~440 hp/s):

1x LAR II
2x Explosive Hardener II
1x Kinetic Hardener II
1x Thermic Hardener II
1x EM Hardener II
1x Damage Control II


Rigs for both setups:

1x Anti-Kinetic Pump I
1x Anti-Thermic Pump I
1x Auxiliary Nano Pump I


Additional info:

Since rigs are the same on both builds, you can use the same ship for both setups. Add 2x EM hardeners to the first build if you expect both Amarr and Caldari ships in the mission. Both setups are both cap and grid friendly compared to dualreps, so you can fit more gunpower to your ship and/or some e-war, weapon or drone upgrades in your mids, depending on your skills. Also you can get more buffertank. With those 2 setups you can do every L4 mission there is. With 3x of both main and secondary damage, you can handle full room aggro.


Extra:

The Angel Extragavanza Level 4 Bonus Pocket Solo Build (700-840 hp/s on different resists):

2x LAR II
1x Explosive Hardener II
1x Kinetic Hardener II
1x Thermic Hardener II
1x Damage Control II
1x Energized Adaptive Nano Membrane II
5x Cap Recharger II
3x Heavy Diminishing Power System Drain I
1x Anti-Explosive Pump I
1x Anti-EM Pump I
1x Auxiliary Nano Pump


A couple of mission tips:
-Never aggro more than needed. You don't kill faster just becouse you need to tank more. Missions are sometimes designed to be impossible to solo with full aggro. Align to safespot.
-Serpentis have aggrodrop in the 2 first pockets of Worlds Collide L4, so do the Guristas side to keep your drones safe. Guristas have only in the first. Take out the cruisers first and the drones have no problem tank the missiles if needed. Keep drones passive in the second pocket. Do not fire upon "Guristas Spy". Now you will not have full aggro in this room.
-When doing the L4 Angel Extravaganza Bonus Pocket, immediately turn a 180 and start killing the frigates. Continue by always killing the ship closest to you. Leave 3 close fighting battleships to drain from, and kill those only when you don't need the cap. Kill the towers before the next spawn trigger.

Fly safe.Cool

Edit: HP/S values


 

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