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holythough
Gallente
Aliastra
Posted - 2009.02.11 15:21:00 - [1]
 

Edited by: holythough on 11/02/2009 15:25:32
Hello,

As CCP must realize by now only a part of there player base is really hardcore PvPing. There is a large group that likes they complexity of EvE but don't want to PvP except for some friendly 'dueling'. Personally I think this group already greatly exceeds they PvP people if you look at cheer numbers. Although this isn't to much of a problem there is one thing that we care bears really want but have a hard time to accomplish and that is having our own corps where we can play together. Yeah sure we can make one but a soon as you leave an NPC corps they war declaration abuse is just a short step away. These are folks that are content with running missions, complexes, mining or maybe even more important just started so they can't really be much meaning in PvP unless there are a part of a large PvP corps with more experienced players.

It is they easiness of they war declaration and they fact that with todays EvE market it's just a very inexpensive to put up a war declaration. They fact that you can only have 3 war declarations per corporation doesn't really help. Most corporations I got war declarations from where at best 1 month old. It's obvious these people just create new corporations and move about in them just to able too make new war declarations keeping the old ones running by replacing they CEO of that corporation that placed the war declarations with an executive commander character (which can instantly create a corporation just after making the character)

Rather then just rant about it I want to make a suggestion about how this might get resolved and get the number of people running around in NPC corporations out of they NPC coorporation. This would mean changing of few things around.

PvE corporation version.

Players will be able to start a corporation where they wardec can only become active of it's declared mutual by both corporations. Of course because EvE is essential a PvP game this corporation type should have a LARGE number of restrictions. In this way people will get up to a point where they are persuaded to make or join a corps that is not PvE only. This has been essentially they fact CCP hsan't put more restrictions on war declarations but only to the effect that a HUGE number of people stay in they NPC corporations.

Restrictions on making a PvE corporation
-CEO must have at least 4 security rating before starting they corps

Restrictions on members within the corporation
-Any hostile act result in expelling from the corporation EVEN can or wreck looting. Members won't be able to join any PvE corporation until they “unmarked”. Example can looting would expel a member from any PvE corporations for 3 days. Destroying somebody ship 7 days etc. It might be a good one to make suchs an 'offender' part of the factional warfare coorporation and be unable to leave a day has past.
-Any hostile act from they CEO would expel him from the CEO position. If there a suitable CEO (with at least 4 security rating) he can appoint that member too the position of CEO until then they CEO won't be able to do any of they CEO tasks. If they CEO decides not to appoint another too CEO position he has to wait out his 'crime peroid' where he will be unable to leave stations after he docs or do any CEO function.
-Members can only have roles if there security rating is 2 or higher(except hangar access). Certain roles can only be held by members with 4 security rating.
-Members can't use any ship that needs advanced spaceship command while in the corporation.
-They corporation can only have offices in high security space
-They corporation can't have any player owned objects in space (except of course ships)
-They corporation can't be part of an alliance
-Certain (obvious) recruitment banner options will be inaccessible as a selection option and deselected by default

visual aids
-corporation should have a mark in there sign so it's clear that this is a PvE only corporation

holythough
Gallente
Aliastra
Posted - 2009.02.11 15:21:00 - [2]
 

Edited by: holythough on 11/02/2009 15:29:41
NPC corporations
Well it's just a personally thing but I would like too see that if this is implemented that the NPC corporations would get a tax. This would force people out of them and force there decision on which path they going to follow for the moment PvP or PvE. Prefferably the tax should be based on how long a person is in the NPC corporation (as a total of days not from the last time he joined otherwise peeps will only go back and forward) so new beginning players aren't affected from they start.

I think everybody will benefit even they PvPers. Let me explain this! ATM if people that would gladly join this kinda corporation are in a corporation that gets war decced they just run and hide. And if there not running and hiding they are already in a NPC corporation. This way they 3 war decces that you get will be FAR more effective in getting you the PvP action you want. There is only one group for which this is negative and that are they mercenaries. These hired guns will get less contracts then before. Personally I think they benefits as a whole of implementing this will out way the downsides considerably and make EvE a more fun game for everybody

Regards,

Holythough

Onys Cissalc
Posted - 2009.02.12 12:58:00 - [3]
 

While I can imagine why you'd want this, I'd like to point out a few blaring faults:


1. Even if they can't take other people's wrecks' loot (or even salvage them for that matter), they can use an npc corp alt to do this for them.
2. Getting a sec rating of 4-5 isn't that hard and doesn't take that long
3. They'd be able to declare themselves essentially exempt from wardecs, the same way NPC corpers currently are, anyway
4. Not owning POSs is generally of little consequence to them, as the would most likely have a 'secret' corp with their POS/research/manufacturing alts running it anyway
5. An unavoidable tax that sends isk nowhere could be justified as a protection levy, but it removes an aspect of player interaction in game. If it were a corp tax dedicated to funding hiring mercenaries to protect the corporation, then I could understand it; refer to footnote
6. Not being allowed any form of aggression would open a gaping hole in their self-defense capabilities; they'd not be allowed to defend their loot at all, whether they wanted to or not or were able to or not


I'm personally all for trying to get people out of NPC corps, but doing so should make them learn that anything and everything they ever do in this game is affecting everyone else, whether they like it or not, and that that alone constitutes a form of PVP. Placing 'run and hide' restrictions on people could help to teach them with a tough-love method that they're better off banding together with the established players than trying to start their own outfit until they genuinely know what they're doing.


EVE is filled with bears that have, at some point in their EVE life, some kind of self-inflated holier-than-thou attitude with regards to having war declared on them. They attempt to play the victim, claiming they have absolutely no means to defend themselves and that they are being bullied; whenever posed with the question of 'why they didn't join a bigger corp', they can't give you a legitimate reason, only selfish 'because I don't want to', hurting the security of their corporation's members.



Anyhoo, here's the footnote:

A tax that goes into a wallet that cannot be withdrawn, that acts as a public 'purse' for the express intention of paying mercenaries to defend your corporation.

It should not be based on time and it should not be profitable to exploit; for example:

The destruction of a fully insured battleship will incur a 13% isk loss to the pilot, even if it is not fitted, to my knowledge. So, at most, the isk awarded to the mercenaries upon the destruction of one of the ships belonging to the corp that dec'd you should come to no more than this isk-lost amount.

In order for this kind of system to work, unfortunately, T2 insurance needs to be revised.

What this kind of system would allow for is that we would see the following kind of scenario:


1. Random corp A declares war on PVE Corp 1
2. PVE Corp 1 declares that they have no interest in fighting and are required to enlist the help of mercs - they have in their corp purse 600mil isk collected over some span of time to pay for the mercs
3. A merc contract is advertised automatically; it displays the information of the corporation being declared on and the declaring corporation
4. Merc corp @ accepts the contract
5. If Merc Corp @ destroys, say, a T1 cruiser such as a rupture from Random Corp A, and the insurance payout's lost-amount would be 1.3mil (for argument's sake), then the members of Merc Corp @ receive up to 1.2mil isk, taken from PVE Corp 1's purse, reducing it to 598.8mil


As you can see, the above system would allow for a LOT of leeway with regards to taking out the ships of Random Corp A. Thus, the richer the bear corp, the better their defensive capabilities, the less they have to worry about.


AshtarDJ
Filthy Scum
Scum Alliance
Posted - 2009.02.12 13:06:00 - [4]
 

If you want PvE only, go play another game. There are plenty of MMOs. Eve happens to be one of few that is PvP based.

holythough
Gallente
Aliastra
Posted - 2009.02.12 14:48:00 - [5]
 

Originally by: AshtarDJ
If you want PvE only, go play another game. There are plenty of MMOs. Eve happens to be one of few that is PvP based.

There aren't any mmo's out there that have they complexity or skill driven learning like eve. If there would be a PvE based mmo out there that has this i would probably consider it

AshtarDJ
Filthy Scum
Scum Alliance
Posted - 2009.02.12 15:12:00 - [6]
 

This discussion has already generated hundreds of long threads that I'm pretty sure you can do a search and read about.

The bottom line is: Eve is a PvP game. Everything in Eve is PvP based (fighting, isk earning, production, market, the whole experience). Even tho CCP has put some PvE aspects in the game, they will never change the game to be PvE based. The PvE parts of Eve will never be 100% separated from the PvP parts. You will never be 100% safe from griefing, suiciding, scamming, ninja salvaging, etc... This IS Eve. Nothing else.

The entire concept of a ONLINE game is the true interaction with other people from allover the world. If you don't want "true" interaction, you might aswell play an offline game while chatting with your friends on MSN.

holythough
Gallente
Aliastra
Posted - 2009.02.12 16:02:00 - [7]
 

Originally by: Onys Cissalc
While I can imagine why you'd want this, I'd like to point out a few blaring faults:


You already can do this to a certain degree by staying within an NPC corps. By setting up an communication channel of your own. They only thing that a corporation really ads is the ability to have hangars,division organized within game rather then outside. You also stated a number of time that an alt can be used to different functions but thats really besides the point I might have a alt doing massive PvP thats not they isseu im adressing at all. They fact that people stay in NPC corporation is also not the isseu im adressing but it is in my opnion large deu to the fact it's atm they only reall option PvEers have available too them.

Originally by: Onys Cissalc
1. Even if they can't take other people's wrecks' loot (or even salvage them for that matter), they can use an npc corp alt to do this for them.


I don't see why having an alt doing something completely different has any baring on the topic at all

Originally by: Onys Cissalc
2. Getting a sec rating of 4-5 isn't that hard and doesn't take that long
3. They'd be able to declare themselves essentially exempt from wardecs, the same way NPC corpers currently are, anyway


It does show that the character that becomes CEO is dedicated to PvE. That it isn't a big hurdle is besides the point in my opinion

Originally by: Onys Cissalc
4. Not owning POSs is generally of little consequence to them, as the would most likely have a 'secret' corp with their POS/research/manufacturing alts running it anyway


Well adding a rule that makes POS owners unable to add PvE corporations and members of those coorporations too there security list. Again they fact you might have an alt that doing something completely different is beside the point

Originally by: Onys Cissalc
5. An unavoidable tax that sends isk nowhere could be justified as a protection levy, but it removes an aspect of player interaction in game. If it were a corp tax dedicated to funding hiring mercenaries to protect the corporation, then I could understand it; refer to footnote


Well as im stated that would prefferably to me to get people out of NPC corporations. But your right to some degree they fact that it's isk going nowhere isn't really how you want it. But sins there NPC corporation I don't see any alternative

Originally by: Onys Cissalc
6. Not being allowed any form of aggression would open a gaping hole in their self-defense capabilities; they'd not be allowed to defend their loot at all, whether they wanted to or not or were able to or not


No not treu. After the loot is picked up by another player there is an aggresion counter in which time your able too attack they other player. I didn't say you can't defend yourself. But I might have stated that not clear enough.

holythough
Gallente
Aliastra
Posted - 2009.02.12 16:04:00 - [8]
 

Originally by: Onys Cissalc
1. Random corp A declares war on PVE Corp 1
2. PVE Corp 1 declares that they have no interest in fighting and are required to enlist the help of mercs - they have in their corp purse 600mil isk collected over some span of time to pay for the mercs
3. A merc contract is advertised automatically; it displays the information of the corporation being declared on and the declaring corporation
4. Merc corp @ accepts the contract
5. If Merc Corp @ destroys, say, a T1 cruiser such as a rupture from Random Corp A, and the insurance payout's lost-amount would be 1.3mil (for argument's sake), then the members of Merc Corp @ receive up to 1.2mil isk, taken from PVE Corp 1's purse, reducing it to 598.8mil


As you can see, the above system would allow for a LOT of leeway with regards to taking out the ships of Random Corp A. Thus, the richer the bear corp, the better their defensive capabilities, the less they have to worry about.


Well this example shows too me that your probably a merc yourself. This would indicate why al these meaningless arguments you point against me are there. They only thing a PvE type corps would accomplish is that they people your not getting anyway because there in a NPC corps or running and hidding will have a limited form of corporation. Forcing rules on running and hidding doesn't help this will only make that there going to be more people in NPC corpses.

I like your sytem too some degree though because it would greatly reduce they number of wardecs. But the fact is that the main reason that care bears dislike wardecs so much is because of the facts there limited too high security space for part of there safety they overcompassed by investing in high cost modules and implants. Ratting in 0.0 would give you a far better income then doing lvl4's you partly compassed for this being better modules then you would use in 0.0 sins the likelyhood you will loose a ship is somewhat bigger. People tend to forget that with this game everybody has it's own place and contributes too the game in his own way. If all they carebears flying there factional fitted ships would stop playing today 2/3 of the buyers of those people would be gone and ratting in 0. would be a lot less profitable then it is now. This means that PvPers actaully have great benefits by having a great number of carebears around. But this also they reason why it sucks to have a war dec loosing in my example my megathron navy isseu with some factional modules fitted would suck. This also means that even with your system I would choice not to have any money there for mercs sins I would leave the corps just as I did before because having mercs killing your opponent doesn't prevent them from shooting down my prized ship.

holythough
Gallente
Aliastra
Posted - 2009.02.12 16:16:00 - [9]
 

Originally by: AshtarDJ
This discussion has already generated hundreds of long threads that I'm pretty sure you can do a search and read about.

The bottom line is: Eve is a PvP game. Everything in Eve is PvP based (fighting, isk earning, production, market, the whole experience). Even tho CCP has put some PvE aspects in the game, they will never change the game to be PvE based. The PvE parts of Eve will never be 100% separated from the PvP parts. You will never be 100% safe from griefing, suiciding, scamming, ninja salvaging, etc... This IS Eve. Nothing else.

The entire concept of a ONLINE game is the true interaction with other people from allover the world. If you don't want "true" interaction, you might aswell play an offline game while chatting with your friends on MSN.

Well as you stated CCP has qouted a number of thimes they will do more for PvE type players in the future. Everthing you would be able to do in suchs a PvE corps you can already do in a NPC corps. only thing im suggesting is too make it possible too have in an own corps instead of being forced to live with thousands of others in an NPC corps. Everthing you can do too a person in a npc corps should be allowed as it is now. It's almost no change from how it's now except from PvEers fleing back and forward from there corps too npc and back. He i would say PvPers would like this it would safe them isk on meaningless war decs and have only 3 meaningfull war decs should be an improvement for PvPers aswell.

And ofcourse there's a lot of different type of interactions within the game even withouth blowing people up. One of the reason i want this is soo it's easier for me and my in-game friends (ex collegeus from my former corporation, yeah im fleeing again :P ) too group up and do mining ops and missions together. bit onesided if the only thing that you can consider interaction is to blow people up. If reall life where like that they only meaningfull interaction would be to punch eachother in the face. interactions comes in numerous forms and PvP is just one of many

holythough
Gallente
Aliastra
Posted - 2009.02.12 16:42:00 - [10]
 

I also want to point out something that should be obvious to everybody.

If you look at they cheer numbers of people that are in NPC corporations and counting they fact that 90% of those people are PvEers this means almost 70% of they money generated by subscriptions are from PvEers. Those PvEers have allowed CCP to make you suchs an great PvP game. If those people wouldn't play EvE CCP would have so little income this game would never have developed too what it is now. And then you whine about having a corporation type that is basically they same as they NPC corporations i just don't understand that.

Look at all those PvP games around that haven't allowed any form of PvE in them. There almost all gone or are left with max 4 servers barely making there ends meet. It's a basic fact that PvP loving gamers are far outnumberd by they PvE loving gammers (just look at the succes of a game like WoW that should say enough). They fact that EvE has been a succes for a large part is because they allowed to some extend to PvEers to play this game aswell.

EvE is suchs a great game if you look at the game mechanics it's unmatched by any other game around there. Many of the EvE players are old time PvE MMOers that just got bored with those other games that just lacted the depth that EvE provides. Because of this there taking the fact thats it PvP filled with a large number of hardcore PvPers for granted.

If they would get rid of the NPC corporations and concord this game would have suchs a large drop of subscribers it will go down in history as a bigger stupidity then Sony taking over starwars galaxies.

Onys Cissalc
Posted - 2009.02.12 17:12:00 - [11]
 

I think you misunderstood heavily rather than that I misunderstood you.


If taking from cans not belonging to that PVE corporation is a form of aggression, then running ganged missions with other people where your corporation does not own the mission should be no exception. Where that is the case, it is not a limiting feature as they would not have done it anyway, as far as you're concerned. Thing is, they do; mining, mission running, the salvaging and loot trawling mini-professions etc are all situations where they'd be doing this.

So, what do they do if it IS a limitation? They simply use an npc corp alt that does all the salvaging and looting for them instead; that way there's no risk of their characters getting taken out of the corp.



That a 4.0 sec rating isn't a big hurdle is a very big point. There are people that can conduct PVP in empire without losing their sec rating at all. Wars allow this quite nicely as well. Getting pirates to shoot you first in low-sec allow this as well. Going to 0.0 to pvp allows this as well.

So getting and keeping a 4.0 or higher sec rating is too easy a requirement for just the CEO, and a sec rating of 2.0 or higher is far too easy for any individual member. That makes it a pointless requirement, as anyone wanting to 'fake' being a bear can too easily fulfill them.



Do you realise how pointless your argument is of 'not being able to add pve corps to your security list' or the inverse is? If you know it's your corp and your people, or your friends know that it's your corp or your people, they need nothing further than the ticker to make sure of what they're doing. They can still use their alts in the non pve corp to conduct their POS operations without issues.

Besides, why would it be any kind of issue if a pvp corp that can't do anything to you anyway can't set your pve corp to positive?



If a portion of their isk so considerable that it would be reason to leave their PVE corp to join a PVP corp is leaving their wallets and going nowhere, and all these other restrictions and requirements are placed on them, they would have no reason to bother with your PVE corp idea.

They could use an Orca has a communal hangar, or they could simply keep tabs on what they have and communicate with eachother. The benefits gained from a corp hangar for a non-serious group of PVErs is not great enough to justify the limitations they'd have to face and the isk they'd lose, and makes it pointless for a serious group of PVErs to create the corporation when they could simply use the isk they would be losing to your magic tax to hire mercs to defend them instead.



You then go on to say that these PVE corp members would still be able to defend themselves if someone steals from them, without facing any corp-kicking repercussions. So what's the point of the corp then? They're not PVPers, they shouldn't be 'allowed' to engage in ANY out-of-corp PVP, because their corp's intention if obviously to make sure they never lose anything.



No, I'm not a merc, we don't run a merc corp. I just feel that if a PVE corporation should be allowed to say 'we don't want to fight' when someone declares war on them, they should damn well PAY for the luxury of avoiding their war dec, or go back to hugging their NPC corps and not be afforded the benefits that the rest of us have to risk wars for.

The system I suggested gives a place for their isk to disappear to that isn't pointless, and puts back into the game since it means that the PVErs are for a change truly contributing to the game and to the PVPers.

Players that completely ignore the rest of EVE's player base by only ever running missions, selling their named loot into the markets and such are actually HURTING the economies of EVE and HURTING PVPers, not helping them. It used to be that taking out a full best-named fit cruiser really, really meant something. Now you might as well be taking out a T2 one, because the loot is now worthless.

holythough
Gallente
Aliastra
Posted - 2009.02.12 18:24:00 - [12]
 

Originally by: Onys Cissalc
If a portion of their isk so considerable that it would be reason to leave their PVE corp to join a PVP corp is leaving their wallets and going nowhere, and all these other restrictions and requirements are placed on them, they would have no reason to bother with your PVE corp idea.


EvE stays a PvP game I want to repect that. If an PvE corporation has equal benefits as a normal corporation but with the added benefit of not be able to be war decced then there's no reason to consider a real corps and that wouldn't be in the focus of the game as a whole. With restrictions peeps that want to do low security mining or 0.0 or PvP will have to leave. Still it would be great for beginning players and peeps that are content by staying in high sec and do missions.

Originally by: Onys Cissalc
They could use an Orca has a communal hangar, or they could simply keep tabs on what they have and communicate with eachother. The benefits gained from a corp hangar for a non-serious group of PVErs is not great enough to justify the limitations they'd have to face and the isk they'd lose, and makes it pointless for a serious group of PVErs to create the corporation when they could simply use the isk they would be losing to your magic tax to hire mercs to defend them instead.


Again the tax I suggest was one to be placed on NPC corporation to make people leave there comfortable can't be hurt situation.

Originally by: Onys Cissalc
You then go on to say that these PVE corp members would still be able to defend themselves if someone steals from them, without facing any corp-kicking repercussions. So what's the point of the corp then? They're not PVPers, they shouldn't be 'allowed' to engage in ANY out-of-corp PVP, because their corp's intention if obviously to make sure they never lose anything.


Because then they wouldn't be allowed to do the iniatel action . Forcing the cjhoice on people that want to do any form of PvPing to pick a normal coorporation or even an NPC coorporation above PvE

Originally by: Onys Cissalc
No, I'm not a merc, we don't run a merc corp. I just feel that if a PVE corporation should be allowed to say 'we don't want to fight' when someone declares war on them, they should damn well PAY for the luxury of avoiding their war dec, or go back to hugging their NPC corps and not be afforded the benefits that the rest of us have to risk wars for.


Well I can agree on that. But atm some corporation pays 1 to 3 mil to make you and your coorporation members free for all. If we could pay an equal or slighter higher prize to avoid it or bid up against each other I would be very happy. But atm your only option is to pay the one that war decced you making it a easy abused system. If it was a bid against each other and then money wouldn't be go to the corporation that starts the war dec im all for it.

holythough
Gallente
Aliastra
Posted - 2009.02.12 18:30:00 - [13]
 

Originally by: Onys Cissalc
The system I suggested gives a place for their isk to disappear to that isn't pointless, and puts back into the game since it means that the PVErs are for a change truly contributing to the game and to the PVPers.


Your suggestion would be an improvement on current sitaution but I just don't think it really help much PvEers will still run and hide afraid of loosing there ships.

Originally by: Onys Cissalc
Players that completely ignore the rest of EVE's player base by only ever running missions, selling their named loot into the markets and such are actually HURTING the economies of EVE and HURTING PVPers, not helping them. It used to be that taking out a full best-named fit cruiser really, really meant something. Now you might as well be taking out a T2 one, because the loot is now worthless.


Suchs bull. You complain about T2 modules being cheaper if you have they right skills and having the same result and blame PvEers for it.Go blame CCP for that and while your ad it go blame them in advance for putting in T3 modules in the next expansion

You only again show that your not getting me and not getting what I wish to accomplish. But for agruments sake I would be all for a fair system where we have an option to counter a war dec. In my opinion if somebody can pay concord to be at war the war decced coorporation should have the option to pay concord a amount of money to withdraw the war dec again

Del Narveux
Dukes of Hazard
Posted - 2009.02.12 18:58:00 - [14]
 

I don't like this because it interferes too much with the sandbox angle. Plus its just opening the door for people to spy, ninjasalvage, flip cans etc. and never have any penalties.

That said, the wardec system needs a serious overhaul. But the problem is with wardecs, not corporation rules, so the focus should be on that.

Onys Cissalc
Posted - 2009.02.12 20:01:00 - [15]
 

Ok, I think you very much misunderstood what I meant with the merc system, but let me first address PVErs and how they damage the EVE economy.


In 2005, when I actively started taking part in PVE activities rather than the industry, I noticed that I could not only get the isk rewards+bonuses from the missions I was running, but also LP (that back then was really worth a CRAPLOAD of isk) and loot, between named and unnamed loot, I could supply my production operations purely off the minerals that came out of this.


Because there is such an abundance of players that completely avoid all forms of 'violent' competition, they are able to supply the industrial juggernauts of EVE with a steady and rather healthy supply or items to refine for the purposes of manufacturing. Where a T1 item is not simply used in T2 production, it or its meta level 1 item is refined for the purpose of auxiliary mineral supply.

Because this supply is largely uncontested (read: the mission runners are in npc-corps and people are not interfering with their gameplay, the same way they would be immune if in your PVE corp), the prices never fluctuate. There is no shortage of the various modules used for refining, production or general retail, as there are always these immune players feeding directly into the markets.

Because of this, whenever a PVPer has FINALLY managed to find someone with a 'worth while' fit to kill, and they retrieve the loot, they find that the market is so saturated with the items already, they are unable to get anywhere near the prices they could have gotten back in 2005.


Basically what it boils down to is that in 2005, we didn't have a very large player base. Defending yourself against the large, social, established corporations/alliances was between difficult and impossible, so you weren't shunned for being in an NPC corp. These days, there is quite literally no excuse to NOT be in a player corporation or alliance, because the numbers are there to afford protection and security.

Instead, people dig their own holes and go hide in them, claiming that noone out there in the big, bad, mean world of EVE wants to help protect them. THIS is absolute bull, not that the NPC huggers of EVE are damaging the game's economies..



Now, to address what you misunderstood regarding my merc suggestion, I would first like to point out that your initial suggestion was that PVE corps would have some kind of magical tax applied to them, not NPC corpers. So, still carrying on with this concept, let's say that an NPC corp has a 20% default tax and a PVE corp has a 10% default tax.

The NPC Default tax could go to nothing. It just vanishes - isk wasted, wonderful.
The PVE corp tax on the other hand goes into the corp purse. At 10%, if a player does a lvl4 mission and made 20mil total in bounties, reward and bonus, that's 2mil to the corp purse that covers two cruiser kills for a mercenary corporation. If 10 members do this in one hour, that's 20mil. If it's 50 members, we're up to 100mil. One hour per day per week and we have 700mil at the end of a week, which would account for a LOT of ships destroyed.



Now, how the system would work:


BastardsCorp declares war on WeDontWantToFight corp. (PVP vs PVE)

PVE corp says they don't want to fight, and they choose this as their war term. Their corp protection purse has collected 1bil isk.
This corporation's war is advertised on an automated Bounty Board. The amount of isk available is NOT declared, only the amount of players in the PVP and PVE corporations.

MercCorp decides to take the contract, and the war, which had a 48 hour 'preparation period', now becomes declared between PVP corp and MercCorp. PVE corp's 'war' exists, but they are not a part of the fight, they are merely the 'contractors' of the merc corp.


This would, thus, be an automated system for non PVP corporations to declare their desire to not fight, and to automatically make it possible to hire someone to fight for them.

Onys Cissalc
Posted - 2009.02.12 20:07:00 - [16]
 

The end results are as follows:


Because the parameters for this kind of system are such that no profit can be gained from engaging in the act of organised destruction of ships between PVP corp and MercCorp, there is no motivation for them to 'fabricate' these wars so as to drain the coffers of PVE corp.

Because there is incentive to fight for MercCorp, the are more willing to take part in the activity, observing the following two rules:


Within 12 hours of the coffers of PVE Corp running dry (read: the protection purse), the war between the PVP corp and the PVE corp actually takes place.
As long as there is isk in this purse that can cover the ships of PVP corp being destroyed on PVE corp's behalf, PVE corp's members cannot be attacked by PVP Corp, only MercCorp's members can.

Because this 10% tax that was 'going nowhere' exists, it means that PVE players that genuinely formerly did not contribute to, only damaged, the EVE economies, will be able to put back into the economy in the form of paying PVPers to protect them, indirectly.


The longer they go without war, the more isk they accumulate. The greater their PVE members, the more isk they make during x space of time. The more they kill NPCs or engage in other activities that contribute to this purse, the more protection they can buy, etc.

So basically, it even turns into a mechanic that promotes the concept of strength in numbers. Where a PVE corporation believes they can deal with a few individual players that are war dec'ing their corp, they can simply say "sure, we'll fight", and go to war against them.

Where the corporation declaring war on them is too formidable for them to deal with, mercenaries step in and take the war over on their behalf, as long as there is money to be made.




If there's any part you still don't understand, please point it out.

holythough
Gallente
Aliastra
Posted - 2009.02.12 21:45:00 - [17]
 

Edited by: holythough on 12/02/2009 21:47:35
Well you failt to mention that the corp war decced cannot be attacked when a merc corps picks up the contract. I be all for it but for all the wrong reasons. I would make a corps with only a few chars in it take the merc contract and have nothing killed so the war doesn't affect my PvE corporation entirely. sins im pveing at that time and not killing anybody from the PvP corps because my merc corps wil be all none active alts i also won't loose any money over it. huray go implemented please solves all my problems.

Your whole explenation about how PvE hurts economy of eve i don't get aswell. there's now a constant supply and a steady market prize instead. sounds like a good stable economy as far as i hear. You haven't make any good argument about how PvEers 'hurt' the economy. there bring both items, materials and extra isk in-game and spending that isk on items that are build by industry people and collected by people doing low security and 0.0 complexes and ratting. Looking at i can only say there helping to get a good stable economy and help and not hurt EvE economy.

Your very focussed on getting PvP encouraged but your reasoning is crap and only focussed on getting your 'we must all PvP' point across. Where i get someboody wanting to encourage PvPing because it's great fun and it really ad something too the gamming experience (hell yeah i did PvP with my jump clone, also with another account years ago and i'm making an PvP alt again).

But your missing the point. There are people out there that don't want PvP playing EvE LOADS of them. all they things they can do easily by staying in the NPC corps. But i think CCP should make them able to group themself in some sort corporation form. It's said that CCP listen too there playerbase. Well looking at videos during they tournament i got a whole different idea. They are part of the PvPing playerbase themselfs there not listing to the playerbase there listening to themselfs. Sins there doing just the same thing as a third of there own playerbase it only looks if there listing. If they where a real mature company (and there not they are shooting darts at each other , wearing pink hats with wips in there hand as they have shown in there own videos). If they where really listening too there player base knowing that more then half of there playerbase is currently living there live in NPC corporation (this show by there own stats) they could atleast give those PvEers some slack and give them a corps option withouth being bullied back too the NPC coorporations all they time. There is more space that isn't high security then that there is that is so there's more then plenty room to give something too they PvEers in they game. still plenty of room too do the sandbox thing and all the PvPing they want too implement. At least half of all they money CCP has gotten so far is from PvEers playing EvE but there not even given them they basic means of a normal corporation with they same rules applied as the NPC corporations forcing them to be associated with people not by choice but by choicen proffesion and race.

holythough
Gallente
Aliastra
Posted - 2009.02.12 21:53:00 - [18]
 

Originally by: Del Narveux
I don't like this because it interferes too much with the sandbox angle. Plus its just opening the door for people to spy, ninjasalvage, flip cans etc. and never have any penalties.

That said, the wardec system needs a serious overhaul. But the problem is with wardecs, not corporation rules, so the focus should be on that.

High security can't be called a sandbox. And with they latest concord change it's nothing like a sandbox anmore at all. Sins as long as you stay in high security and in they NPC coorporations makes you almost immune for anything anyway it's only a very small step to give these playes (CCP stats says almost 70% of the characters are in NPC coorporations) atleast the option for a more limited coorporation so they can be grouped as a corps by choice and not by choicen race & proffesion.

Onys Cissalc
Posted - 2009.02.12 23:05:00 - [19]
 

Honestly, I'm beginning to feel that you're nothing but a troll using some kind of program that messes up your grammar for you.

You are perfectly capable of using 'these', 'their', 'there', 'they' and 'the' at some times, but otherwise substitute 'the' with 'they' most of the time. Not all of the time, most of the time.

Anyway, being the patient person I am, I will further extrapolate on the system.


Firstly, I stated clearly enough that the war from Random Corp would be taken over by Merc Corp, meaning that Random Corp and PVE Corp end up having no actual war.


This means that, in turn, it is perfectly possible for someone else to come and dec PVE corp at the same time, without it counting as an extra war. After all, since your silly little alt corp is supposedly 'occupying' a war, but not actually killing anything, PVE corp isn't losing any isk in the process.

You also forget that given this is an automated contracting system, you would not necessarily be able to tell WHO'S war you're getting involved in.
The system could very well state that X corp with Y operational area are being targeted by Z corp, and provide you with no more information than the member counts of both corps.

It's not entirely unlikely that before you could get all the information you'd need, some bigshot merc corp steps in and takes the fight over, denying you the opportunity to lock a war slot, like so many other annoying little pests tend to do before moving all but their placeholder character out of the corporation into another corp.


These parameters of the PVE corp would remain a constant of the corporation, not an individual member:

The Protection Purse is corp bound; as no isk can be drawn from it, only put into it, and it cannot be transferred, it is the sole property of the owning corporation. If the corporation closes, then the isk is lost permanently.

When a war is declared against a corporation, and they declare they do not want to fight, an automatic public contract is made available. The PVE corporation has no say in who accepts it, and it acts as a contract, not as an actual war. Because of this, the normal war declaration mechanics do not apply.

50 Corporations could declare war on a single corporation, as we see now, but if all of these wars are constantly shrugged off into contracts, then every single war costs only 2mil isk for the declarers.

If there is no possibility to declare a war mutual (after all, non PVP players shouldn't WANT to fight, right?) then it is impossible to lock wardec slots and maintaining a wardec from an alt-corp would require that the silly PVE pest that wants to do it actually spend some isk for a change, not to mention be forced to keep accounts active in various little corporations so that he cannot abuse this game mechanic.



Now, again, because these PVE players need to have a penalty anyway, a 10% unavoidable base tax that goes directly into the protection purse should not be missed by them. If it is missed, then maybe they should consider playing like most of the rest of the EVE universe have to play. There are plenty of corporations and alliances in EVE that would be happy to accept bears into their ranks to provide them with guidance, protection and the potential freedom to do what they want to. The only limitation is their willingness to look.



Basically, I am not saying that a PVE corporation should not exist in game. I wouldn't mind it existing, but it needs some valid game mechanics that prevents it from becoming the safe haven that bears have always wanted. Allowing them to completely protect themselves from wars by simply saying "nuh-uh, we dun wanna fight" is NOT the way to do this. We might as well ban off the entire PVE player base and force them to play Hello Kitty Online and finally be rid of their taint on EVE.



As for how PVErs affect the EVE economies, I don't expect you to understand. Most people don't, because not a lot of people started this game in a real corp.

Johli
Caldari
Thundercats
RAZOR Alliance
Posted - 2009.02.12 23:10:00 - [20]
 

I'm really surprised nobody said gb2wow yet.

Johli
Caldari
Thundercats
RAZOR Alliance
Posted - 2009.02.12 23:11:00 - [21]
 

Edited by: Johli on 12/02/2009 23:22:49
wtf double post, stupid firefox

Onys Cissalc
Posted - 2009.02.12 23:11:00 - [22]
 

Edited by: Onys Cissalc on 12/02/2009 23:16:54
Most PVErs have, I said before, a 'holier-than-thou' attitude with regards to anything that affects or involves them.


Those of us that have been in player corps for years now that have subjected ourselves to the risks of getting wardec'd and the like, without simply running at the first sign of danger, have had to deal with real competition in any 'carebear' activities we've wanted to engage in. If our market adventures became too profitable, we'd have war declared on us to impede our haulers' progress. If our production was too strong, our material supplies would be interrupted. If we were bringing too many items to the market, our mission runners would be found and forcibly removed from their missions.

The thing that sets us 'elitists' apart from you damned 'bears', is the fact that we are giving people the opportunity to treat us however they want. If we don't like it, then we need to pick up our own fists and fight back, not come to the forums and cry for a way to protect ourselves even more with even less effort.



If you want a PVE corporation, it can NOT be exempt from PVP, it must merely be a far more difficult process to get them to be vulnerable. Having a protection purse that forces them to deal with mercenaries FIRST is an ideal method to go about this, because the mercenaries stand to make a reasonable amount of isk (provided they're not in some kind of foolish, time consuming and isk wasting process of blowing up 'their own' ships to dwindle down the PVE corp's purse). Only when the PVE corp runs out of isk in their protection purse will they have to face the possibilities of either fighting a weakened (yes, weakened - if you'd taken notice you'd have figured out that for the PVE corp's isk to run out, the people declaring war on them must have been losing stuff) corporation, or that they may have to disband (without losing any isk from their protection purse, since it's empty anyway, ho-ho).


So you see, my suggestion as an adjustment on what you want is a win-win situation for PVErs that doesn't make them immune, gives them the protection they need and want and prevents this from becoming NPC Corp Mk II.

*edit* mild spellcheck - hate this mac keyboard

Onys Cissalc
Posted - 2009.02.12 23:12:00 - [23]
 

Originally by: Johli
I'm really surprised nobody said gb2wow yet.



Because this guy's suggestion isn't entirely wow-ish.
Some of us take the time to srspost rather than tell them off directly.

Irn Bruce
Posted - 2009.02.12 23:15:00 - [24]
 

Correct, there is a sizeable part of the player base that doesn't want to PvP. It may even be the case that it's the majority (Though we'll never know, since probably about 50% or more of carebears are alts). However, the fact remains that the very existence of this large faction proves that the way things are setup with regard to the PvE:PvP balance is fine. The player base is growing, as is the concurrect user count. Clearly more people are coming to Eve than are leaving, so obviously the overall setup of the game is doing something right.

Onys Cissalc
Posted - 2009.02.12 23:23:00 - [25]
 

Originally by: Irn Bruce
Correct, there is a sizeable part of the player base that doesn't want to PvP. It may even be the case that it's the majority (Though we'll never know, since probably about 50% or more of carebears are alts). However, the fact remains that the very existence of this large faction proves that the way things are setup with regard to the PvE:PvP balance is fine. The player base is growing, as is the concurrect user count. Clearly more people are coming to Eve than are leaving, so obviously the overall setup of the game is doing something right.



I doubt that it quite accounts for the growth we've been seeing, but I can say that I've seen a LOT more farmers gradually building up forces in some of the major farming systems.

5pinDizzy
Amarr
Pillow Fighters Inc
Posted - 2009.02.12 23:24:00 - [26]
 

Here's an idea.

Give Harcore PVE'ers their own server.

I don't want them wasting bandwidth and causing traffic and lag if all they want to do is keep to themselves.

holythough
Gallente
Aliastra
Posted - 2009.02.12 23:52:00 - [27]
 

Originally by: Onys Cissalc
Honestly, I'm beginning to feel that you're nothing but a troll using some kind of program that messes up your grammar for you.

You are perfectly capable of using 'these', 'their', 'there', 'they' and 'the' at some times, but otherwise substitute 'the' with 'they' most of the time. Not all of the time, most of the time.


I'm dislectische and english isn't my native langauge. You have to bear with me

Originally by: Onys Cissalc
Anyway, being the patient person I am, I will further extrapolate on the system.


Firstly, I stated clearly enough that the war from Random Corp would be taken over by Merc Corp, meaning that Random Corp and PVE Corp end up having no actual war.


This means that, in turn, it is perfectly possible for someone else to come and dec PVE corp at the same time, without it counting as an extra war. After all, since your silly little alt corp is supposedly 'occupying' a war, but not actually killing anything, PVE corp isn't losing any isk in the process.


The count for number of war decs is currently not about how many decs there on a corporation it only counts the towards the number of decs declared by the war deccer. Which means my silly little alt corporation can withouth any problem take over all wars declared on my PvE corporation. Loking all those that declare war on my in a war with my silly little coorporation.

Originally by: Onys Cissalc
You also forget that given this is an automated contracting system, you would not necessarily be able to tell WHO'S war you're getting involved in.
The system could very well state that X corp with Y operational area are being targeted by Z corp, and provide you with no more information than the member counts of both corps.


Member count of the coorporation that war decs me + operational erea is in most cases enough to pick them out of the bunch. With the number of people that the corporation that is getting the war decced being my coorporation I have a very very good change to pick ehm out. And why shouldn't I just redirect every war in that erea to my silly alt corporation ?? I have no problem with that either. Don't have to pay anything sins im not the corporation that is doing the war deccing and I can have as many deccs as long as they are declared by other coorporations.

Originally by: Onys Cissalc
It's not entirely unlikely that before you could get all the information you'd need, some bigshot merc corp steps in and takes the fight over, denying you the opportunity to lock a war slot, like so many other annoying little pests tend to do before moving all but their placeholder character out of the corporation into another corp.


well there is a small change but I deciding at a particular moment in time when it goes in your mercanier board and I will be actively monitoring that board I probably don't even have too look at how many members and suchs it will be the last one that came on the board.


Originally by: Onys Cissalc
These parameters of the PVE corp would remain a constant of the corporation, not an individual member:

The Protection Purse is corp bound; as no isk can be drawn from it, only put into it, and it cannot be transferred, it is the sole property of the owning corporation. If the corporation closes, then the isk is lost permanently.

When a war is declared against a corporation, and they declare they do not want to fight, an automatic public contract is made available. The PVE corporation has no say in who accepts it, and it acts as a contract, not as an actual war. Because of this, the normal war declaration mechanics do not apply.

holythough
Gallente
Aliastra
Posted - 2009.02.12 23:56:00 - [28]
 

As I said before I will be they one that choices they time that It becomes public so I have a good change of pick it up. And again I can easily just redirect all those contracts to me sins there's no cost and currently I can have a much wars as I would like and could just pick up every contract out there. I'm sure if those PvE corporation get an idea about how they mechanisme works they all start 2 corporations per account and make it impossible too have any war against any PvE corps out threre any time. Your system only looks good on paper it's soooooo easily to abuse and made just PvE coorporation in a way even better then I suggested everybody going too have an PvE coorporation.

Originally by: Onys Cissalc
50 Corporations could declare war on a single corporation, as we see now, but if all of these wars are constantly shrugged off into contracts, then every single war costs only 2mil isk for the declarers.

If there is no possibility to declare a war mutual (after all, non PVP players shouldn't WANT to fight, right?) then it is impossible to lock wardec slots and maintaining a wardec from an alt-corp would require that the silly PVE pest that wants to do it actually spend some isk for a change, not to mention be forced to keep accounts active in various little corporations so that he cannot abuse this game mechanic.


The war dec lock as you call it as I said before only applies on the number of war decs a corporations can declare themselves so only the war deccing corporation is affected my silly little corporation could have thousands of war decs on them current game mechanics says I can only declare 3 but have infinited number of wars declared on me.

Originally by: Onys Cissalc
Now, again, because these PVE players need to have a penalty anyway, a 10% unavoidable base tax that goes directly into the protection purse should not be missed by them. If it is missed, then maybe they should consider playing like most of the rest of the EVE universe have to play. There are plenty of corporations and alliances in EVE that would be happy to accept bears into their ranks to provide them with guidance, protection and the potential freedom to do what they want to. The only limitation is their willingness to look.


Again you go with your “everybody should PvP” thingy. Why should PvE be penalized ?. Currently it's in no waay penalized just stay running around in your NPC corps and you have no tax all the proctection you would desire.

Originally by: Onys Cissalc
Basically, I am not saying that a PVE corporation should not exist in game. I wouldn't mind it existing, but it needs some valid game mechanics that prevents it from becoming the safe haven that bears have always wanted. Allowing them to completely protect themselves from wars by simply saying "nuh-uh, we dun wanna fight" is NOT the way to do this. We might as well ban off the entire PVE player base and force them to play Hello Kitty Online and finally be rid of their taint on EVE.


PvE is essential to the game sins everybody doing some form of PvE to pay for there ships if it's mining or missioning or ratting thats all still PvE and we all do it even PvPers sins that is where they money comes from where you buy your ship with.

Originally by: Onys Cissalc
As for how PVErs affect the EVE economies, I don't expect you to understand. Most people don't, because not a lot of people started this game in a real corp.


Every form of money gathering in this game is PvE mining missioning and ratting. Withouth PvE there would be no EvE economy. That PvE hurts economy is BULL. PvE is the economy

holythough
Gallente
Aliastra
Posted - 2009.02.13 00:10:00 - [29]
 

Originally by: Onys Cissalc
Edited by: Onys Cissalc on 12/02/2009 23:16:54
Most PVErs have, I said before, a 'holier-than-thou' attitude with regards to anything that affects or involves them.


Yeah go on abuse my name. it's actaully something that stuck with my from the first MMO i seriously played DAoC. where it was still holythoughs which was my cleric. everybody called me holy and now from that came to using holy though sins then.

Originally by: Onys Cissalc
Those of us that have been in player corps for years now that have subjected ourselves to the risks of getting wardec'd and the like, without simply running at the first sign of danger, have had to deal with real competition in any 'carebear' activities we've wanted to engage in. If our market adventures became too profitable, we'd have war declared on us to impede our haulers' progress. If our production was too strong, our material supplies would be interrupted. If we were bringing too many items to the market, our mission runners would be found and forcibly removed from their missions.

The thing that sets us 'elitists' apart from you damned 'bears', is the fact that we are giving people the opportunity to treat us however they want. If we don't like it, then we need to pick up our own fists and fight back, not come to the forums and cry for a way to protect ourselves even more with even less effort.



If you want a PVE corporation, it can NOT be exempt from PVP, it must merely be a far more difficult process to get them to be vulnerable. Having a protection purse that forces them to deal with mercenaries FIRST is an ideal method to go about this, because the mercenaries stand to make a reasonable amount of isk (provided they're not in some kind of foolish, time consuming and isk wasting process of blowing up 'their own' ships to dwindle down the PVE corp's purse). Only when the PVE corp runs out of isk in their protection purse will they have to face the possibilities of either fighting a weakened (yes, weakened - if you'd taken notice you'd have figured out that for the PVE corp's isk to run out, the people declaring war on them must have been losing stuff) corporation, or that they may have to disband (without losing any isk from their protection purse, since it's empty anyway, ho-ho).


So you see, my suggestion as an adjustment on what you want is a win-win situation for PVErs that doesn't make them immune, gives them the protection they need and want and prevents this from becoming NPC Corp Mk II.

*edit* mild spellcheck - hate this mac keyboard

I would be for a system like you suggest if you can get it too work properly. As for now im pretty surre it too open too abuse and it needs work still. And if you find a way so it can't be abused i would want too see a feature where you can donate extra isk if you want. As i see it now though your system would be so easily be abused you could just give us they PvE corporations sins in effect it would accomplish they same as your system after being abused. Maybe a merc skill should be applied before you can pick up they contract so you can't just go around making an alt picking up they contracts.

holythough
Gallente
Aliastra
Posted - 2009.02.13 00:27:00 - [30]
 

Originally by: Johli
I'm really surprised nobody said gb2wow yet.

I admit i played WoW. It gets boring pretty quick. It's more like DAoC type of suggestion where there where area's devoted for PvP and some intermixed erea's for both pvE and PvP. on the large part EvE is already like that as long as your content with NPC corps.

But i think a lot of people forget that there are now a large number of PvPers that are already playing for so long that even to get enough skills to be a serious part of PvPing takes most people at least 6 months. Because they game has grown and run for so long a lot of new players stop playing because it takes to long and in the mean time get abused by various people.

I started my corps to give new people some extra guidance sins they way people where treated in the NPC corps chat wasn't really helping a lot of people. 9 out of 10 of they players that are in my corporation started in it being less then 2 weeks old. from they people that started they first 3 months only one is still there. people that are still in they first 3 to 6 months have in most cases worked there ass of just too buy that better ship and then getting in a war dec i just can't advice them too stay and get there prized ship blow to piece.

My gaol when i started this treath is to get some means of keep helping new players in there first 6 months because in my opinion that is the crucial playing time needed to make a reall EvE player out of someone these days.


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