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blankseplocked Making T2 rigs affordable (creating a proper market)
 
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Verys
I Heart Chaos
Posted - 2008.12.07 19:10:00 - [1]
 

Currently in eve the t2 rig market only exists to a small extend. The reason this is because t2 rig components are only available when salvaging t2 ships lost in pvp while t1 components are everywhere to be found including rats. The components often get highly priced because they are rare or used up in the production of t2 rigs for the people who have salvaged the parts.

My idea is to boost this market up a little by means of exploration in the form of new magnetometric sites.

Currently the magnetometric sites spawn faction pos modules (rarer than officer but not as good), t2 rig bpc's and t1 rig components. Often enough these sites are just not worth while and will be ignored by an experienced explorer.

The general idea is to give the magnetometric sites a facelift like this:

The sites should be more research like something like a research site for new prototype ships. When you warp into one of these sites you will find a small force which will have to be destroyed. After that another 2-3 more waves of ships should spawn. Once destroyed a last and final wave of "prototype" ships should spawn from the research facility. These must be destroyed after that the plex is finished and the t2 components can be salvaged from the wrecks of the prototype ships. Next to that a couple of cans should be available to be hacked for faction pos modules making them less rare and a cheaper alternative to officer faction pos modules.

So what should be added?
- Add t2 rig components making them in the end available to more players
- Add more chance of drops for standard faction pos modules
- Add new kinds of faction ships in the form of prototype ships

Further more I propose to remove the t2 rig bpc's from the magnetometric sites and make the invention of t2 rig bpc's worth while.


Comments flames and whatever are all welcome.

Joe Starbreaker
M. Corp
Posted - 2008.12.07 22:02:00 - [2]
 

I read somewhere that they are thinking of making it possible to manufacture intact (T2) salvage parts out of broken (T1) salvage parts with some kind of a blueprint and sufficient quantities. That should bring the prices more in line. I believe they're also looking at sized rigs so that frigate pilots can reasonably use them. Maybe it was a dev blog? Anyway I agree that there is a problem, hopefully CCP is already working on it.

Infinion
Caldari
Awesome Corp
Posted - 2008.12.07 22:19:00 - [3]
 

agreed, currently t2 rigs are definitely not affordable for the average player

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2008.12.07 23:08:00 - [4]
 

Originally by: Infinion
agreed, currently t2 rigs are definitely not affordable for the average player


If they were, what the hell's the point of t1 rigs?

Infinion
Caldari
Awesome Corp
Posted - 2008.12.08 00:21:00 - [5]
 

Originally by: Kahega Amielden
Originally by: Infinion
agreed, currently t2 rigs are definitely not affordable for the average player


If they were, what the hell's the point of t1 rigs?



so are you saying that it makes sense to have t2 rigs that are 15 times more expensive than their t1 counterparts?



Nnamuachs
Caldari
Kiith Paktu
Curatores Veritatis Alliance
Posted - 2008.12.08 02:18:00 - [6]
 

Originally by: Infinion
Originally by: Kahega Amielden
Originally by: Infinion
agreed, currently t2 rigs are definitely not affordable for the average player


If they were, what the hell's the point of t1 rigs?



so are you saying that it makes sense to have t2 rigs that are 15 times more expensive than their t1 counterparts?





yes, considering t2 modules cost about 10-15 times more than standard t1

Sir Substance
Minmatar
Suddenly Ninjas
Tear Extraction And Reclamation Service
Posted - 2008.12.08 02:25:00 - [7]
 

Originally by: Nnamuachs
Originally by: Infinion
Originally by: Kahega Amielden
Originally by: Infinion
agreed, currently t2 rigs are definitely not affordable for the average player


If they were, what the hell's the point of t1 rigs?



so are you saying that it makes sense to have t2 rigs that are 15 times more expensive than their t1 counterparts?





yes, considering t2 modules cost about 10-15 times more than standard t1


yup. makes sense to me.

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2008.12.08 02:27:00 - [8]
 

Quote:
so are you saying that it makes sense to have t2 rigs that are 15 times more expensive than their t1 counterparts?


Yes

Gypsio III
Dirty Filthy Perverts
Posted - 2008.12.08 11:39:00 - [9]
 

Originally by: Infinion
Originally by: Kahega Amielden
Originally by: Infinion
agreed, currently t2 rigs are definitely not affordable for the average player


If they were, what the hell's the point of t1 rigs?



so are you saying that it makes sense to have t2 rigs that are 15 times more expensive than their t1 counterparts?


Yes, it makes perfect sense. Confused

Lord Zoran
Destructive Influence
Northern Coalition.
Posted - 2008.12.08 12:08:00 - [10]
 

leave it as it is tbh, imo 2 rigs should be rare and expensive as there arent any faction rigs *yet*

Lombax
Posted - 2008.12.08 12:17:00 - [11]
 

Edited by: Lombax on 08/12/2008 12:17:16
I agree that T2 Rigs should be much much cheaper, cause what's the point to have them in game if nearly no one uses them.

Same with T2 and T1 ship modules, everyone can buy T2 modules, but not T2 rigs. It rings a bell somewhere for me :)

Onys Cissalc
Posted - 2008.12.08 12:22:00 - [12]
 

I had a look recently, and for me to manufacture a T2 Core Defence Field Purger would cost me around 120mil for the first module and an average of 100mil for every subsequent rig manufactured.


And guess what...


That's if I simply collected the components off sell orders on the markets. Rolling Eyes




T2 rigs are very much viable and highly attainable; people are just not that interested in them, I guess. As for getting the components; I got myself some intact salvage from an overseer in an empire worlds collide recently.

People just need to know where to look, they need to help drive up demand so that more people have reason to hop onto the supply chain and people need to actually start putting the things to market rather than complaining that they're scarce or overpriced.

Verys
I Heart Chaos
Posted - 2008.12.10 01:05:00 - [13]
 

Thank you for all the replies on this topic.

LONG POST WARNING
----------------------------

Originally by: Kahega Amielden
Quote:
so are you saying that it makes sense to have t2 rigs that are 15 times more expensive than their t1 counterparts?


Yes


There are two reasons why the pricing of t2 and t1 mods are so off from each other.

First of all the t1 modules are worthless because they are found everywhere. They don't need to be produced as they are found in all npc wrecks. But if you were to produce them all that is needed to be done is get a mining ship get your materials and build. Since this is so easy to do the price is quite low (not a lot of logistics). This all keeps the t1 modules very cheap.

Secondly t2 is being produced by means of components made out of moon-minerals. Since there are a lot of dedicated alliances who deliver the moon-materials there is enough to build the components and enough for everyone who wants to start into the t2 market to produce. Leading to a lot of competition. This means that the price is affordable but you aren't possible to mass-produce it for a very cheap fee as there a lot of steps involved in the production.


If you look at t2 rig components the only place you can get them are t2 ship wrecks or overseer/officer wrecks. Since this is not widely available to everyone most people will either keep hang on it to construct the rigs themselves or sell them at ridiculous prices because there is as much as no competition.


Now lets look at the effect t2 rigs really cause. Let's keep it simple and look at the basic pvp tanking rigs.

Capacitor Control Circuit I - +30% recharge rate
Capacitor Control Circuit II - +35% recharge rate
Trimark Armor Pump I - +15% armor bonus
Trimark Armor Pump II - +20% armor bonus
Hybrid Burst Aerator I - +15% ROF bonus
Hybrid Burst Aerator II - +20% ROF Bonus

Now if you look at it you might think 3x a t2 rig will be 15% better than a full 3x t1 set. However the stacking penalty is left out and it works like this:

1st 100%
2nd 61%
3th 29%

If you apply these to a full t2 rig 3x set you will only gain 5-7% (this doesn't happen too often of course).
It doesn't seem a lot but that is the case it isn't. These rigs aren't super they are slightly better. Now I will hear several people say it is the same with t2 mods. Which it is not unfortunately. So you end up paying a hell of a lot more for rigs which don't do too much effect. In my opinion the rigs should be around 2-3x more expensive than t1 but that is of course very dependant on the player market.

Originally by: Lord Zoran
leave it as it is tbh, imo 2 rigs should be rare and expensive as there arent any faction rigs *yet*



And there will probably never will be. Also not everything faction has turned out to be a great success. Take for example the not so old faction drones. Explorer's don't bother with it because they don't make a good sum of money (due to only officers dropping the parts of which only 1 spawns). This makes sure the parts are not widely available which leads to the final product being very expensive and thus not bought by the average player leading to a small market. Also the drones aren't THAT much of an improvement on normal drones and are easily lost (as any drone user can tell you).

The only thing that should be really expensive imo are overseer/officer loot.

----------------------------
LONG POST END


This is why I proposed my idea of exploration sites dedicated to t2 rigs which of course should drop enough to keep the explorers interested.

So please leave your views on this topic at least something has to be changed to t2 rigs.

Andreya
Red Federation
Posted - 2008.12.10 04:22:00 - [14]
 

first, all your suggesting is making t1 rigs worthless and obsolete.
second. the mrket is controlled by us. the players. has pretty much zero to do with ccp. supply and demand.

also. theres loads of t2 rigs for 40 mill

Verys
I Heart Chaos
Posted - 2008.12.10 19:23:00 - [15]
 

Originally by: Andreya
first, all your suggesting is making t1 rigs worthless and obsolete.
second.



Actually it isn't t1 rigs are available because rig components are widely available mostly due to people who run missions and after that collect the components to make a little money. Now if we were to implement t2 components in magnetometric sites the components would be more widely available but never as widely as mission drops thus still creating a big difference.

Adding to that if the t2 rig bpc drops were removed invention would add extra production cost which still makes them more expensive than t1.

Now if you say t2 will make t1 obsolete think again. Not all people will be able to afford t2 rigs since they should remain pricier than t2 and t2 isn't always better than t1. In pvp for example you don't fit t2 if it isn't needed it is the players choice to fit t2 or not.

Originally by: Andreya

the market is controlled by us. the players. has pretty much zero to do with ccp. supply and demand.

also. theres loads of t2 rigs for 40 mill



As i have said before:

Originally by: Verys

In my opinion the rigs should be around 2-3x more expensive than t1 but that is of course very dependant on the player market.



It is an estimate I would like to see but that doesn't mean it has to be so.

The t2 rigs for 40 mil are mostly upgrades from t1 rigs which are rarely used or dont demand the rare and valuable components.

karrea
Caldari
Eve Liberation Force
-Mostly Harmless-
Posted - 2008.12.10 19:44:00 - [16]
 

Edited by: karrea on 10/12/2008 19:45:14
Originally by: Andreya
first, all your suggesting is making t1 rigs worthless and obsolete.

isnt t2 spozed to make t1 obsolite? when i finished training for t2 guns (large blasters / torps) i never will use t1 or named blasters / torp launchers again.

just play wiht the requirements a little for the t2 varrants, make them require lvl 5 instead of lvl 4 this will keep "everyone" from using them, tbh id rather train for something else the the ability to use "core defence field purger II"

Nnamuachs
Caldari
Kiith Paktu
Curatores Veritatis Alliance
Posted - 2008.12.10 20:21:00 - [17]
 

Originally by: karrea
Edited by: karrea on 10/12/2008 19:45:14
Originally by: Andreya
first, all your suggesting is making t1 rigs worthless and obsolete.

isnt t2 spozed to make t1 obsolite? when i finished training for t2 guns (large blasters / torps) i never will use t1 or named blasters / torp launchers again.

just play wiht the requirements a little for the t2 varrants, make them require lvl 5 instead of lvl 4 this will keep "everyone" from using them, tbh id rather train for something else the the ability to use "core defence field purger II"


No, T2 does not make T1 obsolete... without maxed skills there are quite a few ships that can be fully t2 fit because of the cpu/powergrid requirements. So usually one would have to go with the t2 modules they'd most like to have and then best named to shave off the edges and make everything fit.

t2 is only slightly better than t1.. and some best named modules are better than their t2 counterparts... ecm and armor plates being one example of many.

and not all the rigs have stacking penalties it really depends on which ones you're looking at.. purgers and ccc's being part of that group.

slightly better can make a huge difference... that 5% bonus to armor might let you win a fight you otherwise wouldn't have, as everyone gets closer to the same level its all about the 2% here and the 5% there to pull ahead in the fight.

On this basis, theres no intention of making t2 obsolete with t3, its supposed to be different not amazingly better. T2 rigs are expensive because they only come from one source.. faction/officer spawns and t2 wrecks, officer mods are extremely expensive because they only come from one source.. officers.. faction mods come from faction/officer spawns i believe... and some faction mods are cheaper than t2 rigs, so maybe we should raise the price on faction mods to make it seem more logical since they drop from less sources.

But the whole point is supply and demand... people will charge what others are willing to pay... its obvious that whoevers selling the t2 rigs is making enough money off them for it to be worthwhile to sell at that price. You don't cap a price because it doesnt suit your needs, you just dont buy it and live without that extra edge.

OP was complaining that cost doesnt equal the minimal edge given... then don't buy it, its that simple.. the newest video card on the market has a cost far beyond that of the 2nd newest and is barely any better, but its dependent on what the consumer will pay.... no t2 rigs do not need price reduced.


 

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