Thank you for all the replies on this topic.LONG POST WARNING
Originally by: Kahega Amielden
so are you saying that it makes sense to have t2 rigs that are 15 times more expensive than their t1 counterparts?
There are two reasons why the pricing of t2 and t1 mods are so off from each other.
First of all the t1 modules are worthless because they are found everywhere. They don't need to be produced as they are found in all npc wrecks. But if you were to produce them all that is needed to be done is get a mining ship get your materials and build. Since this is so easy to do the price is quite low (not a lot of logistics). This all keeps the t1 modules very cheap.
Secondly t2 is being produced by means of components made out of moon-minerals. Since there are a lot of dedicated alliances who deliver the moon-materials there is enough to build the components and enough for everyone who wants to start into the t2 market to produce. Leading to a lot of competition. This means that the price is affordable but you aren't possible to mass-produce it for a very cheap fee as there a lot of steps involved in the production.
If you look at t2 rig components the only place you can get them are t2 ship wrecks or overseer/officer wrecks. Since this is not widely available to everyone most people will either keep hang on it to construct the rigs themselves or sell them at ridiculous prices because there is as much as no competition.
Now lets look at the effect t2 rigs really cause. Let's keep it simple and look at the basic pvp tanking rigs.
Capacitor Control Circuit I - +30% recharge rate
Capacitor Control Circuit II - +35% recharge rate
Trimark Armor Pump I - +15% armor bonus
Trimark Armor Pump II - +20% armor bonus
Hybrid Burst Aerator I - +15% ROF bonus
Hybrid Burst Aerator II - +20% ROF Bonus
Now if you look at it you might think 3x a t2 rig will be 15% better than a full 3x t1 set. However the stacking penalty is left out and it works like this:
If you apply these to a full t2 rig 3x set you will only gain 5-7% (this doesn't happen too often of course).
It doesn't seem a lot but that is the case it isn't. These rigs aren't super they are slightly better. Now I will hear several people say it is the same with t2 mods. Which it is not unfortunately. So you end up paying a hell of a lot more for rigs which don't do too much effect. In my opinion the rigs should be around 2-3x more expensive than t1 but that is of course very dependant on the player market.
Originally by: Lord Zoran
leave it as it is tbh, imo 2 rigs should be rare and expensive as there arent any faction rigs *yet*
And there will probably never will be. Also not everything faction has turned out to be a great success. Take for example the not so old faction drones. Explorer's don't bother with it because they don't make a good sum of money (due to only officers dropping the parts of which only 1 spawns). This makes sure the parts are not widely available which leads to the final product being very expensive and thus not bought by the average player leading to a small market. Also the drones aren't THAT much of an improvement on normal drones and are easily lost (as any drone user can tell you).
The only thing that should be really expensive imo are overseer/officer loot.
----------------------------LONG POST END
This is why I proposed my idea of exploration sites dedicated to t2 rigs which of course should drop enough to keep the explorers interested.
So please leave your views on this topic at least something has to be changed to t2 rigs.