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blankseplocked black ops is it worth the cash?
 
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Neuneko
Posted - 2008.11.28 03:06:00 - [1]
 

redeemer/sin/widow/panther are they worth the price tags or is it all way to much to use (0.0 pvp /ratting / cov op roaming recon)

Kiviar
Caldari
Agent-Orange
Nabaal Syndicate
Posted - 2008.11.28 03:09:00 - [2]
 

In a word, no.

Vigilant
Gallente
Vigilant's Vigilante's
Posted - 2008.11.28 04:04:00 - [3]
 

They still need a lot of work IMHO.

Needs covert ops cloak, seperate fuel bay for topes, and no penality against sensors.

Resists are pretty weak for t2 ship*s well.

All and all, totally a niche role atm.

Apoctasy
Lethal Injection.
Hedonistic Imperative
Posted - 2008.11.28 07:07:00 - [4]
 

Originally by: Vigilant
They still need a lot of work IMHO.

Needs covert ops cloak, seperate fuel bay for topes, and no penality against sensors.

Resists are pretty weak for t2 ship*s well.

All and all, totally a niche role atm.


all this tbh.

If they at LEAST had covert ops cloak, the price would almost be justified (cloakey BS ftw)

Rivqua
Caldari
Omega Wing
Snatch Victory
Posted - 2008.11.28 10:05:00 - [5]
 

They are not the most efficient of ships, but they can be alot of fun n games :) And if you do your recon properly, you won't loose them.

/Riv

Dr Fighter
Posted - 2008.11.28 10:07:00 - [6]
 

With a decent amount of EFT worrioring you can work out some setups that will work great in some situation.

But they are not just uber HAC BS, not by a long shot.

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2008.11.28 10:53:00 - [7]
 

If they had Covert-Ops Cloak.... it would be a sweet ship to have indeed.

You'd think it would for the sheer fact its black-ops.

Sigras
Gallente
Conglomo
Posted - 2008.11.28 11:27:00 - [8]
 

with the right amount of logistics, there is no need for the fuel bay now imho

Rajere
Immortalis Inc.
Shadow Cartel
Posted - 2008.11.29 14:02:00 - [9]
 

Quote:
redeemer/sin/widow/panther are they worth the price tags or is it all way to much to use (0.0 pvp /ratting / cov op roaming recon)

for pvp, pretty much, yes. There's a few improvements i'd like to see, covert ops cloak is definitely *not* one of them.

Luckily, just like the stealth bomber, they will never, ever, ever be able to use a covert ops cloak. It is never going to happen and all requests for it are pretty much lulz. Since most of eve thinks they're useless without covertops cloaks, those of us who know how to use blackops get to buy them for build cost or less in jita :)

The stealth bomber would actually benefit from a covertops cloak since it can't get to a target undetected except by luck. It would benefit to the point that it would be overpowered with a covert cloak, and would need to be nerfed to the point of uselessness if it received it. For a blackops though, a covert ops cloak is 100% useless. The only benefit whatsoever would be 0% CPU cost @ blackops V, but in exchange it would not be able to begin locking targets for atleast 5-6 seconds which is a far larger penalty than the scan res hit of a t2 cloak. If you think it needs a covert cloak, you're wrong, it would be far less effective with a covert cloak, period, end of discussion.

The blackops is currently a bit underpowered, and even still it would also need a pretty hard nerf if it was going to get a covertops cloak. Black Ops were launched Pre-nerfed, they need a slight buff, not more nerfs.

ElCoCo
KIA Corp
KIA Alliance
Posted - 2008.11.29 16:38:00 - [10]
 

Right now, I'd settle for a bit higher resists and no sigres penalty.
I don't see CCP changing anything else with them now besides completely redesigning them.

super bomberman
Posted - 2008.11.29 18:49:00 - [11]
 

If you live in low or null sec space with a load of friends who fly cloaky ships and never go more than 5 jumps from your home system then black ops work okish.

Adding a cov ops cloak would help quite a bit,. for me tho personaly I think they need more range on thier jumpdrives/portal, the ability to cyno into jammed systems,. able to bridge OUT of high sec space,. and a seprate fule bay. Even with all that tho i can never see a real need fo bo they are and probaly allways will be a shiny gimic.

Connner
Minmatar
Posted - 2008.11.29 19:15:00 - [12]
 

iirc there has been some serious talk of adding a fuel bay and possibly letting covert cyno's jump into cyno jammed systems. If that happens BO ships will be very usefull in wars.

Rajere
Immortalis Inc.
Shadow Cartel
Posted - 2008.11.30 09:17:00 - [13]
 

Quote:
Right now, I'd settle for a bit higher resists and no sigres penalty.
I don't see CCP changing anything else with them now besides completely redesigning them.

yeah. proper t2 resists, lessening the cloak penalty on scan res, cpu (also frees up a midslot). change covert cyno's to work under cynojammers, and give them a seperate fuel bay and blackops would be worth every penny.

ccp doing a complete redesign would be the worst thing they could possibly do and would absolutely ruin the ships. Just imagine what utter trash they would be if ccp caved to the masses of mouth breathing theorycrafting r-tards who've never even seen the ships in game much less flown them (see: the people posting in this/any thread wanting covops cloaks).

You'd end up with of paperthin, no tank no dps failboats which you cargoexpand/cargorig then park afk cloaked in safe spots acting as minature jump-bridge pos networks. And the best part! the only ships which you can wh#re out your services to are covops frigates and force recons! The LAST ships that would ever actually need to use your bridges. I bet you think fleet command ships with 3xcommand mods mids sitting afk'd in a pos running 6 gang warefare links during fleet battles is great role to play as well? Definitely NOT something people train up alts to do, characters they can perma-afk because it's the most trite and boring "role" in fleet pvp.

Oh but you could atleast warp while cloaked! woopity freaking do, r-tards. Have fun trying to get your covops battleships through a proper gate camp, durr. If they did give blackops the ability to fit covert op cloaks, here's precisely what would happen:

players: "Yes! finally, blackops are useful!"
24 hours and 100 billion isk worth of blackop battleship hulls destroyed in bubble camps all throughout the eve universe later...
players: "wtf ccp! blackops are still useless! i just lost 1billion isk in 6cz/mhc/7q/doril/l4x/etc 0.0 entry point systems to a freaking gate camp! I ran level 4s for a month to put that ship together! blackops are broken they need a way to bypass gatecamps!"
ccp: "..."
ccp sighs

Blackops are very powerful ships, they have a very unique role which is very much welcomed, is highly useful & effective, as well as incredibly fun. We've been using them rather extensively to rampage just about everything, across three regions so far, terrorizing the locals, decimating the player populations there and wiping out several corp/alliances along the way. They are the only ships which can perform genuine stealth asaults/blackop sieges. The ships as they are now are the only ships with the right combination of tools & abilities even capable of fulfilling the role of "blackops".

Waxau
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2008.11.30 10:49:00 - [14]
 

Edited by: Waxau on 30/11/2008 10:50:40
Havent posted in a black ops thread in a while, so shall make an appearance this time. Much has already been said on it, however, i personally disagree with most of whats been said.

1. Black ops are awesome ninja ratters. The Widow especially. If you live in 0.0, with jump bridges, cyno gens, etc...theres no greater ship. If local spikes, just cyno out. Then laugh as the person spends 10 minutes trying to find you on scan, after you 'logged' Wink

2. They have an updated role in certain logistics nowdays, in 0.0. With the use of cynos (both generators and arrays), you can jump blockade runners around with ease. Sadly, the jump drive doesnt have enough power to get through choke points, which is where a vast amount of value would lie.

3. Recon gangs etc...theyre still crap for. Theyre unable to move around cloaked, so are far more likely to get caught when roaming. Combined with the fact that should you want to use the jump portal, by the time you set up the alt etc with the cyno, your gang could have jumped twice the distance via stargates in that time.

4. I, for one, think black ops should get cov cloaks. Right now, they absolutely suck. Unless you do one specific style of combat, every single fight. Eg: You have scouts everywhere, and wait for a single lone target, thats larger than a Cruiser, with zero chance of reinforments. If you do that each and every day...then yes, the ship is of use. But for going out on roams, POS sieging, low sec camping....its rarely of use. A cov ops cloak would remove the scan res penalty, increase its survivability, and would remove the borked' nature that they've shared with stealth bombers.

5. A reworking of bonuses wouldnt actually be the worst thing, as it would actually mean these ships move from a niche role, to a useful generic use. They'd still be rare, due to the price tag. But each to their own.

<EDIT>

Forgot to say...No. Theyre not worth the price tag. Ive had 3 so far, and ive never lost one, got little kills with my widows, and everyone has met the same end. Market. Ive got black ops 5, all nessesary skills to 5, covert cyno alt, and the portal. Take it from me, when i say....the best black ops of them all is ****e. So imagine the rest.

Merin Ryskin
Peregrine Industries
Posted - 2008.11.30 11:19:00 - [15]
 

Simple answer: no.

Long answer:

For logistics? Maybe. They really need a fuel bay, but the blockade runner change helps. Fit your jump portal and lots of cargo expanders, and have fun.

For combat? Hell no. Anything a black ops can do in combat, a carrier can do infinitely better, and for only slightly more ISK once insurance is counted.

Rajere
Immortalis Inc.
Shadow Cartel
Posted - 2008.11.30 12:14:00 - [16]
 

Edited by: Rajere on 30/11/2008 12:20:21
Hello Waxau. Think you're only disagreeing with me actually, every other response thinks they suck too :)

You know our opinions are not that different, I think the biggest difference between us in how we think about a ships role.

For example, recon gangs. We both were able to take one look at the ship (hihi it's a battleship!) and realize that the blackops would never be as good as recons at infiltrating into hostile territory, evading gate camps, etc it would simply slow down the recons at best, and at worst get caught and die. We both look at the covert portal and realize that its a huge hassle that produces practically no benefit, for cloaky recon gangs atleast.

The main difference is that you use these points to say, this is the BO's role, and they suck at it, they need the covops cloak to have a chance to even try. I look at these points and realize, even with a cov ops cloak, these issues would still impact the blackops, thus to bypass any halfway decent gate camp, the blackops will still need the recons to get through and for one of them to pop a covertcyno so that the blackops can jump past the camp. Therefore giving it a covops cloak is a bandaid at best, one with huge repercussions that would result in blackop nerfs. BOs obviously do not need nerfs, therefore the covops cloak is by definition a complete non-starter. Thus it was easy to conclude that roaming around with a cloaky recon gang obviously must not be the blackops role.

From there, we went out and figured out what the blackops role is, defining "role" as something that the ship excels at, and as it turns out in the blackops case, something that no other ship in eve can even try. Once we knew what the role was, we went about refining it, then began experimenting with all kinds of various combat situations and tactics where we could utilize them.

I'm not sure what you are referring to by #4, is that your widow soloing stuff? ie basically treating the blackops as a really expensive stealth bomber? I think i mentioned it before, but again I never really wanted to use the blackops in that way. We frown upon POSwar and gate camping especially, just really boring activities to us, so we don't use blackops for either of those. But for everything else, we can and do use blackops whenever appropriate, which is quite often. BOs enable such a huge amount of options, tactically speaking, allowing you to decide the terms and control many aspects of the engagement. They're great counters to the playerbase in general trending towards blobs and falconfests fighting.

As far as cloaking goes, eh, the cloak is for 2 things, one of which is entering warp super quickly, when traveling via stargates and such. the other is for cloaking up after a kill to blueballs the angry mob trying to retaliate to your blackops. Not that there's anything they can do to stop you really, the cloak is just so you can't get probed while getting ready for the next kill.

Also with the changes to the missile formula and sig rad, i'm not sure i'd qualify the widow as the best blackops any longer. It never had anything to do with its lolecm bonus.

Rajere
Immortalis Inc.
Shadow Cartel
Posted - 2008.11.30 12:34:00 - [17]
 

Quote:
5. A reworking of bonuses wouldnt actually be the worst thing, as it would actually mean these ships move from a niche role, to a useful generic use. They'd still be rare, due to the price tag. But each to their own.

This we must disagree on i'm afraid. Their "niche" is that of a small gang/skirmish/guerilla warfare specialist ship. It is quite possibly the greatest ship addition for small gang pvpers in years, it's just about perfect for this kind of pvp vs much larger opponents.

If you're not into small gang pvp, then I suppose you could say they should be useful to everyone, including those of you who prefer huge fleet engagements, but then again they are already quite useful there for bridging in falcons past bubble blobs. Quite enough about this game is focused on huge fleet stuff, I don't think it's too much ask that you leave our blackops alone.


 

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