open All Channels
seplocked Ships and Modules
blankseplocked Mission Dominix
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

JackTheRipper21
Posted - 2008.11.26 18:55:00 - [1]
 

Edited by: JackTheRipper21 on 26/11/2008 18:55:54
I am looking for a good Dominix fit for missions i have full fitting skills and am training tonight for T-II Armor Hardeners.

The Missions i am running are lvl 4's btw

yrknat
Posted - 2008.11.26 19:06:00 - [2]
 

Edited by: yrknat on 26/11/2008 19:07:44
of course they're lvl4 missions, you're in a BS...

[Dominix, PvE - Sentry]
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Magnetic Field Stabilizer II
Capacitor Power Relay II

Omnidirectional Tracking Link I
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I
Cap Recharger II
Cap Recharger II

Drone Link Augmentor I
Drone Link Augmentor I
350mm Prototype I Gauss Gun, Antimatter Charge L
350mm Prototype I Gauss Gun, Antimatter Charge L
350mm Prototype I Gauss Gun, Antimatter Charge L
350mm Prototype I Gauss Gun, Antimatter Charge L

Sentry Damage Augmentor I
Capacitor Control Circuit I
Capacitor Control Circuit I

Garde II x5



Can drop the CPR for another magstab, you're no longer cap stable though. My large hybrid skills are low, so i just went for cap stability.

Jurgen Cartis
Caldari
Interstellar Corporation of Exploration
Posted - 2008.11.26 20:11:00 - [3]
 

Edited by: Jurgen Cartis on 26/11/2008 20:18:04
A slightly gankier version of the above.

LAR II
4x Hardeners (or 3 and an EANM)
MFS
CPR

2x Cap II
3x Omni

5x 350mm Rail
1x DLA

2x Sentry Drone Rigs

With Garde II and CN AM this gets me 800 DPS using Compressed Coil Railguns. The rep can run near indefinitely with guns off. Tank is moderately lacking, but I tank with my guns.

If you're new to L4s you may want to use the classic brick domi at first. . .

2x LAR II
4x Hardeners
1x PDU

5x Cap II

6x Dual 250mm Rail

2-3x CCC Rig
0-1x Aux Nano Pump

Cap stable with even a modicum of skills and tanks huge amounts of incoming fire. However, brick refers to its speed at completing missions as well as its ability to serve as a damage sponge.

Solje Mobar
Posted - 2008.11.26 22:23:00 - [4]
 

Isn't wardens the way to go for mission running sentry drones? (best optimal?)

Derek Sigres
Posted - 2008.11.26 23:07:00 - [5]
 

Originally by: Solje Mobar
Isn't wardens the way to go for mission running sentry drones? (best optimal?)


The long optimal is saddled by poor tracking and damage. They can work of course, but most domi pilots I know prefer Gardes.

Atama Cardel
Perkone
Posted - 2008.11.27 04:00:00 - [6]
 

I've had great success with:

Highs:
4x Dread Guristas Dual 250mm Rail Guns (you can pick these up for only 5 mil a piece)
1x Drone Link Augmenter
1x Tractor Beam

Mids:
3x Cap Recharger IIs
1x PWNAGE Target Painter
1x Omni Tracking Link

Lows:
2x LAR IIs
3x Hardeners
1x DCU (Nice having that extra buffer if I lag in the middle of a mission)
1X Cap Power Relay II

Rigs:
2x Sentry Damage

Use a set of Wardens and a set of Gardes with this and whatever you want for the rest of the drones. I like to use antimatter and tungsten with the railguns but whatever floats your boat. One LAR is cap stable with everything else running, and you can cycle the second LAR fairly often if necessary.

Neddy Fox
Gallente
FireStar Inc
Curatores Veritatis Alliance
Posted - 2008.11.27 08:02:00 - [7]
 

T1 fitted, still VERY nice to use, and apart from the Navy LAR cheap cheap cheap.. Using this in lowsec LVL4 Q20 agents, tanks 700 against Sansha, 500 DPS, Cap stable.

Slow as hell, but most missions don't need travel time. If they do, I swap omni for AB.

[Dominix, PVE]
Amarr Navy Large Armor Repairer
N-Type Thermic Hardener I
N-Type EM Hardener I
N-Type EM Hardener I
N-Type EM Hardener I
N-Type Thermic Hardener I
N-Type Thermic Hardener I

Omnidirectional Tracking Link I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Drone Link Augmentor I
Dual 250mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
Dual 250mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
Dual 250mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
Salvager I
Small Tractor Beam I

Capacitor Control Circuit I
Drone Scope Chip I
Sentry Damage Augmentor I

Garde II x5
Ogre II x5
Hammerhead II x5
Warrior II x5
Valkyrie II x5

Irida Mershkov
Gallente
The Reformed
Chaos Theory Alliance
Posted - 2008.11.27 11:35:00 - [8]
 

[Dominix, Mission Domi [Twin Rep]]
Large Armor Repairer II
Large Armor Repairer II
Damage Control II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

350mm Compressed Coil Gun I, Lead Charge L
Medium Remote Armor Repair System I
Medium Remote Armor Repair System I
Large Plasma Smartbomb I Or Hull Rep for personal preference.
Small Tractor Beam I
Drone Link Augmentor I

Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I

Ogre I x5
Ogre I x5
Hammerhead II x10
Hobgoblin II x5

That's the fit I use, tanks most Level 4's easily and slaughters them off. Pretty much an AFK boat, it's cap stable unless the RR's/Smartbombs are running aswell as the LARs. Smartbomb is only used if getting swarmed by drones/frigates but more or less is there because I couldn't think of anything better to use myself. 87% resists against the mission so its good at what it does. (T1 Heavies 'cause I can't use T2's yet!)


Paranon
Posted - 2008.11.27 16:17:00 - [9]
 

Initially go for the dual rep brick as mentioned earlier.
Eventually aim for this fit, 1000+ dps, reps about 400ish with the guns off.

LAR II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardeder II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link I/Cap Recharger II (to taste)
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I

350mm Railgun Caldari Navy AM
350mm Railgun Caldari Navy AM
350mm Railgun Caldari Navy AM
350mm Railgun Caldari Navy AM
350mm Railgun Caldari Navy AM
350mm Railgun Caldari Navy AM

Sentry Damage Augmentor I
Sentry Damage Augmentor I

5 x Garde

Jurgen Cartis
Caldari
Interstellar Corporation of Exploration
Posted - 2008.11.28 08:23:00 - [10]
 

Originally by: Solje Mobar
Isn't wardens the way to go for mission running sentry drones? (best optimal?)


After you put 3 Omnis on it, even Gardes will reach very good ranges. They'll hit out to 50-60km, with tracking equivalent to a Hyperion's Neutron Blasters. Any other sentry will have an optimal well beyond your control range, so it comes down to effective DPS on whatever they're shooting. Wardens are only really good on Guristas/Serps past Garde range.

foolishmortal
Posted - 2008.11.28 08:39:00 - [11]
 

Mission Running Domi Change hardners as requires.

Highs.

1x Aggro Cannon. 1x tractor for mission cans. 1x Large Remote Rep 2. 1x Large Smrt Bomb. 2 Drone Augs.

Meds.
All Cap Charger 2s

Lows.

2x Large Rep 2s. 2x Mission specific active. 2x Mission specific energized membranes. 1x cap relay

rigs. 2x Aux Nano Pumps. 1 Sentry drone damage.

Drones

Whatevers needed, For amarr missions 5x Curator 2s 5x Ogre 2s, 5 Hammerhead 2s, rest lights or spares.

Can run dual reps forever. Tanks all lvl 4s ive done easy. Warp in aggress whole mission, Loose drones, go for a tea/coffee/pint. Laughing

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2008.11.28 08:42:00 - [12]
 

Originally by: Solje Mobar
Isn't wardens the way to go for mission running sentry drones? (best optimal?)


I have both in my domi, Switch between the two depending on the range. 50km or less gardes all the way, past that the wardens come out.

Qui Shon
Posted - 2008.11.28 10:16:00 - [13]
 

Edited by: Qui Shon on 28/11/2008 10:25:02
Originally by: Paranon
Initially go for the dual rep brick as mentioned earlier.
Eventually aim for this fit, 1000+ dps, reps about 400ish with the guns off.

LAR II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardeder II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link I/Cap Recharger II (to taste)
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I

350mm Railgun Caldari Navy AM
350mm Railgun Caldari Navy AM
350mm Railgun Caldari Navy AM
350mm Railgun Caldari Navy AM
350mm Railgun Caldari Navy AM
350mm Railgun Caldari Navy AM

Sentry Damage Augmentor I
Sentry Damage Augmentor I

5 x Garde


Didn't I see you post that before? In any case, it still doesn't fit!

You not only need a grid implant, but also a cpu implant, even at drones rigging 5! And AWU 5 of course. That is something I think you should mention, unless you want to appear as just another EFT *****.

However, if you use faction or even Protest repper, as well as faction magstabs, you can use that at much lower SP without implants for fitting. EW Interfacing is a must though, if you won't fit aug links. I used that fit, with Protests, for a long time back when I was in Gal space. Got a couple of them blown up as well Crying or Very sad.

Sweet ship no doubt.

1x Sentry rig + 2x nano pump sacrifices a little performance for a whole lot more...comfort. Also I don't consider navy ammo worth it on a ship that only gets half of it's dps from it's guns. And there is no way in hell it's worthwhile to use Gardes to 60km with three Omnis, they've got too little falloff for that. 55km tops, though I'd probably stop at 50km, depdnding on the situation of course. I always carry a npc matching set of long range sentries alongside the gardes.

Relleh
Posted - 2008.11.30 19:56:00 - [14]
 

2x LAR II
4x mission spec hards
CPR II

CAP RECHARGER IIs x all of them

2x tractor 2x salvager 1 small gun one dla

armor rigs of your choice

lock the wrecks and salvage to your hearts content

alot of times am overtanked for the mission, but hey we only here for the salvage and loot right?

Hana Lena
Gallente
The Scope
Posted - 2008.11.30 20:34:00 - [15]
 

Edited by: Hana Lena on 30/11/2008 20:36:32
2x LAR TII
1x DC TII
1x Armor Explosive Hardener TII
2x EANM TII
1x Cap Relay TII

3x Cap Rechargers TII
2x Omnidirectional Tracking Link

5x 250 TII with Lead
1x Drone link Augmentor

3x CCC

5x Grade TII
5x(6)Orgers TII
5x(7) Hammerheads TII
5x(6) Hobgoblins TII

Cap stable at 33% with my skills

Paranon
Posted - 2008.11.30 23:34:00 - [16]
 

Originally by: Qui Shon
Edited by: Qui Shon on 28/11/2008 10:25:02
Originally by: Paranon
Initially go for the dual rep brick as mentioned earlier.
Eventually aim for this fit, 1000+ dps, reps about 400ish with the guns off.

LAR II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardeder II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link I/Cap Recharger II (to taste)
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I

350mm Railgun Caldari Navy AM
350mm Railgun Caldari Navy AM
350mm Railgun Caldari Navy AM
350mm Railgun Caldari Navy AM
350mm Railgun Caldari Navy AM
350mm Railgun Caldari Navy AM

Sentry Damage Augmentor I
Sentry Damage Augmentor I

5 x Garde


Didn't I see you post that before? In any case, it still doesn't fit!

You not only need a grid implant, but also a cpu implant, even at drones rigging 5! And AWU 5 of course. That is something I think you should mention, unless you want to appear as just another EFT *****.

However, if you use faction or even Protest repper, as well as faction magstabs, you can use that at much lower SP without implants for fitting. EW Interfacing is a must though, if you won't fit aug links. I used that fit, with Protests, for a long time back when I was in Gal space. Got a couple of them blown up as well Crying or Very sad.

Sweet ship no doubt.

1x Sentry rig + 2x nano pump sacrifices a little performance for a whole lot more...comfort. Also I don't consider navy ammo worth it on a ship that only gets half of it's dps from it's guns. And there is no way in hell it's worthwhile to use Gardes to 60km with three Omnis, they've got too little falloff for that. 55km tops, though I'd probably stop at 50km, depdnding on the situation of course. I always carry a npc matching set of long range sentries alongside the gardes.



Is there a rule that I can't post a setup more than once?
It does fit, I didn't put dread guristas/caldari navy in front of the rails, my mistake. I got all mine for 10-15mill or so.
With these guns, and yes a pg implant, you can get away with AWU IV, with lots of grid to spare to fit the better reppers.

CPU fits for me at Drone rigging 4, so not sure what the difference is there, as soon as you put a few factions bits in, hardeners, cap rechargers etc, its not even an issue, my normal fit with 2 drone rigs, (mostly faction mods admitedly) has like 70cpu spare with 1 drone rig your looking at 120.
You're right EW interfacing is a must without aug link, but then thats the whole point isn't it, you train up skills so you don't need extra mods.

About the rigs, I think you're right, 2 sentry rigs does run you very close to the wire those times you screw the agro or get jammed, CCC and ANP is probably the compromise I'm going with, simply because it lets you keep you're guns running for as long as possible, as you said its 50% of your damage after all...
I find the faction ammo gives me that extra alpha against approaching frigates to make sure I one-shot them. Each to their own.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only