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blankseplocked npc tanks nerfed?
 
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Smurphy1
Silver Snake Enterprise
Against ALL Authorities
Posted - 2008.11.12 19:35:00 - [1]
 

Edited by: Smurphy1 on 12/11/2008 19:49:10
I've been doing some missions after the patch and even though my missiles are doing less damage the battleships seem to be going down just as easy if not easier. Was the tanks on npc battleships nerfed as well?

Kerfira
Kerfira Corp
Posted - 2008.11.12 22:49:00 - [2]
 

No proof, but that's my impression too. Some BS seems to die a volley faster than they used to (Golem, Torps, 1 painter).

toxicmuther
Posted - 2008.11.12 22:55:00 - [3]
 

Agree, BS's easier on Silence The Informant lvl 4. Frigs in pocket 2 were a ***** though.

CCP Ytterbium

Posted - 2008.11.13 15:59:00 - [4]
 

Odd, I don't think we altered NPC battleships on such a way for Quantum Rise, at least I can't remember it.

If you keep noticying this NPC ship class is easier to kill than before, could you please file a bug report with the exact battleship names so we may have a proper look into it?

Thanks for your time and help on this particular matter.

Dracthera
Minmatar
Posted - 2008.11.13 16:10:00 - [5]
 

I'm killing BSs faster using heavies as well, but the missile base damage has been increased so I'm chalking it up to that. I do full damage to BSs, so the extra bit helps even if killing frigs take a bit longer.

Harrent
Posted - 2008.11.13 16:21:00 - [6]
 

Lol, finally... For all those who were complaining abou the "Nerfs" we see that some of the "Balances" actually benefit some things :/.

Orion GUardian
Caldari
Posted - 2008.11.13 16:24:00 - [7]
 

Yes that is it...the damage formula increases damage done to BS while reducing the other dmges most likey

iudex
Posted - 2008.11.13 21:32:00 - [8]
 

I was shooting with cataclysm cruise missile on machariel battelships in the mission "Damsel in distress level 4" and sometimes they lost big chunks of hull although they still had almost half of their armor.
It's strange, but one of the battelships lost hull before armor was completely down.
Can't remember to have seen that before patch.

Jonathan Priest
Merch Industrial
Goonswarm Federation
Posted - 2008.11.13 21:37:00 - [9]
 

Could also be that the increased missle hp is letting more missles past the NPC defenders.

Gorki Andropov
Kerensky Initiatives
Posted - 2008.11.13 21:42:00 - [10]
 

Originally by: iudex
I was shooting with cataclysm cruise missile on machariel battelships in the mission "Damsel in distress level 4" and sometimes they lost big chunks of hull although they still had almost half of their armor.
It's strange, but one of the battelships lost hull before armor was completely down.
Can't remember to have seen that before patch.



This happened before quite regularly with hybrids though, curiously, not lasers in my experience.

Vietone
Gallente
Caldari Securities Exchange Corporation
Miners Rebellion
Posted - 2008.11.13 21:46:00 - [11]
 

My alt flys a CNR and I noticed the same thing.

I tested the missiles grouped and un grouped and eitherway, they seem to be taking Battleships down significantly faster with my skills. Almost evrything at lvl4 and some at lvl5.

For example, the battleships with 800k+ bounties use to take around 12-13 volleys before they would be destroyed with 7 Caldari Navy Cruise Launchers. Now, I take them down in 10.

I was able to complete and salvage 3 lvl4 missions in less than 2 hours which is already a record for me.

Brentum Kaltarr
Elemental Foundries
Posted - 2008.11.14 00:34:00 - [12]
 

Edited by: Brentum Kaltarr on 14/11/2008 00:34:36
Is it a case of the Speed Changes slowing down the BS's and hence they're soaking up more damage from missiles as a result?

I don't use missiles myself so the above is just speculation.
From an Amarrian point of view, it isn't noticeably quicker to take down BS's since QR came out.
That said, I can now hit faction cruisers @ 23km with tachyon beams (& no tracking comp) well enough that drones are optional against them. I'm currently pegging it as the speed reduction helping bring them back within my tracking ability, maybe a dev could clarify that?

Jason Edwards
Internet Tough Guy
Spreadsheets Online
Posted - 2008.11.14 00:49:00 - [13]
 

Originally by: Orion GUardian
Yes that is it...the damage formula increases damage done to BS while reducing the other dmges most likey


No. You have less damage per missile due to the explosion velocity factor. Even less to cruisers.

Quote:
Could also be that the increased missle hp is letting more missles past the NPC defenders.

Actually no. Defenders will kill cruise missiles and smaller. Torps are fine.

BUT you hit it right on the nose.

I use CNR for Drones for example. Alvus Ruler has 23% chance of firing defender; afaik

Which means 2 of every 10 cruise missiles dies that I fire. So I can fire 7 cruise... 1-2 cruise are going to die. That's a loss of dps.

When you stack missiles... That 23% is applied to stack. I have to fire 5 volleys to get a defender to even emerge. You then have the issue of that defender hitting the stack and only dealing damage enough to remove 1 cruise missile worth of damage.

this in turn translates to roughly 20% increase in dps from missiles.


When this bug is fixed. The true nerf of missiles when in relation to npc rats will be revealed.

I know for a fact I'm running my missions slower because I only fight like 5 bs and the rest are smaller ships.

Seriously... Infiltrated Outposts has 1 BS in the first room. 4 bs in the 2nd room. That's it. Meaning cruise missiles have significantly been nerfed for IO.

Jason Edwards
Internet Tough Guy
Spreadsheets Online
Posted - 2008.11.14 00:50:00 - [14]
 

Originally by: Brentum Kaltarr
Edited by: Brentum Kaltarr on 14/11/2008 00:34:36
Is it a case of the Speed Changes slowing down the BS's and hence they're soaking up more damage from missiles as a result?

I don't use missiles myself so the above is just speculation.


This is in a mission runner point of view. The npc rats havent been speed nerfed. So if anything the slow explosion velocity acts against you in dealing less damage.

Jonathan Priest
Merch Industrial
Goonswarm Federation
Posted - 2008.11.14 03:32:00 - [15]
 

Originally by: Jason Edwards

Actually no. Defenders will kill cruise missiles and smaller. Torps are fine.



I can't find the link, but when people were discussing weapon grouping, it was mentioned that pre patch defenders did more than enough damage to kill one missile, unless it was a torp. When missiles launched together, the blob had hp equal to all the missiles in it combined, so when a defender would hit it would sometimes eliminate more than one missile.

I’d imagine in Dracthera’s case this problem would have been even more noticeable since heavies had less hp than cruise.

I think you're right about defenders not launching properly, now that you mention it I'm not seeing as many as normal.

Hirana Yoshida
Behavioral Affront
Posted - 2008.11.14 10:20:00 - [16]
 

Since missiles are primarily used in the PvE environment, it would make sense to include the NPC tanks/hp in the balancing.

I am using a Nightmare and my mission speed (in between CTD's) have gone down. One volleying Angel cruisers that required two before.

It could just be a result of the lower speed everything travels at now.

Pikov Andropov
Posted - 2008.11.14 10:30:00 - [17]
 

oh noes!111. I do too much damage to NPC BS. I must go to Eve-O forum and ask CCP to nerf this ASAP.

Rhak Amharr
Minmatar
Genos Occidere
Pandemic Legion
Posted - 2008.11.14 12:29:00 - [18]
 

Originally by: CCP Ytterbium
Odd, I don't think we altered NPC battleships on such a way for Quantum Rise, at least I can't remember it.

If you keep noticying this NPC ship class is easier to kill than before, could you please file a bug report with the exact battleship names so we may have a proper look into it?

Thanks for your time and help on this particular matter.
I fully expect every mission runner to file bug reports for that issue because, you know, they all just want the best for the game, and this increased ISK/hour must surely be a bug.

Lord Zoran
Destructive Influence
Northern Coalition.
Posted - 2008.11.14 12:40:00 - [19]
 

i have only done a few missions since the patch but i haven't noticed any difference as of yet.

Abelard Nightbringer
New Foundation
Posted - 2008.11.14 12:42:00 - [20]
 

Originally by: Vietone
My alt flys a CNR and I noticed the same thing.
For example, the battleships with 800k+ bounties use to take around 12-13 volleys before they would be destroyed with 7 Caldari Navy Cruise Launchers. Now, I take them down in 10.



There wasnt a single BS (xcept maybe that one or two BS who had 1.5m bounty) that could survive 7 volleys pre-patch for me..... i havent even undocked in my CNR since. I better go try it out lol.

Sanja Kane
Posted - 2008.11.15 01:25:00 - [21]
 

While the mission rats might not have been changed, the missiles and damage formula have been and I assume people are fitting TPs where before they didn't.


 

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