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Atreus Tac
Blood Covenant
Pandemic Legion
Posted - 2008.11.25 18:48:00 - [421]
 

Edited by: Atreus Tac on 25/11/2008 18:47:59
i agree with this, however do not make it back to what it was like. just make them more useful. they are already nefd in gamgs due to flight time, nso maybe increase that?

i have no idea tho, its not my job. my job is to notice problems.

Khamal Jolstien
Caldari
THORN Syndicate
BricK sQuAD.
Posted - 2008.11.25 20:53:00 - [422]
 

Originally by: Atreus Tac
Edited by: Atreus Tac on 25/11/2008 18:47:59
i agree with this, however do not make it back to what it was like. just make them more useful. they are already nefd in gamgs due to flight time, nso maybe increase that?

i have no idea tho, its not my job. my job is to notice problems.

The way they were before was perfectly fine and reasonable. Scale back the nano nerf (was an incredible overkill), and rollback the missile changes and you'll have a good game again.

JorEl Tarasque
Posted - 2008.11.26 00:52:00 - [423]
 

Originally by: Khamal Jolstien
Originally by: Atreus Tac
Edited by: Atreus Tac on 25/11/2008 18:47:59
i agree with this, however do not make it back to what it was like. just make them more useful. they are already nefd in gamgs due to flight time, nso maybe increase that?

i have no idea tho, its not my job. my job is to notice problems.

The way they were before was perfectly fine and reasonable. Scale back the nano nerf (was an incredible overkill), and rollback the missile changes and you'll have a good game again.


Agreed.

Odessima
Caldari
Stimulus
Rote Kapelle
Posted - 2008.11.26 10:50:00 - [424]
 

In light of the recent QR changes to missiles, the only reasonable solution I can really come up with for making the Raven, Caracal and Cerberus and probably the Faction variants more balanced, is to remove 1 turret high slot and add 1 midslot. This would allow them to still fit the same amout of missiles, but they would lose 1 high slot that would be used for something else, and adds 1 midslot that could be used for a web, or target painter.

I am not suggesting this for either the Drake or the Marauder, because they would be over powered with them.

The Raven already has 2 High slots that are different to its Primary weapon which is missiles, compared with the Mega which has only 1.

Leave the current missile changes in place, no one can complain that we wouldnt be giving anything up for an extra midslot, it would also mean one less slot for a Raven to have a cloak put in, so a Raven Cloaker would be sacrificing more to fit that cloak.

I know Im going to probably get hate posts but it is really the only alternative that I can think of that will give something up, for something in return and would be taking something away from Raven and Cerb mission pilots while giving something to PVP pilots.

I would also like to sugest a change to reduce power grid or cpu and perhaps a reduction bonus for a target painter as that is more in line with missiles, which would only allow a painter to be fitted to the midslots with the current shield tanking ability instead of a shield, web, scrambler or other mod

There may be other Missile ships that need it

Flame away.....

Needa3
Minmatar
BURN EDEN
Northern Coalition.
Posted - 2008.11.26 12:23:00 - [425]
 

get the missles back to what they were!

some ******(s) at ccp needs to get fired for this stupid nerf

some people do use missles for pvpRolling Eyes

SPQRMocton
Minmatar
Vertigo Heavy Industries
Vertigo Coalition
Posted - 2008.11.26 12:38:00 - [426]
 

Edited by: SPQRMocton on 26/11/2008 12:44:57
Edited by: SPQRMocton on 26/11/2008 12:44:40
NOT SIGNED , I was smacking the snot out of an amarr bc today with my raven and torps he had to flee after my second volley hit him as he was nearly out of armor,
can you say target painter ,learn to adapt PLEASE , oh and t2 drones do a fine job on cruisers


Damion Jawface
Caldari
Darkhold Enterprises

Posted - 2008.11.26 14:40:00 - [427]
 

Considering that i do missions 90% of the time... thankx to my lack of time and ability to coordinate real fights with my teammates (i have a job and school)..... i would love to have my cruise missiles work like they used too.

FIX IT

Jah'Ret Khan
GoonFleet
GoonSwarm
Posted - 2008.11.26 17:05:00 - [428]
 

The missile change is awesome.
The free meal ticket is gone now all you Raven-noobs out there.

I'm going to go kill more Ravens with a pair of Assault Frigates now...

IxenBlaze
Gallente
Fighting While Intoxicated
Intrepid Crossing
Posted - 2008.11.26 17:38:00 - [429]
 

/signed

Please fix this along with some other things that make absolutely no sense in this quantum fail expansion.

Cpt Iwan
4S Corporation
Morsus Mihi
Posted - 2008.11.26 18:26:00 - [430]
 

They need to be tweaked a bit more.

Beepus
Posted - 2008.11.26 20:43:00 - [431]
 

Originally by: Marconus Orion
Originally by: KTOZ
Originally by: Marconus Orion
Missile changes are fine. Because of the speed changes on all ships in the game, if they were left unbalanced then it would be Caldari "I Win Button" more than what it is.

Get over it.


Plz tell me that you are caldari and made a few tests already after the patch and surprise me!!

Why ppl talk about things that they dont have a clue??

CCP : plz take take 2 sama skilled char and test (raven for a start with 2 of the fallowings-> point/web/speed mod ) vs other race bs's.. then lover the other race chars sp and make the same test again. You will notice that the result wont change!! We are unable to kill anything who is smart enough to move around abit.. Our dmg become worthless..


So.

/me points to the gunnery skill tree

Right click and train. Laughing


Are yopu for real?! 2 years into missiles, right-click train? are u serious?!
LOOK at the heading of this thread, it has 'AGAINST missile nerf' for a reason. If you support the missile nerf be quiet and post your support under a suitably named thread. Thank you.

AbudSeab
Posted - 2008.11.27 01:37:00 - [432]
 


Rsorh Nalozigur
Posted - 2008.11.27 02:59:00 - [433]
 

missile nerf is very harsh, CCP nerfed missiles to appease the people who were crying because of speed nerf and in doing that totally ignored the missile users and completely obliterated it, they need to look at it again and correct the blunder they have done.

Elwin Ransom
Posted - 2008.11.27 17:57:00 - [434]
 

/signed

In PVP, Missiles were underpowered before and this patch has made it worse. The irony of having to beg to have them go back to a previously underpowered state is rather disconcerting...

KTOZ
Caldari
D00M.
Northern Coalition.
Posted - 2008.11.28 13:18:00 - [435]
 

So what ccp think actually about this concerns? Are you satisfied with the nerf and think that its all balanced now or there s still someone out there who pay attention on what ppl moans about?

Larkonis Trassler
Doctrine.
Posted - 2008.11.28 14:58:00 - [436]
 

Disagree. With the nano nerf, even with the missile rebalance is no longer possible to speed tank missile ships nearly as effectively, you wanted a nano nerf, missiles needed balancing too, you can't have your cake and eat it. If you wish to shoot at a smaller class use the approapriate T2 ammo/use drones.

Get out there and play the game, then report back.

KTOZ
Caldari
D00M.
Northern Coalition.
Posted - 2008.11.28 15:43:00 - [437]
 

Originally by: Larkonis Trassler
Disagree. With the nano nerf, even with the missile rebalance is no longer possible to speed tank missile ships nearly as effectively, you wanted a nano nerf, missiles needed balancing too, you can't have your cake and eat it. If you wish to shoot at a smaller class use the approapriate T2 ammo/use drones.

Get out there and play the game, then report back.


Hmm seems like you didnt read or understand anything from what is written on those 15 pages..

We were saying that we were not able to hit targets of OUR SIZE with max dmg.. = BS vs BS or BC vs BC etc.. even not only equal sizes but we even do crap dmg to moving targets bigger then our ship's size (this is with maxed missile and spaceship command...

And i already reported back if you go a few pages above.. now you go play the game with what i play with and report back Wink

Saladin
Minmatar
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2008.11.28 16:11:00 - [438]
 

I think the changes are fine, the missile nerf was needed given the way speed was nerfed. I have an alt who runs missions in a Raven, and I can't say they are more difficult. Now this thing about doing max damage to ships of the same class. In a turret based ship the only way I do max damage is if they are sitting still, which should hold true for missile users, and does hold true under the current nerf.

Crellion
Parental Control
Merciless.
Posted - 2008.11.28 18:16:00 - [439]
 

I have been playing for approx 4 year, almost solely pvp, most kills with blasters and drones but also use lasers and missles.

I sign this petition as the nerf was completely wrong and made a whole weapon category useless.


Stalina
Gallente
Serious Business Incorporated
Posted - 2008.11.29 17:44:00 - [440]
 

Originally by: Saladin
Now this thing about doing max damage ...
Molle alt spotted !!! j/k

Asuri Kinnes
Caldari
Adhocracy Incorporated
Posted - 2008.11.30 07:01:00 - [441]
 

Just way too much...

AKTwisted Evil

AbudSeab
Posted - 2008.11.30 12:19:00 - [442]
 

Edited by: AbudSeab on 30/11/2008 12:24:48
Edited by: AbudSeab on 30/11/2008 12:22:32
Edited by: AbudSeab on 30/11/2008 12:21:08
CCP should never operate big changes (more than 10%) in any attribute. It's a game supposed to have a evolutive story line. How could someone enjoy the coherent storyline if technology can have unevolutions. A piece of tech that gives you 16% a boost of something should never be changed to give you 10% after some day. Or missiles with an explosition effect should not have that effect hardly changed.

This makes the proposal of a persistent universe with a coherent story line totally crap. How could people be confident in CPP adminstration? Why should I think in EVE universe as a thing where should I make plans to my character ? The plann can be at any time invalidate ! ! !

If some tech got to much power the right way to re-balance is launch counter-tech to deal it the situation. just like in real world. An army don't ask another to reduce effectiveness of their weapons. they develop new counter-weapons.

Sorry if servers are not able to deal with speed (it's an internal problem) should never had come to users. To re-balance speed why not some kind of device to deal with this? Why not an implant disruptor which disable some implants in user? Or a better web ? To deal with missiles doing damage to frigs why not a new hardener that works better againt missiles? Some kind of flare like in real life or eletronic guidance disruptor that reduces precision of missiles. Or even turn frig more resitive to missiles is more accepteable that turn missiles less effective. Observe that the result are the same but those option doesn't break the feel of continuity in EVE universe.

In my point of view CCP got hardly un-imaginative in this patch. loosing player base confidence by complete lack of imagination on how to deal with the speed problem.

Having in mind the absence of imagination should be better to roll-back this patch and re-think the role product... What are you selling? An story line consistent playing experience or just new models and nice images to see? Can we invest our time doing plans or is it better to stop to do that at this point? What skill plan users should do that will not be invalidated in near future? Can we have the nice feeling of rock solid commitment from you or it's just an investment from our part without commitement from you?

that's why i'm signing this petition. It's not a question only on nerf of missiles.

Trailerboy
Posted - 2008.11.30 13:36:00 - [443]
 

Look, i can adapt just like others. I've now found that my T1 cruise do far more damage against all ship classes than my T2's. Which, I guess, saves me ISK on not buying so much T2 ammo any more. The most frustrating thing is they say it will work the same against the same class, which is still not true. The T1 cruise do almost 100HP better per missile than the T2's against BS's. The only exception I've found so far is Zor in L4 Damsel in Distress where my T2's finally hit like they should, and of course structures. My drones still chew cruise and smaller class ships. The only thing I'm upset on is the fact that I spent time training for T2 cruise missiles that are now, for the most part, completely useless. Look on the bright side, at least Cruise Missile Specialization doesn't affect damage, but launcher rate of fire, so at least all is not lost.

Anyway, signed, maybe not to be returned to previous state, but reviewed for functionality.

spiders vengance
Posted - 2008.11.30 18:05:00 - [444]
 

/signed
After coming back from a 4 month deployment and not knowing that QR had come out log in to take my raven out for a quick lvl 4 to get back into the game and I couldn't hit the cruisers cause they were moving too fast is just plain annoying. I agree that some changed had to be made to missiles but after what you did to my torps and making them only go 30km killing all other missiles is just plain torture.

leboe
Stimulus
Rote Kapelle
Posted - 2008.11.30 19:19:00 - [445]
 

my cerb still snipes, my 3xBCU raven still ganks, and <3 the plated rocket kestrel

missile changes are okay by me, don't change it back.

Ignition SemperFi
No Falcons Allowed
Posted - 2008.12.02 03:50:00 - [446]
 

just fix the explosion radius/velocity a bit FFS

IM not asking to gank the small crap with my BS weapons... i want to hit the BS for dmg thats more than laughable. Even blasters get tracking help from skills... but Torps and HAMs get no explosion radius reduction due to the Guided Missile Precision skill

Again missiles were subpar to blasters before the patch... now they can barely hit the MWD small stuff or even worse try to shoot the ABing small stuff, whatever that needs to be that way. But trying to shoot your own sized hull shouldnt have massive dmg reductions just because they decided to speed tank by just moving 80m/s

Kim Moore
Posted - 2008.12.02 10:07:00 - [447]
 

Edited by: Kim Moore on 02/12/2008 10:09:59
Still no reply from CCP even acknowledging they have created a serious problem with missiles.

I watched a bs npc speed tank a cruise raven on an 05 character last night. That is broken mechanics, pure and simple.


Alekseyev Karrde
Noir.
Noir. Mercenary Group
Posted - 2008.12.02 13:09:00 - [448]
 

Missiles are fine. The other day I flew my Ares out 170km to try and tackle a pirate Cerberus. Before i was even in point range, i had to warp out because its heavy missiles, which previously my ship could outspeed and take 0 damage, were actually landing.

They werent hitting for much individually mind you, but by the second volly the Cerb convinced me I couldnt hang around.

So yes, missiles arnt the full damage suppositories they were before. But you know what, you're able to use them effectivly on more targets. And if you need to incorporate the stasis webbers/target painters that high caliber turret ships have had to rely on to hit small targets at all/for full damage since I've been playing is that really so bad?

Only exception to this "missiles are fine" mantra is the stealth bomber. That's a ship without a purpose atm. Its bonuses need adjusting to make it fly for its old role or it needs a new one all together.

Haakelen
Gallente
The Scope
Posted - 2008.12.02 13:10:00 - [449]
 

Originally by: Alekseyev Karrde
Missiles are fine.

Kim Moore
Posted - 2008.12.02 14:47:00 - [450]
 

Originally by: Alekseyev Karrde

So yes, missiles arnt the full damage suppositories they were before. But you know what, you're able to use them effectivly on more targets. And if you need to incorporate the stasis webbers/target painters that high caliber turret ships have had to rely on to hit small targets at all/for full damage since I've been playing is that really so bad?


The problem isn't that missiles are doing less damage to smaller targets. The problem is that missiles are not doing full damage to the targets they were designed to hit.


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