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BushRaider
Posted - 2008.10.21 11:51:00 - [1]
 

Hi all,

After spending far too long playing Battlefield 2 Shockedand finally getting fed-up of the generally crappy gameplay experience, I was eventually convinced to give Eve a go, which immediately appealed becuase I'm old and fondly remember playing Elite on my trusty old Speccy!

Anyhoo, a coupe of friends and I all started playing Eve together about 4 months ago, having a ball so far, have our own little corp, mainly for the co-operative element of it all, but we are now getting a little bored of mining, manufacturing and mission running in nice, safe Empire space, and now want to go out a fully explore as many elements of this game as we can.

What I would be really grateful for is some suggestions as to how a small corp can move lock, stock and barrel and start exploring Eve properly. Should we just sell up all our collective belongings, ranging from ores and blueprints through to mining barges, EW cruisers etc and loads of modules and just load up cargo bays with missiles and ammo and head off out there or what? What's your experiences been, and what tips would you share with a group of guys who are looking to make the most of this great game?

Kind regards

Bush

Sidi elDarfel
Posted - 2008.10.21 12:31:00 - [2]
 

For a small corps, you should contact CVA in Providence or the guys in Wildlands, Foundation IIRC, and see if they will let you dip your toes in the 0.0 world.

I'd recommend that you merge with a larger corps though. One with some presence in 0.0 and experienced pilots, contacts, intel and leadership. Otherwise you are in danger of flying in and lossing all your stuff at the first gate camp.Shocked

0.0 is a lot of fun but can be more work than you're used to in the game.ugh

BushRaider
Posted - 2008.10.21 12:35:00 - [3]
 

Thx for that, from what i can work out, there actually seems to be an entirely different game to be had in low-sec/0.0 space!

gfldex
Posted - 2008.10.21 14:24:00 - [4]
 

Be prepared to talk to each other.

flaming phantom
Minmatar
Tyrell Corp
INTERDICTION
Posted - 2008.10.21 14:28:00 - [5]
 

0.0 is all about the pvp, so if none of you all pvp then you will have a hard time fending off enemies. if you want o stay as your present corp you should have a person go in alone in a fast ship and check out the NPC controlled 0.0 space for systems with stations that are empty of other people (there are some here and there). as a previous poster mentioned you would be better off joining an alliance or teaming up with some bigger authorities to ensure some safety

Rod Blaine
Evolution
Band of Brothers
Posted - 2008.10.21 15:30:00 - [6]
 

The last thing you want to do is load up all your stuff and just fly out there.

Leave your stuff in high sec, the bp's and **** i mean. Bring cheap ship&module bpc's, ammo bpc's and guys in frigs to scout ahead and fly to either curse or stain and setup shop in the quietest station system you can find that has both cloning and production services.

Then start ratting and building stuff from the loot.

BushRaider
Posted - 2008.10.21 15:58:00 - [7]
 

OK gang, thanks loads for your responses. I've only really been in-and-out of low-sec areas, typically in a shuttle or fast frigate so I don't get locked down by the nasty, mean ol' "piwates" (?). What's it like in 0.0? From what I've read, unless you are some uber-tank mega-skills pilot with warp this and stabiliser that and all T2 gear on some rock hard BS or similar, with about 20 mates al backing you up, you just get your arse handed to you all the time, with campers on every gate and roaming gangs of baddies just waiting for some unexpecting n00b like me to come zooming into the area. Is that right? Just trying to get a feel for what to expect for our first serious foray into the badlands! Are some areas better than others for people who are just starting out (or worse - depends on your point of view!)? Sorry for all the questions Embarassed! (Guess that really I just need to suck it and see!)

Many thx

Bush

Misanth
RABBLE RABBLE RABBLE
Posted - 2008.10.21 16:08:00 - [8]
 

There's alot of stuff to learn, it's totally different from Empire. Not enough space here to really do a walk-through, and it'd be a pain in the butt to read and remember all.

Best bet is to join an existing alliance or merge with a corp, what people suggested above. Another good tip they have is to seek out alliances that let strangers roam freely in their 0.0.

The first few things you'll notice is this;
* Most alliances operate after a NBSI (Not Blue Shoot It) policy. I.e. they will shoot you on sight. Unless you're on good terms with the locals and get your corp positive/blue standings, you're toast.
* Most of 0.0 has player owned outposts/stations, so you can't dock. That's why some guys above mentioned "NPC 0.0". There's areas 'controlled'/owned by NPC's. Syndicate is a common starting 0.0, but it's frequented by people that want some pvp-action.
* A few alliances operate after NRDS (Not Red Don't Shoot), and some even have their outposts open with docking rights for strangers.

If I were you I'd aim to join an alliance, or merge with a corp. You can ask them for tips. I'd also make sure you guys leave all valuables in Empire and fly cheap t1 ships (you can fight npc rats there in t1 ships if your tank skills are up to date and you use the apropriate tank vs their damage type). Insure them. Keep your clone updated.

You will die, but you will learn. I stayed in low-sec or 0.0 almost since day one, it takes time to get used to it and you learn by trial-and-error, but it pays off. Alot of 0.0 is fairly deserted, just make sure to keep a look on local and learn how to use scanner and to set up safespots.

..but first of all you need to know whether or not you can even dock in the stations. Twisted Evil

Mithos Victus
Aurelius Federation
Fatal Ascension
Posted - 2008.10.21 16:23:00 - [9]
 

Edited by: Mithos Victus on 21/10/2008 17:20:01

Originally by: BushRaider
OK gang, thanks loads for your responses. I've only really been in-and-out of low-sec areas, typically in a shuttle or fast frigate so I don't get locked down by the nasty, mean ol' "piwates" (?). What's it like in 0.0? From what I've read, unless you are some uber-tank mega-skills pilot with warp this and stabiliser that and all T2 gear on some rock hard BS or similar, with about 20 mates al backing you up, you just get your arse handed to you all the time, with campers on every gate and roaming gangs of baddies just waiting for some unexpecting n00b like me to come zooming into the area. Is that right? Just trying to get a feel for what to expect for our first serious foray into the badlands! Are some areas better than others for people who are just starting out (or worse - depends on your point of view!)? Sorry for all the questions Embarassed! (Guess that really I just need to suck it and see!)

Many thx

Bush




So far I have come across two types of null sec with which a solo player or small corporation can choose to explore without fear of near certain death. Both of which are commonly described already in this thread.

NPC 0.0

  • Barren

  • Immense

  • Sparse

  • Roaming PvP Gangs

  • Sense of being on your own



NRDS 0.0

  • Densely populated

  • Immense

  • Profitable

  • Roaming PvP Gangs

  • Random reds in local

  • Sense of common interests




Now if you'll notice they have some things in common, mainly that there are always going to be roaming gangs of opportunists looking for juicy morsels such as yourself. The difference is that in NRDS they usually get chased out of the area within ten to fifteen minutes of arriving, but in NPC 0.0 there is nothing to stop them from chasing you across the ends of the 'verse.

You will also note that there are random reds in NRDS whereas in 0.0 most of the time people seem to travel in gangs. These random reds are there to pick off a few people as quickly as they can and then run for their lives. I think they look at it as some sort of badge of courage or rite of passage, to zip through an Alliance region, kill a few random juicy targets, and run like hell.

So, you are not really ever going to be more safe in one place or another, but in NRDS you can at least rely on the notion that even though you yourself are not safe, the pirates are only liable to get you once before they are bum rushed by the alliance members and friendlies and chased out of the area.

BushRaider
Posted - 2008.10.21 17:07:00 - [10]
 

Wow, you guys are really helpful, how very refreshing - thanks for your patience.

Just 2 last questions, if I may?

1) - what is NRDS?? :)

2) How do you go about establishing contact with another Corp with a view to coming to some kind of mutually agreeable arrangement? Any well-known Corps that I could approach on behalf of my lil ol' gang?




Mithos Victus
Aurelius Federation
Fatal Ascension
Posted - 2008.10.21 17:16:00 - [11]
 

Edited by: Mithos Victus on 21/10/2008 17:25:28

Originally by: BushRaider
Wow, you guys are really helpful, how very refreshing - thanks for your patience.

Just 2 last questions, if I may?

1) - what is NRDS?? :)

2) How do you go about establishing contact with another Corp with a view to coming to some kind of mutually agreeable arrangement? Any well-known Corps that I could approach on behalf of my lil ol' gang?






Not Red Don't Shoot

Definition: Neutrals are allowed on a first come first serve basis to travel within systems deemed under the jurisdiction of the alliance and it's affiliated friendlies. If you are not marked KOS (Kill On Sight) with the alliance for whatever reason, you are free to travel in their space. This says nothing of what you can do while you are there, as the policies are different everywhere. This also says nothing of where in their space you are free to travel in.

i.e. You are free as a neutral to travel in CVA space at will. Abide by any and every thing a CVA member or friendly says or does, short of breaking CVA's own policy rules, it is at their discretion to stop you for any reason and question your purpose in the system. I would suggest taking up your interests with a CVA rep first though, it is the most prudent course of action. As I have no say, nor influence, nor stake in what their actual policy is. Just what I have been told by their reps and what I assume to fill in the blanks. Basically, behave yourself, get out of the way when necessary, and make as few waves as possible.

This is as opposed to NBSI space, which is pretty much "If you are not a member or marked friendly stay out of our space or die."

i.e. Not Blue Shoot It

As far as getting in touch with the appropriate people, or well-known corps, my corps is not well-known, but you are certainly free to contact me ingame tonight and I'll parlay you to my other character and we can talk about opportunities out here for you. I can also give you a few contact names, and intelligence about what to ask, and who to ask, concerning whether or not you want to maintain a permanent presence in NRDS 0.0 space.

Contact me ingame antyime tonight from 6pm-2am EST GMT -05:00.


 

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