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IceCreamMonster
Posted - 2008.10.13 20:59:00 - [31]
 

Originally by: KD.Fluffy
... paladin can hit out to 160km with tachyons if it needs to and do similar damage to torps without sig radius issues at closer ranges.


What does sig radius issues have to do with range?
You should be using a painter with Torp golem anyways.
Tachyons miss like crazy up close, have you tried doing angel extrav. or damsel with tachyons?

Golem wins all around! >;)

Leandro Salazar
Quam Singulari
Posted - 2008.10.13 22:32:00 - [32]
 

Originally by: IceCreamMonster
Originally by: KD.Fluffy
... paladin can hit out to 160km with tachyons if it needs to and do similar damage to torps without sig radius issues at closer ranges.


What does sig radius issues have to do with range?
You should be using a painter with Torp golem anyways.
Tachyons miss like crazy up close, have you tried doing angel extrav. or damsel with tachyons?

Golem wins all around! >;)


Golem wins if you feel compelled to be able to complete any and all missions you can be offered by any and all agents.
When it comes to pure isk/hour, running an Amarr agent with a Paladin and declining the few that the Pally is not suited for (or doing them in a Golem/Kronos/Whatever like I do) beats everything else.

Derek Sigres
Posted - 2008.10.14 00:27:00 - [33]
 

Originally by: IceCreamMonster
Originally by: KD.Fluffy
... paladin can hit out to 160km with tachyons if it needs to and do similar damage to torps without sig radius issues at closer ranges.


What does sig radius issues have to do with range?
You should be using a painter with Torp golem anyways.
Tachyons miss like crazy up close, have you tried doing angel extrav. or damsel with tachyons?

Golem wins all around! >;)


You see, the catch is the Paladin is best against the racial rat enemies of Amarr (i.e. those weak to EM/Therm). These rats also tend to stay much further out than the Minimtar racial enemies. The key therefore is to not run those sub optimal missions in a Paladin - either turn them down or have another ship just for those.

The golem wins in terms of flexability - the paladin almost certainly wins in terms of pure effeciency against the racial foe.

MenanceWhite
Amarr
Emi Raaf's Corporation
Posted - 2008.10.14 01:06:00 - [34]
 

Naturally, Nightmare is the best marauder.

oh wait...

:3c

Bellum Eternus
Gallente
The Scope
Posted - 2008.10.14 06:27:00 - [35]
 

Originally by: Leandro Salazar
With all the Kronos dissing around here, I gotta say that my Kronos does Angel Extra faster than my torp Golem. If it didn't waste a ship bonus on a web that has no place ever on a good mission ship, it would be right up there with the Paladin (Yeah I know Paladin suffers from web bonus too, but it makes up for that with sporting the best mission weapons in game). If it supported shieldtanking a little better than it does (shieldtanking > armortanking against the Kronos' ideal enemies), it would be really great.


I still think the Kronos sucks. The Paladin has the option of Tachs, and there isn't an equivalent option for the Kronos. 425mm T2s just don't have the range and punch required, even with 3x faction magstabs. Furthermore the Kronos doesn't have the tank of the Paladin as well.

For the Kronos it's short ranged weapons are terrible for mission running (unlike the Golem) and it's long range weapons are inferior in DPS (compared to the Golem and Paladin), even when using 3x T2 sentries. With the upcoming web nerf the Kronos will no longer be able to slow frigates down to a point where it can hit them with it's heavy rails.

It's stuck in a middle ground where other ships are far better in all respects, and the Dominix can perform much better for far less, and with less hassle.

FT Diomedes
Gallente
Factio Paucorum
Posted - 2008.10.14 10:34:00 - [36]
 

The Golem is certainly the best, followed by the Paladin. The Vargur is the best Minmatar PvE ship (although a maxskilled Typhoon comes close). The Kronos is not a bad ship, but it is outclassed by the Dominix with T2 sentries (which in my opinion outclasses all other ships for Level 4s).

IceCreamMonster
Posted - 2008.10.14 13:00:00 - [37]
 

Edited by: IceCreamMonster on 14/10/2008 13:40:04


Originally by: Derek Sigres
You see, the catch is the Paladin is best against the racial rat enemies of Amarr (i.e. those weak to EM/Therm). These rats also tend to stay much further out than the Minimtar racial enemies. The key therefore is to not run those sub optimal missions in a Paladin - either turn them down or have another ship just for those.

The golem wins in terms of flexability - the paladin almost certainly wins in terms of pure effeciency against the racial foe.[/quote



Yeah I know paladin is good at em/therm, I tag team missions with a golem and a paladin

But I can't, in good conscience, say paladin is the best over all "PVE Marauder" :) .... because it is not.
It is only the best at em/therm. Autocannon Varguar is the best at Damsel in Distress, does that make it the best PVE ship?
Maybe people like Leandro Salazar and Derek Sigres have the luxury of falling back on a secondary mission ship when it isn't em/therm but alot of people can't. If they had to pick a "handle all" PVE ship... I'd suggest the golem.

Having a Torp golem doing an em/therm mission, and it'll just be a tad slower than the paladin. On the other hand, have a paladin do an angel, gurista, serp, merc mission... it doesn't even come close to the golem.
Having said that, I believe golem is still the best ALL AROUND PVE Marauder

"Best PVE marauder" = "Best Player vs Environment marauder "
Not "Best Amarr agent running Marauder that only accept em/thermal missions"

Murkon Salesgirl
Amarr
Posted - 2008.10.14 13:42:00 - [38]
 

Paladin is good on paper against sansha/bloods, but those turret disrupt like crazy. I was once perma td for 30minutes on blockade by a bunch of bs and bc. Medium 2 drones take forever taking those down by themselves.

So id have to say Golem. Torp/Jav torp.. immunity to ewar ftw.

Yakkha
Posted - 2008.10.14 13:48:00 - [39]
 

Originally by: IceCreamMonster

"Best PVE marauder" = "Best Player vs Environment marauder "
Not "Best Amarr agent running Marauder that only accept em/thermal missions"



True, I move around alot, raven class is a good PVE ship anywhere.

Sidus Isaacs
Gallente
Posted - 2008.10.14 14:10:00 - [40]
 

Originally by: Amelia O
I'm mainly a "carebear pve player" for now.
I will be flying a raven in a week and still want somekind of "goal" , so I settled with a marauder for missioning in the future.
which one is the best for pve ? I don't care if I need to train stuff to fly it, so no GOLEM please.

thanks !



Take my advice. Go for CNR before ta marauder. CNR is actually a very good PvE ship :)

Traderboz
SlaveMart
Posted - 2008.10.14 14:16:00 - [41]
 

I find monstrosity works quite well, since you can pull large groups and AOE. However, you shouldn't discount brutality for single target DPS, and if all else fails, I guess you could use a Golem as last resort.

Zionysus
Posted - 2008.10.15 08:41:00 - [42]
 

Originally by: Murkon Salesgirl
Paladin is good on paper against sansha/bloods, but those turret disrupt like crazy. I was once perma td for 30minutes on blockade by a bunch of bs and bc. Medium 2 drones take forever taking those down by themselves.

So id have to say Golem. Torp/Jav torp.. immunity to ewar ftw.


try moving to reduce transversal, and load a longer range crystal. You'll get unlucky sometimes and get 3+ TD's on you, which sucks, but when you only have 1 or two you'll still pop em quick.

Also realistically, the golem will be flinging jav's most of the time giving a pretty big damage advantage to tachyon-users except vs. close ranged rats (oh wait, that includes bloods)

Kazang
Wrecking Shots
Posted - 2008.10.15 11:15:00 - [43]
 

You cant throw a rock these days without it hitting a CNR, there is a reason for this.

Arakidias
The Legion of Spoon
Curatores Veritatis Alliance
Posted - 2008.10.15 15:06:00 - [44]
 

Originally by: Zionysus
Originally by: Murkon Salesgirl
Paladin is good on paper against sansha/bloods, but those turret disrupt like crazy. I was once perma td for 30minutes on blockade by a bunch of bs and bc. Medium 2 drones take forever taking those down by themselves.

So id have to say Golem. Torp/Jav torp.. immunity to ewar ftw.


try moving to reduce transversal, and load a longer range crystal. You'll get unlucky sometimes and get 3+ TD's on you, which sucks, but when you only have 1 or two you'll still pop em quick.

Also realistically, the golem will be flinging jav's most of the time giving a pretty big damage advantage to tachyon-users except vs. close ranged rats (oh wait, that includes bloods)


Realistically I only load javelins once in a mission, if at all. And I almost never have to reload javs, i often use less than half of the rack tbh. I run missions for amarr btw, got annoyed with the guristas jamming in the end.

The Djego
Minmatar
Hellequin Inc.
Posted - 2008.10.15 15:23:00 - [45]
 

Edited by: The Djego on 15/10/2008 15:24:19
Originally by: Murkon Salesgirl
Paladin is good on paper against sansha/bloods, but those turret disrupt like crazy. I was once perma td for 30minutes on blockade by a bunch of bs and bc. Medium 2 drones take forever taking those down by themselves.

So id have to say Golem. Torp/Jav torp.. immunity to ewar ftw.


I think you dooing it wrong, it´s a bit anoying but thats it, Gurista ECM is more painfull most of the time. I personaly use a Mega Puls Abaddon without mutch trouble here.


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