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BiggestT
Caldari
Amarrian Retribution
Posted - 2008.09.27 06:23:00 - [31]
 

Originally by: Akita T
Making them imune to EWar would be "just the thing" to revive CS usage.
I stole this idea from another thread Laughing



Aye, I really hope CCP are listening here..

Katy Karkinoff
Minmatar
Psycho Chicks
Posted - 2008.09.27 06:57:00 - [32]
 

Originally by: Terianna Eri
Originally by: POS Engineer
Not heard of CCP ever reducing cost on a ship but it would seem to solve this prollem. Cant see it happening though =/


Me either, but I would love to have cheaper command ships. They're very nice ships; agility of BC (which isn't so bad), big enough to make giving them a light active tank worthwhile so that they can easily rep during/after fights, high damage, very good resists for RR.

I'd really love to have like HACs cost around 50 mil and CS around 70-80 mil, but I don't think it'll happen.


Re: Astarte being slower than a megathron... Not a joke, the agility/speed of CS's is extremely underwhelming. If CS's price was brought down to 100-120 mil and had their agility amped by just 5-10% and maybe a speed amp of 5% ish they'd be great. I will also say the nighthawk does need special attention.

While I'm glad this thread is here, i'm sure if ccp read it they would just laugh and trash it so it really is a joke =(

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2008.09.27 07:14:00 - [33]
 

Originally by: Akita T
Making them imune to EWar would be "just the thing" to revive CS usage.
I stole this idea from another thread Laughing



Immune might be a bit much, but resistant, that I could go with. It would certainly give them a distinctive role... and make them much more useful as the small gang/solo ships the Field commands should be.

Something like "Role bonus -10% per level to all E-War effects" with ECM effects being countered by either a reduction in duration or just an increase in sensor strength. Or better yet, just a simple "second roll of the dice" - a 10-50% chance of not working, since Command Ships don't have very impressive sensor strengths. (An extra point or 2 of sensor strength and a few more KM locking range might be a nice, reasonably subtle but useful CS buff).

Presidio
Minmatar
Phantom Squad
Posted - 2008.09.27 07:45:00 - [34]
 

Originally by: POS Engineer
Not heard of CCP ever reducing cost on a ship but it would seem to solve this prollem. Cant see it happening though =/



Scorpion had it's cost reduced in the early days of eve.

POS Engineer
Caldari
KO Solutions
Posted - 2008.09.27 08:58:00 - [35]
 

Its not like the ships are useless by any means, but the cost that used to be justified by there uniqeness is now a little over the top.

I think its not the Command shis innate abilities that make it overpriced but the budget nature of T3 BC, and to a certain extent the increased abilities of HACS.

A chap earlier mentioned the zealot in comparison to abaddon, also consider a Eagle compared to a vulture. Eagle can put out more damage than its command ship sniper counterpart ?
Something not quite right there I think.. Question

Archonus
Endemic Aggression
Posted - 2008.09.27 10:08:00 - [36]
 

Originally by: BiggestT
Originally by: Archonus
Originally by: BiggestT
Originally by: POS Engineer
With the upcoming speed nerf the minny CS will lose a good deal of there tank as well, sit a minny command ship still and it dies =/




Actually you can still fit quite a nice x-l active tank, mwd with 220mm ac's, ambits and a warfare link post nerf.
Its tank cant hold much vs. high alpha, but would be great for small gangs/solo work.

But then we go back to cost blah and we all cry again -.-


You can fit a nice XL tank on a sleipnir yes, but it'll only continue to be nice for about 35 seconds, when your cap bottoms out. The advantage to flying a sleipnir pre-nerf is that its speed and thus its ability to dictate range (for the most part) allows it to not have to perma-run its booster. In terms of sustainable DPS tanked, the sleipnir falls FAR short when compared to any other field command and even some tier 2 BCs. Post nerf, it can't dictate range any better than any of the other ships of its class. So now it's a ship with inferior damage, an inferior tank, and now it can't dictate range. Sounds a lot like a dead ship to me.


No its got nice dmg, good tank, and is the fastest command ship (you wanna complain about range then go fly an astarte and see how that goes lol) plus the fit includes cap 800's on a med cap booster to sustain cap


Try reading the post next time before you reply to it. PRE-NERF, it is the fastest command ship, it's damage is completely subpar unless you're 1000m away with hail, and like I said, it's tank has the highest max dps tankable while also being by far the worst in sustained dps tanking. Permarunning a T2 XL booster will cap you out in just over a minute, regardless of whether or not you have cap boosters. Any experience flying it would draw you to the same conclusion. One would say to stagger the boosts, but while an XL tanked sleipnir may have the best max dps tankable as I previously stated, It's not by very much. To keep up with any reasonable dps (650+), you WILL have to permarun that booster. As I said in my original post, right NOW, it's speed makes up for these downfalls for the most part. It CAN stagger it's booster because generally it isn't absorbing as much raw dps due to it's ability to fight outside most weapon ranges. Take away it's speed and you negate its main advantage. At close range, it doesn't stand a chance against an astarte or abso, to be frank.

On top of all this, it was cursed with the inherent disadvantages of autocannons in general. Your alleged "good dps" is actually complete ****e when you factor in where a sleipnir generally positions itself in a fight, which is in falloff. Sitting at roughly 20km, which is the average kiting distance when it comes to the sleipnir/vaga, you're doing less than half the DPS you see in EFT. Your 750 total DPS becomes 400 or less depending on your skills. You're essentially condemned to this if you're fighting a semi-competent piloted and/or close range fitted ship too.

If these changes go through, the sleipnir in its otherwise current state will be essentially useless compared to its other field command counterparts.

Pharaik
Amarr
Hounds of Helll
Posted - 2008.09.27 10:38:00 - [37]
 

Quote:
You can fit a nice XL tank on a sleipnir yes, but it'll only continue to be nice for about 35 seconds, when your cap bottoms out. The advantage to flying a sleipnir pre-nerf is that its speed and thus its ability to dictate range (for the most part) allows it to not have to perma-run its booster. In terms of sustainable DPS tanked, the sleipnir falls FAR short when compared to any other field command and even some tier 2 BCs. Post nerf, it can't dictate range any better than any of the other ships of its class. So now it's a ship with inferior damage, an inferior tank, and now it can't dictate range. Sounds a lot like a dead ship to me.


If you play around with the sleip you can get a 800dps tank and be able to sustain it using a large booster, which i do.

And for those idiots who seem to think there t1 counterparts can do the same job or if not better are compleatly out of there faces.
There is no way a prophecy or harbring can stand up to an asbo, or cyclone and a hurricane to a sleipnir.

The cs still play a vry good role. There dps is amazing for the ship of there size and the ppl who have the skills to fly them 90% of the time have far superior suport skills to those who bumb about in bs's.

I have only every encountered one bs in my time that i could not take down with my CS and that was my ceo's geddon, but it was a plate n tr-mark geddon and he has maxed skills in everything.

A boost would be nice, but isnt needed. Get the skills and the support skills and the CS come into a role of there own.

kessah
Blood Blind
Posted - 2008.09.27 11:07:00 - [38]
 

Battleships have always been superior to Command Ships.

There cap weak. Heavy nuets and its over for them.

BiggestT
Caldari
Amarrian Retribution
Posted - 2008.09.27 11:09:00 - [39]
 

Edited by: BiggestT on 27/09/2008 11:31:38
Edited by: BiggestT on 27/09/2008 11:30:54
Originally by: Archonus
Quote:

No its got nice dmg, good tank, and is the fastest command ship (you wanna complain about range then go fly an astarte and see how that goes lol) plus the fit includes cap 800's on a med cap booster to sustain cap


Try reading the post next time before you reply to it. PRE-NERF, it is the fastest command ship, it's damage is completely subpar unless you're 1000m away with hail, and like I said, it's tank has the highest max dps tankable while also being by far the worst in sustained dps tanking. Permarunning a T2 XL booster will cap you out in just over a minute, regardless of whether or not you have cap boosters. Any experience flying it would draw you to the same conclusion. One would say to stagger the boosts, but while an XL tanked sleipnir may have the best max dps tankable as I previously stated, It's not by very much. To keep up with any reasonable dps (650+), you WILL have to permarun that booster. As I said in my original post, right NOW, it's speed makes up for these downfalls for the most part. It CAN stagger it's booster because generally it isn't absorbing as much raw dps due to it's ability to fight outside most weapon ranges. Take away it's speed and you negate its main advantage. At close range, it doesn't stand a chance against an astarte or abso, to be frank.

On top of all this, it was cursed with the inherent disadvantages of autocannons in general. Your alleged "good dps" is actually complete ****e when you factor in where a sleipnir generally positions itself in a fight, which is in falloff. Sitting at roughly 20km, which is the average kiting distance when it comes to the sleipnir/vaga, you're doing less than half the DPS you see in EFT. Your 750 total DPS becomes 400 or less depending on your skills. You're essentially condemned to this if you're fighting a semi-competent piloted and/or close range fitted ship too.

If these changes go through, the sleipnir in its otherwise current state will be essentially useless compared to its other field command counterparts.


I was talking about post nerf
Quote:
Actually you can still fit quite a nice x-l active tank, mwd with 220mm ac's, ambits and a warfare link post nerf.
Its tank cant hold much vs. high alpha, but would be great for small gangs/solo work.

But then we go back to cost blah and we all cry again -.-


I think YOU need to learn to read Razz

I that setup only has a mwd and notiing else and will still be the fastest cs. Its the fastest command ship and gets good dps, with ambits its range is not bad, but def. not great. I agree the fall-off thing is a bit nasty, but thats more a projectile problem than sleip problem.

If you using the "post-nerf will make sleip worst cs" plz dont. Astarte is getting much more gimped than sleip. The Sleip will be nerfed yes, but can still fulfill its role properly unlike most field cs.

However its still too expensive to really be worth flying over a tier 2 bc.
edit: bold underline

POS Engineer
Caldari
KO Solutions
Posted - 2008.09.27 11:09:00 - [40]
 

Not sure a Nighthawk would kill a drake, a Vulture woould be able to tank it but not kill (which is as its supopsed to be I guess)

Although I have no experience with other races command ships vs Tier 3 BC.

I know Caldari are weak in pvp due to either having a tank or tackle, I have ehard gallente suck now due to certain nerfs, I imagine the Minny will lose much of there lustre post speed nerf.

Amaar will be the only ones nto sub par imo, which seems to be the way the game is going as a whole.

Is hould start cross training right now =D

BiggestT
Caldari
Amarrian Retribution
Posted - 2008.09.27 11:11:00 - [41]
 

Originally by: Pharaik
Quote:
You can fit a nice XL tank on a sleipnir yes, but it'll only continue to be nice for about 35 seconds, when your cap bottoms out. The advantage to flying a sleipnir pre-nerf is that its speed and thus its ability to dictate range (for the most part) allows it to not have to perma-run its booster. In terms of sustainable DPS tanked, the sleipnir falls FAR short when compared to any other field command and even some tier 2 BCs. Post nerf, it can't dictate range any better than any of the other ships of its class. So now it's a ship with inferior damage, an inferior tank, and now it can't dictate range. Sounds a lot like a dead ship to me.


If you play around with the sleip you can get a 800dps tank and be able to sustain it using a large booster, which i do.

And for those idiots who seem to think there t1 counterparts can do the same job or if not better are compleatly out of there faces.
There is no way a prophecy or harbring can stand up to an asbo, or cyclone and a hurricane to a sleipnir.

The cs still play a vry good role. There dps is amazing for the ship of there size and the ppl who have the skills to fly them 90% of the time have far superior suport skills to those who bumb about in bs's.

I have only every encountered one bs in my time that i could not take down with my CS and that was my ceo's geddon, but it was a plate n tr-mark geddon and he has maxed skills in everything.

A boost would be nice, but isnt needed. Get the skills and the support skills and the CS come into a role of there own.


I never said once that a bc was better.
But damn its v. close and considering next to 0 cost of a bc its a really poor gain for cost increase.

Cpt Branko
Retired Pirate Club
Posted - 2008.09.27 11:23:00 - [42]
 

Edited by: Cpt Branko on 27/09/2008 11:29:45
Originally by: Pharaik

If you play around with the sleip you can get a 800dps tank and be able to sustain it using a large booster, which i do.



Let me guess: in PVE? Because, short of crystal clones, you're not getting a 800 DPS tank out of a large booster. Not to mention the fact that 800 DPS tank is total **** for serious fighting.

The only CS which tanks worth a damn in a small gang is the Absolution, because you can get 100-110K EHP (with three damage mods), and it benefits from RRs more then your average BS. The only downside of the ship is that fitting a warfare link (which is the point of flying a CS over a BS anyway) requires downgrading a part of the guns to FMPs.

Originally by: Pharaik

The cs still play a vry good role. There dps is amazing for the ship of there size and the ppl who have the skills to fly them 90% of the time have far superior suport skills to those who bumb about in bs's.

I have only every encountered one bs in my time that i could not take down with my CS and that was my ceo's geddon, but it was a plate n tr-mark geddon and he has maxed skills in everything.



Get out more. Most BS pilots I fly with will trivially fry your 800 DPS tank Sleipnir. Plate+trimark BS are the norm rather then the exception - except in case of tank bonused BS which outdo Sleipnir fits easy.


Fact is, field commands are simply lacking. Two of them can't fit warfare links in PvP setups, and only Absolution / NH have buffers (EHP) in the BS league. They get 0 slots over Tier 2 BCs, and only have T2 resists and two extra bonuses to show for, which is too little.

Swapping Field commands to Tier 2 BC hulls (well, ok, not necessary, but overall I prefer Tier 2 ship designs) and then giving a slot over them (which is necessary), alongside of dropping tank bonuses and giving them all a resist bonus (ala HICs, which all get resist bonuses and it works wonders for them) + more fitting would make them very nice ships - you could then have a BS-level EHP on them with solid gank and a warfare link. So you'd get something which can be part of a gang while contributing a warfare link, and not easily melting.

Fleet commands are always useful, of course.

Pharaik
Amarr
Hounds of Helll
Posted - 2008.09.27 11:38:00 - [43]
 

Edited by: Pharaik on 27/09/2008 11:39:45
Edited by: Pharaik on 27/09/2008 11:39:02
Originally by: Cpt Branko
Edited by: Cpt Branko on 27/09/2008 11:29:45
Originally by: Pharaik

If you play around with the sleip you can get a 800dps tank and be able to sustain it using a large booster, which i do.



Originally by: Cpt Branko
Let me guess: in PVE? Because, short of crystal clones, you're not getting a 800 DPS tank out of a large booster. Not to mention the fact that [u]800 DPS tank is total **** for serious fighting


Actually no its not PVE its pure PVP and yes sorry i got my numbers wrong its not 800 its 880. And no implants its just skills and brains on how to fit the ship.


Originally by: Cpt Branko
The only CS which tanks worth a damn in a small gang is the Absolution, because you can get 100-110K EHP (with three damage mods), and it benefits from RRs more then your average BS. The only downside of the ship is that fitting a warfare link (which is the point of flying a CS over a BS anyway) requires downgrading a part of the guns to FMPs.


Why do ppl insist on putting warefare links on a abso??? its not its role, the role of the ship is DPS and Tank not gang warefare, that is the damnations job.
And for your info a sleip out damages and out tanks an absolution.

Originally by: Pharaik

The cs still play a vry good role. There dps is amazing for the ship of there size and the ppl who have the skills to fly them 90% of the time have far superior suport skills to those who bumb about in bs's.

I have only every encountered one bs in my time that i could not take down with my CS and that was my ceo's geddon, but it was a plate n tr-mark geddon and he has maxed skills in everything.



Get out more. Most BS pilots I fly with will trivially fry your 800 DPS tank Sleipnir. Plate+trimark BS are the norm rather then the exception - except in case of tank bonused BS which outdo Sleipnir fits easy.


Yeah your right they do. But at what skill lvl most cant use t2 guns or t2 drones. 80% of pilots who fly bs in this game are idiots, dont have the skills and get into the biggest ship they can find and go for it. And fry my tank? i dont think so mate, i move faster more agile and as soon as i get under your fall off which im sure to do and quick your so called frying bs will do jack all. The 800+ dps tank is cap stable, your tank bs are not or arnt in most cases. I will glady take my sleip and test this out if u dont belive me.

On more occasion than not you tlk out of ur ass Cpt Branko.


Cpt Branko
Retired Pirate Club
Posted - 2008.09.27 11:59:00 - [44]
 

Originally by: Pharaik

Yeah your right they do. But at what skill lvl most cant use t2 guns or t2 drones. 80% of pilots who fly bs in this game are idiots, dont have the skills and get into the biggest ship they can find and go for it.



Well, that's not really saying 'CS are fine' but rather 'most BS pilots are noobs' - and they are not. I meet BS pilots with T2 guns + T2 drones all the time. Trimarked plated BS are the norm rather then the exception. 1K+ DPS battleships aren't uncommon at all.

In fact, it takes longer to get competent in a CS (BC V + CS IV) then a BS (large turret V + BS IV), all requirements are precisely the same regarding everything else, and it takes longer to actually do what a CS is supposed to do (warfare links).

Originally by: Pharaik

And fry my tank? i dont think so mate, i move faster more agile and as soon as i get under your fall off which im sure to do



Under my falloff? Well, if you want to do the 'lets both gimp our DPS' game, then take note that BS (even Gallente) lose less DPS by fighting at distance then you do. Hell, Amarr BS can fire scorch in optimal all the way up to 45 KM.

In any sort of gang situation, 'fry' is precisely what happens to a 800 DPS tank and crap EHP.

Originally by: Pharaik

The 800+ dps tank is cap stable, your tank bs are not or arnt in most cases. I will glady take my sleip and test this out if u dont belive me.



Cap stable? I'll assume you're using 800 charges (or a PvE setup, but in that case I have to lol at you for participating in discussions regarding PvP anyway).

Versus a battleship? Ever heard of heavy neutralizers? If you're not fitting RRs (which you will for gangs), it's extremely common to fit one. All my BS (sans Maelstorm, which is a gang only and I sold those anyway) have at least one.

Sure, if you want to give it a try, go ahead ;)

BiggestT
Caldari
Amarrian Retribution
Posted - 2008.09.27 12:02:00 - [45]
 

Originally by: Pharaik
Edited by: Pharaik on 27/09/2008 11:39:45
Edited by: Pharaik on 27/09/2008 11:39:02
Originally by: Cpt Branko
Edited by: Cpt Branko on 27/09/2008 11:29:45
Originally by: Pharaik

If you play around with the sleip you can get a 800dps tank and be able to sustain it using a large booster, which i do.



Originally by: Cpt Branko
Let me guess: in PVE? Because, short of crystal clones, you're not getting a 800 DPS tank out of a large booster. Not to mention the fact that [u]800 DPS tank is total **** for serious fighting


Actually no its not PVE its pure PVP and yes sorry i got my numbers wrong its not 800 its 880. And no implants its just skills and brains on how to fit the ship.


Originally by: Cpt Branko
The only CS which tanks worth a damn in a small gang is the Absolution, because you can get 100-110K EHP (with three damage mods), and it benefits from RRs more then your average BS. The only downside of the ship is that fitting a warfare link (which is the point of flying a CS over a BS anyway) requires downgrading a part of the guns to FMPs.


Why do ppl insist on putting warefare links on a abso??? its not its role, the role of the ship is DPS and Tank not gang warefare, that is the damnations job.
And for your info a sleip out damages and out tanks an absolution.

Originally by: Pharaik

The cs still play a vry good role. There dps is amazing for the ship of there size and the ppl who have the skills to fly them 90% of the time have far superior suport skills to those who bumb about in bs's.

I have only every encountered one bs in my time that i could not take down with my CS and that was my ceo's geddon, but it was a plate n tr-mark geddon and he has maxed skills in everything.



Get out more. Most BS pilots I fly with will trivially fry your 800 DPS tank Sleipnir. Plate+trimark BS are the norm rather then the exception - except in case of tank bonused BS which outdo Sleipnir fits easy.


Yeah your right they do. But at what skill lvl most cant use t2 guns or t2 drones. 80% of pilots who fly bs in this game are idiots, dont have the skills and get into the biggest ship they can find and go for it. And fry my tank? i dont think so mate, i move faster more agile and as soon as i get under your fall off which im sure to do and quick your so called frying bs will do jack all. The 800+ dps tank is cap stable, your tank bs are not or arnt in most cases. I will glady take my sleip and test this out if u dont belive me.

On more occasion than not you tlk out of ur ass Cpt Branko.




Chill out ppl, lets not derail this thread, before hand it has been very constructive, nit-picks at tiny things in eachothers arguments wont help anyone.

The facts are this.
CS are great, but compared to their t1 tier 2 counterparts, their only a slight upgrade, however they cost exponenitally more, and due to primary calling and focus fire, ppl are discouraged to fly them (which is bad imo, the goal should be opposite, get out of bc into cs). And their fleet boosting role is outdone by the cheaper, more tanked fleet commands, sorta making them a wierd middle child that are neither here or there..

Reducing cost or giving some kind of ew resistance could maybe help the lame situation CS are in right now.

Fon Revedhort
Monks of War
DarkSide.
Posted - 2008.09.27 12:27:00 - [46]
 

Edited by: Fon Revedhort on 27/09/2008 12:30:06


Yeap, CS are kind of gimped when compared to BS.

And yes, I have maxed-out abso for ages, but fly them rarely since I trained BS. Just don't see a point to waste 3x times more isk to get a sub-pair ship.

CS are lacking in everything, really. Only resists are great, but that's it. Even tech1 CS do have more raw armor, which is pretty stupid. Plus tech1 platforms have more slots (lol) and more rig slots. That's basically +2 slots tier2 BC have over tech2 ones. Meh.

I'd say the proper way of fixing things might be the following:

- reduce the fitting requirments of those pesky GAM's so that they don't gimp your setup . (this might result in a need of re-balancing fleet CS as well, but who cares? That's still a change we've been craving for ages)
- add like +1 tanking slot for each CS (meds for Sleip and Nighthawk, lows for Astarte and Abso)
- boost PG/CPU accordingly.

Cpt Branko
Retired Pirate Club
Posted - 2008.09.27 12:28:00 - [47]
 

Originally by: BiggestT

The facts are this.
CS are great, but compared to their t1 tier 2 counterparts, their only a slight upgrade, however they cost exponenitally more, and due to primary calling and focus fire, ppl are discouraged to fly them (which is bad imo, the goal should be opposite, get out of bc into cs). And their fleet boosting role is outdone by the cheaper, more tanked fleet commands, sorta making them a wierd middle child that are neither here or there..

Reducing cost or giving some kind of ew resistance could maybe help the lame situation CS are in right now.


Well, the thing is, Field CS should (in theory) be the ships which are in the thick of things with the rest of them while providing a warfare link and DPS/tank.

Therefore, CS which cannot fit a warfare link in a PvP setups are generally speaking useless. CS without resist bonuses and good EHP available are useless because you need BS-level EHP in order to not get melted by even modest amounts of focus fire.

Having BS level EHP is important for staying power - their (sub BS, but sizeable) gank is quite fine, but their buffers are lacking, meaning RRs can't be used to keep them alive effectively (generally speaking - you could get a Absolution to preform well here), and they're highly suspectible to focus fire clearing them out extremely fast.

Cpt Branko
Retired Pirate Club
Posted - 2008.09.27 12:41:00 - [48]
 

Originally by: Fon Revedhort

I'd say the proper way of fixing things might be the following:

- reduce the fitting requirments of those pesky GAM's so that they don't gimp your setup . (this might result in a need of re-balancing fleet CS as well, but who cares? That's still a change we've been craving for ages)
- add like +1 tanking slot for each CS (meds for Sleip and Nighthawk, lows for Astarte and Abso)
- boost PG/CPU accordingly.


Yes, that is exactly it as long as you give the Astarte/Sleipnir resist bonuses (making CS have resist bonuses all around much like HICs) so buffer fits are viable as well and EHP goes up.


I'd still love a T2 Hurricane (who wouldn't?) Very Happy

Akiman
Gallente
The Scope
Posted - 2008.09.27 14:02:00 - [49]
 

was assault ships better than a cruiser? no.
was a commmand better than a bs? no.
but thats also depends on the characters skill point, ship setup, and whether is a pilot noob or not. other than that bigger is better applies here :P

InsanlyEvlPerson
Gallente
Night-Stalkers
Posted - 2008.09.27 14:23:00 - [50]
 

Originally by: Fon Revedhort

I'd say the proper way of fixing things might be the following:

- reduce the fitting requirments of those pesky GAM's so that they don't gimp your setup . (this might result in a need of re-balancing fleet CS as well, but who cares? That's still a change we've been craving for ages)
- add like +1 tanking slot for each CS (meds for Sleip and Nighthawk, lows for Astarte and Abso)
- boost PG/CPU accordingly.


this would be perfect.

BiggestT
Caldari
Amarrian Retribution
Posted - 2008.09.27 15:02:00 - [51]
 

Edited by: BiggestT on 27/09/2008 15:29:35
Originally by: Akiman
was assault ships better than a cruiser? no.
was a commmand better than a bs? no.
but thats also depends on the characters skill point, ship setup, and whether is a pilot noob or not. other than that bigger is better applies here :P


assault ships to cruisers and cs to bs actually share the exact same issue:
-Cost too high for mediocre gain over t1 counterpart
-Beaten by "one size up" t1 ships that are much cheaper

But assault ships are broken and cs are broken for these reasons, its hardly a fair assumption :P

AstroPhobic
Minmatar
Holding Corp
Posted - 2008.09.27 15:06:00 - [52]
 

Originally by: BiggestT
Edited by: BiggestT on 26/09/2008 17:10:06
Fleet command is great (besides eos) due to boosting and awesome tank.
Field commands are not so great: as the t1, tier 2 bc's generally do their role for cheaper.


This man's got it. Fleet commands are useful for their links, pretty much nothing else.

Field commands are pointless, they're tier 2 BCs on money stilts. They need more cap, bigger tanks, and I'd like to see all of them get a tracking bonus.

Fistme
Posted - 2008.09.27 19:23:00 - [53]
 

I've been following this thread for about a day now and have to say that this is an issue that has been bugging me ever since i maxed cs5 and med blaster 5.

Having a bit of time in an Astarte I can tell you that they work wonders in certain situations however are lack luster against anyone who knows their shortcomings. Most of the things have been summed up, less speed, less hp, same number of slots ect compared to their t1 tier 2 counter parts and to top it off they are much MUCH more expensive.

As far as the Astarte goes there is really no way to fit a gang link on it w/o totally gimping your setup. On top of that active tanking is rather pointless in PvP and there is really no use to fitting a passive tank as you're rendering one of your ships bonuses pointless/gimping grid for guns ect...

I propose a few changes.
Hp increase, nothing complicated about this.
Speed increase (an Astarte should be faster than a mega...)
Slot increase
Change Gallente and Minmitar tanking bonuses to a dmg resistance rather than boost/rep ammount.

Field command ships should be a ship capable of full out combat but at the same time bring a gang link module for support. They should be a bit faster and more agile than a battleship however not too fast or agile where they start to tread on the advantages of HACs. I do NOT think a Field Command should be able to expect a victory against a t2 fit Battleship however I do not think that the t2 BS should expect victory against the Field Command. For that to happen both tanks and more importantly cap needs to be increased to allow for longer staying time against the world of large Nuets, remember Field commands can only use a med injector with a small cargo hold so i think base cap/recharge should be increased to offset this major disadvantage. Overall I think that a Battleship should retain it's sluggfest advantage over the Field command where the Field commands speed and gang mod utilities make up for less ehp, and dps.




Fon Revedhort
Monks of War
DarkSide.
Posted - 2008.09.27 19:33:00 - [54]
 

Edited by: Fon Revedhort on 27/09/2008 19:36:52


Yeap, the tracking bonus could be great, too.

The idea of getting rid of that '-10% cap use by laz0rs' bogus and turning Abso into a mini-Abaddon* makes me happy \o/

And btw the point Nighthawk still has its '-10% explosion radius bonus' is?.. Rolling Eyes

* - I mean something really devastating for a limited period.

Mr Ignitious
Aperture Harmonics
K162
Posted - 2008.09.27 20:50:00 - [55]
 

Originally by: POS Engineer
Its not like the ships are useless by any means, but the cost that used to be justified by there uniqeness is now a little over the top.

I think its not the Command shis innate abilities that make it overpriced but the budget nature of T3 BC, and to a certain extent the increased abilities of HACS.

A chap earlier mentioned the zealot in comparison to abaddon, also consider a Eagle compared to a vulture. Eagle can put out more damage than its command ship sniper counterpart ?
Something not quite right there I think.. Question



Eagle outperforming the vulture at sniping isnt really an argument because the fleet commands are not supposed to be dealing damage, their role is to boost the fleet. Any dps you get out of it is just there to get you on KMs.

The part where all commands should get an extra tank slot, reduction in GAM fitting reqs sounds good. I have never heard of CCP commenting on command ship issues though so i doubt they'll ever look at them.

Mutabae
Posted - 2008.09.27 21:45:00 - [56]
 

Sure, the EOS is no longer the incredible killing machine it was a year ago, but....

I guess people refuse to do math. An Eos gets an awesome gang-boost with its information link bonus. I infer because gang-mates can't see immediate effects from their mods stabbing people in the face, they conclude the Eos sucks? Dunno, since it seems like a really nice bonus to me.

murder one
Gallente
Death of Virtue
MeatSausage EXPRESS
Posted - 2008.09.27 22:07:00 - [57]
 

Originally by: Mutabae
Sure, the EOS is no longer the incredible killing machine it was a year ago, but....

I guess people refuse to do math. An Eos gets an awesome gang-boost with its information link bonus. I infer because gang-mates can't see immediate effects from their mods stabbing people in the face, they conclude the Eos sucks? Dunno, since it seems like a really nice bonus to me.


The Eos sucks because it's bonuses aren't as valuable as other FCS's link bonuses are. This isn't debatable. It's a simple fact. The armor/shield/speed bonuses are far more valuable than any of the Eos's EW bonuses.

POS Engineer
Caldari
KO Solutions
Posted - 2008.09.27 22:54:00 - [58]
 

Edited by: POS Engineer on 27/09/2008 22:54:56
Originally by: murder one
Originally by: Mutabae
stuff....


The Eos sucks because it's bonuses aren't as valuable as other FCS's link bonuses are. This isn't debatable. It's a simple fact. The armor/shield/speed bonuses are far more valuable than any of the Eos's EW bonuses.


When every second post on the forums seems to be nerf falcon, falcon is overepowered and falcon single handedly ****d my cap fleet I dont think you can call a boost to sensor strength less useful.

If your tacklers are themselves jammed your targets will get away just as surely as if they were outside your scramble range.

Captator
Perditus Peregrinus
Posted - 2008.09.28 00:54:00 - [59]
 

Originally by: Fon Revedhort
I'd say the proper way of fixing things might be the following:

- reduce the fitting requirments of those pesky GAM's so that they don't gimp your setup . (this might result in a need of re-balancing fleet CS as well, but who cares? That's still a change we've been craving for ages)
- add like +1 tanking slot for each CS (meds for Sleip and Nighthawk, lows for Astarte and Abso)
- boost PG/CPU accordingly.


If you were adding slots, I would give astarte an extra high (all others can fit a warfare link without sacrificing a bonused weapon slot), sleip and NH an extra mid (allowing NH to fit tackle and tank, and sleip to fit a large booster and boost amp, for a decent cap sustainable tank), absolution should get an extra low, for more resist/gank/pg for bigger guns goodness (can't really justify a 4th mid I don't think Confused, much though I would like one).

Then give them all the fitting to use their slots properly :give astarte more grid/cpu to fit link/nos, sleip more CPU (so you could choose to fit XL/ web/ point/ invul/ injector/ mwd, instead of the large+boost amp). Absolution would need a little more grid and cpu, and NH needs a lot more grid, so a HAMgank setup along the lines of the buffer drake is viable.

BiggestT
Caldari
Amarrian Retribution
Posted - 2008.09.28 03:50:00 - [60]
 

Funny how CCP ignores the things we aggree on most like CS, af's etc.
And then suddenly make hugely contraversial decisions on speed etc that are still hotly debatable with justified arguments on each.

I mean youd think theyd try and fix the problems where ppl are in unison over the undecided ones


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