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blankseplocked A guide to Caldari/Amarr superiority, and why Gallente suck:
 
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Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2008.09.24 12:46:00 - [61]
 

Originally by: Angelic Eviaran
Originally by: bldyannoyed


Post the plated Mega fit that has enuff fitting for a Heavy Nos.

No really. I'm interested.




[Megathron, New Setup 1]
Internal Force Field Array I
Adaptive Nano Plating II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Quad LiF Fueled I Booster Rockets
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

Heavy Diminishing Power System Drain I
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L

Ancillary Current Router I
Trimark Armor Pump I
Trimark Armor Pump I

Ogre II x5


There you go. Now you can stop crying.


lacks buffer, and relying on an ACR to shoehorn everything is even worse.


anyways, meyrin is right, and I can't find anything in wich I disagree with her.

only solutions I would do would to be "respec" some of the staple ships and improve others.

like making the 'thron a better fleet ship and the hype a better B-ship (thron with more armor, targetting range and cpu, but less agility and more mass, and hype with a better(rof? armor HP?) bonus instead that repping bonus and a 8/4/7 slot setup).

but that's just one of many ideas. ideally the solution would be to make blaster ships rely less on local tanking and more in remote tanking (yes, boost oneiros, and make remote repping a field where gallente would be the best), but still having some staple fleet ships.

even other change that might help gallente would be to increase optimal of damps, but that's an whole diferent issue.



I still believe that there is a way to put point-blank high-dps ships in game without screwing balance and still make them viable tools, but this means a revamp, in many aspects of pvp as we know it.

bldyannoyed
Estrale Frontiers
Posted - 2008.09.24 12:46:00 - [62]
 

Angelic, you're either trolling, stupid or both.

A Raven needs a TP to do full DPS against SOME (not all) BS.

A Mega needs to be at 5KM, be hitting a BS sized target or fitting a TP, and have low transversal, in order to do full DPS. And guess what. It still wont be doing much more damage than a Raven.

And I have adapted.

I've stopped flying ships that are bad and about to get worse.

I haven't nothered with a Mega outside empire war station hugging in well over a year. Ditto the Hype. Theyre simply not good enough. Even before Lasers,Amarr and Torpedoes got buffed through the roof the drawbacks of blasters in gangs already outweighed the benefit of high DPS.

Now you can get blaster DPS at 30KM there is no reason to fly them.

Angelic Eviaran
Posted - 2008.09.24 12:50:00 - [63]
 

Originally by: bldyannoyed
Even before Lasers,Amarr and Torpedoes got buffed through the roof the drawbacks of blasters in gangs already outweighed the benefit of high DPS.




Thats not true. Before torp buff and armor em nerf EVERYONE was flying around in blaster megas.

bldyannoyed
Estrale Frontiers
Posted - 2008.09.24 12:54:00 - [64]
 

Everyone eh?

Well, everyone must have re-specced sharpish, and i suspect the few poor saps that are still flying them wont be after the nano/blaster/everything that needs to move in order to effective-nerf comes into effect.

Ceremony Garp
Gallente
Aliastra
Posted - 2008.09.24 12:55:00 - [65]
 

Originally by: Merin Ryskin
...FW is the perfect example. CCP didn't declare "FW is for blobs", they made lots of objectives spread out everywhere, a near-perfect environment for solo/small-gang PvP. But guess what happened: the players ignored the solo/small-gang options and brought blobs.


I completely and utterly concur.

I joined up in my one man corp for some extra fun with FW. I had no 'proper' access to 0.0 and wanted to be able to fight against the 'enemy' in low-sec without having to tank sentries, or stay in 0.4 or less. FW was for me, a superb addition to the game.

Problem was, FW ended up being just like 0.0 without the bubbles, until Heavy Interdictors became more prevalent. No-one wanted to small gang with me as they preferred the relative safety of 25+ gateblobs. I don't know for sure, but suspect that CCP didn't really intend this to happen and merely wanted the Empire pvp'ers to have some added enjoyment since 0.0 is mostly alliance based and is practically for all intensive purposes, locked down to a lot of players not in corp' that are not in an alliance. I don't want to be in another alliance with all it's inherent politics and having to move stuff around for absolutely loads of jumps. I don't want to sit firing at an enemy pos for three hours and be gangwarped all over the bloody place, lol.

Merin,

I apologise if I have veered away from your main points, but as usual your understanding of EvE is way beyond my comprehension - not that I'm thick, lol, far from it - but I'm just not into it as much as you Very Happy. I just wanted to lend my support to the point about FW being gazumped by what people perceive to be 0.0 in low-sec.

Angelic Eviaran
Posted - 2008.09.24 12:57:00 - [66]
 

Edited by: Angelic Eviaran on 24/09/2008 12:57:45
Originally by: Theron Gyrow
Originally by: Angelic Eviaran

<sniping about single sentences deleted>



Ok, I'll bite - what do you fly, and if it is Gallente, why? What, in your opinion, is a good reason to fly/train Gallente now instead of going for Amarr or Caldari?


Gallente is a good race for soloing, a race that isnt all that high sp to be useful in pvp. Gallente ships have perfect amount of mids. Gallente BS has no problem fitting full tackle injection and mwd unlike amarr and caldari BS. Gallente BS have alot more dps then minmatar BS. I think thats reason enough to train gallente.

How about you show me amarr or caldari Bs that can fit injection, mwd, web, point and compare their tanks and dps and you might understand why.

Cpt Branko
Retired Pirate Club
Posted - 2008.09.24 13:03:00 - [67]
 

Edited by: Cpt Branko on 24/09/2008 13:23:44
I don't think respeccing the ships to fleet ships is a good solution really.

What most blaster ship pilots would prefer isn't really viability in large gangs / fleets (I doubt they'd be flying blasterboats if that were the case, they have always been inferior as gang sizes go up) - it's putting back their close-range superiority to the levels where it was before Amarr & Caldari DPS boosts.

Not even touching the metagame shift, Caldari and Amarr could always do better at long range, but the torp buff (in case of Caldari) and the combined tracking buff + resist nerf + BS boosts (in case of Amarr) have largely reduced/eliminated their inferiority at close ranges even at situations which would traditionally favour blasterboats. Proposed web/MWD nerf just reduces any leftover blasterboat advantages in situations that should favour blasters in the first place, as range control has been made more difficult and tracking issues become more pronounced.

I see the infringement of Caldari/Amarr on Gallente short range superiority a much bigger issue then the fact Caldari/Amarr are superior gang ships compared to blasterboats.*


Originally by: Angelic Eviaran

How about you show me amarr or caldari Bs that can fit injection, mwd, web, point and compare their tanks and dps and you might understand why.


Uhhh... Abbadon? Awesome buffer tank, high DPS, can fit it all? Even a full tackle Geddon works for station/gate huggery where MWD is not a necessity.

With Caldari, you have a limited point, but really, Raven is completely fine as long as you don't fit full tackle + MWD (say, you have two ravens, with each fitting one mid worth of tackle), thanks to the fact invulns are overloadable. Post nano nerf, it will in fact do significantly better vs smaller targets which the Mega can't really do anything about, at all, so even a full tackle Raven has a wider engagement envelope (while a full tackle Mega is going to die to the first HAC).

Post nano nerf (if it happens the way they're proposing), it would not be a big surprise to kill a Megathron with a full-tackle Raven... the small DPS/EHP advantage you have is completely offset by the tracking issues you'll have.

In all small gang (where small gangs are < 5 people, or < 10 people at most) situations (where having a extra mid over a Geddon/Raven means nothing, but combat is still fairly short range), the Megathron is largely pointless.

*At best, we can claim that the Mega will still be somewhat better for BS soloing (while being powerless post patch vs a short-range HAC) which is definitely getting nerfed post patch (see web nerf - a short range HAC = death for your Megathron now - while a Raven will easily dispense of it). Where it used to be king is both solo and small gang - where the Caldari/Amarr DPS buffs defeated it's small gang purpose and now web nerf nerfs both its short range purpose AND BS soloing in general.

Angelic Eviaran
Posted - 2008.09.24 13:12:00 - [68]
 

Originally by: Cpt Branko
I don't think respeccing the ships to fleet ships is a good solution really.

What most blaster ship pilots would prefer isn't really viability in large gangs / fleets (I doubt they'd be flying blasterboats if that were the case, they have always been inferior as gang sizes go up) - it's putting back their close-range superiority to the levels where it was before Amarr & Caldari DPS boosts.

Not even touching the metagame shift, Caldari and Amarr could always do better at long range, but the torp buff (in case of Caldari) and the combined tracking buff + resist nerf + BS boosts (in case of Amarr) have largely reduced/eliminated their inferiority at close ranges even at situations which would traditionally favour blasterboats. Proposed web/MWD nerf just reduces any leftover blasterboat advantages in situations that should favour blasters in the first place, as range control has been made more difficult and tracking issues become more pronounced.

I see the infringement of Caldari/Amarr on Gallente short range superiority a much bigger issue then the fact Caldari/Amarr are superior gang ships compared to blasterboats.





I would like to see a torp raven with mwd, point, web + another mid win against a blaster mega. Its not like the raven can tank, tackle and dps like the mega. Mega has high dps close, has full tackle and tank. Only downside is range of blasters really. How is the raven outclassing the mega? You people are making a chicken out of a feather.

bldyannoyed
Estrale Frontiers
Posted - 2008.09.24 13:17:00 - [69]
 

First off, when was the last time solo-BS PvP was really common? Cos thats what you're talking about.

What everyone else is talking about is fleet and gang warfare, what 95% of all Eve PvP now revolves around.

In a fleet a Raven can do Blaster DPS at 30KM with a better buffer than a Mega. It's a more useful ship. Same applies to Amarr BS, specially geddon and Abadonn. And actually, a Raven can be easily fitted with MWD, Point and buffer, and assuming the fight started outside web range could conceivably beat a Megathron 1v1 anyway.

Zana Kito
Posted - 2008.09.24 13:30:00 - [70]
 

Also, don't leave out the efficiency and popular use of buffer tanks as more pvp evolves around gangs where active tanking is simply a no go.

With buffer tanks, the major Amarr disadvantage of "lasers neuting cap" isn't much of a problem since no cap is needed to tank, thus there's plenty of cap to fire guns without worry.

Really, there's 2 easy options CCP could to to boost matari and gallente viability post nano changes, especially with BS ships being so slow, close range guns are pointless in gangs.

1. As i've said, increase the range of barrage/null. Barrage/Null on BS guns should hit to ~30km +16km falloff (for blasters), and ~15km +30km falloff for ACs. Still not far ranged as scorch/javs, but they retain their niche of higher dps at shorter ranges. Numbers are just ideas and ofcourse needs to be tested. But definitely blaster/ac need a more effective long range option in null/barrage, currently it's simply not good enough.
2. A big dmg boost to blasters. It's lost its niche. Torps do near blaster dps, pulse does near blaster dps at much further range. A slight dmg boost to AC is also required.

I'm eagerly awaiting ccp's dev response soon. It's been ages since their promised blog on the nano changes..

Theron Gyrow
Gradient
Electus Matari
Posted - 2008.09.24 13:36:00 - [71]
 

Originally by: bldyannoyed
And actually, a Raven can be easily fitted with MWD, Point and buffer, and assuming the fight started outside web range could conceivably beat a Megathron 1v1 anyway.


At any range, actually, which is the galling part. Either is hasn't a web but a second LSE and it wins because it has more EHP, no tracking or range problems and just a smidgeon less theoretical damage (a lucky Mega might manage to run out of scram range and warp before dying), or it has a web and wins because it is faster and more maneuverable and has no tracking or range problems.

Angelic Eviaran
Posted - 2008.09.24 13:44:00 - [72]
 

Originally by: bldyannoyed
First off, when was the last time solo-BS PvP was really common? Cos thats what you're talking about.

What everyone else is talking about is fleet and gang warfare, what 95% of all Eve PvP now revolves around.

In a fleet a Raven can do Blaster DPS at 30KM with a better buffer than a Mega. It's a more useful ship. Same applies to Amarr BS, specially geddon and Abadonn. And actually, a Raven can be easily fitted with MWD, Point and buffer, and assuming the fight started outside web range could conceivably beat a Megathron 1v1 anyway.


1. Yeah some of us do still do the solo thing.

2. Fleet warfare? Rails are awsome for that. There is nothing wrong with fitting rails, really.

3. Solo in raven? Fit full tackle and mwd? Sorry but that is fail. A mega will do that alot better.

bldyannoyed
Estrale Frontiers
Posted - 2008.09.24 13:50:00 - [73]
 

Soloing in a BS is not a good idea.

I solo, I do it in stuff thats cheap so that i dont care when the inevitable 3 falcons decloak on my head. I'll use a BS solo in an empire war and thats about it.

Second, rails in anything other than a total sniper fit are just a **** poor attempt at pulse lasrers. Worse tracking, worse DPS, and using closer range ammo they actually have less optimal than Mega Pulses and Torpedoes. Go figure.

Third, a Raven can beat a Mega solo like i said, as long as the fight starts outside web range. The Raven is faster, and has better dps outside web ranges. The Mega takes full damage from faction torps wihout a painter, and once double or triple plated and triple armor rigged is so much slower than a Raven its funny.

As a result the Raven needs only MWD and point. that leaves 3 damage mods and 5 slots to buffer tank. DCU II in a low slot and 4 shield mods.

So actually it gets better dps at better range with a better buffer and all the tackle kit it needs to down a Mega.

Next argument?


Angelic Eviaran
Posted - 2008.09.24 13:52:00 - [74]
 

Originally by: bldyannoyed
Soloing in a BS is not a good idea.

I solo, I do it in stuff thats cheap so that i dont care when the inevitable 3 falcons decloak on my head. I'll use a BS solo in an empire war and thats about it.

Second, rails in anything other than a total sniper fit are just a **** poor attempt at pulse lasrers. Worse tracking, worse DPS, and using closer range ammo they actually have less optimal than Mega Pulses and Torpedoes. Go figure.

Third, a Raven can beat a Mega solo like i said, as long as the fight starts outside web range. The Raven is faster, and has better dps outside web ranges. The Mega takes full damage from faction torps wihout a painter, and once double or triple plated and triple armor rigged is so much slower than a Raven its funny.

As a result the Raven needs only MWD and point. that leaves 3 damage mods and 5 slots to buffer tank. DCU II in a low slot and 4 shield mods.

So actually it gets better dps at better range with a better buffer and all the tackle kit it needs to down a Mega.

Next argument?




Excuse me but if you wanted mid range ships, ie between rail and blaster range, why the hell did you not train a mid range race like AMARR?! Seriously, you have yourself to blame.

Cpt Branko
Retired Pirate Club
Posted - 2008.09.24 13:55:00 - [75]
 

Edited by: Cpt Branko on 24/09/2008 13:54:47
Originally by: Angelic Eviaran

Excuse me but if you wanted mid range ships, ie between rail and blaster range, why the hell did you not train a mid range race like AMARR?! Seriously, you have yourself to blame.


Tbh, if you want short range ships, you want to train Amarr too. That's what we're talking about Very Happy

The mid-range viability (without refitting!) is just a added plus.

bldyannoyed
Estrale Frontiers
Posted - 2008.09.24 13:57:00 - [76]
 

I did train Amarr.

Now I have the best sniper, the best mid range and extremely competitive close range ships, in all classes except tech 1 cruisers.

I'm a happy bunny.

It's the Gallents i feel sorry for.

Angelic Eviaran
Posted - 2008.09.24 13:58:00 - [77]
 

Originally by: Cpt Branko
Edited by: Cpt Branko on 24/09/2008 13:54:47
Originally by: Angelic Eviaran

Excuse me but if you wanted mid range ships, ie between rail and blaster range, why the hell did you not train a mid range race like AMARR?! Seriously, you have yourself to blame.


Tbh, if you want short range ships, you want to train Amarr too. That's what we're talking about Very Happy

The mid-range viability (without refitting!) is just a added plus.



Geddon cant fit full tackle with 3 mids and abaddons cost alot in comparison. Blaster BS are still very viable for small gang and solo work. If you wanted the mid ranged 0.0 fleet BSs, outside the rail sniping ranges, you trained the wrong race.

Angelic Eviaran
Posted - 2008.09.24 14:00:00 - [78]
 

Originally by: bldyannoyed
I did train Amarr.

Now I have the best sniper, the best mid range and extremely competitive close range ships, in all classes except tech 1 cruisers.

I'm a happy bunny.

It's the Gallents i feel sorry for.


Gallente have great solo ships in all ship classes and are very easy even for a noob to be efficient in. Ofcourse soloing is not for everyone and its a good thing you picked amarr so you can hide behind a fleet and pewpew all day.

Zana Kito
Posted - 2008.09.24 14:02:00 - [79]
 

Originally by: Angelic Eviaran
Originally by: Cpt Branko
Edited by: Cpt Branko on 24/09/2008 13:54:47
Originally by: Angelic Eviaran

Excuse me but if you wanted mid range ships, ie between rail and blaster range, why the hell did you not train a mid range race like AMARR?! Seriously, you have yourself to blame.


Tbh, if you want short range ships, you want to train Amarr too. That's what we're talking about Very Happy

The mid-range viability (without refitting!) is just a added plus.



Geddon cant fit full tackle with 3 mids and abaddons cost alot in comparison. Blaster BS are still very viable for small gang and solo work. If you wanted the mid ranged 0.0 fleet BSs, outside the rail sniping ranges, you trained the wrong race.


1. BS fitting tackle in a gang is rather self defeating. Your lock speed is too slow to catch stuff b4 its gone. Your speed is too slow to catch stuff to tackle if it intends to run. The tackle is done by real tacklers. Hence, in a gang, BS don't need their mids for tackle. With the prevalence of ECM falcons/bb/scorp, ECCM are the obvious choice for spare mids. A MWD, cap inject, 1 to spare.

2. Abaddon costs not much more after insurance. And yeah, blaster bs will always be viable for solo and tiny gangs. It's simply that you miss the point of the OP.

Lubomir Penev
Dark Nexxus
S I L E N T.
Posted - 2008.09.24 14:02:00 - [80]
 

Originally by: bldyannoyed

In a fleet a Raven can do Blaster DPS at 30KM with a better buffer than a Mega.



Try to pop a Sacrilege in a torp Raven and reconsider. The Mega is able to apply its dps to a way wider range of targets than a torp Raven. A torp Raven is seldom of any use against sub BC targets.

Also torp ravens don't fit well in armor centric RR gangs, one of their biggest drawback.

Angelic Eviaran
Posted - 2008.09.24 14:04:00 - [81]
 

Originally by: Zana Kito


1. BS fitting tackle in a gang is rather self defeating. Your lock speed is too slow to catch stuff b4 its gone. Your speed is too slow to catch stuff to tackle if it intends to run.




Then you have never seen pvp in low sec. Learn something about this game and then come talk.

Cpt Branko
Retired Pirate Club
Posted - 2008.09.24 14:06:00 - [82]
 

Edited by: Cpt Branko on 24/09/2008 14:08:40
Edited by: Cpt Branko on 24/09/2008 14:06:42
Originally by: Angelic Eviaran
Originally by: Cpt Branko

Tbh, if you want short range ships, you want to train Amarr too. That's what we're talking about Very Happy

The mid-range viability (without refitting!) is just a added plus.



Geddon cant fit full tackle with 3 mids



Not a issue if you have, like, two ships. In a small gang situation (say, <= 5 people) the lack of one midslot is a total non-issue. It is only a issue if you're soloing (not counting station hugging, which the Geddon does awesomely well anyway with fitting full tackle on top).

Originally by: Angelic Eviaran

and abaddons cost alot in comparison.



They would if it wasn't for insurance. It costs maybe 10-15 million more when you consider that (driving the loss cost from about 75/80-ish million to 85-90ish million), and you get a completely solo-capable BS with full tackle, plenty of EHP and very high DPS.


It's not like the Megathron is the king of solo, anyway. Dominix is a much better choice, tbh.

bldyannoyed
Estrale Frontiers
Posted - 2008.09.24 14:07:00 - [83]
 

Originally by: Angelic Eviaran
Originally by: bldyannoyed
I did train Amarr.

Now I have the best sniper, the best mid range and extremely competitive close range ships, in all classes except tech 1 cruisers.

I'm a happy bunny.

It's the Gallents i feel sorry for.


Gallente have great solo ships in all ship classes and are very easy even for a noob to be efficient in. Ofcourse soloing is not for everyone and its a good thing you picked amarr so you can hide behind a fleet and pewpew all day.


I don't behind anything.

I've also got Caldari and Minmatar trained, all the way to tech 2.

I can pretty much fly the best ship for any given scenario with a full tech 2 fit.

And guess what.

90% the time the best ship is Amarr or Caldari. Hell, Amarr even has better nano boats than Minmatar.

I don't even bother to own a Megathron anymore. Even a 2 man gang benefits more from a Torp Raven or Amarr Mega Pulse kill boat.

Angelic Eviaran
Posted - 2008.09.24 14:10:00 - [84]
 

Edited by: Angelic Eviaran on 24/09/2008 14:11:25
double post, sucky forums.

Angelic Eviaran
Posted - 2008.09.24 14:11:00 - [85]
 

Edited by: Angelic Eviaran on 24/09/2008 14:11:10
Originally by: Cpt Branko


They would if it wasn't for insurance. It costs maybe 10-15 million more when you consider that (driving the loss cost from about 75/80-ish million to 85-90ish million), and you get a completely solo-capable BS with full tackle, plenty of EHP and very high DPS.



Not true. Abaddons fitting cost alot more. 8 megapulses are expensive compared to DHP. Generally geddon doesnt get rigged either because its extremely cheap while the price tag of abaddon + fitting does warrant trimarks. Its quite alot more then 10-15 mill. And not to mention abaddon doesnt have a utility high like mega and geddon.

bldyannoyed
Estrale Frontiers
Posted - 2008.09.24 14:13:00 - [86]
 

2 points:

1. Who the **** needs to fit DHP's?

2. Generally Geddons, like most BS, DO get rigged because the performance boost is worth the cost increase.

Angelic Eviaran
Posted - 2008.09.24 14:14:00 - [87]
 

Originally by: bldyannoyed
2 points:

1. Who the **** needs to fit DHP's?

2. Generally Geddons, like most BS, DO get rigged because the performance boost is worth the cost increase.


hahahahaha youre just so wrong.

bldyannoyed
Estrale Frontiers
Posted - 2008.09.24 14:15:00 - [88]
 

Originally by: Angelic Eviaran
Originally by: bldyannoyed
2 points:

1. Who the **** needs to fit DHP's?

2. Generally Geddons, like most BS, DO get rigged because the performance boost is worth the cost increase.


hahahahaha youre just so wrong.


Good comeback.


Cpt Branko
Retired Pirate Club
Posted - 2008.09.24 14:16:00 - [89]
 

Edited by: Cpt Branko on 24/09/2008 14:16:49
Originally by: Angelic Eviaran
Originally by: Cpt Branko


They would if it wasn't for insurance. It costs maybe 10-15 million more when you consider that (driving the loss cost from about 75/80-ish million to 85-90ish million), and you get a completely solo-capable BS with full tackle, plenty of EHP and very high DPS.



Not true. Abaddons fitting cost alot more. 8 megapulses are expensive compared to DHP. Generally geddon doesnt get rigged either because its extremely cheap while the price tag of abaddon + fitting does warrant trimarks. Its quite alot more then 10-15 mill.


Was comparing it to a Mega actually, but everyone I know fits trimarks, on all their BS (yes, tier 1 too). Plate tankers are very weak without trimarks on battleship level, they just don't compete with anything.

All the even semi-competent geddon pilots I've flown with (or against) were trimarking their ships. My typhoons are always trimarked. Trimarks are, like, standard fitting for a BS. I don't see what reasonably fitted BS you could solo in a un-trimarked ship.

Bleedingthrough
V I R I I
Posted - 2008.09.24 14:18:00 - [90]
 

I although I have decent skills i hardly ever fly blaster ships because
it’s always a kill or be killed game. Not good if you fight outnumbered
most of the time.

But I would think this is different in fleet battle:
Would not 20+ cheap suicide Megas warping directly in an enemy fleet from
a safe spot (to a ceptor/recon whatever) have a large impact on the battle?
That’s how I’d use them. But I have little experience with this sort of
operations.


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