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blankseplocked A new approach to cloaking... hopefully
 
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Fir Q
Minmatar
Steel Fleet
Posted - 2008.08.04 19:32:00 - [1]
 

Edited by: Fir Q on 04/08/2008 23:25:53
First Off i'm not asking for a nerf to cloaks, I think they have a very good role in this game. Yes it seems at times that they get over used, but that doesn't mean they need a nerf.

My idea is more based off of who owns the system.

Here is my idea.

Make it so that system scanners can detect cloaking signals, have it run on the same timer and have it do nothing different than it already does.

Basically this means that people can keep their 'home' systems safe, because it requires sov 2 to get a system scanner so that means you pretty much own that area. This will help prevent the 'afk while at work cloaked in a safe spot' people, and make them actually do what they should do... log off.

to those who say 'they are afk, they can't hurt you'. While that might be true it doesn't work that way. Local chat serves as a way to know who's in system with you. This completely removes that. It changes how people play. So basically there is no difference between a macro that earns you isk while you're at work and cloaking that keeps others from earning isk while you're at work.

How to make it work, I'd like to see the system scanner pull up the signal, you can warp to it. This obviously leads to the 'well they are cloaked and moving' and you can very easily land not in range to decloak them. So create a pulse emitter that requires anchoring 4 or 5, and cloaking 4/5 to use, the beacon will pulse for like 15 seconds (more than enough time) and is launched out of a probe launcher.

Thoughts?

Marcus Gideon
Gallente
Federal Defense Operations
Posted - 2008.08.04 21:41:00 - [2]
 

Mmm... I love when these ideas start to crawl out of the woodwork.

"Cloaks are SO bad... we'd invent a POS module just to find them"


And tell me... when a Cloak suppresses all emissions from a ship, and reduces you to such a slow speed that you wouldn't even leave any form of a wake behind you...

How does this sensor scour the entire solar system, looking for something that "isn't" there?


Take a moment, or perhaps a few hours... and look around your house, even a studio apartment... and tell me where your car keys "aren't". How many places, how many nooks, how many cranneys, how many corners... could your keys "not" be in?

Now tell me how you intend on making some floating toaster oven in space, search an entire SOLAR SYSTEM, to find where something "isn't"?



THAT'S why I'm completely against ANYTHING that suggests such a system-wide effect on Cloaks. Detection... Disruption... Negation... it's been suggested time and again. And it's a horrible idea each and every time.

Fir Q
Minmatar
Steel Fleet
Posted - 2008.08.04 22:32:00 - [3]
 

Originally by: Marcus Gideon
Mmm... I love when these ideas start to crawl out of the woodwork.

"Cloaks are SO bad... we'd invent a POS module just to find them"


And tell me... when a Cloak suppresses all emissions from a ship, and reduces you to such a slow speed that you wouldn't even leave any form of a wake behind you...

How does this sensor scour the entire solar system, looking for something that "isn't" there?


Take a moment, or perhaps a few hours... and look around your house, even a studio apartment... and tell me where your car keys "aren't". How many places, how many nooks, how many cranneys, how many corners... could your keys "not" be in?

Now tell me how you intend on making some floating toaster oven in space, search an entire SOLAR SYSTEM, to find where something "isn't"?



THAT'S why I'm completely against ANYTHING that suggests such a system-wide effect on Cloaks. Detection... Disruption... Negation... it's been suggested time and again. And it's a horrible idea each and every time.



yea.. you keep trying to compare this fictional computer game to real life physics and analogies, i'll stick with the fact that in our game there is already a module that can scan an entire system. I'm simply saying allow it to pull up cloakers also.

lol at you for totally skiping the point.

Marcus Gideon
Gallente
Federal Defense Operations
Posted - 2008.08.04 23:48:00 - [4]
 

The point that I skipped... is you completely negating the function of a Cloak entirely.

Cloaks make you invisible to sensors... except when it's a really big sensor?

Cloaks hide you entirely from the world around you... unless someone has "claimed" that region of space, and then you've got a huge neon sign on your ass?


Give me a break.


I understand that POS sensors already scan the system. But they are looking for certain object which are readily available to sensors. Ships are normally apparent anyways. As are planets, moons, asteroid belts, and anything else that a sensor would normally see.

But Cloaks are meant to be invisible to sensors. And saying "I put up my flag, so now I can see you" is not only lame... it defeats the purpose of a Cloak.

Your idea is "not good"... and is your lack of ability to deal with critism.

Ruze
Amarr
Next Stage Initiative
Posted - 2008.08.05 00:03:00 - [5]
 

Your cloaked ship still sends out communications. And you appear on the local communication channel. So you are sending out some emissions of some type, no?

Your cloaked ship doesn't 'not exist'. It's there, it simply evades normal sensors. Though I don't think that any device should negate cloaked ships system-wide, I do believe that cloaked ships should appear on the onboard scanner. This isn't a 'warp to' function, no. But maybe the onboard scanner can be used to feel out for 'communication signals', etc, idendifying all equipment in that range that are sending signals.

It'll help you determine if a cloaked ship is near you. One of those moments where it's like "Joe, there's only our two ships, right?" "Right Bob." "Then why am I getting three signals coming out of this area on my scanner?" Dun-dun-duunnnn!!!

Marcus Gideon
Gallente
Federal Defense Operations
Posted - 2008.08.05 00:07:00 - [6]
 

First... it's never been said that Local, or any chat room for that matter, is actual ship to ship communication. If it were ever said so concretely, then these arguments about Cloaks would be a bit easier. Perhaps being cloaked would remove you from Local. Or at least remove your ability to chat in it. But until CCP comes out and says one way or another... I don't think it counts.

As for detecting a Cloak in close proximity... I DO think that should be possible. Which is why I suggested my Hunter modules a while back. That way there is a chance of finding that spy who's right behind you... but not saying "I know where you are no matter where you go!"

Typhado3
Minmatar
Posted - 2008.08.05 07:56:00 - [7]
 

meh I'm not to sure about balance but I do have 3 things to say...
- NOTHING should ever detect a cov ops cloak, ever. I'd personally say the other ships that are designed to cloak shouldn't be detectable either.
- You should not have module for catching cloaked people on grid if you want to catch them try ramming. imagine trying to jump into a camp and cloaking to get away with a module that decloaks you.... you'd be better off without the cloak.
- as for the idea above I'd only support it if it could only land you within minimum of 50 km and it didn't tell you what sorta ship was cloaked. could still take hours to actually catch the person even if you do scan them out. but it would be next to impossible if the pilot was actually there and changing course and position (albeit slowly)..... only fear I have here is titan ddd and other aoe weapons, but if they are gonna jump a titan onto a unkown cloaked ship that could be anything (heavy dictor comes to mind) then they will soon lose their titan. only other aoe weapon that I think decloaks them is bombs, but bombs could use another purpose and bomb cost would help balance it.

VJ Maverick
Splinter Cell Alfa
Posted - 2008.08.05 08:16:00 - [8]
 

Originally by: Fir Q

Thoughts?


I have a thought for you. Stop exploiting Local.

Vishalla DeSade
Posted - 2008.08.06 20:04:00 - [9]
 

You know there is an old star trek episode where the crew is able to spot a cloaked romulan ship visually, but not with their ships sensors. If the slight distortion visually present to the pilot of the cloaked ship was visible to there players as well, then you could search a given area with your camera drones. This is how they hunt the predator in the predator movies as well. It could be fun, but it would be hard to do. It would keep the cloaker on his/her toes a bit instead of not having to pay attention at all. Just an idea...

Marcus Gideon
Gallente
Federal Defense Operations
Posted - 2008.08.06 22:03:00 - [10]
 

Originally by: Marcus Gideon
Hunter modules



 

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