open All Channels
seplocked Test Server Feedback
blankseplocked Blasters still crap, 37 pages, OP Updated 25 Nov 2008
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 5 6 7 8 [9] 10 11 12 13 ... : last (45)

Author Topic

Mag's
the united
Negative Ten.
Posted - 2008.08.01 14:39:00 - [241]
 

Originally by: Archivian Specialatus
Null, Null Null and more about Null.


I'm now of the opinion, you are just trolling.

As Bellum Eternus said earlier in the thread.

Originally by: Bellum Eternus
Void and Null simply isn't an option right now. The tracking penalties exacerbate the tracking issues, and Void's cap issues and Nulls lack of DPS just make both of them unworkable for the current balance of peak tank/static HP and peak blaster ship DPS.


No Blaster pilot worth his salt uses Null ammo, infact long range T2 ammo is really the only viable stuff in EvE, as far as I'm concerned.

And please for the love of god, tell me when a blaster ship flies without any damage mods?

You obviously have no clue as to the role of blasters.
This is my last reply to any of your posts.

Ace101
NibbleTek
Pandemic Legion
Posted - 2008.08.01 14:57:00 - [242]
 

Originally by: The Djego
Actualy Webs, even dual Webs are not your biggest Problem. Your worst Nightmare is a Frig(or may by more likly a Lachesis/Arazu) that puts a Scrambler on you. You can check out my results one at the 7. Page in this Thread.


THIS. some good data there too.

Archivian Specialatus
Amarr
Fairlight Corp
Rooks and Kings
Posted - 2008.08.01 14:57:00 - [243]
 

Originally by: Liang Nuren
Edited by: Liang Nuren on 01/08/2008 14:39:40
Originally by: Archivian Specialatus

Calling me a liar doesnt make it so. But if YOU cant build it, that makes u incompitant. Use EFT or something, use the ingame calulator, look at combinations of rigs and mods, its not rocket science. Soon you will be saying crazy things like that you cant make a Hype do 1500dps (well 1545dps actually) whilst tanking 250dps.

But you are right this is going way off the subject.


Dude. Look, this is the gist of this thread so far:
- Blaster ships cannot get into range effectively with the mass nerf
- The web nerf makes blaster tracking not sufficient
- Please fix.

Go read the entire thread and then you'll see why you're just making an ass (and liar) of yourself.

-Liang

Ed: Also, NO I did not meant to pollute this thread with Matari crap. I was just pointing out that Amarrian BS's (the apoc specifically) and lasers are OP (and yet he somehow cannot see this).

Sorry. This topic is very important to me... I *DO* have a Gallente blaster pilot too. :)


ok im not lying, im really not lying. Just use EFT if anything and check. Learn how to build ships.
And as i said in my last post. Yes we are way off topic and i left it there. Your making urself look like you cant use EFT or common sense.

Anyway, just look at Ship builds and experiment, and you shall see.

Ok on with the blaster talk.

Nailus
Posted - 2008.08.01 15:05:00 - [244]
 

Originally by: Archivian Specialatus
Originally by: Liang Nuren
Edited by: Liang Nuren on 01/08/2008 14:39:40
Originally by: Archivian Specialatus

Calling me a liar doesnt make it so. But if YOU cant build it, that makes u incompitant. Use EFT or something, use the ingame calulator, look at combinations of rigs and mods, its not rocket science. Soon you will be saying crazy things like that you cant make a Hype do 1500dps (well 1545dps actually) whilst tanking 250dps.

But you are right this is going way off the subject.


Dude. Look, this is the gist of this thread so far:
- Blaster ships cannot get into range effectively with the mass nerf
- The web nerf makes blaster tracking not sufficient
- Please fix.

Go read the entire thread and then you'll see why you're just making an ass (and liar) of yourself.

-Liang

Ed: Also, NO I did not meant to pollute this thread with Matari crap. I was just pointing out that Amarrian BS's (the apoc specifically) and lasers are OP (and yet he somehow cannot see this).

Sorry. This topic is very important to me... I *DO* have a Gallente blaster pilot too. :)


ok im not lying, im really not lying. Just use EFT if anything and check. Learn how to build ships.
And as i said in my last post. Yes we are way off topic and i left it there. Your making urself look like you cant use EFT or common sense.

Anyway, just look at Ship builds and experiment, and you shall see.

Ok on with the blaster talk.


you are 277 cpu short, please post this magical fit

OneSock
Crown Industries
Posted - 2008.08.01 15:14:00 - [245]
 

Surely also gimps PVE using webs to hit frigates. Rails never gonna track now. Didn't the kronos get a specific web bonus to do this ? gonna be useless bonus now.

El Yatta
0utbreak
Posted - 2008.08.01 15:16:00 - [246]
 

Edited by: El Yatta on 01/08/2008 15:20:25
Originally by: Archivian Specialatus
Originally by: Liang Nuren
Edited by: Liang Nuren on 01/08/2008 14:39:40
Originally by: Archivian Specialatus

Calling me a liar doesnt make it so. But if YOU cant build it, that makes u incompitant. Use EFT or something, use the ingame calulator, look at combinations of rigs and mods, its not rocket science. Soon you will be saying crazy things like that you cant make a Hype do 1500dps (well 1545dps actually) whilst tanking 250dps.

But you are right this is going way off the subject.


Dude. Look, this is the gist of this thread so far:
- Blaster ships cannot get into range effectively with the mass nerf
- The web nerf makes blaster tracking not sufficient
- Please fix.

Go read the entire thread and then you'll see why you're just making an ass (and liar) of yourself.

-Liang

Ed: Also, NO I did not meant to pollute this thread with Matari crap. I was just pointing out that Amarrian BS's (the apoc specifically) and lasers are OP (and yet he somehow cannot see this).

Sorry. This topic is very important to me... I *DO* have a Gallente blaster pilot too. :)


ok im not lying, im really not lying. Just use EFT if anything and check. Learn how to build ships.
And as i said in my last post. Yes we are way off topic and i left it there. Your making urself look like you cant use EFT or common sense.

Anyway, just look at Ship builds and experiment, and you shall see.

Ok on with the blaster talk.


No, you are lying. Stop it. You claimed there was a tempest fit that did 1000 dps, could fight at 30k, as well as tank 500 DPS. Then you posted a fit using hail (cannot fight at 30k) with a shield tank that DOESNT fit for cpu, (even with implants). Disregarding that the fit was nonsense and would be useless in combat, (no ability to close range, cap warfare, tackling, or ability to run its own tank for more than 30 seconds) you then proceeded to make up tracking stats (you were out by a factor of more than 50%) for blasters and pulses. You claimed a pest could track nano-hacs orbiting, but in your example, again, used hail! You've not tried any of these things.

We all use EFT, and more, we actually test stuff on sisi and TQ. I'm actually pretty damn good at it, which is how I know, your claims are fictitious. Where you get the raw numbers right (which most of the time, in this thread, you have not, not even close) they're completely irrelevant to combat (e.g. how a tempest with no web or MWD gets close enough to use /hail and torps/). Stop lying.

You also said a Pulse apoc does the same damage with worse range than a sniper one.... no. It does better damage, with worse range, and much better tracking and cap, with more lows free to tank. Stop making stuff up!

Mag's
the united
Negative Ten.
Posted - 2008.08.01 15:18:00 - [247]
 

Edited by: Mag''s on 01/08/2008 15:19:29
Originally by: OneSock
Surely also gimps PVE using webs to hit frigates. Rails never gonna track now. Didn't the kronos get a specific web bonus to do this ? gonna be useless bonus now.


The Kronos web bonus got changed on sisi too afaik, which brings it up to somewhere near TQ levels.

Edit: Spelling.

Myra2007
Millstone Industries
Posted - 2008.08.01 15:18:00 - [248]
 

Originally by: Liang Nuren

No, we didn't "forget" that the Apoc has no damage bonus. The fact that it outdamages a double damage bonused ship (The Tempest) in all possible situations highlights just how broken lasers really are.



A Rokh with blasters does the same. So *obviously* blasters are broken and overpowered lets nerf.

Apart from that up to 3km the pest will outdamage the apoc and that is if it decides not to fit launchers.

The only thing you see here is how crappy the pest is. Of course your answer is to nerf nerf and then some more. Way to go.

Originally by: Liang Nuren

TBH, I think it's really funny how you can not understand that the Apoc is the worst offender of the most overpowered battleship lineup on TQ. Once this patch hits, it'll be much worse.

There literally won't be any reason whatsoever to fly a Gallente or Minmatar BS.



Its true but again this shows how crappy that patch is. Not how "overpowered" lasers are under current tq conditions (which they are not). You take the crappiest bs line ingame (matari) to show how overpowered lasers are. Did you check the caldari bs? Or Gallente? Under current game mechanics those are very strong bs lineups that can compete with laserboats easily.

As for the patch it does indeed screw up matari and gallente bs. And that is just wrong. But of course instead of asking for fixes or an alteration of the patch you come here to ask for a laser nerf. Because we'll all be happy if only caldari bs are worth flying, eh? What a nice person you are.

J Valkor
Caldari Provisions
Posted - 2008.08.01 15:48:00 - [249]
 

Originally by: MenanceWhite
Did you mean they're performing chainsaw surgery where only a scalpel really was needed?


No. It wasn't a scalpel solution. Nobody was using Afterburners. MWDs were considered required. Statis webs were also pretty damn powerful to the point that you had to have them. Gallente Recons were not used. Several types of smaller ships were, in fact, not used.

This type of change requires testing and instead of crying your infinite tears you could go on to the test server and provide REAL feed back.

Seishomaru
Posted - 2008.08.01 15:55:00 - [250]
 

Originally by: J Valkor
Originally by: MenanceWhite
Did you mean they're performing chainsaw surgery where only a scalpel really was needed?


No. It wasn't a scalpel solution. Nobody was using Afterburners. MWDs were considered required. Statis webs were also pretty damn powerful to the point that you had to have them. Gallente Recons were not used. Several types of smaller ships were, in fact, not used.

This type of change requires testing and instead of crying your infinite tears you could go on to the test server and provide REAL feed back.


The issue is, most people that has tested them in sis are telling its not OK! You can clearly see in sisis that in monday most ships were hacs in FFA1, today mornign for > 1 hour EVERY ship there was a battleship!

People tried tons of variations for vagabond, NOT A SINGLE ONE WORKS!

Liang Nuren
Posted - 2008.08.01 16:37:00 - [251]
 

Originally by: Myra2007
Apart from that up to 3km the pest will outdamage the apoc and that is if it decides not to fit launchers.


Up to 3km neither one will be hitting anything. Even blasters have trouble hitting things that close. Don't be daft.

Quote:
The only thing you see here is how crappy the pest is. Of course your answer is to nerf nerf and then some more. Way to go.


Well, every time we make a thread about how broken "our" ships are, we get a hundred Amarrian responses telling us how powerful they are. Seriously, there have been around a dozen 10-30 page threads on the Tempest and Projectiles and this is all we ever see is Amarrian players dropping by with exactly his kind of utterly uninformed rubbish telling us how awesome our ships are because of property X.

Additionally, stating that something else is "overpowered" while asking for your own things to be boosted to be competitive in some way is generally asking for a "boost", not a "nerf". I realize that the difference can be hard for certain people to grasp.

Quote:
Its true but again this shows how crappy that patch is. Not how "overpowered" lasers are under current tq conditions (which they are not). You take the crappiest bs line ingame (matari) to show how overpowered lasers are. Did you check the caldari bs? Or Gallente? Under current game mechanics those are very strong bs lineups that can compete with laserboats easily.


I actually have Caldari, Gallente, and Minmatar BS 5. I'm well versed in using all of these ships. Caldari, yes, can compete with the laser lineup (by virtue of the Raven and Scorpion), but Gallente gets stiffed slightly (even on TQ), and Minmatar is a joke. Once the patch hits, Gallente/Minmatar BS's simply will not be useful in the same sense that Amarr/Caldari BS's will be. But you freely acknowledge this (while your compatriot does not).

I must ask, though, if you've ever used blasters in a gang of any size whatsoever. You simply don't get any damage on the killmails because of travel time. I've been in Sabres that outdamaged blasterthrons because of this phenomenon. This is really the crux of why I believe the Amarr/Caldari BS lineup is doing so well on TQ: Their "power" either increases or stays constant in the face of gangs... while Gallente and Minmatar each become much less powerful and useful.

But that's fine right? The way it's supposed to be, right? Well, maybe. The kicker is that the style of combat these ship classes require is going away.

Quote:
But of course instead of asking for fixes or an alteration of the patch you come here to ask for a laser nerf. Because we'll all be happy if only caldari bs are worth flying, eh? What a nice person you are.


I was simply astounded that he could not see that the Amarrian BS lineup is amazingly powerful compared to Gallente and Minmatar (and getting much moreso with this patch). And yet he comes here spouting totally incorrect rubbish in an attempt to (successfully) derail this thread.

-Liang

Drevia
Posted - 2008.08.01 16:43:00 - [252]
 

Originally by: MenanceWhite
Originally by: J Valkor
No. They want to fix the roots of problems, not put band aids. Start testing and put up real critique.
Did you mean they're performing chainsaw surgery where only a scalpel really was needed?


No, we're talking about surgery on a blue whale here, not a gerbil.

Straight Chillen
Gallente
Solar Wind
Posted - 2008.08.01 17:39:00 - [253]
 

Edited by: Straight Chillen on 01/08/2008 17:44:47
Last night i did some further testing on this. I used my Main Straight Chillen in a Torp Raven, and My PVP alt in a Megathron.

Things to consider,

Straight Chillen is a jack of all trades, can use all ships upto BC, Gal Amarr & Caldari BS. The extent of my missiles skills are pathetic, and only note worthy of my missile skills are missile bombarment V and Missile launcher op V, for my stealth bombers, all in all under a million SP. Caldari BS 3, And the engineering skills to mount a t2 shield tank minus the t2 boost amp. Torpedos Rank I, So all in all about 6 months or so of training time.

Straight Hustlin is purely focused in Gallente PVP ships. Focused on Heavy hitting ships, most skills are focued on AF, HAC's and BS's. At the time of the test gunnery skills were about 4.8m SP's. Using T2 Heavy drones, and Best named Blasters(mirror didnt get my Motion Prediction V so i cant use T2 atm) Gal BS 4

Using the standard fittings i would use on TQ; that is to say no implants, or t2 rigs and other **** i cant afford to use consitantly were used. Standard Ammos as well.

This Fight Started at 50km appart. Well out of the optimal Range of both Ships. Mega, Begins approach on raven, whom is AB'n away. Mega Activates MWD to catch. Raven has deployed a flight of HH II's. It takes approx 70 seconds for me to reach the 30km mark, at which point the raven begins to unload torps on the mega.

At this point the mega is down to approx ~60% cap, and is still pushing to reach top speed. At 25km, 2/3 of the mega's shield is gone, Deploys Ogre II's, Warp Disrupter 2 activated, still burning to the target. Ogre II's begin lacing into the Raven, which begins returning fire on drones with small auto cannons. Mega is still closing, shields down, The real fighting begins, Tank Comes online, Reppers active.

I finally Make it into the mega's outer range >13km With dual Reps active, Cap Booster fireing, and only 20% capacitor left. Raven gets web, and quickly im right in the kill zone of >5km, my Blasters spitting out antimatter for all their worth, At this point ive had to revert to pulsing my MWD to conserve what little capacitor ive got left at this point. Unfortunatly this does not work for ****, and by the time i can activate my MWD again, the raven is out to about 12km.

At this point The mega is down to 2 drones, has 7 cap boosters left, 5 in the mod, 2 in the hold, Reppers running full time, and armor is still dropping, at approx 35%. Deciding to go for broke, the mega hits the MWD, and makes a mad dash to the Raven, Eatting 3 cap boosters on the way. Finally in range again, the mega opens up, a little bit of a lagspike delayed the activation of the raven's shield booster, a little damge bleeds through into armor, before the shields are boosted back up to a comfortable ammount. Mega slips into structure, outta cap boosters, the mega deactivates repps, to keep the DPS up, The Raven's tank cant handle the DPS and shields start failing, and bleeds through to armor, Mega Goes boom.

End result:

Mega Dead
Raven 65% armor left

Now from my perspective in the raven, It just seemed like clock work as usual, had it not been for the lag spike id imagine it wouldve had mabye 80-85% armor left instead of 65% left. Capacitor was never a problem, through careful use of Modulating Cap and Shield Boosters.

Bottom line:

Missile boats have it way to easy as it stands. Blasters are just not effective enough anymore, Even with the mega's tracking bonus. Essentially this fight shows that a 6 mill ish SP char can kill a char with approx 12m SP (going by skills are affecting the current ship) This has always been a great part of EVE. However, for such a thing to happen it should take skill, it shouldnt be nearly as simple as it currently stands. As the Mega had no chance in any of my tests, There is NO skill involved what so ever.

Join me next time as we test Blaster Rokh vs Mega, Whos the New Top Dog?

Aya Vandenovich
Posted - 2008.08.01 17:50:00 - [254]
 

Edited by: Aya Vandenovich on 01/08/2008 17:53:48
Edited by: Aya Vandenovich on 01/08/2008 17:52:27
Originally by: Straight Chillen


This Fight Started at 50km appart.

End result:

Mega Dead
Raven 65% armor left



I'd like to see the same fight done at 20K, approaching a long range ship in a short range ship from 50K is silly anyway. All you did was put the Raven in an optimal starting position and the Mega in a crap one.

From the SISI changes, the Gallente BS are, on average, lighter than those of other races. They would appear to be faster over short distances.

Straight Chillen
Gallente
Solar Wind
Posted - 2008.08.01 17:59:00 - [255]
 

Originally by: Archivian Specialatus
Originally by: Liang Nuren
Edited by: Liang Nuren on 01/08/2008 14:39:40
Originally by: Archivian Specialatus

Calling me a liar doesnt make it so. But if YOU cant build it, that makes u incompitant. Use EFT or something, use the ingame calulator, look at combinations of rigs and mods, its not rocket science. Soon you will be saying crazy things like that you cant make a Hype do 1500dps (well 1545dps actually) whilst tanking 250dps.

But you are right this is going way off the subject.


Dude. Look, this is the gist of this thread so far:
- Blaster ships cannot get into range effectively with the mass nerf
- The web nerf makes blaster tracking not sufficient
- Please fix.

Go read the entire thread and then you'll see why you're just making an ass (and liar) of yourself.

-Liang

Ed: Also, NO I did not meant to pollute this thread with Matari crap. I was just pointing out that Amarrian BS's (the apoc specifically) and lasers are OP (and yet he somehow cannot see this).

Sorry. This topic is very important to me... I *DO* have a Gallente blaster pilot too. :)


ok im not lying, im really not lying. Just use EFT if anything and check. Learn how to build ships.
And as i said in my last post. Yes we are way off topic and i left it there. Your making urself look like you cant use EFT or common sense.



This proves you have absolutely NO idea wtf you are going on about, EFT is not eve, And for some reason everyone who trying to fight this seems to think that the numbers actually have some kind of relevence.

Think about it like this, While a rookie in the police academy can list all the proceduers and doctrines to follow, when say some one pulls a gun on them, They do not have the Experience, of being in that situation; the panic, the rush everything that cannot be quantified or accounted for in text book format. That is why vet's who've been in that situation know how to handle them best, and most of them will tell you **** SOP.

If you want to play a game where the numbers are everything, and u can instantly figure out a fight by using a calculator, get a pad and a pencil and go play D&D.

tl;dr Your EFT numbers add up to one thing, Your noob factor.

Straight Chillen
Gallente
Solar Wind
Posted - 2008.08.01 18:03:00 - [256]
 

Edited by: Straight Chillen on 01/08/2008 18:12:56
Originally by: Aya Vandenovich
Edited by: Aya Vandenovich on 01/08/2008 17:53:48
Edited by: Aya Vandenovich on 01/08/2008 17:52:27
Originally by: Straight Chillen


This Fight Started at 50km appart.

End result:

Mega Dead
Raven 65% armor left



I'd like to see the same fight done at 20K, approaching a long range ship in a short range ship from 50K is silly anyway. All you did was put the Raven in an optimal starting position and the Mega in a crap one.

From the SISI changes, the Gallente BS are, on average, lighter than those of other races. They would appear to be faster over short distances.



Ive done it from ranges varying from 70km to 0km warpin. Oddly the 50km test ended with the most significant dmg to the raven, and I would assume this was due to the lag spike delaying the Shield booster.

Which is kinda a point in itself. Everyone *****ed about how for the most part the only way to kill a nano was if he ****ed up, Now if forsee this being the case with Missile boats.

Also i wouldnt consider that an optimal range for a Raven, As it stand on TQ, i can easily cover that distance in my mega in just a few moments, and begin engaging on even terms. Now it is impossible to close that distance quickly enough to compensate for the lack of range.

Maybe the MWD cap penalty bonus on blaster ships should be turned into a MWD Speed boost to compensate.

Gypsio III
Dirty Filthy Perverts
Posted - 2008.08.01 18:04:00 - [257]
 

That was a nonsense test. You can't conclude anything from it, because it's not representative of TQ at all.

Active tanked Mega?
Active tanked Raven?
50 km start range? Gates dump you 12-16 km away.
AB on the Raven? It'll be MWD or nothing.

Actually, in the imaginary 1v1 that you described, the Raven bloody well ought to win if the fight starts at 50 km. Try it with something sensible, like jump-in range - 12-16 km, and with PVP fits.

Dzajic
Gallente
Posted - 2008.08.01 18:10:00 - [258]
 

Edited by: Dzajic on 01/08/2008 18:11:43
Originally by: Straight Chillen

snip lenghty test



I think you really overdid it by starting on such extreme range.

Have you tried overloading MWD on initial approach? (if you have thermodynamics, that is)

Also, it would be very, very beneficial to the subject if you tested:
fight starting at 30, 20 and 10km;
Mega overloading mwd, Raven overloading AB;
Raven with MWD (somehow ugh);
all of above vs. Gedon or Abadon.

Edit. Sorry, didn't see your 18:03 post.

PeHD0M
Posted - 2008.08.01 18:36:00 - [259]
 

To save close range ships:
1. unnerf MWD acceleration
2. make MWD to use less cap (-20%)

Blasters:
+ 5km optipal (L)
+ 100% tracking
+ 20% dps

Autocannons:
+ 10% dps
+ 70% tracking

Pulse:
+ 5% dps
+ 70% tracking
- 30% cap usage

Straight Chillen
Gallente
Solar Wind
Posted - 2008.08.01 18:38:00 - [260]
 

Edited by: Straight Chillen on 01/08/2008 18:39:28
Originally by: Gypsio III

Active tanked Mega?


DCU II Explo Hardner II, 2x LAR 2xEANM 1x MagStab not much active about taht.

Originally by: Gypsio III

Active tanked Raven?



same as my 0.0 ratting raven, but with omni tank instead of dmg specific.
{EDIT} with the tractor/salvager swapped for 2x 200mm auto cannons.

Originally by: Gypsio III

50 km start range? Gates dump you 12-16 km away.


this test in my eyes more simulates trying to catch a lone ratter in a belt, i dont know what the gates have anything to do with, the raven could be 50km off the gate couldnt it?

Originally by: Gypsio III

AB on the Raven? It'll be MWD or nothing.


Then give me the setup you'd like me to test.

Originally by: Gypsio III

Actually, in the imaginary 1v1 that you described, the Raven bloody well ought to win if the fight starts at 50 km. Try it with something sensible, like jump-in range - 12-16 km, and with PVP fits.



Look up a bit, i tried dropping the mega at 0, and still got it blown away, The mega was fit for PVP in the same way i would fit for solo/small gang action, buffer tanks are only usefull for large fleets where u can get RR support. Had it been plated, i wouldve been even slower, and most likely wouldnt have even gotten into range.

But yeah, a ratting raven can solo a pvp fit mega with little troubles, and thats just wrong.

The Djego
Minmatar
Hellequin Inc.
Posted - 2008.08.01 19:10:00 - [261]
 

Thx for Testing @Straight Chillen and providing some more numbers. I also like the way it was written down and it is also the thing i experienced at the Cruiser and BS Level(Thorax, Mega in particuar).

Also like that people still use oldschool Activetanks on the Mega(i do to in my Navy Mega).

Bottem line:

Cap use to cover range to the target increased quite a bit.
Time to cover range increased to a amount that is not realy acceptalbe for the Blaster ship.
Because of the reactivation delay on the MWD and the weaker Web it is fare harder to hold your target in a good position, any experienced Pilote will try to outrange you and you canīt realy effective stop him, even if he donīt have a AB or a MWD fitted.

I think this are the core Problems, 1&2 are a drawback, but not realy as big as Nr. 3 that actualy gets the Blaster Ship killed within Web Range.

NerfMyBarge
Posted - 2008.08.01 19:43:00 - [262]
 

Edited by: NerfMyBarge on 01/08/2008 19:43:45
Originally by: Titan Pilot
A couple of points of mention

1. 1100 to 800 m/s is hardly a nerf. Big whoopie do. Your slow ass BS is a slow ass BS...
2. Blaster ships have always had tracking problems. Tracking links, tracking computers are your friends...shesh, large guns, 5k range, what did you expect?
3. Fitting cap injectors are common in many setups. If it means fitting one on your Deimos so you can use it, then I guess you should fit one Rolling Eyes
4. Congratulations on telling CCP that HAMs are overpowered. Enjoy your HAM Cerb until the next patch Twisted Evil




haha, on the deimos, do you switch the afterburner/mwd, the point or the web? LaughingLaughingLaughing

Tetsuo Hourai
Posted - 2008.08.01 19:50:00 - [263]
 

Originally by: Hexor V
Originally by: Solomon XI
I logged onto SiSi earlier to test out a Deimos. What a ****ing joke.

I demand the immediate resignation of all CCP developers involved in the concoction of this epically failed patch idea.

I have spent the last 9 months training Gallente for the express purpose of flying an Astarte and Deimos for PvP and CCP is screwing me, and many others, over by this patch. CCP needs to smarten the **** up.




Would you like some whiiiiine with that cheese there?

Are your ships still usable? Yes

Is CCP attempting to fix a game imbalance? Yes

Two words for all on this hype: Test Server.

I demand the immediate opening of a can of Shut the hell up and also demand constructive posts rather than WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH.


You're a ****ing idiot. Shut the **** up and never talk again.

Tetsuo Hourai
Posted - 2008.08.01 20:05:00 - [264]
 

Also, somewhere on the first few pages someone spewed some vomit about what they think a Deimos (or blaster boat in general) should have fit (cap booster and MWD ANNNNDDD AB, leaving no tackle gear at all). that person needs to die immediately. How dare you try to negate something someone who actually FLYs the ships in question has said, ESPECIALLY when i know for a fact that anything you field against the likes of Bellum and gang, you will be killed immediately.

Archivian Specialatus
Amarr
Fairlight Corp
Rooks and Kings
Posted - 2008.08.01 20:08:00 - [265]
 

right for those wondering, about the build. People seem to be wondering about not enough CPU.

I did make a mistake in one bit, coz when i went back to check it, didnt work (not the cpu bit) i had to restart my program to fix it. The issue was Hail ammo. The name didnt reset. Reset the program and yay. Barrage. 30km falloff.

(Pricy build)DPS=993, Tank:EM=706/ Therm=520/ Kin=693/ Exp=831 /overall=668

Drones:Hammerhead IIx5

Low:
Co processor T2 x2
Dommi Gryo x3
BSC x2

Mid:
invul field T2 x3
Photon Scattering Field T2
X-Larg Shield Boost II

High:
800mm Autoncanon T2 x6
Siege Launcher T2 x2

Rig:
Projectile Collision Accellorator TI
Core Defenc Operational Solidifier TI

Implants:
gonme KZA1000
Gunslinger CX-2

Cheaper build:mostly the same so i will only put the different mods down.
DPS=955/ Tank: EM/641 Therm/471 Kin/628 Exp/754

Low:
gyro T2 x3
BSC T2 x 1
Co - Processor x2

mid:
X-Large C5-L energy shield overload TI

also you can change the build here and there to chuck a MWD or capbooster in (though massive cap drain. but doesnt hurt Tank too much) or (nurf thank to glorified buffer to add both)

Dzajic
Gallente
Posted - 2008.08.01 20:15:00 - [266]
 

Sooo, how do you pirate in a ship without MWD, web and point? Even if you had a alt tackling, BS without and propulsion mods isnt going anywhere.

Straight Chillen
Gallente
Solar Wind
Posted - 2008.08.01 20:27:00 - [267]
 

Originally by: Dzajic
Sooo, how do you pirate in a ship without MWD, web and point? Even if you had a alt tackling, BS without and propulsion mods isnt going anywhere.


im more curious to see how exactly that setup works with no kind of capacitor recharge...

VicturusTeSaluto
Gallente
Metafarmers
MeatSausage EXPRESS
Posted - 2008.08.01 20:31:00 - [268]
 

Edited by: VicturusTeSaluto on 01/08/2008 20:33:54
For some reason I had already trained up Gallente Cruiser V on sisi, so I was able to test out the astarte...


Everything Bellum/others that actually fly combat have said is correct. Acceleration/speed is too damn slow, you use too much cap getting to the target. Then your web is ineffective and you have tracking issues on a smaller hull. Then the targets keep getting out of optimal and you have to pulse MWD and use even more cap. It really is a joke. If this crap goes through there will be no reason to fly most gallente/minmatar ships.

Now since my last post on this subject was summarily deleted since CCP likes to crush any/all dissent(and will never admit to being wrong) I'll use this thread to expand a bit. Maybe since Bellum is a pretty smart guy they will actually read some of this before they delete it.

I also tested my ships that I actually like to use(I gave up on gallente ages ago since I saw the nerf coming even before the nos nerf and drone nerf). On nearly all of my ships I use no speed mods or rigs at all. My broadsword is about 230m/s slower with only MWD and no speed mods/rigs involved. My (buffer tanked/extender rigged) rapier is about 250m/s with no speed mods at all. Neither are nanoships in any way.

Both ships accelerate a hell of a lot slower, making them far less effective tacklers(tackling is 99% of the game). They are also a hell of a lot more vulnerable... While they don't use any form of nano, it is usually a good idea to stay out of web range in most fights and without the ability to pulse the MWD that is a good deal harder. You have to stay further away and hope you don't end up out of range. This removes variety and encourages people to fly tankier ships.

Then the issue of webs. One of the biggest strengths of the rapier was the ability to lock down 2 targets at once. That is no longer an option with a standard buffer type setup. The falcon can currently permajam 4 BS! The gallente recons will be able to lock down many ships at once. All the recons should be useful, and I wouldn't really see a reason to bring a minmatar recon to most engagements without the same web ability.

There is going to be little reason to fly anything other than Amarr/Caldari. The whiners will simply complain AGAIN once everyone is flying a bunch of slaved Abaddons with falcon/logistics support in massively laggy blobs, even in low sec. There is no way that dumbing down the gameplay and removing variety/choice is going to improve the game in any way. Most of us were drawn to this game by the sheer complexity and making it a simpler game will only alienate veteran pilots while pleasing transient noobs who have yet to leave the game and will likely leave before they learn it, giving way to the next generation of whiners until the game is like all the fruity MMO's that make MMO a creepy, dirty acronym.

If the goal of this is to curb nanos it goes way to far, screwing over any ship that needs a MWD, and any ship that uses close range weapons. And back to the subject of nanos- I never fly a nanoship but I find it easy and satisfying to kill them. They don't need much change, the damn game is more fun with variety and something that will challenge a new/stupid player once and again.

Archivian Specialatus
Amarr
Fairlight Corp
Rooks and Kings
Posted - 2008.08.01 20:32:00 - [269]
 

Originally by: Dzajic
Sooo, how do you pirate in a ship without MWD, web and point? Even if you had a alt tackling, BS without and propulsion mods isnt going anywhere.


i said you can build the ship. People said you cant. I didnt say it was for pirating. There are situations it can be used. And added at the bottom i did say you can change bits to suit you. It not an uber build, but depending on a situation it can be usful. Same way that sometimes building a BS without any local rep is useful, depending on the situation.

Anyway as its been stated already, this is off subject. The build is there now because people couldnt figure out the cpu issue. ( I really thought the issue would have been that i tyoed in the wrong ammo type -thanks for pointing that out btw-)

Also i dont pirate, just kill pirates.

Archivian Specialatus
Amarr
Fairlight Corp
Rooks and Kings
Posted - 2008.08.01 20:54:00 - [270]
 

Originally by: Straight Chillen
Originally by: Dzajic
Sooo, how do you pirate in a ship without MWD, web and point? Even if you had a alt tackling, BS without and propulsion mods isnt going anywhere.


im more curious to see how exactly that setup works with no kind of capacitor recharge...


Some Amarr builds suffer from cap only lasting 2mins, so they have to tank and kill before that coz the guns will go dry and the ship goes dead. Resists and plate work as a buffer to stagger the cap drain and give you more time, but the main stay is that you gotta put the guy down in 2mins.

This could work in that way. Difference being that there is a bit of a buffer when the cap runs out (30secs maybe- it can be alot). Also one thing it can do that Amarr cant, is keep firing when the cap dies. But with imagination and team work this build can be useful.

If your all looking for an uber build, then you probably have to buy officer gear and use some imagination. But regardless, enough jamming and nos and your screwed.


Pages: first : previous : ... 5 6 7 8 [9] 10 11 12 13 ... : last (45)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only